Sekai (Fantasy NES): The Third Age Begins

Errr, my backstory? I just copy-pasted it into the the sample orders, this is it: Selot was an Afurian. His father was an Afurian, his mother and Afurian, all members of his family and Afurian. He was always skilled with the double-handed sword. With his stronger-than-average strength, he could shatter shields with his sword, crush armor. In spite of this, he only fights with wooden weapons, for play sparring with his little brothers, of which he had 3. He did have an actual metal sword, but he did not use it often. Now reaching the age of 21, he has decided to leave his family and live on his own, an adventurer.

No, not your backstory. Your movements. What you are doing. The game you are playing. Where are you going? How will you get there? What will you encounter? I am not expected to come up with stuff for all of you to do, you need to have goals and attempt to accomplish them. I have even put areas of the map listed where there are special encampments that are guarded by certain creatures, or areas where special items for characters may be found.

Anywho, this thread should mainly be for In-Character posts, so lets take this topic to the other thread.
 
EDIT: On second thoughts, quitting this NES. I PMed the orders, why weren't they implemented?
 
Orders from other thread.

Glotrith/Ninja Dude
Capital: Tutanbar
Economy:3230
Reinvestment: 430 Points
Growth Rate:5%
Hexes:O's 3,4,5, and 6. N's 3,4, and 5. M's 4 and 5. And finally, Q4.

Improvements: Roads: N6 O3 O4 O5
Troops: 500 infantry
Technology: Transportation
Spells/Skills: None
Build: Market Place on N6
Train: 300 archers for 600 points. 250 Infantry for 500 points.
Research: Trading
Advantage: Plus 1 movement to infantry

Troop movement: 100 archers and 375 infantry to M5 to battle undead. 200 archers and 200 infantry to M6 to fight undead. 175 Goblins are to wait at N6 to protect Tutanbar incase the attacks don't go well.

Mercinaries: Pay 100 to Brana's Black Guard.
 
EDIT: On second thoughts, quitting this NES. I PMed the orders, why weren't they implemented?

The orders are implemented. I do not see the complications here. We are on Week 2, meaning your preliminary orders, Week 1 orders, and Week 2 orders can all be posted in the forum now. I have said many times I am not accepting PMed orders, because orders are your responsibility. Post them in the thread. Just post the orders you PMed me in this thread, and they will immediately be implemented. You are all getting 2 sets of orders that can be immediately implemented from the start of the game, the preliminary orders and Week 1 orders. Now we are on Week 2. I did this because we started kind of late.

Also, flyingchicken, you have been added. Sorry! :sad:

And please, do not post any more OOC in this thread!
 
Well, then...

Preliminary Orders (as were PMed):

Malthen Kingdom
Type: Kingdom
New Economy: 6200 economy
Last Week's Economy: None yet
Current Military (and their location): None yet
Maintenance: None yet
Spells Known: None yet
Tech Known: None yet
Territories: N-21, O-20, O-21, M-21
Spread Realm/Settle Hex: N-20
Roads: None yet
Purchases (for this turn):
- 3200 gold into expansion
- 400 gold to research Magick
- 800 gold to hire 400 infantry
- 600 gold to hire 200 archers
- 480 gold to hire 40 mages
Reinvestment: 920 gold
Special Notes: We should probably have spies/envoys in nearby regions, what with our diplomatic background and such. Try and gather information on any important nearby developments.

First Week Orders:

Malthen Kingdom
Type: Kingdom
New Economy: 6246 economy
Last Week's Economy: 6200 economy
Current Military (and their location):
- 200 infantry, 100 archers, 30 mages at N-21
- 200 infantry, 100 archers, 10 mages at N-20
Maintenance: 1040 gold
Spells Known: None yet
Tech Known: Magick
Territories: N-20, N-21, O-20, O-21, M-21
Spread Realm/Settle Hex: M-20
Roads: None yet
Purchases (for this turn):
- 3223 gold into expansion
- 1040 gold to pay for maintenance
- 400 gold to research Transportation
- 1000 gold to build a Spell Library in N-21
Reinvestment: 583 gold
Special Notes: The troops at N-20 are supposed to secure the area and then (later this week) move on to do the same in M-20. The expansion mainly consists of patrolling the area, forcing out any resistors and establishing rudimentary outposts and camps.

