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Seafaring is a ludicrously overpowered trait

BTB

Warlord
Joined
Nov 24, 2006
Messages
119
It's like Expansionist x 2.

Now, I've always been a bigger fan of Vanilla civ than of Conquests, because I felt that it watered down the game with a lot of extra crap that wasn't very appealing. What actually got me to give it another try was knowing that it did a lot of actual bugfixing (like changing the way corruption was handled).

So I loaded it up and played as the Vikings. Regent difficulty... not too high or too low. I wanted to play the game on the "default" difficulty. Right away, I knew the game was mine.

Seafaring civs get +1 to naval movement, a lessened chance of sinking at sea, and extra commerce on coastal cities. That last one is the important part, primarily because unlike Commercial or Industrious, the bonus applies for cities of ALL sizes.

The benefit that this gives early on doesn't seem like much until you realize how hard it beats back the Despot penalty to resources. Set the science slider to 100% and you can run away with the tech race in the early game... at least on lower difficulty levels.

The map was a random map, and I quickly discovered that I had drawn a 60% land archipelago map. My strategy became very clearly apparent: longboats full of Viking hordes would be sent to rape and pillage my nearest neighbors (the French), afterwhich global conquest was not too much farther away. My tech anvantage from the coastal cities allowed me to send in longboats full of swordsmen at a time when France barely had spearmen to defend. That didn't strike me as TOO odd, and I didn't expect the early lead to last.

I was wrong. Korea came next, and I knew things were bad when their cities, still defended with warriors and spearmen, were falling to my medieval infantry and beserks. I cut a bloody swath across the entire map, and with the sefaring trait's naval bonuses there was no way that any of the rival civs could keep up with my raping and pillaging.

The war eventually ended when I wiped Korea out and I settled down for awhile. I owned half the map, so I started to build some infrastructure. Except that I was tired at this point and needed sleep, so I just kept building. Rather than losing my tech lead at that point, it just kept getting bigger and bigger. Here, I had built the Great Library because I was worried that the rest of the world was mroe advanced, and the game ended with me building spaceship parts while everyone else was researching steel.

Now, a part of this may be that the AI is just horribly Godawful at playing 60% land arch maps. I've noticed that the cities they built were all... well, crappily placed. Still, I can't help but attruibte a large part of that victory to the civ traits of the Vikings... which just seems imbalancing to me.

Thoughts?
 
Yes, the AI is indeed at its worst on Archipelago maps.

Seafaring is a good trait on seamaps. For a fast research rate I think both Scientific and Commercial have the edge over Seafaring.

In the early game you will not want to wander off too far from your starting island, because settlements far away will be very corrupt. You will be concentrating on building some units first if there are some civs around you. So you'll need shields more than beakers in the earliest part of the game, although on Regent you will be quite safe from aggressive neighbours. The beakers in coastal towns are helping a bit, but later on the Scientific and Commercial trait will do more.

On a slightly higher difficulty level the advantage towards contacts is a higher benefit of the Seafaring trait, in my opinion.
 
With a 60% water archipelago map, you were on just about the optimum map for the Seafaring trait. The +1 movement is very good early in the game, but as ships improve, it is less of an advantage. I cannot see that the single extra commerce you get for you city center is that major. In some of the other threads here in the forum, Seafaring is not looked upon that highly. On a Pangaea map, it is not that helpful.

I play Seafaring civilizations because I am a naval historian, and like the fact that the AI is pretty bad at handling a water map. That is true in most of the computer games that I have played. The AI does not normally do well with naval units.
 
It's good to see the much-maligned seafaring trait get an advocate! :goodjob:
 
I've always liked Seafaring as a trait. Even on a pangaea map, since you start with Alphabet you can make a couple of early curraghs and explore the coast quickly for contacts.
However I would suggest to you, BTB, that if you took the same start with a non-Seafaring civ you would run away with the game just as easily. In other words, Regent is too easy for you--at least with that landform.
 
If you play on islands, anything is powerful, seafaring just helps more human that AI, due AI sucks making naval attacks:

See a stack of 2 ships coming at you, only one is loaded? bomb one, they'll retreat. So they managed to land? don't worry invasion force is usually just an archer ...

