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Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
It is possible that you can have more then one citizen working a tile.
1 = citizen placement (i.e. which tiles are worked)
Am I just behind or are we now completely enlightened on amenities?
- They seem to completely replace happiness
- You can possess X of Y "desired" amenities. I presume how many are needed is based on population. It could very well work like happiness where you get Z "free" population based on difficulty. If that's the case, then in the Brazil video they're playing on Prince since a population of 5 desired 2 amenities.
- When you are behind on amenities you receive a clear penalty to growth and other production
- It is possible that when ahead on amenities you receive a clear bonus. I believe I recall Ed saying this was true so that in future eras new cities will grow more quickly because the empire itself is so established.
- We also see the housing multiplier. It could be that it's a direct integer relationship? I wonder if that Brazil town had 10 housing if it would have had a housing multiplier of 2. Interesting to think about.
Am I just behind or are we now completely enlightened on amenities?
- They seem to completely replace happiness
- You can possess X of Y "desired" amenities. I presume how many are needed is based on population. It could very well work like happiness where you get Z "free" population based on difficulty. If that's the case, then in the Brazil video they're playing on Prince since a population of 5 desired 2 amenities.
- When you are behind on amenities you receive a clear penalty to growth and other production
- It is possible that when ahead on amenities you receive a clear bonus. I believe I recall Ed saying this was true so that in future eras new cities will grow more quickly because the empire itself is so established.
- We also see the housing multiplier. It could be that it's a direct integer relationship? I wonder if that Brazil town had 10 housing if it would have had a housing multiplier of 2. Interesting to think about.
We still don't know all sources of amenities and their numbers
For housing, I suspect it only applies when a city is over the limit.
That would make sense, I guess. If you rushed 4 housing in a pop 1 city, it would seem a little OP to get a 400% modifier to growth.
Seems like a better place to say this than the Brazil thread: I don't really like the "provides Eureka for 3 random techs" bonus. Randomness to that degree seems detrimental to me in a strategy game. I'd probably have to save it until I only had 3 techs of those eras left that I hadn't Eureka'd already.
It is possible that you can have more then one citizen working a tile.
If you can have more than 1CPT then that would make high yield tiles too effective. I'll be very surprised if that's a thing. Unless there is some limit to the number if citizens per tile which can be upgraded by the player somehow.