(Will post Second Week orders separately at some later point)

Are those alright?
 
Orders are here, I think.

Ragnar/lord_joakim
Class/Sex: Human Mage/Male
Attack: 5
Defense: 1
Movement: 2
Hit Points: 2
Spells/Skills: Firebolt, Ice Armor, Lesser Heal (+1 DMG, +1 DEF, +1 HP)
Current Location: O21

This is my status after the three turns. I have trained as a mage for some time, and is now quite hungry. Wanting a mission, I enter the local tavern in my village to see if someone needs a mercenary for hire (Any person can hire me to do anything, as long as I don't do things against the Law of Mathlen). I will also look for stories about rich caves, dungeons, etc. which I can raid.
 
Seeking Help​

Xogiz was exhausting all possibilities on how to fight the undead. His soldiers were doing a good job for now. However, The Black Guard was also willing to fight the undead, so the homefront is pretty much secure. Xogiz was now thinking of something to strike Xalas himself.

Then it hit him! A slayer of kings! A ruiner of kingdoms! A dragon! And not just any dragon. Kodo the Great Red! xogiz sent a message to his troops: 15 of the fastest troops there are to make a mad dash and try to contact Kodo. He could prove to be an ally, or atleast a powerful weapon if he doesn't co-operate.

Troop movement:

15 Infantry from M6 to K7. They are to try their hardest not to be seen or heard by anything. Avoid attacking anything, even undead. From k7 move to I8. Then I8 to G8. and then finally from G8 to F8.
 
Diplomacy - to kingdom of Malthen from Ragnar the mage

Story

Dear General Feardor!

In the tavern of the small village of Hath'len, southwest Malthen, I saw the presence of a young soldier. Sitting in my wooden chair, I looked at the coated figure through my glass of wine. The young stranger looked silently at me, but in some way, his strange gaze intrigued me. I rised and presented myself to the coated man - and with that I was impressed with his friendly smile, his sophistication, the deep bows he made at me and my armor.

He is Ragnar, my general, a humble mercenary from the wildlands to the West. He has spended a poor childhood in a pure-human village, but with no horizon to see - knowing our glorious kingdom - he travelled east and entered this small village. He was hungry and asked me to buy him a loaf of bread. I did from my own pouch, and we sat down and spoke for a while. He was looking for something to fight for, but none in the village seemed to want a bodyguard or the alike. I understood his concern.

I am saying this to you, my general, as I will watch him for a while, seeing what will happen with him. I think he might be a possible soldier for our armies, but I do not know his fighting morale or honour in combat, only that he has a quite cunning tongue (He did succeed in inviting me to buy him bread, at least).

Should I send him on any mission? Perhaps he would be a good candidate for killing off the problematic beast in the Breishn Dungeon to the northeast - and perhaps he will retrieve our artifact back to us.

Salute, captain Basker White

---

In other words, I want you, das, to give me a mission. I offer you my service and I hope you will agree to the captain that I would be perfect for the task ;)

Ragnar/lord_joakim
Class/Sex: Human Mage/Male
Attack: 5
Defense: 1
Movement: 2
Hit Points: 2
Spells/Skills: Firebolt, Ice Armor, Lesser Heal (+1 DMG, +1 DEF, +1 HP)
Current Location: O21
 
OOC: . .. .. .. ., I posted this as you posted your post, lord_joakim. If you don't want this, let me know - you can always decline the mission, and someone else can take it, and then das can give you your own. I'm sure das wants the intentions of Zalask to be discovered as well.

IC:

lord_joakim said:
This is my status after the three turns. I have trained as a mage for some time, and is now quite hungry. Wanting a mission, I enter the local tavern in my village to see if someone needs a mercenary for hire (Any person can hire me to do anything, as long as I don't do things against the Law of Mathlen). I will also look for stories about rich caves, dungeons, etc. which I can raid.

