Sengir01 - Spying with a vengeance

Yikes, that is a lot of land, cities and units. In order to wrap this up as quickly as possible what are some suggestions? I looked at the F8 victory screen and we already have enough population but not enough land. How much credit for our vassals land do we get? 50%? Gilga has 14% compared to our 42% so it seems kind of confusing to me.
 
Yes, 50% of the vassals' land and population is counted towards our total. I wonder if we can just get Gilgamesh to vassalize to us or something. Either way, this should be a domination or conquest victory pretty soon. Ha ha, if we got Gandhi to capitulate, well, we'd probably win first, but then good ol' Gilgamesh would be completely surrounded by German vassals. Mwahahahaa!!

Oh, yes, Norvin, make sure to get Versailles somewhere, I still think Babylon is a good spot. Make sure to send 2-3 spies to handle Gilgy's construction.

As a side note, I meant to mention this awhile ago, but I was playing (and lost) a game the other day and the AI used a spy to cause disorder in one of my cities (I swear this has to be the 3.19 AI, 'cuz it never happened before. They made some improvements, which I suppose is good) and the message I got was "enemy infiltrators have assassinated the governor in (insert city name here)." I thought it was interesting because I never knew exactly what the game supposed we did to cause civil disorder.

I was playing on Monarch and got completely owned. So either the AI got boosted in 3.19, or I'm not as good as I thought I was! Annnyway, sorry for the aside. This shouldn't be hard to wrap up, but I think with the size of our empire, smaller bites per set are probably right.

Oh, and I shouldn't forget to mention: Great job with the warring, Meiz! I liked seeing all the cities that fell under our control. The one snag was when Wang got one away from us, but that was solved quickly. Knights don't make good defenders, unfortunately. Anyway, a shrine city for us! Let's fill it with markets and banks and such things.
 
Well done Meiz!
Nice poster by the way. :)

I feel kinda bad...all I did in 10 turns was take one city and kill one stack.
You managed to take 7 cities and capitulate 2 civs.

Way to make me look bad!

Norvin your mission, should you choose to accept it, is to capitulate the Indians.
This message will self destruct in 5 seconds...BOOM!

The quickest route to victory is to capitulate Gandhi...and if that doesn't do the trick then repeat on Gilgamesh.
I would probably just take Bombay and Delhi as those are the only really nice cities in his empire.
3 settled GGs in Delhi is soooo un-Gandhi like.
If that for some reason doesn't do the trick then you could also take Vijay.

That might just push us over the domination limit.
Those newly captured cities coming out of revolt will bump up our percentages nicely too.

Don't forget that at some point you will need to sabotage Versailles production in Gaul.
EDIT: I started production of Versailles in Babylon during my set.
They are three turns ahead of us on it.
Perhaps sending a backup spy is in order here.
We aren't likely to be getting the 99% odds for that mission.
 
I feel kinda bad...all I did in 10 turns was take one city and kill one stack.
You managed to take 7 cities and capitulate 2 civs.

Way to make me look bad!

All I did was used those nice stacks that you and the players before provided. Can't be called much of a challence :lol:

Don't forget that at some point you will need to sabotage Versailles production in Gaul.
Perhaps sending a backup spy is in order here.
We aren't likely to be getting the 99% odds for that mission.

Second spy is already on the way. But I think this game is pretty much over, and the wonder doesn't make much difference. We aren't really lacking EP's :rolleyes:
 
Great set of turns for the glory of the Deutsches Heer! :goodjob: Or Herr? :rolleyes::)

So we capped Alex and Wang, we must be pretty close to domination then, I guess. Just Gandhi and Gilga are not under our realm, so this can't last too long anymore. :)
 
I will get to this Tuesday night. My plan is to capitulate someone to get this game over ASAP.
I do have an idea for Sengir02 - it kind of seems appropriate seeing as Sengir is out of commission for a bit due to moving. How about if for every x # of cities or x # of turns we have to move our capital? We could make other stipulations such as no repeat capitals etc. Just a thought.
 
