Sengir03 - The Orwellian State

We'll have to switch to State Property after we start taking cities in Africa. So I'd rather not spend the Great People to found corporations we aren't going to stick with.
 
Well considering that our goal can be best summed thus:
"If you want a picture of the future, imagine a boot stamping on a human face—forever", and we have to do it everywhere SP is simply imperative.
 
Oh yeah, on our Variant, you may want to switch from researching Assembly line, otherwise we'll hit the industrial age,and have to declare on Zara, way way before we're even close to being ready.

Looks like he's missed Railroad, but gone straight to Assembly line/ Fascism line.

Switch to Rail road, get those Tracks built, and Destroyers enabled with combustion. Great Engineer, probably save for a golden age with another GP's.
 
Ok I have a plan (a lot of it is long-term)
1) Wipe out SB, reduce US to 1 city (easy peasy)
2) I'll whip the gran in P.Point (very short term)
3) Tech: AL>RR>Combus>Phys>Flight>Indust.
4) Rename Sippar to Drafters (reminder).
5) Focus on infra, i.e. banks etc in commerce, forges etc. in prod, then go for massive military build-up.
6) We are not going to win this game by any means other than the giant clunking fist, which means massed Sirian Doctrine, probably at multiple points and just overwhelming numbers.
7) With time victroy enabled, we'll not do conquest in time I feel.

Edit: The game is telling us we're in the Industrial Age. I'm thinking we should stay permanently at war with a 2 city US until we're ready for Zara in true MiniPax style. Fool the proles, with a false enemy, fool the enemy with a false bogging down.
 
OK I've played 10 turns, not really too much done, a lot of infrastructure up, some drafting done, wiped out SB and Washy. The report is as follows:
Auto log start turn missing:
Spoiler :
Logging by BUG Mod 4.3 [Build 2139] (BtS 3.13-3.19)
------------------------------------------------
Turn 366/750 (1712 AD) [03-Oct-2010 19:00:17]

After End Turn:

Other Player Actions:
20% Research: 454 per turn
20% Culture: 394 per turn
0% Espionage: 168 per turn
60% Gold: -19 per turn, 674 in the bank

After End Turn:
A Rifleman was drafted in Drafters City
Wonsan grows to size 8
Seoul finishes: Spy
New York finishes: Spy

Other Player Actions:
Attitude Change: Washington (America) towards Zara Yaqob (Ethiopia), from 'Annoyed' to 'Furious'
Attitude Change: Zara Yaqob (Ethiopia) towards Washington (America), from 'Cautious' to 'Annoyed'

Turn 367/750 (1714 AD) [03-Oct-2010 19:00:19]
Seoul begins: Galleon (3 turns)
New York begins: Galleon (6 turns)
New York begins: Drydock (5 turns)
While attacking, Cannon escapes from Native American Maceman (Prob Victory: 68.6%)
While attacking, Rifleman decimates Native American Maceman (Prob Victory: 100.0%)
While attacking in Native American territory at Chaco Canyon, Rifleman (11.76/14) defeats Native American Maceman (Prob Victory: 100.0%)
Confucianism has been removed: Chaco Canyon (Native American Empire)
Confucianism has spread: Chaco Canyon
Captured Chaco Canyon (Sitting Bull)
Chaco Canyon begins: Courthouse (181 turns)
A Watermill was built near Mari
While attacking, Cannon decimates Native American Longbowman (Prob Victory: 73.4%)
While attacking, Cannon escapes from Native American Longbowman (Prob Victory: 99.4%)
While attacking, Cannon escapes from Native American Maceman (Prob Victory: 99.8%)
While attacking, Cannon decimates Native American Swordsman (Prob Victory: 100.0%)
While attacking, Babylonian Maceman 1 of Borsippa decimates Native American Longbowman (Prob Victory: 100.0%)
While attacking in Native American territory at Mesa Verde, Babylonian Maceman 1 of Borsippa (8.00/8) defeats Native American Longbowman (Prob Victory: 100.0%)
While attacking, Crossbowman 4 (Akkad) decimates Native American Longbowman (Prob Victory: 100.0%)
While attacking in Native American territory at Mesa Verde, Crossbowman 4 (Akkad) (4.86/6) defeats Native American Longbowman (Prob Victory: 100.0%)
20% Research: 465 per turn
20% Culture: 408 per turn
0% Espionage: 177 per turn
60% Gold: -33 per turn, 785 in the bank