Ai can't wage war on seas very well. And seafaring is best on sea maps... In hands of human it is strong. But only one island or continents maps (weaker there)... Thats WHAT I have learned.
 
However I would suggest to you, BTB, that if you took the same start with a non-Seafaring civ you would run away with the game just as easily.

Not quite. That extra bit of commerce goes a long way to cementing an early science lead.

Though I thank you for the complements on my gaming skills :P
 
Not quite. That extra bit of commerce goes a long way to cementing an early science lead.
It's easy to take a science lead without that extra bit of commerce on an island map. People have won the space race without devoting a single beaker to science on an island map.
It's not only naval invasions the AI sucks at, they're not good at naval excursions in general. The AI doesn't build Currachs, they don't go fanatically looking for contacts overseas. It's these contacts that are so vital to giving the human the scientific advantage on an island map.
Probably an Archipelago knocks a level or more off the difficulty, because the AI is so bad at those maps.
 
The but is that the AI will never undertake a suicide mission, whereas a human will. With a lower sinking chance, it makes a continents map useful for Seafaring civs if wielded by a human. Having exclusive access to the other continent opens many doors in trading opportunities.
 
The but is that the AI will never undertake a suicide mission, whereas a human will. With a lower sinking chance, it makes a continents map useful for Seafaring civs if wielded by a human. Having exclusive access to the other continent opens many doors in trading opportunities.

Hell, the AI doesn't cross sea tiles even if they can make it through.
 
I have been playing as England, Arch-70% water on Regent and I love seafaring!

I play slightly as a conciencious civ, and generally don't start fights etc, but seafaring really gives a fun element of risky sea exploration on top of its already useful bonuses!

I was so proud the other day, I usually build a few galleys and send them out looking for other civilizations, when in an attempt to cross the northern ocean to the Germans one my my galleys discovered a small but resource rich (2 iron, 1 saltpeter) semi tundra island! I had never beaten the computer to an island before, as they always seem to know exactly where they all are!

Then...around 200 years later, my first Caravel spotted a distant coastline of a small desert island! Not only 1 but 2 islands I had beaten the computer to...
 
I am seriously tempted to go with the Byzzies and Seafaring when my new game gets here. I just like the sounds of those dromons.

Now, if the awful truth were to be told... all those terrible things people say about the AI in waging sea wars; they are all true of me :blush:
 
I am seriously tempted to go with the Byzzies and Seafaring when my new game gets here. I just like the sounds of those dromons.

Now, if the awful truth were to be told... all those terrible things people say about the AI in waging sea wars; they are all true of me :blush:

Darski, the advantage is that you can learn from your mistakes, the AI is always going to be bad. The key is to explore early, use the dromons bombardment ability, and when you start launching amphibious invasions, always take twice the number of troops you think you will need.
 
I was so proud the other day, I usually build a few galleys and send them out looking for other civilizations, when in an attempt to cross the northern ocean to the Germans one my my galleys discovered a small but resource rich (2 iron, 1 saltpeter) semi tundra island! I had never beaten the computer to an island before, as they always seem to know exactly where they all are!

Actually, they know where islands are, at least those with resources.
 
I have been considering this "the AI has the map" information. I think that it works out that they have the total map but not what is taken or by whom. This would explain why they always want your map and your territory maps.
 
Everyone knows seafaring is crazy on archipelago, as it should be. It sucks on the others, especially considering most of it's matches are terrible anyways.
 
What everybody's saying is true. Archipelago is quite easy for the human player. Humans are more willing to take risks to get contacts, contacts which will lead to your technological supremacy.

Now, try Seafaring on a Pangaea map- it won't be nearly as useful.
 
What everybody's saying is true. Archipelago is quite easy for the human player. Humans are more willing to take risks to get contacts, contacts which will lead to your technological supremacy.

Now, try Seafaring on a Pangaea map- it won't be nearly as useful.

I still think that people underestimate the power of those early, three-move Curraghs on pangaea maps.
 
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