I had a boring day at work (everybody's on holidays, so not much to do exept to think about civ :D), and re-read RB9 - Cottage Cheese - succession game (http://forums.civfanatics.com/showthread.php?t=152787&highlight=cottage+cheese). So another variant that might be nice to try:

- Washington as a leader
- Emperor difficulty
- First priority is to hook up resources, but other than that, every tile get's a cottage (even hills). Not sure if cottages are allowed in plains hills, but they aren't, we can build windmills for those
- Every city must work a cottage if / when possible
- Original variant discouraged US rush buying, but that could actually be our late game's production source
- UN and space race victories only (all enabled). Maybe some limitations on warring that prevent us from stomping other AI's to live in mud huts while we cruise to space :D
 
Or maybe we can combine these two variants, set to future tech and only build cottages (and resource improvements) :crazyeye:. That is provided pottery is on the queue to future tech :lol:.

Or to make it slightly more digestable, like in Sengir01 we are allowed to first research worker techs (including fishing) and after that we set it to future tech. This way we can hook up all resources, get cottages, but are then guided by whatever the tech path comes up with, while living of our cottage cheese. Still hope calendar would be on that path, though. :)
 
I do like the sound of that! We could try it out with monarch difficulty (and probably fail miserably, but who knows? :D)
 
Well, start a thread and let's start discussing it! :D

If it's no tech trading and extreme cottage spam, we might actually just run away in tech... Well, we may miss some key tech of course and there are limits on production and to a certain extent to growth so that makes it an interesting mix. Monarch sounds llike a good level to try. :)
 
Jeez... I turn my back for one moment... uhm week, and they not only nearly finish the game but also steal my name for further SG's. :D

Will comment on the new game in the other thread. In this thread I'm going to congratulate you.

Congratulations :goodjob:
 
Turn 0 1706 ad

Thank goodness this game is in the bag or it would be next to impossible not to mess up with all the units there are!

Turn 1 1708 ad

To speed things along when cities finish there current builds I chose a unit next. My rule of thumb was if it had a barracks/stable combo then a cuirassier. A barracks alone built siege and everything else build muskets.
In other news, Ms. Tuesday put a halt to Gilgamesh’s Versailles plans.

01VersaillesNOT.jpg


Turn 2 1710 ad

Alex is nice enough to contribute Economics.

02EconomicsAlex.jpg


Turn 3 1712 ad

Splitting our stack into two stacks (1) mounted and (2) traditional.

Take the cheapest option in Opis:

03OpisEvent.jpg


Turn 4 1714 ad

Trade Alex rice for his fish.

04HealthDeal.jpg


Turn 5 1716 ad

Declare on Gandhi.

A nice bonus for Essen:

05EssenGrocer.jpg


Turn 6 1718 ad

Our spy does its thing and the cuirassiers take down Bombay. Gandhi won’t talk . . . yet.

06BombayRevolt.jpg

07BombayCapture.jpg


Turn 7 1720 ad

Despite all the units not much to report this turn.

IBT – Gandhi is hitting our stack and I got a CTD. Auto-save back to 1716 and try to repeat what I did. At my age this is unfair!!

Turn 8 1722 ad

I changed the option to fast attack and fast defend in hopes of no more CTD’s. Also we got Gandhi to capitulate. We get Gilgamesh and conquest is ours.

08GandhiCapitulates.jpg


Saladin makes a contribution this turn:

09ChemistrySal.jpg


Pad our pockets a little:

10MontyBeg.jpg

11AlexBeg.jpg


Turn 9 1724 ad

Shuffle troops toward Gilgamesh. He has a stack near Lagash possibly headed to Pusan.

Turn 10 1726 ad

Say “No thanks” to this deal.

12RefuseGandhi.jpg


Our newest vassal wins the AP election.

13APResults.jpg


I keep getting CTD so I am going to stop here and let someone else finish up Gilgamesh. Sorry for the brief report but the crashes made this take twice as long as it should have.

Roster
Whosit - Up
nocho
sturick
Meiz -
Sengir - Autoskip
Norvin Green - Just played

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Turn 0 1706 ad

Thank goodness this game is in the bag or it would be next to impossible not to mess up with all the units there are!

There is a substantial part of me that takes this as a challenge. :lol: But, uh, I don't know of any other Civ forums with Succession Games, so I probably shouldn't get myself exiled. I mean, I could gift all of our cities to Korea, and, uh, all of our units to Gilgamesh. Yeahhhh.

Anyway, those crashes sound like quite the pain. But good set regardless. Nice events. You'll have to tell me how you do that.

Winning this seems pretty straightforward, so I guess I'll smack Gilgamesh around until he's seeing cows.
 
