Secret Things That Piss the AI off

axehaxe

Prince
Joined
Jul 27, 2005
Messages
473
Most things are mentioned in Bamspeedy's article on AI attitude but there were a few things that I discovered on my own:

1. Using privateers on an AI is around a +4 on attitude for a few turns

2. Using AI workers to build colonies gives every AI a +1 towards you each time you do it

3. Very effective - When you ask an AI to leave your territory sometimes they back out but if you pull up the diplomacy screen again, talk to them again, you can STILL tell them to back out after they did as long as it's the same turn you asked. If you keep doing this, they will eventually get furious and declare war. It takes longer if you have a stronger military though. If they have an average military, 3 or 4 times is almost always enough. If they have a stronger military, once is plenty twice at the very most.

4. Renegotiating peace treaty where you ask them for things counts as a demand.
 
interesting.


So I guess hidden nationality doesn't mean it's actually hidden - the AI knows who it is, but can't do anything about it.
 
Empiremaker said:
Often you do too.

For example,

You have a frigate sailing along the American coast. You see a privateer come our of the American coast, attack you, and sail back. I wonder who it belonged to? :confused:

Islamistic terrorists. :p

 
Don't understand. How do you use the AI's workers to build colonies?
 
axehaxe said:
2. Using AI workers to build colonies gives every AI a +1 towards you each time you do it
This one I did not know. Interesting.

Edit:
Are you sure? Every opponent?
 
axehaxe said:
2. Using AI workers to build colonies gives every AI a +1 towards you each time you do it.

Didn't know about that :(. Explains why the AI gets so pi**ed at me.

If you use an AI worker to build a radar tower or airfield then does the same penalty apply? Cos I do that all the time.
 
Padma said:
You capture them as slaves, then use them to build a colony for you.
What about traded workers ?
 
Y'all just explained something that's been bothering me forever! I always used captured workers to build colonies, even if it just meant a quick road because I was going to expand over it soon. And I disbanded captured workers for the lousy 2 shields, when I thought I had too many. No wonder they hated me all of a sudden "for no reason." Argh!

Axehaxe , Doc T. , you just handed me my next victory!
 
Originally Posted By LTJG Perry

Axehaxe , Doc T. , you just handed me my next victory!

Glad to be of what amount of help this may have been! :)
 
Originally Posted By Keroro

If you use an AI worker to build a radar tower or airfield then does the same penalty apply? Cos I do that all the time.


Yea. Though I haven't experimentally confirmed this one, it does sound like it can create a problem. If you have many civs still left in the game and your victory does matter a little in how they see you then I wouldn't do it just yet.
 
Axehaxe - Thanks for the tips, this will definately improve my handling of my relationships with the AI. Really useful little thread :hatsoff:.
 
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