primem0ver
Emperor
Ok... I just signed up for this forum because I am sick of waiting for this feature. My favorite civ game is still Call To Power II but it is seriously outdated. The main reason for this is because I love sea colonies...I think they make game play significantly more interesting and imaginative in the modern era, especially when you can build networks of transportation systems that span the globe, including over seas and so far have refused to purchase a civ game until they include it. I played Civ III and it was ok... but it was not impressive enough for me to purchase it without this feature (and Most CTP II fanatics at the Apolyton website agree with me, partly because its moddability was very limited compared to CTP II).
Well Civ IV looks REALLY nice and moddable but it doesn't seem to have sea colonies either (I have not purchased the game yet) and so I am wondering with all the modding ability that seems to be part of Civ IV, (and the newly released SDK) if this is a possibility?
Is this a feature that could be added and what would be the best way to go about it? I'm sure scripting will be necessary (to make the AI capable of building sea colonies and transporation tubes). Would modding make that possible or is this something the that would be best done with the SDK (I am fluent in C++ so that is not necessarily an issue... however I would prefer not to spend months behind a computer figuring out the original source code to accomplish this).
Well Civ IV looks REALLY nice and moddable but it doesn't seem to have sea colonies either (I have not purchased the game yet) and so I am wondering with all the modding ability that seems to be part of Civ IV, (and the newly released SDK) if this is a possibility?
Is this a feature that could be added and what would be the best way to go about it? I'm sure scripting will be necessary (to make the AI capable of building sea colonies and transporation tubes). Would modding make that possible or is this something the that would be best done with the SDK (I am fluent in C++ so that is not necessarily an issue... however I would prefer not to spend months behind a computer figuring out the original source code to accomplish this).