Screenshot analysis!

The German one seemed to follow the pattern, from what you wrote.

There are strange anomalies for brief periods in all of them though for sure - I suspect they are from some unseen modifier we haven't figured out yet (eg, a discount under certain conditions) or simply a bug.

Was I THAT unclear? Germany confirms it perfectly:

I also checked famous Germany Let's play.

First district they build is Encampment in 2nd city which costs 90 production, at that time they have 2 cities and Holy Site + Campus in the capital. Then they start Commercial Hub in capital, which costs 97. Another one is Holy Site in 3rd city, which ALSO costs 97 (to be exact, that Commercial Hub production is stopped at that time, but once it is resumed and finished, Holy Site production time does not change). Next district, which they didn't start building, would cost 105.

To sum it all up, there is really hard to find any common pattern. It seems really messy, all we know is that price goes somehow up.

There is district for 97, and next one is 97 too, despite that fact that they founded 3rd city in the meantime.
 
I think you can win without building a single district (so district are useful but not necessary).

One interesting thing is that city centers do increase district cost, district do not increase settler cost so one strategy would be to found a few cities, build them up and then go on an expansion spree and found many cities that will not build districts but because they will still greatly improve your economy because the more citizens you have the more science, culture and other resources you will get.

1 library alone is worth more than 2 populations worth of science. A specialists is another 2+ pops worth of science. Winning a game without districts will likely be immensely difficult on any reasonable difficulty. I don't know of any "no building" challenge for civ 4 or 5, I'm sure they exist; but suggesting a game without districts is on the same level.

Districts aren't just "useful" Trinket - you will probably lose if you don't build any.
 
Kongo video has nice screenshot of the Great Works screen that I don't think we've seen before:
civ6greatworks.png
 
Great Zimbabwe Wonder from the Kongo Video?
 

Attachments

  • Bildschirmfoto 2016-09-04 um 01.36.41.jpg
    Bildschirmfoto 2016-09-04 um 01.36.41.jpg
    63 KB · Views: 265
1 library alone is worth more than 2 populations worth of science. A specialists is another 2+ pops worth of science. Winning a game without districts will likely be immensely difficult on any reasonable difficulty. I don't know of any "no building" challenge for civ 4 or 5, I'm sure they exist; but suggesting a game without districts is on the same level.

Districts aren't just "useful" Trinket - you will probably lose if you don't build any.

Agreed. Aren't the only buildings we've seen be constructable in a city center the Monument, the Granary, the Water Mill, and defensive buildings? I don't see how someone could see a game as being reasonably doable with only those buildings.
 
Hopefully the Great Work icons depicted there are just placeholders. They look... strange to say the least. Especially the Sistine Chapel ceiling which overflows its box.
 
On this screenshot, have we seen the UI icon that's at the top next to the trade route icon before? Wonder what that is. Maybe a counter till the next CS envoy?
 

Attachments

  • chrome_2016-09-03_18-51-45.jpg
    chrome_2016-09-03_18-51-45.jpg
    287.2 KB · Views: 339
Kongo icon. Same colors as Scythia?
 

Attachments

  • Bildschirmfoto 2016-09-04 um 02.15.14.jpg
    Bildschirmfoto 2016-09-04 um 02.15.14.jpg
    12.1 KB · Views: 1,277
It is possible that settlers increase district cost to keep you from pre founding cities to keep district cost low like you could do with national wonders in civilization V.

It is also possible that district cost is recalculated only then a district is finished not started so in the German example one of the two district will cost 97 and one will cost 105 depending on which is finished first.
 
Kongo video has nice screenshot of the Great Works screen that I don't think we've seen before:
Spoiler :
civ6greatworks.png

So GW of Sculpture provides 3 culture and 2 envoy points, GW of Writing gives 4 culture and 4 envoy points, while GW of Art just gives 1 culture and 1 envoy point, seems like Art is relatively terrible! Perhaps GWA grants more tourism, but why is that not displayed?

Kongo's UA grants +2 food, +2 production and +4 gold on Sculptures (and, one might assume, on Relics and Artifacts as well).
 
Toursim is displayed.
Maybe the GW of Writing seem so impressive because of a bonus from the Great Library? Like a doubled bonus and every GW of Writing gives normally +2 Culture and +2 Tourism.
We deduct the value of the GW of Art in this screenshot from thinking we now the yields for the GW of Sculpture. But Maybe that GW of Sculpture also got a culture bonus somehow in the palace? Maybe this is also +2/+2 usually and then the GW of Art in the other building would give +3culture/+1tourism?
 
So GW of Sculpture provides 3 culture and 2 envoy points, GW of Writing gives 4 culture and 4 envoy points, while GW of Art just gives 1 culture and 1 envoy point, seems like Art is relatively terrible! Perhaps GWA grants more tourism, but why is that not displayed?

Kongo's UA grants +2 food, +2 production and +4 gold on Sculptures (and, one might assume, on Relics and Artifacts as well).

They provide culture and tourism, not envoy points. I dont know where did you get that.
 
So GW of Sculpture provides 3 culture and 2 envoy points, GW of Writing gives 4 culture and 4 envoy points, while GW of Art just gives 1 culture and 1 envoy point, seems like Art is relatively terrible! Perhaps GWA grants more tourism, but why is that not displayed?

Kongo's UA grants +2 food, +2 production and +4 gold on Sculptures (and, one might assume, on Relics and Artifacts as well).

you surely mean tourism, not envoy points ;)

envoy symbol looks totally different and would be an odd interjection into the normal GW/tourism screen :crazyeye:
 
Lol, ninja's hard. I was going off what Sansa_Stark said above:

We've seen that before. It is CS envoy counter.

Looking again, it's not the Envoy counter - you can see that at the top of the screen to the right of the mystery icon (with the trade route icon/counter between), it has the wheel filling up around the two hands.

Maybe the mystery icon is (Domestic?) Tourism.

Toursim is displayed.
Maybe the GW of Writing seem so impressive because of a bonus from the Great Library? Like a doubled bonus and every GW of Writing gives normally +2 Culture and +2 Tourism.
We deduct the value of the GW of Art in this screenshot from thinking we now the yields for the GW of Sculpture. But Maybe that GW of Sculpture also got a culture bonus somehow in the palace? Maybe this is also +2/+2 usually and then the GW of Art in the other building would give +3culture/+1tourism?

Yes, good points! I didn't even think about theming bonuses - I think I need more coffee this morning.:lol:
 
Back
Top Bottom