After End Turn:
Draft anger has decreased in Capital City
Draft anger has decreased in P'yongyang
Babylon finishes: Grocer
Haithabu grows to size 6
Mari finishes: Forge

Turn 368/750 (1716 AD) [03-Oct-2010 19:06:14]
Babylon begins: Garden (5 turns)
Maceman 5 (Nidaros) promoted: City Raider III
While attacking, Maceman 5 (Nidaros) decimates Native American Maceman (Prob Victory: 100.0%)
While attacking in Native American territory at Mesa Verde, Maceman 5 (Nidaros) (6.96/8) defeats Native American Maceman (Prob Victory: 100.0%)
While attacking, Maceman 4 (Vandal) decimates Native American Swordsman (Prob Victory: 100.0%)
While attacking in Native American territory at Mesa Verde, Maceman 4 (Vandal) (8.00/8) defeats Native American Swordsman (Prob Victory: 100.0%)
Confucianism has been removed: Mesa Verde (Native American Empire)
Confucianism has spread: Mesa Verde
Captured Mesa Verde (Sitting Bull)
Native American Empire has been eliminated
Mesa Verde begins: Courthouse (181 turns)
30% Research: 515 per turn
10% Culture: 348 per turn
0% Espionage: 167 per turn
60% Gold: 11 per turn, 879 in the bank

After End Turn:
Draft anger has decreased in Dur-Kurigalzu
A Rifleman was drafted in Drafters City
Draft anger has decreased in Opis
Nidaros finishes: Spy
Drafters City grows to size 11
Washington's borders expand
Snaketown's borders expand

Turn 369/750 (1718 AD) [03-Oct-2010 19:12:55]
30% Research: 664 per turn
10% Culture: 431 per turn
0% Espionage: 172 per turn
60% Gold: -26 per turn, 890 in the bank

After End Turn:
Dur-Kurigalzu finishes: Jail
Heroic Epic finishes: Jail
Vandal grows to size 9
Birka finishes: Spy
Seoul begins: Galleon (3 turns)
Seoul finishes: Galleon
Nippur's borders expand
Shushan finishes: Courthouse
Namp'o finishes: Jail
Hyangsan finishes: Bank
Cahokia's borders expand

Turn 370/750 (1720 AD) [03-Oct-2010 19:16:30]
Dur-Kurigalzu begins: Bank (10 turns)
Heroic Epic begins: Frigate (3 turns)
Birka begins: Galleon (8 turns)
Shushan begins: Harbor (18 turns)
Namp'o begins: Buddhist Temple (4 turns)
Hyangsan begins: Theatre (3 turns)
Seoul begins: Crossbowman (3 turns)
30% Research: 611 per turn
10% Culture: 356 per turn
0% Espionage: 183 per turn
60% Gold: 9 per turn, 864 in the bank

After End Turn:
A Rifleman was drafted in Drafters City
A Rifleman was drafted in Ulsan
Babylon grows to size 14
Vandal begins: Galleon (5 turns)
Vandal finishes: Galleon
Seoul grows to size 11
Ulsan's borders expand

Turn 371/750 (1722 AD) [03-Oct-2010 19:25:55]
While attacking, Cannon escapes from American Pikeman (Prob Victory: 96.0%)
While attacking, Maceman 4 (Vandal) decimates American Pikeman (Prob Victory: 99.6%)
While attacking in American territory at Atlanta, Maceman 4 (Vandal) (8.00/8) defeats American Pikeman (Prob Victory: 99.6%)
While attacking, Babylonian Maceman 1 of Borsippa decimates American Pikeman (Prob Victory: 100.0%)
While attacking in American territory at Atlanta, Babylonian Maceman 1 of Borsippa (8.00/8) defeats American Pikeman (Prob Victory: 100.0%)
Captured Atlanta (Washington)
American Empire has been eliminated
Atlanta begins: Courthouse (181 turns)
30% Research: 668 per turn
10% Culture: 410 per turn
0% Espionage: 183 per turn
60% Gold: -10 per turn, 940 in the bank