In a tavern in Malthen, O-21... (lord_joakim, das)

There is talk of a kingdom to the south, a kingdom of Orcs called Zalask that has an important sea port by the name of Aiock. This Orcish kingdom has long been rule to a group of kings ruling over larger towns (in each of the hexes). The Arch-King that rules over even these lesser kings goes by the name of Dorock. The armies of Zalask are large, and the kingdom also has a sizable navy. However, it is not known how large exactly their troops are, or even this kingdom's intentions. It could be a short-term or long-term threat to Zalask. The kingdom there has been very sly on keeping information from leaking from its tight borders. Obviously, there is something suspicious about this kingdom, who has not so much as given a threat to Malthen or other nearby towns. Usually Orcs that are occupying a large kingdom pound their fists to their chests and gnarl their teeth together, threatening their neighbors. But this Orcish kingdom has been silent for some time, a slumber that has an organization here in Malthen worried.

Ragnar, the mage, you are someone who can help us. Our organization goes by no name. Though, the populace of Malthen rumors us to be called Scimitar, solely because our troops carry scimitars that we have long used, forged from our ancestors in the desert Northwest of Malthen long ago. We operate separately from Malthen, though it is said that even Malthen knows of our existence. In the short run, we look out for ourselves, but we do care deeply for this kingdom that we inhabit, and we wish to defend it at all costs. Our arch-enemies are Orcs, and when they act suspicious, we want to know why.

I would like to hire you as a scout of sorts. I will give to you three Scimitar soldiers to accompany you. They are not our toughest, but then again, I do not think you will need our toughest. Keep in mind that this mission may be dangerous. I would like you to infiltrate Zalask and journey to the seaport of Aiock. We are an organization of warriors, and your sorcery could be useful to us. If you complete this task, we may have more tasks for you to complete. You are to discover why when we hire pirates to go into Aiock, their presence is detected far before arrival. Why, when we try to send bird spies there, they are shot down or go missing. You are to infiltrate this seaport, and discover what you can about the port.

You may be asking how someone like you can infiltrate a tight Orcish kingdom. Have no worry. In my pocket here is a valuable stone. It can only be used once, and it will only take effect for one week. I assure you, if you leave with this stone and do not go to Zalask, but use it for your own purposes, I will send my finest warriors to kill you on the spot. This stone, when ingested, will morph you into an Orc. You will still have access to all of your magic, but your appearance will be that of an Orc. To not rouse suspicion, I suggest you act like an Orc as well, and before you leave, try eating raw meat. You will be expected to eat raw meat. Your digestive system will take it just fine, as it will transform into a raw-meat-friendly digestive system, but your taste buds may not find as much satisfaction.

Do you accept this task? With your movement it will take you 3 days to get to Aiock. After that, the task itself will likely take another 2 days. Be very careful. Inside an Orcish kingdoms, even bandits and thieves will kill their fellow Orcs. Also, the last we heard, some of the towns in the kingdom were expressing dissatisfaction after many of their people starved to death.

If you accept, here are my three warriors I will send to accompany you, all of which will ingest the same stones:

Number Fifty-One
Attack: 2 / 5
Defense: 1 / 2
Movement: 2
Hit Points: 2
Skills: Charge (+1 ATK), Gouge (+1 ATK), Slash (+1 ATK)
Spells: Color Spray (+1 DFS)

Number Fifty-Two
Attack: 2 / 5
Defense: 1 / 2
Movement: 2
Hit Points: 2
Skills: Charge (+1 ATK), Gouge (+1 ATK), Slash (+1 ATK)
Spells: Color Spray (+1 DFS)

Number Fifty-Three
Attack: 2 / 5
Defense: 1 / 2
Movement: 2
Hit Points: 2
Skills: Charge (+1 ATK), Gouge (+1 ATK), Slash (+1 ATK)
Spells: Color Spray (+1 DFS)

It is suspected that SCIMITAR has around 60 troops that are ranked by how skilled they are. As such, you are getting some of the least skilled men, but they will serve you with just as much valor.

Specifically, you will infiltrate the coastal fortress at Aiock. You must find a way to do this, and you must spy on the council that is currently meeting there. The Arch-King may be there, so be on the look-out.
 