IBT – Gandhi is hitting our stack and I got a CTD. Auto-save back to 1716 and try to repeat what I did. At my age this is unfair!!

I also had two crashes during my set :mad:. I haven't had those before so I'm guessing it might have something to do with the new patch. But I ended up saving at the end of every turn, just to avoid a total moral failure!

Gilgamesh, prepare for :run::hammer:
 
Gilgamesh will be a happy man when the coalition of the willing, i.e. Germany and its vassals, i.e. the rest of the world, declares on him! :):D

Good luck mopping up, Whosit! :)
 
And I close yet another game. :)

Inherited Turn 373, 1726 AD

Truly, I'm surprised we haven't dominated the game yet, even with the Vassal penalty to land area. Anyway, I too shall eschew with build orders an non-essential play-by-play narration. That is, until war is declared. I'm just going to spend this round figuring out where all of our troops are.

-End Turn-

Turn 374, 1728 AD

OK, so I want our mounted units to mass in Pusan in order to strike Larsa first turn (well, rally outside Pusan, anyway) and slower units south of Lagas, hit that a couple turns in, mostly likely with support from the cavalry. After that, I'd plan to head east, grab Nibru, turn due south for Kish, and then south east to nab Uruk, the capital. If he hasn't capitulated by then, well . . . I'm sure I can manage.

We'll get Corporation from the Sumerians soon. Saladin will have Astronomy in a few turns, but we're not interested in that. We hear that it allows for navigation upon the ocean, but what is an "ocean?"

Here's a picture of Pataliputra. No reason, really, I just like the terrain. Very defensive.
Sengir01MountainRange.jpg


There's a Great Artist in Bombay. I'm guess we're culture bombing to end the resistance. So I do. I've actually never had a chance to do that in a game before.
Sengir01CultureBomb.jpg


Also, we have two worst enemies: Monty and Alex. Alex I can understand, but Monty? He's Friendly with us! How odd.

-End Turn-

Turn 375m 1730 AD

Saladin offers horses for our pigs. We already have horses! Well, I feel bad for him, lacking pigs, so I take some of his cows. More cows for the empire!

Oh, and here comes Monty. Offering sheep for sugar. I take some of his cows.

I think I'll declare in a couple of turns, when a few divisions of Cuirassiers heal in Pusan. So many units . . . .

-End Turn-

Turn 376, 1732 AD

One of our spies in Sumeria was caught. Will try to replace him.

Now a picture of Khurasan. It also looks snug, except the "corners" of the mountains can be passed through. Too bad there isn't a defense bonus for it anyway, because that really seems like it would be a defensible city in real life.
Sengir01MoreMountains.jpg


Ugh, finally all units moved. War next turn.

-End Turn-

Turn 377, 1734 AD

Alex also wants some sugar from us, offering corn. But do you have any cows . . . ? He does have a cow! Hmm, but he has furs, which we lack. Oh, I take furs. Then I trade dyes for his only source of cows. His people may go hungry, but at least they will be well-dressed.

An Indian revolt has taken place in Pataliputra! Didn't I tell you they were conspiring against us?

Meanwhile, I activate the Cattle Rancher side-quest and attempt to trade for every cow resource available.

Sengir01AllYourCows.jpg


. . . And the diplomacy window takes 10 minutes to open. *sigh*

After making several deals, I am now proud to announce that we control 15 sources of Cattle! Yet, what is this? Gilgamesh! You won't give us your cows? Well, then there is only one recourse left to the noble people of Germany:
Sengir01AreBelongtoUs.jpg


And the trumpets go off the world 'round.

Let's kick things off. I Spy has a 99% chance of throwing Larsa into chaos. I should hope so, after all the practice we've had. I think most of the Sumerian's army is in Larsa, so let's see what we can do. Many War Elephants and Pikemen will make this tricky. Lose two to war elephants, take out a pike in the first wave. 3 losses to Elephants. Rrrrr. All with odds around 75%. Lose at 78% to a longbowman, among other losses. At least we beat a maceman at 98%. We WITHDRAW from a wounded elephant we had 98% odds against. What the heck?

I figure I owe you guys a picture, so here's one. The town still has several defenders in it, including a stack of catapults. The good news is that it's nowhere near as scary as it was before and Gilgamesh's relative power dropped by 0.3 points. Might have been more if we didn't lose so many troops ourselves. But at least the town will fall easily next turn.

