Screenshot analysis!

And what about having more than 1 in a city and no buildings inside?
Not sure an icon and a text is more evidence than this.

Also, I'm thinking about the gameplay role of them. Normally by late game we have most of tiles covered with improvements and there's no work for builders except for covering newly discovered strategical resources. Replacing farms with neighborhoods looks like very good application for builders late game. As district I don't see that much reason behind

I think the mistake is its form - district instead of improvement.

And the text is also a mistake, and the fact the neighbourhood is shaped in-map like a district (color-coded roofs, internal roads/streets, even city-center like houses around, because all of this is less relevant than the assumption a rule cannot be adjusted for an specific district, and some imagined mechanics - needless to say, the fact of having "nothing to do" with workers in the late game stages is one of the changes towards charge-based builders.

You can be as strong-headed as you want, but validity of neighbourhood as a district position as strenghtened a lot with the new info. I can concede there is still no definitive evidence (presence in city build list) , but we are nearing it.
 
And the text is also a mistake, and the fact the neighbourhood is shaped in-map like a district (color-coded roofs, internal roads/streets, even city-center like houses around, because all of this is less relevant than the assumption a rule cannot be adjusted for an specific district, and some imagined mechanics - needless to say, the fact of having "nothing to do" with workers in the late game stages is one of the changes towards charge-based builders.

You can be as strong-headed as you want, but validity of neighbourhood as a district position as strenghtened a lot with the new info. I can concede there is still no definitive evidence (presence in city build list) , but we are nearing it.
You forget that Neighborhood cannot be replaced by another district (whereas improvements can) and that what seems like different buildings can go into the neighborhood on your list.
 
So we have.

For Neighborhood being a district:
- Icon shape.
- A single piece of text.

For Neighborhood being an improvement:
- Having multiple neighborhoods per city.
- No buildings inside.

The most logical explanation for me is - Neighborhood was planned to be district at some point during development, but is now improvement. Icon and some text are remains from those times (at least in this old build).
 
Do anybody know how the aqueduct district works. It don't seems to have any buildings tied to it and can you build multiple aqueducts?

My take on the neighbourhood is that it is built by the city but you can build multiple copies of it.
 
Do anybody know how the aqueduct district works. It don't seems to have any buildings tied to it and can you build multiple aqueducts?

My take on the neighbourhood is that it is built by the city but you can build multiple copies of it.

You can't have multiple aqueducts and although we don't know about any buildings in it, visually it has space for them.
 
I don't think this Natural Wonder has been reported?

Spoiler :

I think I mentioned it in this thread, but maybe not idk. bAStartgaming mentioned the Dead Sea (heals adjacent units) and Everest ("bigger district adjacency yields") too.

I notice well of souls is missing some City State/Great Person info. Some kind should should scour the few pages of the August 3rd topic for missing info any post it here. I'd do it myself but I'm about to sleep.
 
So we have.

For Neighborhood being a district:
- Icon shape.
- A single piece of text.

For Neighborhood being an improvement:
- Having multiple neighborhoods per city.
- No buildings inside.

The most logical explanation for me is - Neighborhood was planned to be district at some point during development, but is now improvement. Icon and some text are remains from those times (at least in this old build).
Try this for a more correct representation:

For Neighborhood being a district:
- Icon shape
- Text
- Colourcoded roofs which match the colour of the theme and the icon
- Comes with roads inside like districts
- Comes with different buildings in it (see Japan reveal)
- Can't be replaced by other districts
- Is clearly shown in the screenshot where the supposed 12th district should be visible

For Neighborhood being an improvement:
- Can have multiple in the same city


Ok, I know where I put my money. If it looks like a duck, and sounds like a duck ...
 
I wonder if neighbourhoods get more expensive the more cities you have like other districts, that can help tall a bit in the late game.
 
Builders don't need more things to do lategame, since they run out of charges. That was part of the point of making the change to Builders.

There's no reason they can't make an exception to the rule, and have a district you can build multiple of. It also makes much more sense for neighborhoods to be built by a city than by Builders.

Also, the neighborhoods have been listed in multiple abilities that affect districts, which would imply they work similarly.

Furthermore, the neighborhoods might actually have slots. It looks like they have an apartment complex, at least.

And then of course they also use the same icons and literally say "district". While that could be an old build, it seems pretty unlikely...
 
- Colourcoded roofs which match the colour of the theme and the icon

Not an argument, if the icon remains from old iterations where it was a district.

- Can't be replaced by other districts

Ok, that's argument I've missed.

- Comes with roads inside like districts

Not an argument. Roads there are part of the design, they don't look like roads on other districts.

- Comes with different buildings in it (see Japan reveal)
- Is clearly shown in the screenshot where the supposed 12th district should be visible

Could you show the sources for those?
 
Making neighbours districts instead of improvement have some effects on the game.

They will give a minor bonus to other districts.
They will increase in price the more cities you have which make them only useable for tall empires.

Making neighbourhoods tall only is a good way to keep tall empires competitive in the later stages of the game.
 
Not an argument, if the icon remains from old iterations where it was a district.
Of course it could. But then the fact that you can build several of them in the same tile is double-not an argument - because that could both be an artifact from an old build AND we have no actual sources saying that it's not possible to build several of the same district for at least some of the districts.

About Neighborhoods with different buildings: Compare this and this.

I don't remember which interview they said the thing about the 12th district not being the city centre and it being visible in the screen at that moment, but it was a live-stream.
 
I've seen petra in some video, but don't remember which. Anybody has a screen with what it does?
(also looked amazing compared to civ 5 petra)
 
I've seen petra in some video, but don't remember which. Anybody has a screen with what it does?
(also looked amazing compared to civ 5 petra)

I believe it was +2 food and gold for the wonder and +1 production on desert tiles (without floodplains). Also it has to be built on flat desert. This was also posted in some other thread, but don't know which one.
 
Of course it could. But then the fact that you can build several of them in the same tile is double-not an argument - because that could both be an artifact from an old build AND we have no actual sources saying that it's not possible to build several of the same district for at least some of the districts.

About Neighborhoods with different buildings: Compare this and this.

I don't remember which interview they said the thing about the 12th district not being the city centre and it being visible in the screen at that moment, but it was a live-stream.

Ok, thanks. In this case I'd say chances what it's a district are significantly more than 50% :)
 
What is this unit? The icon is weird IMO, I totally don't know what the icon represents.
attachment.php
 

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What is this unit? The icon is weird IMO, I totally don't know what the icon represents.
attachment.php

looks like a form of saltpeter
 
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