Ninja Dude said:
Seeking Help

Xogiz was exhausting all possibilities on how to fight the undead. His soldiers were doing a good job for now. However, The Black Guard was also willing to fight the undead, so the homefront is pretty much secure. Xogiz was now thinking of something to strike Xalas himself.

Then it hit him! A slayer of kings! A ruiner of kingdoms! A dragon! And not just any dragon. Kodo the Great Red! xogiz sent a message to his troops: 15 of the fastest troops there are to make a mad dash and try to contact Kodo. He could prove to be an ally, or atleast a powerful weapon if he doesn't co-operate.

Troop movement:

15 Infantry from M6 to K7. They are to try their hardest not to be seen or heard by anything. Avoid attacking anything, even undead.

K-7

The fifteen Goblin soldiers did well escaping unnoticed from the horde of undead that had been awaiting at Glotrith's borders, pushed back by brave efforts from the Glotrithian Guard.

(Awaiting specifics on how you plan on approaching this situation. Good idea, by the way. :))
 
OOC: The guard I mentioned was Fulton's guild. Also, don't I have to wait a couple days to actually move to the dragon's cave?

The Plan: After a while enter the cave and wake the dragon from a safe location. Announce that we mean him no harm and wish to propose a deal that will ensure that he will never be bothered again.

If he countinues to listen, tell Kodo that Xogiz, The King of Glotrith, wishes for his assistance in destroying the undead that now pose a threat to the entire world. If he, in all of his might would rid the world of this insult to all truely powerful beings, Xogiz would arrange for Kodo to have riches uncountable to hoard. He would also be able to reside in Xalas's Citadel, which truely should belong to a more powerful being such as Kodo. And finally, Kodo will always have an ally in Glotrith and can look to it for help in any situation.

If Kodo doesn't like this and starts to attack, start running to the Desert of Xas. Run as deep as possble in hopes of getting the dragon into contact with the undead. In his blind rage he'll most likely burn everything in his way, causing much havoc among Xalas's realm.
 
OOC: The guard I mentioned was Fulton's guild. Also, don't I have to wait a couple days to actually move to the dragon's cave?

Your infantry moved 2 hexes away, and you have a movement of 2 on your infantry because of your advantage. Therefore, it takes one day to get there, but I wanted to know what your exact plans were so I can continue this adequately tomorrow. Sorry for any confusion.
 
Orders then.
Character: Selot, Mythmonster2
Class/Sex: Warrior, Male
Attack:5/7
Defense:1/2
Movement:1
Hit Points: 3
Spells/Skills: Charge (+1 ATK), Disarm (+1 DEF), Slash (+1 ATK)
Current Location:Afuria

Selot battled a bandit, who he defeated, but was still injured. Realizing he still needed some help in the art of fighting, he looked out for a teacher or someone to train with. He found a teacher in the capital city who refused to give his name, yet agreed to help him. Challenging him to a round, Selot quickly found himself with the man's sword at his neck. Training now, he has learned how to use his sword effectively, for defense and offense.
 
Tulca Doliond was twenty six years old when the last king of the last dynasty was overthrown. That day was twice the more memorable for the fact that there was twice the usual amount of memorable events. The coup d'etat took place in the morning; King Macil III was stabbed several times by "his" soldiers, Chief General Fein Gwethiond sat down in the Golden Throne and put on the great crown, and his lieutenant Angren Rochoniyond assumed the position of Chief General. Macil III was old, heirless, bitter and needlessly cruel; he was not missed, and so the magocrats, the urban nobles and Fein's lieutenants dined together in celebration of the victory. Tulca, a junior adjutant of Angren, was there too at first, but later, seeing the glint in Angren's one eye, made an excuse and walked away. Soon after the entire huge dining room of the main palace turned into a battlefield; Angren's men attacked everyone in sight, while Angren himself attacked Fein, who quickly found himself at a disadvantage. Under Angren's pressure, the duel moved upstairs, and all was going according to plan until Fein managed to inflict three severe wounds in a row. Before Fein finished off his treasonous lieutenant, he saw the latter make some weird gesture. Tulca ran out from behind his cover and tried to attack Fein with his sword, but was quickly disarmed and thrown to the ground.

