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Screaming into the Void

Discussion in 'RFC mod-mod: Classical World' started by cmakk1012, Jan 12, 2018.

  1. cmakk1012

    cmakk1012 Chieftain

    Joined:
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    I never played the latest revisions cause I’d heard they’re unstable. But I’m fine with the tech tree I’ve been playing with!
     
  2. Sitalkas

    Sitalkas Chieftain

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    I just remembered! You can use your spies to either persuade the barbarians to join your army or to leave your lands, spending some gold. Just move your spy on top of the barbarian units and you will see the option! Some times they get angry and they kill your spy though, be careful!
     
  3. Tigranes

    Tigranes Armenian

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    WHich version are you playing?
     
  4. cmakk1012

    cmakk1012 Chieftain

    Joined:
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    Thanks for that!

    I’ve reached the 400s in my Bactria game now :crazyeye:

    Highlights so far:

    -Wacky shenanigans with tribal/horde nations spawning, declaring war on me, and then instantly collapsing only to respawn with stacks twenty years later

    -Egypt withstanding the test of time, even coming to a draw when the Sassanids DOWed on them for Syria

    -Egypt nearly winning a Cultural Victory :eek: which I only stopped by making myself win Cultural Victory instead!

    -Vassalizing the Tocharians and Gupta Empire and propping up the former over and over, which paid off when they built all of the Confucian Wonders

    So yeah, it’s been fun!

    Can’t say for them, but I’m playing 1.0
     
  5. Sitalkas

    Sitalkas Chieftain

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    Nice work!!! Vassalizing is a good strategy, they make a difference both during wartime and peaceful-times. I usually chose the Han and the Saba as trade partners, to help me with their goods, and I pick any vassals I can.

    I most certainly don't play V1.0. It's a version between 271 and 280 if I am not mistaken. I can't see which one though
     
    cmakk1012 likes this.
  6. Tigranes

    Tigranes Armenian

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    I think 268 was the last one before tech tree changes.
     
  7. cmakk1012

    cmakk1012 Chieftain

    Joined:
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    Thanks! Yeah, they help me with things like resources and military strength. One thing I’ve done is gift my outdated armies to them, that way I technically keep them without upkeep :cool:

    I need every bit of army I can get, the Sassanids conquered their way across India, conquered Turpan, and then when Rouran spawned and DOWed on them the Sassanids conquered central China! They’re terrifying!

    What’re the biggest differences between your version and 1.0 besides the tech tree if you know?
     
  8. Sitalkas

    Sitalkas Chieftain

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    hmmm, is there a file that indicates the version that I am using?
     
  9. Ogi123

    Ogi123 Chieftain

    Joined:
    Apr 30, 2011
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    Location:
    European Federation
    Classical world was one of my favourite mods, so I'm glad that there is a chance of continuing it.
    But let be honest, this mod was terribly unbalanced at it most base level and full of questionable choices. So my first inclination would be to fix that instead of adding new civs. I mean you have wonky economy, units roster that needs serious adjustment and civics to fix.
     
  10. cmakk1012

    cmakk1012 Chieftain

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    I would definitely agree about the economy. What are the most blatant issues with the units and civics?

    My foremost issue with the civics is that it seems like you must run Empire and Bureaucracy to expand outside of your Core much at all.
     
  11. DC123456789

    DC123456789 Chieftain

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    The stability system, while innovative when it was introduced, is also pretty inflexible and not really all that well balanced.
     
  12. cmakk1012

    cmakk1012 Chieftain

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    Expand on this, I’m curious!
     
  13. DC123456789

    DC123456789 Chieftain

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    I don't quite remember because it's been a while since I've played but one thing I specifically remember not being all that great is how not completely controlling your core automatically giving -4 stability, regardless of how much of your core you control/don't control and anything else.
     
    cmakk1012 likes this.
  14. Sitalkas

    Sitalkas Chieftain

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    Yep, when a rival civ controlled at least one city in your core you were getting -4 I believe. I was OK with that to be honest, it was adding a cause to fight for your core
     
    Jarlaxe Baenre likes this.
  15. jekke

    jekke Chieftain

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    foreign core area
    Good news someone is at last interested in reviving this mod, I'm looking forward to playing (and testing) this again.
     
  16. Swarbs

    Swarbs Chieftain

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    Problem I always had with the stability system was the reinforcing nature of some of the penalties. For example when you were stable you got a +1 bonus to happiness. Great, right? But when you went unstable you lost that bonus, and thus got a stability penalty from unhappiness, making it near impossible to get back to stability.

    In general it seemed that, if you ever went unstable, only a Golden Age would be enough to bring you back to stability, which was a bit broken imo.
     
    DC123456789 and cmakk1012 like this.
  17. cmakk1012

    cmakk1012 Chieftain

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    What is the new tech tree like?

    If it’s bad and it’s better to go back to the old tree, I’d suggest that it needs some major changes too. For one thing, the endgame techs need major revision and balance so you can’t finish the tech tree centuries early!
     

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