Move our other army north.

-End Turn-

Tujrn 378, 1736 AD

BUG informs me that Gilgy will sign peace and even capitulate (haven't even taken a city yet!) but I don't think he's ready to talk yet.

Anyway, Larsa's defenses are back up, but if we can blast past the CG III Longbowman, the rest of the troops are wounded. Oh, wait, all of our troops are wounded, too. Well, 3 turns to heal, even with the super-medic . . . . But I have another spy nearby, so we can collapse defenses again.
Oh, wait, I find a healthy, unpromoted Cuirassier nearby and give him Combat IV. He wipes out the longbowman. I then use some lower-ranked troops to kill those nasty elephants.
Sengir01Blastem.jpg

Sengir01DarnElephants.jpg


And I capture the city while I'm at it. Because even wounded Cuirassiers can beat catapults easily.
Sengir01Trebdeath.jpg


Lagash will be ours next turn if Gilgy is still being resistant.

-End Turn-

Turn 379, 1738 AD

Our spies do what they do best in Lagash.

It looks like Gandhi has stomped Gilgamesh's border guards on those forts. Good for him.
Sengir01GoGandhi.jpg


Now, this division has siege support, which will probably make a huge difference for our casuality rates. Now, about our causality rates, I'm not sure. Only 5 troops here, so it's kind of a let-down.

CR III trep is flawlessly defeated by the CG III Longbowman. Second one actually retreats at the same odds (18%) while smacking the longbowman silly. Third does well.

We lose an unpromoted musketman to a wounded pikeman at 80% odds.

The next batch is more successful and we take the city with no more losses. It comes with a forge, market, courthouse, and a settled great artist. Whoopie.
Sengir01Conquests.jpg

Sengir01CapturedSum.jpg


Wow, some unnamed spy screws up the revolt in the backwater of Khurasan. Well, Ms. Wednesday can handle it, can't she?
Sengir01Revolting-1.jpg

Yes. A lone musketman then takes the town from a pikeman. (I did this in part for fun, and because Saladin would have taken it next turn. I suppose I should have, it was near his territory.)

Finally, all the unit moving is done. Three new cities for us, maybe Gilgamesh will talk. Hope he doesn't take too long.

-End Turn-

Turn 380, 1740 AD

Saladin will trade Astronomy, but we can just take it from him.

We get an event as an exploring party finds knowledge of steam power in the ruins of an Indian city neary Haithabu . . . OK.

It appears that Gilgamesh will talk, so I'll wrap this up. Saving game, too.

Humbled, Gilgamesh enters the Palace at Cologne, flanked by bodyguards (not that they would do him much good because our assassins could kill the whole party three times over before they knew what hit them). Despite his situation, he attempts to maintain his bravado.
"Germany has committed war crimes against Sumeria!" he declares angrily.
We regard him cooly. "You know full well that no crime has been committed, Mr. Gilgamesh," we neglect to include his royal title, "We Germans have written the international law, and we can rewrite it if we so wish. Now, let us get down to business . . . ."
We gesture, and Gilgamesh haltingly, hatefully, bends to one knee. "Sumeria . . . asks for peace . . . and mercy from . . . mighty Germany. We offer ourselves to you as one of your . . . Vassals." Gilgamesh's anger is barely contained as he bites off his words. We affect not to notice and remain silent for a moment, letting him squirm. Finally we say: "So it is done. Sumeria shall be made part of the World Coalition. At last, all nations of the world are united under one rule! Henceforth, this day shall be remembered and celebrated as the Day of Unification!"

"Now, give us your cows."

Sengir01DayofUnification.jpg


And there was much joyous celebration.

I mash end turn because there is little reason to play out the rest of the turn.

Sengir01ConquestVictory.jpg


We collectively play 39 hours and 31 minutes, and got a fairly respectable score, if I do say so myself (not that I have any idea what the median scores are).

Spoiler :
Sengir01End1.jpg

Sengir01End2.jpg

Sengir01End3.jpg

Sengir01Score.jpg
 

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So we did accomplish our top secret variant of acquiring all the cows in the world. Great job Whosit! :D

I really enjoyed this variant, despite all the _not so stealthy_ crushing and killing! :). Looking forward for Sengir02
 
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