After End Turn:
Draft anger has decreased in Drafters City
Babylon finishes: Garden
Heroic Epic finishes: Frigate
Nippur grows to size 9
Hyangsan grows to size 9
New York finishes: Drydock
Boston's borders expand
Poverty Point finishes: Granary
Mound City's borders expand

Turn 372/750 (1724 AD) [03-Oct-2010 19:29:58]
Babylon begins: Levee (10 turns)
Heroic Epic begins: Cavalry (4 turns)
New York begins: Galleon (5 turns)
Poverty Point begins: Intelligence Agency (16 turns)
20% Research: 551 per turn
10% Culture: 375 per turn
0% Espionage: 183 per turn
70% Gold: 74 per turn, 930 in the bank

After End Turn:
A Rifleman was drafted in Babylon
A Rifleman was drafted in Heroic Epic
A Rifleman was drafted in Drafters City
A Hamlet was built near Capital City
Birka grows to size 9
Drafters City grows to size 10
Opis grows to size 8
P'yongyang finishes: Bank
Seoul finishes: Crossbowman
Namp'o's borders expand
Hyangsan's borders expand
Hyangsan finishes: Theatre
Boston finishes: Theatre

Turn 373/750 (1726 AD) [03-Oct-2010 19:34:14]
P'yongyang begins: Jail (10 turns)
Seoul begins: Settler (5 turns)
Hyangsan begins: Customs House (10 turns)
Hyangsan begins: Jail (7 turns)
Boston begins: Forbidden Palace (24 turns)
A Watermill was destroyed by Orwellian Knight 4 (Akkad) (0 gold)
20% Research: 584 per turn
10% Culture: 388 per turn
0% Espionage: 188 per turn
70% Gold: 48 per turn, 1004 in the bank

After End Turn:
A Rifleman was drafted in Borsippa
A Rifleman was drafted in Drafters City
A Rifleman was drafted in Washington
A Town was built near Wonsan
Namp'o finishes: Buddhist Temple
Cahokia finishes: Theatre
Chaco Canyon's borders expand
Judaism has spread: Atlanta

Turn 374/750 (1728 AD) [03-Oct-2010 19:41:08]
Namp'o begins: Bank (10 turns)
Cahokia begins: Library (7 turns)
80% Research: 1145 per turn
10% Culture: 413 per turn
0% Espionage: 188 per turn
10% Gold: -472 per turn, 1052 in the bank

After End Turn:
Nidaros finishes: Galleon
Drafters City grows to size 10
Drafters City finishes: Library
Wonsan finishes: Grocer

Other Player Actions:
Buddhism has spread: Shiraz (Persian Empire)
Attitude Change: Darius I (Persia) towards Zara Yaqob (Ethiopia), from 'Cautious' to 'Pleased'

Turn 375/750 (1730 AD) [03-Oct-2010 19:43:13]
Nidaros begins: Galleon (6 turns)
Drafters City begins: Jail (15 turns)
Wonsan begins: Levee (15 turns)


My report:
Turn 365
Bit of Manoeuvering

Turn 366
I find Edison (GEng) and use him to part build the SoL:
Spoiler :
Civ4ScreenShot0001-1.jpg

Maybe I should have done Wall St. I don't know.

Chaco Canyon Assault:
C1 Cover Rifle beats L'bow 5 str
C1 Rifle beats L'bow 0.6 str
Drafters Globe>Library and draft
Washington Spy>Int Agency
Zara declares war:eek::
Spoiler :
Civ4ScreenShot0000-1.jpg

But not on us:whew:


Turn 367
Seoul Spy>Galleon
NY Spy>Drydock
Chaco redux:
Canon w'drsaws mace mace 1.6str
C1 rifle beats Mace
Keep Chaco Canyon, start Chouse.
Spoiler :
Civ4ScreenShot0002-1.jpg

Mesa Verde Assault:
All 4 cannons succesfully withsdraw
Mace beats L'bow
X-bow beats L'bow

Turn 368
Babylon Gorcer>Garden
Mesa redux:
CR3 Mace beats Sword
CR2 Mace beats Sword:
Spoiler :
Civ4ScreenShot0003-1.jpg

<unperson>Sitting Bull</ref unperson>
Draft rifle in Drafters
Research to 30% culture to 10%

