Is the second worst starting tech Mysticism or Fishing?
I take it as read that Hunting is the worst starting tech. (Unless anyone has any arguments to the contrary?) And that Agriculture is the best, followed by The Wheel, and then Mining. A case could be made that Mining is more urgent than The Wheel, but you'd want them both early on, and The Wheel costs more beakers which I think swings it.
But is Fishing worse than Mysticism?
You don't need or want Mysticism at least until you've either founded your second city, or you've got all the early worker techs in. On the other hand, it's more expensive than Fishing.
There are starts in which you just don't need Fishing for a long time. And it is the joint cheapest starting tech with Hunting. On the other hand, not only are there some starts where you do want Fishing, it is the only tech which gives you options for building or working from turn one. (Monuments do not count.)
I take it as read that Hunting is the worst starting tech. (Unless anyone has any arguments to the contrary?) And that Agriculture is the best, followed by The Wheel, and then Mining. A case could be made that Mining is more urgent than The Wheel, but you'd want them both early on, and The Wheel costs more beakers which I think swings it.
But is Fishing worse than Mysticism?
You don't need or want Mysticism at least until you've either founded your second city, or you've got all the early worker techs in. On the other hand, it's more expensive than Fishing.
There are starts in which you just don't need Fishing for a long time. And it is the joint cheapest starting tech with Hunting. On the other hand, not only are there some starts where you do want Fishing, it is the only tech which gives you options for building or working from turn one. (Monuments do not count.)