By then the second coup had failed, but the feast, alas, could not quite continue. In its stead King Fein I held a trial in the same room, not bothering to clean away the blood beforehand. When he ordered the execution of the remaining officers answerable directly to Angren, none questioned this judgment, despite it going against the First Commandment of Draugel; those people were, it was agreed, thoroughly evil and untrustworthy. And besides, the new king did, after some discussion, agree to pardon the rest of Angren's followers. He did, however, aim to make an exception... and Tulca, who had just a few minutes ago regained consciousness and realised the full gravity of his situation, looked around and saw that none of the survivors were about to disagree with Fein about the fate of the would-be regicide.

All except one. Merenel Eruiyond, already then known under the informal title of the Magister, came forward and calmly gave a somewhat rambling and impromptu speech about the universality of measures, the importance of mercy, the mistakes of youth and the value of redemption. Tulca did not listen. He did not see the strange expression on Fein's face, he did not hear his reply; he was too busy shaking with fear and trying to remember the names of the good gods, and time passed either immeasurably slowly or immeasurably quickly. But it ended. He was forced to stand up and escorted out of the room. When he gained the will to ask his guards about the method of his upcoming execution, he was answered with a surprised look and a brief explanation that the king, in his infinite mercy, granted the young dog life. He was dismissed from the army and denied his pension, and had to leave the city for five years - just like all the others that were granted mercy. Thankfully, his parents owned a large estate just outside of the city limits.

Tulca Doliond - now fifty two years old and minister of the army for young King Fein II - lived by few rules, but one of those few rules was rememberance, and another was gratitude, though it was very selective. He took small favours for granted, and just about everything was a small favour to him. But there was at least one thing that he remembered (even if in poor detail) as a large favour, and therefore at least one person he owed infinite gratitude to. And in his defense it must be said that he knew that this debt could not be repaid, yet did not decide to ignore it, instead - on the first day after his exile - vowing impassionately to do whatever his saviour willed. The Magister - now even more ancient and incomprehensible than before - laughed, smiled and noded. And gave him his first task. It was perhaps to the Magister's honour - in one way or another - that he only ever required knowledge. Well, and sometimes some political assistance. Tulca was only too happy to provide it.

And today, as on every other day, he went alone, without any bodyguards or servants, from the outwardly-grand royal palace to the outwardly-humble house of the Magister. Inside, the palace was well-decorated, but empty of meaning; besides, it was decaying. The Magister's house, meanwhile, had an air of unsurpassed permanence to it (or so it seemed to the fairly impermanent Tulca); it was decorated with many maps and a few paintings, as well as many well-kept curiosities, and books. Lots and lots of scrolls and books. Tulca knocked, entered (because the Magister never commented and never protested his minister's arrival at the appointed hour) and looked around. He did not have a head for anything in here, and never bothered trying to understand anything from it; but even he couldn't but notice that somehow the amount of books and scrolls was completely undiminished, despite the fact that the Magister did donate a large part of his personal library to the newly-reformed ministry of magic. Tulca shrugged. The ways of the Magister were, again, not something he understood, and therefore not to be questioned.

The Magister - dressed in his plain gray robes, just like on that day of judgment or on any other day ever - emerged from his study. The hood hid his eyes; his ever-present simple smile was, however, clearly seen. He greeted Tulca and sat down in his rocking chair opposite the minister. Tulca suspected that his eyes were closed. Faces were more in his area of expertise, and so he did once ask the Magister whether or not his eyes were closed. Back then, the Magister laughed and replied that his ears were open. He would probably have said the exact same thing now, and therefore Tulca began his report.

He spoke of petty intrigues and minor plots, of appointments and promotions, and of resignations and exiles. He had no idea what the Magister wanted from him, or why; but the Magister never refused any of the information offered, and so Tulca spoke about everything - absolutely everything - that happened at the court and in the government since his last report. Occasionally the Magister nodded, or laughed; it was so today, just like on any other day. Ofcourse, sometimes there were exceptions, when the Magister spoke; Tulca had a theory that those happened in matters of great importance to the Magister, but he could never quite discern any particular pattern.

