Screenshot analysis!

If Civ VI gets this right, the Industrial Road should give a slight boost in speed, while the Railroad and Modern Road should give a Major boost in speed but also require a lot more maintenance cost.

Nah, if VI gets it right then roads and railroads will have no maintenance costs at all. That was one of the worst parts of V.

Since roads seems to be automatically placed in districts anyway (earlier screenshots pretty much confirm this) it'd be problematic to have a maintenance cost attached to them anyway.
 
Nah, if VI gets it right then roads and railroads will have no maintenance costs at all. That was one of the worst parts of V.

Since roads seems to be automatically placed in districts anyway (earlier screenshots pretty much confirm this) it'd be problematic to have a maintenance cost attached to them anyway.
For earlier roads, yes... No maintenance. Those are Ancient Roads which are created by trade routes. When you get to modern roads and rails, a small maintenance should be supported by the economy and would make the decisions to upgrade our build rails a more pertinent and strategic decision.

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For earlier roads, yes... No maintenance. Those are Ancient Roads which are created by trade routes. When you get to modern roads and rails, a small maintenance should be supported by the economy and would make the decisions to upgrade our build rails a more pertinent and strategic decision.

I don't agree. The fact that enemy units can now use roads within your territory should be enough of a strategic balancing point to make one consider whether or not it's a good idea to build roads indiscriminately. They certainly do not need a gold cost, not with buildings and units costing increasing amounts of gold maintenance as the game goes on (rather, later era buildings and units seem to cost strictly more gold than earlier ones).

In any case, didn't earlier screenshots suggest that roads automatically updated to more modern roads? That'd make maintenance costs on later roads but not earlier ones extremely problematic. Hard to confirm for sure one way or another with the info we have, though.

Edit: If railroads are separated from roads in some manner that does change the equation, though.
 
oooook. seams reasonable

It's likely the difference between harbors could be the upgrades it has. For example the city on the right (didn't catch city names) has a lighthouse in their harbor. I imagine, as you add seaports etc, your harbor will change.

Magil said:
The fact that enemy units can now use roads within your territory
I've seen this stated numerous times, but haven't seen it personally. Can someone point me to the video this was discovered in?
 
I don't agree. The fact that enemy units can now use roads within your territory should be enough of a strategic balancing point to make one consider whether or not it's a good idea to build roads indiscriminately. They certainly do not need a gold cost, not with buildings and units costing increasing amounts of gold maintenance as the game goes on (rather, later era buildings and roads seem to cost strictly more gold than earlier ones).

In any case, didn't earlier screenshots suggest that roads automatically updated to more modern roads? That'd make maintenance costs on later roads but not earlier ones extremely problematic. Hard to confirm for sure one way or another with the info we have, though.

Later roads are constructed by military engineers. Exactly how it works is a bit of a mystery. I don't believe that they automatically upgrade. Perhaps the engineer has X number of charges and can upgrade or build a segment asset a time. If so, I hope it is around 10 or so. Plus, if general suspicion is correct about the Roman Legions being able to construct roads, they would have the charges too, but just don't disappear after the charges are used. Of course, if that is the case, then maintenance outta not needed. Still, the method of manually creating roads is a mystery which I hope they reveal soon.

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Later roads are constructed by military engineers. Exactly how it works is a bit of a mystery. I don't believe that they automatically upgrade.
No, I think it's quite well-established that roads automatically upgrade to their newest version, they even upgrade automatically to railroads. What the military engineer can do is lay down roads apart from where you have trade routes.
 
No, I think it's quite well-established that roads automatically upgrade to their newest version, they even upgrade automatically to railroads. What the military engineer can do is lay down roads apart from where you have trade routes.
Where was it established that roads upgrade automatically? That would make little sense.

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Where was it established that roads upgrade automatically? That would make little sense.

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I don't think we ever saw it. But in some Let's Play videos (Marbozir?, Filthyrobot?) the player talked about it being that way IIRC.
 
I don't think we ever saw it. But in some Let's Play videos (Marbozir?, Filthyrobot?) the player talked about it being that way IIRC.
Was the player a Firaxis person, or a "press"? If the latter, then likely they haven't been ready to show the mechanic yet. So the player experienced an auto upgrade. I don't recall any videos where they got that far in the game (I may have missed it).

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I think the 'press' player said in the tooltip was something like 'upgrades ancient roads to medieval roads'
 
Tooltip for what? And where was it said "automatically"?

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I think its Military Engineering. Maybe someone else can clear this up. I've also read somewhere that traders build medieval roads once available, but I'm not sure if this is true.
 
I think its Military Engineering. Maybe someone else can clear this up. I've also read somewhere that traders build medieval roads once available, but I'm not sure if this is true.
I think they just "build" ancient roads. Like I said... The mechanics of later roads is still a mystery. I am hoping that they will do another livestream focusing on the midgame stuff (like roads and espionage, etc) very soon... And maybe another one, in about a month or so, demonstrating the latter game mechanics.

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I think they just "build" ancient roads. Like I said... The mechanics of later roads is still a mystery. I am hoping that they will do another livestream focusing on the midgame stuff (like roads and espionage, etc) very soon... And maybe another one, in about a month or so, demonstrating the latter game mechanics.

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I hope so, too. It would make sense. Most of the early game mechanics are known and we've seen a lot of games starting. It should continue next week with a lifestream about espionage, tourism, roads, corps. (And a wonder movie showing how Mont Stant-Michel is being built :mischief:)

Is not the only difference between ancient and medieval roads that the later type have bridges?
They also reduce movement cost by 25%, no?
 
They also reduce movement cost by 25%, no?

I don't believe so... I think that doesn't come into play until industrial roads. But medieval roads also get bridges, too... So that is another benefit in movement. I'm not crazy that bridges don't "arrive" until medieval, but I am going that is (somewhat) remedied with Rome in that they get early access to medieval roads through the use of their Legions.

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Where was it established that roads upgrade automatically? That would make little sense.
There was quite some talk about it some time ago. I'm rather upset by this mechanism myself, but some people liked it. I think it was one of the Mabozir videos which gave the impression that roads are automatically upgraded into railroads (and by extension we must assume that ancient roads are also upgraded automatically into medieval roads, as was the case in Civ5). I don't remember the specific details on how certain this information is, but it [automatic railroad upgrade] was discussed back then as being something we knew was a thing, not just something someone speculated.

There was not a general consensus about whether people thought this was a good or bad idea, but some people did bring forward the argument that this is in line with their desire to bring down worker management and micromanagement in general - and like also mentioned above, this is consistent with the automatic road upgrade that happened at machinery in Civ5.
 
I've seen this stated numerous times, but haven't seen it personally. Can someone point me to the video this was discovered in?

https://www.youtube.com/watch?v=hgOrBjTk4RA at 15:23

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