[SDK] Dale's Combat Mod!

Dom Pedro:

Fighters on an carriers are included in the stack attack. They perform air intercepts against enemy air units, then once air superiority is gained they airstrike ground units. A defending city with fighters also has then participate. The only way an attacker could include fighters in the field is if there was a ground unit "carrying" them, like a carrier.

TGA:

To help minimise the arty SOD, I have limited stacks to 10 units (yes, that includes carrier's cargo). Since stacked combat works in favour of an attacker, to counter this the attacker is limited to 10 units for an attack, while the defender uses ALL units on the plot, up to 18 of each category (air, bombard, ranged, frontline [melee + flanking]).

Should provide an interesting counter-point. :)

Dale
 
Dale said:
Dom Pedro:

Fighters on an carriers are included in the stack attack. They perform air intercepts against enemy air units, then once air superiority is gained they airstrike ground units. A defending city with fighters also has then participate. The only way an attacker could include fighters in the field is if there was a ground unit "carrying" them, like a carrier.

But... fighters already intercept enemy air units on aircraft carriers.
 
Dom Pedro II said:
But... fighters already intercept enemy air units on aircraft carriers.

Only if the carrier is attacked by an air unit only. If you attack the carrier with say, another carrier, the fighters do not participate.

In vanilla Civ, you cannot stack air units with a ground unit, and air units are considered inactive if cargo (cargo is not "stacked" as a stack is active whilst cargo is inactive). In this mod you still cannot stack air with ground, but air units are made active in the event of a battle as opposed to vanilla Civ which doesn't make them active. All active units are able to participate in a battle.

Clear as mud? :)

Dale
 
Dale said:
Only if the carrier is attacked by an air unit only. If you attack the carrier with say, another carrier, the fighters do not participate.

Ok, that's what I thought you were saying originally. But then you said they were intercepting attacking aircraft and I got lost there.


In vanilla Civ, you cannot stack air units with a ground unit, and air units are considered inactive if cargo (cargo is not "stacked" as a stack is active whilst cargo is inactive). In this mod you still cannot stack air with ground, but air units are made active in the event of a battle as opposed to vanilla Civ which doesn't make them active. All active units are able to participate in a battle.

Clear as mud? :)

Dale

*Dom Pedro picks up a huge monkey wrench and hurls it into the works*

We really need a monkey wrench emoticon btw

Ok, smart guy... what about stacking air units? Can I get some fighter escort for my bombers being sent into French (poor France) territory?
 
I'll have to give it a go. ;)
 
I know this may be something that could turn into a coding nightmare, but is it possible for aircraft with intercept orders to take part in a battle in its intercept radius?
 
Let's just put that in the "possible future suggestions" box. :)
 
Trip and Soren have accounts. PM them when you get further along.

I figured ATG would stay the same, but I wanted to be sure.

Q: Mid combat withdraw option?

Ish: 10v18 seems more than a little unbalanced, esp w/ force multipliers AND first strike already in favor of the defender.

Q: Amphibious assaults? As in, can I stack battleship + carrier + fighters + marines?

Corollary: Do troops in transports get 'accidentally' pulled into naval battles? Okay for periods <19th c., but later it gets a bit weird. Tank v Battleship ftw!
 
Sorry for the delays guys. A real nasty bug has cropped up. I'll get Beta2 out soon though.

Aeon:
Actually, the code was at Firaxis before you even posted your first comment the other day. They're taking a look at it. I thought I'd just play along and pull your leg. ;)

Dale
 
M@ni@c:

Flanking units have the ability of "out-flanking" an enemy to harass rear troops (bombard and ranged units). This is a good one for your horse archers against enemy cats. :)
 
Announcement:

Beta 2.1 is now uploaded for testing. Please see the first post for details. :)

Dale
 
Dale said:
M@ni@c:

Flanking units have the ability of "out-flanking" an enemy to harass rear troops (bombard and ranged units). This is a good one for your horse archers against enemy cats. :)

Cool.:goodjob:
 
I have problems: I don't see the enemy unit during fight :(

But I guess it is real stacked fight,
as when I attack 3 units with my 5 and I win, I win in in one move

EDIT:

What I see:

I attack with the stack:
1. picture zooms in for the battle
2. My units move in to battle (but no rows, just the old style move)
3. Enemy unit is not seen :(
4. I see on the little unit icons the damage (after battle?)
5. say, I win, my units move to get the tile
 
Seems that my casualties are considerably higher in stacked combat. I feel completely helpless...

I attacked a city with 1 Cavalry going up against about 6 Longbowman and the game crashed. I repeated the next time with a single Cannon and took the city... Should it really be that easy?

Question: Should I ignore the probability rating now? Or does it give me the probability for both the stacks fighting each other.
 
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