Suddenly, the Magister stopped rocking his chair and slightly raised his head. Tulca finished the sentence and stopped talking.

"A dungeon? Mhm... Those are interesting things you tell me, friend Tulca." - the Magister said with a sign of irritation in his voice - "Many interesting things, and all in one report." - he added, and smiled. Tulca couldn't but notice that the smile was... forced.

"Would you mind if I asked some questions?" - asked the Magister. Tulca did not mind.

"Good, then. First of all: this general Feardor recruits humans?"

"Some of his captains do." - cautiously noted Tulca.

"Captains are the eyes and hands of generals." - said the Magister. Or maybe it was a quote? It sounded like one.

"Yes," - Tulca immediately agreed - "And I think I already told you about that, some months ago. The captains are seeking out human mercenaries for special missions."

"Yes..." - the Magister noted - "Yes, yes, I do remember: 'to use the more gifted of the western migrants as scouts where armies would be redundant and the skills they would have had to pick up while traveling to the Golden Kingdom would be of great specific utility'. This human, is he gifted?"

"Well..." - Tulca started.

"Magically gifted." - the Magister interrupted him instantly - "And yes, yes he is. He is a somewhat capable mage, a relative rarity amongst humans."

"The general's report says nothing of the kind." - said Tulca, not at all in protest.

"But he is." - the Magister smiled triumphantly - "Why would they approach him otherwise? Or even the captain, he must have had some idea... Anyway, where was I? Ah, yes. The general wants him to scout a dungeon, correct?"

"Correct."

"Breishn." - the Magister said and suddenly stood up, took a clean quilt from his table and pointed at some point on one of his maps on a wall. Tulca approached it and confirmed that the location pointed out by the old one was, indeed, known under that name.

"And there are two more dungeons nearby. Besides, this is an area of unclaimed wildlands. 'Unclaimed wildlands are to be conquered by the righteous, yet not in ones or pairs; they are to form large armies and march there in unity, so as to attain a true and proper lasting victory rather than a vainglorious barbarian triumph'." - the Magister quoted, for this was definitely a quote, though Tulca knew not from where.

"The idea is to scout out the area and..." - started Tulca.

"No. No, no, no." - the Magister quickly cut him off - "The idea is to achieve a vainglorious barbarian triumph, though doubtless the general is being ignorant and impatient rather than knowingly evil. Besides..." - the Magister searched with his quilt for a moment, than pointed at a small hut on the map - "the human is at Hath'len. 'Let us stand on our feet and reach for the sky with our arms; everything is where it must be for us to prevail'. Ofcourse, the general is... somewhat mistaken, but not unintelligent, for he did send the report to you and did not act of his own accord; besides, what he put forward is merely a recommendation, correct?"

"Correct."

"Splendid!" - the Magister smiled widely - "Then nothing bad has happened. The idea here is sound, if... exploitable by those with dubious purposes, but it can easily be salvaged, I am certain. Ragnar - that is the human's name?"

"It is."

"The general was only wrong about the details; commend him and his... captains for the idea itself and encourage them to continue recruiting... no, not humans in particular, but restless, battle-worthy migrants in general, but not into the army; instead, they would simply be mercenaries in the service of the ministry of the army - in your own service, if you will, paid for from your treasury. As to Ragnar, inv-... No, wait." - the Magister stopped, and for a moment, his smile disappeared; it was as though he noticed some inconvenient contradiction. Then he brightened up again - "write him a letter, and send it with one of your functionaries. Promise him a reasonably great pecuniary reward for a very discrete and potentially dangerous extensive task. There are many strange happenings in the south of the peninsula..."

"Such as the orcs?" - Tulca offered encouragingly as the Magister stopped again for a time.

"The orcs? Why, yes, there are the orcs..." - smiled the Magister - "But east of the Orc kingdom of Zalask - half-way between their capital and the eastern coast - there is something strange that, as I have written to the king, merits investigating at some point or another. A magical phenomenon of some kind; who else to send there but a freelance mage in the payroll of the minister of the army? Young Ragnar is to go there, look at it and write down everything of importance. And also everything interesting that he encounters along the way; I will be happy to hear it from you on the day you receive his final report. Is everything understood?"

