Screenshots!

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Yes, but its way cooler to have nukes. You only need the economic help in the beginning and I usually have weapon factories, so its really hard to keep good relations.
 
ya, the nuke, Its El Presidentes new theme park "nuclear wasteland", kids can go on the Ferris wheel and touch the nuke, see how it works.... As Juanito put it: "Kids, if you see a mushroom cloud you should put a paper bag over your heads."

:lol:
 
After seeing WIM's pics of Ace of Spades, I decided to try it out. Turns out it's awesome! :)

My first time getting 50 kills:
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Got a huge cache of images on my Fallout inspired vault in Minecraft on the Earth map!

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Traveling through post-apocalyptic Northeastern US, I stumble upon a strange billboard in the middle of nowhere.

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Maybe it isn't in the middle of nowhere, perhaps a large marker for this mysterious hatch!

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At the bottom of this very narrow pit seems to be nothing but a lever. Naturally I pulled it and I enter into a dark, dark cavern.

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Venturing into the darkness, I notice an out of place door.

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I saw another lever. Throwing it, I'm amazed to find the entrance to one of the mysterious vaults!

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Primary door control.

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Vault 71!

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Upscale Housing (Living Room)
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Family Housing (Bedroom)
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General Rooms
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Guard Rooms
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Inside classroom
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leonel1982

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Exploration!
 
Well that's all great and everything, but what's this behind the overseer's desk?

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It's a secret pathway!

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This must be the emergency escape route for the overseer if things got out of hand.

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The escape route seems to exit right into...

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The vault door!
 
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The beginning of Friedrichstadt, meant to be a European city. A cathedral is at the heart of the city, and I intend for the rest of it to grow along the four axial roads (N,S,E,W).

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Riots in the working quarter of the city, causing me to name the local football team "The Feisty Proles".

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Junkers, where the mayor and the other city elites live.

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In the 40s, bombing raids cut power to most of the city. The abandoned zones won't recover fully until the late fifties

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The Proletarian quarter is the largest and fastest-growing. Eventually it will surrender to urban sprawl and become nightmarish.

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Part of the sprawl results from the new commercial core which grows near the stadium and stock exchange.

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In 1986, the Autobahn reaches Friedrichstadt's borders. While it won't touch the Old City, whenever they expand across the river it will be central to growth there.

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New Junkers, also known as Geyser Park.

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The University of Friedrichstadt, which like most European universities began life as a cathedral school. In the 19th century, however, it achieved renown for its scientific, medical, and technical programs, leading the way in Sim-Deutschland's industrial revolutions and growth as a world power.

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The Old City in 2004. Old, low-density buildings are located near the cathedral while modern skyscrapers are restricted to the outer ring.

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Most of the city, save some more power plants (and a massive airport) in another corner. Fort Bismarck is somewhere inside the industrial section.


Friedrichstadt has been marked so far as a city suffering intense air pollution from its heavy industry, but after the ninth(!) toxic cloud I put various ordinances into effect (Clean Air, Industrial Pollutant Impact Free) to punish heavy polluters. The city also has a massive subway system, partially because I couldn't drag rail lines over the axial rodes.
 
I never got the hang of turning a profit until SC4.

Stellar work.
 
In my latest game of Sim City 3000 I managed to go over $3,000,000. First time ever!
 
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Fred Davis scores a touchdown against Indy in Super Bowl XLIII.

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Ma'ake Kemoeatu reminds the coaches why the Skins' need a new nose tackle.

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Chris Hanburger gives Jim Zorn a subtle hint that Zorn should not sign on as the Deadskins' head coach in 32 years.
 
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