Turn 369
Zara Captures Philly
Nidaros Spy>galleon

Turn 370
Dur Jail>Bank
HE Jail>Frigate
Birka Spy>Galleon
Shushans Chouse>Harbour
Nampo Jail>Budd Temp
Hyangsan Bank>Theatre
Soeul Galleon>X-Bow
Draft in Ulsan and Drafters

Turn 371
Atlanta Assault
Cannon withdraws from pike
CR2 Mace beats Pike
C2 Mace beats Pike
Keep Atlanta, queue Chouse:
Spoiler :
Civ4ScreenShot0005.jpg

<unperson>Washington</refunperson>
Decide not to declare for the moment

Tunr 372
Babylon Garden>Levee
HE Frigate>Cavalry
NY Drydock>Galleon
P. Point Granary>Int Agency (has Scot yard)
Draft in Drafters Babylon and HE cities.
Research to 20%

Turn 373
Pyongyan Bank>Jail
Seoul X-Bow>Settler
Hyangsan Theatre>Jail
Boston Theatre>FPalace
Draft in Borsippa, Drafters, Washington

Turn 374
Nampo' Budd Temp>Bank
Cahokia Theatre>Library
Research @ 80% to get ALine (due turn 376)

Turn 375
Nidaros Galleon>Galleon
Drafters Library>Jail
Wonsan Gorcer>Levee.

I'm leaving off here with ten turns, mainly due to the fact that it is getting a bit tedious to do more at this stage of our development.

Thoughts For Inner Party Members only
Spoiler :
Frankly I can't see us winning Conquest/Dom, will take too long to get into shape against Zara and Persia. Space Race will need a massive investment in science and probably the Interwebs to pull off. The others are not applicable here. We wont be beaten but it will need a lot of thought and planning IMO to get to a winning position from here.
 

Attachments

We could always go for the time win, with everlasting war going on. Seems kind of fitting...
 
With Izzy's cultural victory near, I think it's time for me to run another SG, one that's been brewing for some time now:

The Orwellian State
Variant rules:
- We cannot declare upon AI's not on our continent, nor take cities not on our continent untill we have both conquered our continent completely, as well as have reached the industrial age.
- Upon fullfilling both requirements we are to declare immediately upon one of the other continents, and must stay at war with at least one of them for the remainder of the game.
- Other Orwellian game elements are encouraged (Police State and such).

- Difficulty: Emperor
- Map size: Standard
- Speed: Epic
- Leader: Hammi


Starting position:
Spoiler :
Civ4ScreenShot0053.JPG


Roster:
1) nocho
2) happyturtle
3) IPEX-731BA5DD06
4) Whosit (skip until 17th of August)
5) Brian Shanahan
6) Norvin Green
7) Sengir

Save:

Blah Blah, Spies in every city has been added as a pre requisite BEFORE we can send them out.

IMMEDIATELY DECLARE WAR, :think:, we've failed already, but the Manta is "We've always been at war, and have never NOT been at war with the other continents."

Note Zara has Oil, is trading it to the Eurasian, and we've got wooden ships...:cry:

Maybe change it to 'MODERN ERA', might fit better.
 
Blah Blah, Spies in every city has been added as a pre requisite BEFORE we can send them out.

IMMEDIATELY DECLARE WAR, :think:, we've failed already, but the Manta is "We've always been at war, and have never NOT been at war with the other continents."

Note Zara has Oil, is trading it to the Eurasian, and we've got wooden ships...:cry:

Maybe change it to 'MODERN ERA', might fit better.

Well the overriding rule I believe is to play in a way most befitting BB, and I think that is what I did by bravely cowering in my own continent after removing the two unpersons.
Frankly with the AI so far ahead in tech we'll need a steel navy at the least before we can declare war without losing.
 
Well the overriding rule I believe is to play in a way most befitting BB, and I think that is what I did by bravely cowering in my own continent after removing the two unpersons.
Frankly with the AI so far ahead in tech we'll need a steel navy at the least before we can declare war without losing.

Pfff. Playing to win? That has no place in a SG! We'll declare war and they'll like it! So what if we are conquered? We'll kill them all first!!

Also, Time Win might actually be most appropriate. Good idea, happyturtle.
 
We are at war already, we only have to decide with whom :D

We're going to declare first thing coming turnset, even if it kills us. And I don't care which way we win (or lose): time sounds great (it's going to take a while though).