"Yes, magister."

"Good. I trust that you have nothing more to say that is of genuine import?"

"Absolutely nothing, magister." - Tulca said with some relief.

"Splendid. Thank you, once again, for your services."

"Thank you for making it possible for me to serve anyone at all."

"Yes, yes." - nodded the Magister - "Now, if you will excuse me, I have some letters to write, while you yourself too still have some paperwork and an audience ahead of you. Farewell and good luck."

"Same to you, magister." - Tulca bowed and walked away, trying not to think about any new peculiarities and suspicions. The Magister, he decided long ago, was either insane or planning something that was beyond even Tulca. The former would render his life ridiculous, whereas the latter might very well kill him and everybody else, if his own political instinct was to be trusted. But...

But gratitude overrides.

---

OOC: In other words, I want Ragnar to scout out hex #T-21, and the surroundings.
 
“S-s-s sir, our troops are reporting a powerful human that is raising the dead with his Scary Stuff. He appears to be leading this attack. We haven’t killed him in the initial counter-strike. Not many are willing to attack this guy, what shall we do my lord?” A lowly adviser asked Xogiz.

“Brana’s Black Guard will deal with him. While my goblins may be numerous and fierce, they lack discipline. They lack courage. They lack strength. Brana and his lads could beat up probably a hundred of my troops without breaking a sweat. These dead guys aren’t too smart when it comes to making allies. Xal’Amul is now trapped between Brana and my troops to the south, and soon, Kodo is going to attack from the north.” Xogiz said with a grin.

“Brilliant plan s-,” The advisor slumped into the ground, a crude arrow sticking out of his back. Clearly, that arrow was meant for Xogiz.

“For the sake of the gods, that’s the third advisor this week! Either learn to aim better or just try stabbin’ me up close! For the love of goblin-kind, stop trying to kill me!” Xogiz shouted at the top of his lungs.

The assassin crawled into the shadows before a search party could be formed to catch him. Xogiz was starting to get annoyed with that assassin. That poor excuse for a marksman has attempted to kill Xogiz since the day he became king, only to kill almost everyone around Xogiz instead. Maybe an investigation was in order….

OOC: Basicly, I'm having Fuschia's guild hunt down Talod. And I might start weeding out assassins later on. But that will take a back seat for now.
 
To Selot, the human warrior within the gates of Afuria and to Afuria itself (mythmonster2 and Justo)

Giant spiders have been raiding the smaller towns outside of the major city-state of Afuria, and they have not yet encroached onto the main city thanks to efforts of local militia and the Afurian Guard. Still, this is a curious threat, that these beasts would be so inclined to attack Afuria so relentlessly. It is said that giant spiders of this caliber have a queen. There is no way this queen can be battled easily. but if you take her and her nest out, there is a good chance this recent string of attacks will come to a close.

This is a two-part mission for Selot, and a task for Afuria. Selot, if he so chooses, can accept this, or he can pass. That still means Afuria has to deal with the issue.

Shiv the Eight-Legged lives in a nest cavern in the mountains on hex G-19. Several rumors of travelers that go into those mountains and never return have constantly been fed into the ears and minds of many Afurians, who fear for their lives. It is said that giant spiders prey on humans, wrap them in a web and feast on them, as if it is nothing. Giant spiders are usually forced to lay their eggs in a colder climate, which is why usually these nests are found high in the mountains. Shiv the Eight-Legged cannot speak, but she is an intelligent queen nonetheless. She can sense approaches of any warrior or troops by the vibrations on the ground. Once you step foot onto the mountain she dwells on, she will be tracking your every movement. This task is far from easy, but I think that Selot is capable of the challenge. He will of course need help from some of the Afurian military, whatever the King can spare. The villages that have been overrun by these pests must be avenged. Selot has grown tired of peering over the city-walls only to see graveyards of people slaughtered by these beasts. Something must be done.

