Secret Hitler

Double A

♫We got the guillotine♫
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ay yo nerds, I don't like hosting mafia but I do wanna slap some life back in this here subforum so imma host Secret Hitler, which is a party game like mafia because you're a clueless good guy trying to stop secret bad guys who have better mechanics than you do (but you outnumber them).

The difference is the bad guy is always Hitler instead of usually Zack.

Hitler and his mooks want to pass a bunch of fascist reforms that give them power and also get Hitler elected Chancellor. You, as basically townies, are trying to pass liberal reforms. Killing Hitler also works. The main advantages the fascists have are the mooks know who Hitler is (but not vice versa) as well as each other, and there's more fascist policies than liberal policies. The liberals really do just have the numbers advantage. This game works with 5-10 players so anywhere in that spectrum is good.

The following is shamelessly copied from a thread on pdox plaza.
Spoiler :
The Rules
Spoiler :
At the beginning of the game, each players is randomly assigned to be a liberal or fascist, with one player assigned as Secret Hitler. The fascists, at the beginning of the game, know who Hitler is, and know who their fellow fascists are, but Hitler does not know who the other fascists are.

The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler.
The objective of the fascist team is to pass six fascist policies, or elect Secret Hitler after three fascist policies have been passed.

Each round, a Presidential Candidate is selected from a predetermined order. The Presidential Candidate selects a Chancellor. The chosen Chancellor may not be a person from the previous ticket. Then the whole table votes "Ja!" or "Nein!" on their ticket; if a majority of players vote “Ja!,” the elected President and Chancellor take the following actions to pass a new policy:
The President draws 3 policies from a random deck.
The President discards 1 policy and passes 2 to the Chancellor.
The Chancellor discards 1 policy and enacts the final one as law.
These policies are not shown to the group, so they only have the word of the Chancellor or President, who are free to lie.

If a majority of players did not vote "Ja!", the next presidential candidate in sequence is given a chance to create a ticket. If three successive tickets fail to get voted in, the public takes matters into its own hands and enacts the policy on the top of the policy deck.

If a fascist policy passes, the President gains a new power that she must use immediately.

These are, in order

Fascist Policy #1: Investigate Loyalty
The President investigates a player's party membership.

Fascist Policy #2: Call Special Election
The President chooses the next presidential candidate. The election process proceeds as normal after the special election has been called.

Fascist Policy #3: Policy Peek
The president examines the next three policy cards.

Fascist Policy #4: Execution
The president executes one player.

Fascist Policy #5: Veto Power
Instead of enacting a policy given to him by the President, the Chancellor may choose to veto the agenda. If the President consents, both policies are discarded and the and the Presidency passes as usual. If the President does not consent, the Chancellor must enact one of the two policies.



STRATEGY NOTES
Spoiler :

- Everyone should claim to be a liberal. Since the Liberal team has a voting majority, it can easily shut out anyone
who reveals he is a fascist. Liberals who claim to be fascists put their team at a significant disadvantage.

- Slow the game down and discuss every decision. Consider what powers the president will gain if a fascist law is
enacted, and ask potential presidents how they’ll use their powers. Liberals generally want to slow the game down to a
crawl and think about every vote and decision. Fascists generally want to blow through the game and hope that the
group makes sloppy mistakes.

- Although they have a majority, it’s extremely hard for the Liberals to win. They need to establish trust with one another and use their voting power to prevent the fascists from getting elected and using the special powers of the
President.

- Pay careful attention to the position of players around the table and who’s going to be President next; you don’t want to be forced into a situation where you have to vote for a fascist ticket. The “special election” Presidential power is very powerful - make sure it doesn’t fall into the
wrong hands!

- Fascists should find a way to secretly signal their loyalty to Hitler - this could include nonverbal communication or gameplay that protects Hitler.

- In most cases, Hitler will want to play as a staunch liberal - that way, the group will be amenable to installing
him as Chancellor later in the game.

- Fascists want to investigate Hitler early and name him as a liberal - this prevents a liberal President from outing
Hitler as a fascist.

- After the third Fascist policy has been enacted, the Fascists are poised to win the game by getting Hitler elected Chancellor. This is a very dangerous stage of the game for the Liberal team - the only way to know definitively if a player is Hitler is to elect them Chancellor and see if the game ends.

- If a Fascist is president when the “kill” power is activated, he can eliminate a Liberal player under the guise of confusion. The Fascists can win the game this way by gaining a voting majority and installing Hitler as Chancellor, or by rejecting Candidates until the board fills with fascist policies.


A few other side rules to ensure that everyone has fun:

- You are not allowed to PM other players. While for the Liberals this would not be a big deal, it could be very useful for Secret Hitler to know who his fellow fascists are, so in the interest of fairness and the spirit of the game, I will ask you to refrain from sending private messages or other not-thread communications to others regarding the game. Thank you for your consideration.

- No Nazi ideology whatsoever. While I'm fairly sure just saying Hitler's name is fine, try to avoid the use of swastikas or any other Nazi symbols out of respect for the thread.

- I will usually give about 2 days for orders, but I recommend that you get orders in sooner so the game can move forward quickly.

- If votes or orders are not given within the required time, the vote will be ignored, while I will go through the order instead. If this happens more than once, I will consider replacing you with someone who gets orders in on time.

- You are welcome to any (relevant) conversation in thread, as long as its appropriate.

- Votes for President and picks for policies should happen via Private Message to me. This is to ensure secrecy for players, and make sure votes are not affected by earlier votes.

Good Luck!

PS: Anyone private message me if they don't currently know whether they are a Liberal, Fascist, or Hitler.


Official rules pdf

Signups (10/10)
Megs
Reus
Snek
Tak
lulz2
president choxorn
Yako
Snerk
Leccy
Crezth

Reserves (1/∞)
Arakhor
 
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In
 
MAKE

CFC

MAFIA

GREAT

AGAIN
 
Rad, we can potentially play. Imma give it another 24 hours and then send out roles.
 
It's not too late til I have 10 people or I post the first update, but even then, as we all know, reserves are nice.
 
satcon.jpg
 

Mr. Hilter reporting in

fake edit: i am NOT hitler
 
What's the point of writing "fake edit" when you actually did edit the post?
 
ok I got a signup on Discord from KaiserElectric, I'll be sending out roles presently and then start the game

Arakhor I dunno if you're interested but I have 10 players now, do you want me to put you down as a reserve?

Also I forgot to mention this in the OP outside of the big block of rules text but the fascists all know who each other are (Hitler is still clueless about his allies tho)
 
Last edited:
I'm happy to be a reserve, for now.
 
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