Screenshot analysis!

A couple policies missing from the Analyst site.

Gothic Architecture: +15% to production of Medieval and Renaissance Wonders.
Sack: Double yields from pillaging districts

Also Cathedrals give like +3 fait and +1 Great Work of Art slot. Maybe +1 culture I can't quite recall.

I'll see about compiling the few more I noticed sometime this weekend.
 
the chivalry policy suggests there are both light and heavy cav in the medieval renaissance and industrial eras.

Not necessarily. For example, if the Knight is heavy cavalry and the Industrial era unit is light cavalry then that policy covers all of the same bases.

Though it's entirely possible they're still adding units, I think that policy just as likely hints at particular UUs as it does additional base units. For example, as of right now there are no renaissance mounted units.

However, we know two other things about the game (one more certain than the other) - First, that UUs aren't always tied to their replacements at a 1:1 ratio, or are separate units entirely. Examples the Samurai, it's own unit - and the Redcoat, which, if it does replace musketman, it still comes at a later tech.

The other thing we know to some degree of accuracy due to the nature of the 'leaked' poster of civs - Poland will be in the game. The Hussars were renaissance era replacements in civ5 - it's entirely possible that they're renaissance era light cavalry in civ6.

So really I just think that policy, and others like it - cast a broad net to cover a wide variety of units as they appear in any particular game - UUs included.
 
I would assume that Military Engineers create Routes manually, and Traders create Routes manually, and Routes automatically upgrade to whatever the latest technology allows. So essentially, road/railroad management is more or less out of the game.

You don't need to assume anymore (at least for current build).

Code:
MILITARY ENGINEER
Unit
Medieval Era support unit. Requires an Armory to produce. 
[B]Can construct Roads[/B], Forts and Airstrip Improvements.

Movement: 2

Code:
MILITARY ENGINEERING
Technology (310 Science)
Unlocks:
	Building: Armory
	[B]Routes upgrade to Medieval Road[/B]
	Unit: Military Engineer
 
Well, imho, railroads are no more than a "road" in the roads upgrade line in this game, just between medieval road and modern roads... that's a simplification, which is kinda sad, but not a great loss neither
 
Not necessarily. For example, if the Knight is heavy cavalry and the Industrial era unit is light cavalry then that policy covers all of the same bases.
.

Yea that's what I was trying to say. It was either in this thread or another than someone suggested that the industrial cavalry couldn't be Light because it was stronger than the heavy chariot.
 
A couple policies missing from the Analyst site.

Gothic Architecture: +15% to production of Medieval and Renaissance Wonders.
Sack: Double yields from pillaging districts

Also Cathedrals give like +3 fait and +1 Great Work of Art slot. Maybe +1 culture I can't quite recall.

I'll see about compiling the few more I noticed sometime this weekend.

Cathedrals specifically say slot for Religious Art. It makes me wonder about how types of art are divided and whether this is mostly for theming museums. I mean, amphitheaters give GP points for great writers. I suppose museums give points for great artists? Could Cathedrals do the same to get a jump on artists before museums are available? Or maybe you could get those points from wild cards and then you have the same problem as Civ V. You can create great works of art and not have any place to put them.
 
Oh oops yea my bad.

And both Archaelogical and Artistic(I forget the actual name) museums give +2 great artist points and +1 great writer point. The only difference is in the 3 slots they contain. It was in Marbozir part 9.

I'm at work right now so I can't verify. Don't tell my boss.
 
Oh oops yea my bad.

And both Archaelogical and Artistic(I forget the actual name) museums give +2 great artist points and +1 great writer point. The only difference is in the 3 slots they contain. It was in Marbozir part 9.

I'm at work right now so I can't verify. Don't tell my boss.

I know that their named so you know archaeological finds go in them, but I kinda wish it was "History Museum". I've been to history museums. I've never been to anything calling itself an archaeological museum.
 