But Afuria must keep enough troops in its land to defend it, as Shiv will become vengeful when she is being fought, and may order her entire nest to swarm over the grasslands. The difficult part is getting to Shiv without being detected. In order to do this, a smaller force must be sent into the mountains containing Selot while a slightly larger force is sent in another direction to the same mountains (1 hex adjacent to G-19 in any direction). Shiv will pick up the vibrations of the larger force and be distracted as such. They are basically bait.

It is rumored that Shiv protects a Dwarven city-state long-abandoned, and has made these ruins into her lair. If you slay her, you will not only stop the onslaught of giant spiders to Afuria and the surrounding regions, but you will also find artifacts of a noble civilization that was destroyed some time ago. Within these artifacts there will be rewards for warrior and city-state alike. That is all you know.

( ) ( ) ( ) ( ) ( )​

A letter to Malthen, from Venetia (das)

Spoiler View of Venetia :
2602526027_06f5744a76_o.jpg

Venetia, a great seafaring city-state

To the King and the Magister of Malthen, our friends to the West,

For long our lands have had a friendship. It dates back a while, as you recall, even during your political instability, Venetia was always here near you, keeping those Orcs to the south in check, and offering you a convenient passage to the Anokan Sea. This still stands, of course. We extend our friendship to you as usual, and we would also like to discuss a certain... matter.

I am sure you are aware of the wealth of our city-state and our large navy. Our navy is said to be one of the most powerful in all of Sekai, a feat we have achieved through skilled sailing and superior boat-building techniques. You may wonder what this fact has to do with you, an inland kingdom. I know that your realm will eventually expand to the coast. I am not here to scold you or threaten you for this fact. It is Venetia's fact that this beautiful coast belongs to us all. We are not territorial or even warlike. You know this. However, I am sending this message to warn you.

Surely, you heard of the creatures created by the god Enlo in the First Age. The race he created was rejected by the other gods, and subsequently, they were systematically executed. Enlo fled into the depths of the Anokan Sea, or so legend says, never to return to the surface. It is said what he created was more of an abomination than a race. I do not know if this rumor or this story is true, but it seems that many of our ships have gone missing in recent weeks. Even our fastest ships navigating the Anokan Sea have either ended up missing or completely destroyed.

I know you have not yet begun to expand to the coast. I am telling you this before its too late, before you may send people to the coast. Unfortunately, our city-state has also experienced some oddities in our harbors. People are turning up missing, and the populace is running wild with incredible rumors of giant octopus or tall men with horns that come from the deep. As you can see, this is causing us instability. I am not asking you for help. Rather, I am telling you that if you ever do decide to expand to the coast, be wary of this threat. I will keep you updated, as I have always been a good friend to whoever sits on the throne of Malthen.

Sincerely,

Aurel, King of Venetia


OOC: It is supposed to sound snobby. The Venetians are snobby, but they are definitely your friends. Arrogant bastards. :D
 
Preliminary Turn Orders

Dorovel/Lord_Iggy
Capital: Dorovel
Economy: 500
Reinvestment: 300
Growth Rate: 5%
Hexes: D7
Improvements: None Yet
Troops: None Yet
Technology: Construction
Spells/Skills: None Yet
Build: None
Train: None
Research: Construction (200 Gold)
Advantage: All Infantry +1 Defense

Turn 1 Orders

Dorovel/Lord_Iggy
Capital: Dorovel
Economy: 515
Reinvestment: 215
Growth Rate: 5%
Hexes: D7
Improvements: Walls (D7)
Troops: None Yet
Technology: None Yet
Spells/Skills: None Yet
Build: Walls (300 Gold) Note: These are, of course, built at Dorovel, D7
Train: None
Research: None
Advantage: All Infantry +1 Defense

Turn 2 Orders

Dorovel/Lord_Iggy
Capital: Dorovel
Economy: 526
Reinvestment: 100
Growth Rate: 5%
Hexes: D7
Improvements: Walls (D7)
Troops: 213 Infantry
Technology: None Yet
Spells/Skills: None Yet
Build: None
Train: 213 Infantry (416 Gold)
Research: None
Advantage: All Infantry +1 Defense
 
Back
Top Bottom