Josephias
Emperor
- Joined
- May 8, 2007
- Messages
- 1,466
And what about having more than 1 in a city and no buildings inside?
Not sure an icon and a text is more evidence than this.
Also, I'm thinking about the gameplay role of them. Normally by late game we have most of tiles covered with improvements and there's no work for builders except for covering newly discovered strategical resources. Replacing farms with neighborhoods looks like very good application for builders late game. As district I don't see that much reason behind
I think the mistake is its form - district instead of improvement.
And the text is also a mistake, and the fact the neighbourhood is shaped in-map like a district (color-coded roofs, internal roads/streets, even city-center like houses around, because all of this is less relevant than the assumption a rule cannot be adjusted for an specific district, and some imagined mechanics - needless to say, the fact of having "nothing to do" with workers in the late game stages is one of the changes towards charge-based builders.
You can be as strong-headed as you want, but validity of neighbourhood as a district position as strenghtened a lot with the new info. I can concede there is still no definitive evidence (presence in city build list) , but we are nearing it.