I've never been to anything calling itself an archaeological museum.
I don't know,where you are living, so is there just none next to you? Or is it just your personal lack of interest in archaeology? At least google knows such Museums on places all around the world: Adana, ElPaso, Kairo, Hamburg... maybe one is somehow near to you. :)
 
I don't know,where you are living, so is there just none next to you? Or is it just your personal lack of interest in archaeology? At least google knows such Museums on places all around the world: Adana, ElPaso, Kairo, Hamburg... maybe one is somehow near to you. :)

Huh. Good point. Yeah, its just me and where I travel, I guess.
 
To be fair most of the ones around my parts are the x Museum of Natural History, x Museum of Antiquities, etc.
 
It is just a generic term. The American Museum of Natural History in NY, the British Museum in London and the Louvre in Paris would all be archaeological museums. They have lots of items from archaeology like Egyptian sarcophagi, the Rosetta Stone, ruins (e.g. Louvre basement), etc.
 
To be fair most of the ones around my parts are the x Museum of Natural History, x Museum of Antiquities, etc.
I am very sorry, but I don't get your point and dont see what exactly shall be fair on it. Even if you don't know one singe archeological museum, then this sort of fact just will tell more about you or the region you are living in, then about the museums. ;) Some of them are pretty famous.

I personally never saw a Submarine*, so it should be named to something I know and visited? That's a strange argument, isnt it? :D
* You can fill Battleship or even Granary in there, if you like. I never saw such as well. That does not mean, they dont exist or should be named differently in Civ6 just because I never saw even one single of them. :crazyeye:

I guess its just a matter of taste, then of "arguments".
 
I am very sorry, but I don't get your point and dont see what exactly shall be fair on it. Even if you don't know one singe archeological museum, then this sort of fact just will tell more about you or the region you are living in, then about the museums. ;) Some of them are pretty famous.

I personally never saw a Submarine*, so it should be named to something I know and visited? That's a strange argument, isnt it? :D
* You can fill Battleship or even Granary in there, if you like. I never saw such as well. That does not mean, they dont exist or should be named differently in Civ6 just because I never saw even one single of them. :crazyeye:

I guess its just a matter of taste, then of "arguments".

Yeah, it doesn't make a big deal, and it's simple enough; but I think it's just a matter of regional nomenclature. Using your submarine example, of course, some places they're called "Submarines" and some places they're U-Boats. They're the same thing. Grumpbeard was just saying he preferred the submarines were named u-boats, not that he doesn't know what a submarine was and has never been to one. And one would be wrong to imply that if someone comes from the land of u-boats that there was something wrong with "the region he was living in." ;)
 
The "seen" didn't literally mean seen. It meant that I had never encountered, either in person or by reading about it, a museum called "archaeological museum". Its been pointed out that there are plenty with that name, so I, of course, am in error.

Its actually kind of interesting, I travel a couple times a year and always try to hit up the museums, so either I've really, really been going to the wrong places OR I've just completely forgotten museums I've been to.

Besides, if it *REALLY* bothers me, I suppose it would be a simple mod to replace all instances of archaeological museum with history museum or museum of history.
 
I do agree that the name "archeologic museum" is kind of awkward. I guess the problem is that often these museums are called something with "national history museum" or stuff like that, but that implies that it only focuses on that nations history, which is not really the case in Civ, so I guess that's why they didn't really go for that name. But yeah, "Museum of History" and "Museum of Art" might be better.
 
And one would be wrong to imply that if someone comes from the land of u-boats that there was something wrong with "the region he was living in." ;)
Hm, I did not want to imply there is something wrong with the region he/you are living. Just saying, the arguments like "I'v never seen such" or "in my region they are called U-Boats" are ... empty.

I think, its some sort of a cultural thing, since in (northern) Africa, Asia, Europe ... are many of "archaeological museums" situated. Feel free tocheck Greece or Turkey if you dont believe me. Same in Austria, Italy, Germany... Many of them are connected to ... *rolls drums* ... archaeological sites. ;) And thats what the Civ6 museums are connected too, right? So to me its rightfull and good to use that name. You might prefer another name. Fine. But please dont "argue" along the line described above. Firaxis is not wrong, just because "you" dont know it. There are lots or Museums around with "archeological museum" in name, even if it might be not the case in your region/land/country ... what ever. ;)
 
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