1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Screaming into the Void

Discussion in 'RFC mod-mod: Classical World' started by cmakk1012, Jan 12, 2018.

  1. Sitalkas

    Sitalkas Chieftain

    Joined:
    Jun 19, 2012
    Messages:
    468
    Gender:
    Male
    Location:
    Athens
    Well, being a total war fan as well, I too believe that more than one German civs are welcome. We'll see how it will go!


    Also I will look to drastically modify the Celts; they are more like "Gauls" currently, rather than "Celts". I would like them to span from Britain to the Balkans.


    Regarding Bulgarians, though I agree that they fit in the timeframe, they will have less than 100 turns to play the game, I don't know if it will offer any fun at all..


    Ah, yes, civics combos will be modified. There will be a penalty for the amount of cities on every government type though, eg a kingdom will be strong and stable when occupying core and historical areas, but will become unstable when it controls more than two cities in foreign areas - it is time to become an empire, not just a kingdom!


    Sakas will be severely nerfed, I will have the nomad confederations civs replacing them. But generally I would love more scripted wars, eg Hannibal invasion, Caesar invasion etc
     
    Last edited: Jul 24, 2018
    cmakk1012 likes this.
  2. cmakk1012

    cmakk1012 Chieftain

    Joined:
    May 27, 2012
    Messages:
    296
    I’m excited, to be honest.

    You could always have a “Gauls” and a “Celts,” but really the Gauls weren’t ever unified so they could just be part of the Celts.

    Yeah, you’re right. They could be another nomad civ, maybe.

    Hooray!

    Yeah, the Sakas are weirdly strong.

    And yes I’d like that too! Scripting things like the wars between the Seleukids and Mauryans, the campaigns of the Punic Wars, the conquest of Gaul, Roman-Persian Wars—could be cool!

    EDIT: One more civ, not a new one: Numidia could be made playable for another African civ
     
    Last edited: Jul 25, 2018
  3. freethink

    freethink Chieftain

    Joined:
    Dec 17, 2011
    Messages:
    115
    Location:
    Great Light House
    I don't want to rain on anyone's enthusiasm but I remember the early game by itself being really amazing. I think if anything rather than adding many new things would be to expand on what already exists. Perhaps the game time should even be shrunk to 500 AD-600 AD. I know many may be upset with that, but as it stands its the late game that has the most problems. Part of the problem is that by that era many things were so drastically different from 350 BC.

    I remember many civs, such as Korea, Funan and Yamanoto Japan feeling awfully incomplete though I really appreciated the divided China feature.
     
  4. Sitalkas

    Sitalkas Chieftain

    Joined:
    Jun 19, 2012
    Messages:
    468
    Gender:
    Male
    Location:
    Athens
    I am trying to revive the mod, but god I am a bit lost with the code!

    I wished to add a new playable civ, but the process seems to take too long because there are arrays upon arrays for civ-speficic data that need to be modified, and none of these arrays has a standard size! There arrays with 46 entries, others with 57, others with another size, and I don't know why. That means that if I add a new civ, and update the arrays with one entry, I may break the game entirely...

    I may abandon the idea of adding a new civ for the time being, and focus on solving bugs and improving the gameplay
     
  5. cmakk1012

    cmakk1012 Chieftain

    Joined:
    May 27, 2012
    Messages:
    296
    It would be a shame if you had to drop adding a civ—you could try asking someone like Leoreth about how the data works, maybe?

    I mean, any work done is awesome, so so whatever works for you!
     

Share This Page

Ebates: Get Paid to Shop