I think Norvin is up.
 
#1) per our variant I will declare war. I think from what I remember that our east coast is less reliant on seafood so it would seem to make sense to declare on Zara. I would try to send out our weak navy to try to figure out where he might attack. Move our stack to the Nidaros area. If he attacks one of the weaker cities perhaps just let him take it and then hit him hard when he tries to march on from there.

#2) switch to SP. It will save us about 100 :gold: each turn

#3) stop building galleons

#4) tech Assembly Line then beeline Computers for the Internet (it would seem to be the type of thing that Big Brother would approve). This would mean RR>Combustion are next which would help out our naval units.

#5) build wealth in all cities other than those few that are actually providing science/gold to our cause and those designated for troop/naval production.
 
#5) build wealth in all cities other than those few that are actually providing science/gold to our cause and those designated for troop/naval production.

I'd say that's pretty much all cities that are useful to us.
 
That is probably a sound course of action.

And we still have to build a ton of spies. :mischief: I don't think any of us have done our duty on that front. :(
 
That is probably a sound course of action.

And we still have to build a ton of spies. :mischief: I don't think any of us have done our duty on that front. :(

What?!? we built tons of super-duper hyper-invisible spies during the game. They're so good that they are invisible from all except Big Brother himself.
 
1730 a.d. Turn 375

After much hemming and hawing, procrastinating, stalling, what have you, I started this set. I worked up a spreadsheet looking at % science, gold and hammer contribution to our large but backward empire. Most cities are contributing less than 2% toward science and gold. They were set to wealth (unless near finished completing a building). Adjusted our science rate to 90% allowing us to complete Assembly line in 1 turn. Declared on Zara/Mehmed (which dealt a nasty hit to our trade revenue btw) and hit enter.

Sengir03_15.jpg


Spreadsheet:

Spoiler :
Sengir03_1730AD.jpg


1732 a.d. Turn 376

HE starts an infantryman. Zara sends some of his powerful navy to our western shores. I spy a farmed tile between Birka and Nidaros that isn&#8217;t being worked so our workers head there to build a fort for a canal from east to west. Go to the civics screen and make the following swap.

Spoiler :
Sengir03_16.jpg


It was 3 turns of revolution either way so I tacked Theology on for extra xp&#8217;s for our troops.

1748 a.d. Turn 384

Akkad completes the SoL:

Sengir03_17.jpg


1752 a.d. Turn 386

Sengir03_18.jpg


Our dormant workers spring to life rr'ing tiles that will provide our troops mobility first. We can go back later to those mined hills.

1760 a.d. Turn 390

Zara landed troops near Mound City. I retreated our sole x-bow and then laid some cannons backed up by knights into him the next turn to retake city (not sure why really &#8211; we should rename it Ice Mound City) He has 2 units nearby. Mostly he has just been sending his destroyers and bombarding various cities along the coast. I have a galleon transporting spies built by N&#8217;ampo set up. Trying to adhere to the variant and all. I&#8217;ve had to bump the :culture: rate up to 20% to keep most cities happy.
 

Attachments

Looks decent enough, got it; will play sometime this weekend.
 
Turn 0:
Micro the cities, run the correct specialist in the correct cities (no engineers in cities building wealth; scientists if there are more science multipliers; merchants in case of gold multipliers); move slider to 90%, only one unhappy face as a result. Have the city build a barracks to get happy by seeing people march around.

I check and find we have 1 oil connected by fort. That's good, as combustion will be in next turn and I want a navy.

Turn 1:
Knight got killed IBT
Combustion in, set tech to bio, I want the extra farm output for specialists.

We've build a settler, but I've got no clue what to do with it... gift city for stealing purposes?? I'll wait until I've got more spies.


Kill a marine and an infantry
Send two cannons to their untimely deads, kill another infantry (cost me a knight though), the rest will be for next turn.

Turn down science to upgrade some frigates, I want some firepower fast.

Turn 2:
Kill remaining troops on the contintent

Upgrade 1 frigate

Turn 3:
Upgrade 2 more frigates
Turn science back up

Turn 4:
First destroyer sinks to the bottom of the ocean, he does some damage though.
Second cleans up the destroyer, use two frigates to kill a zara frigate as well.
Third destroyer has to wait a bit to get better odds.

Turn 5:
Build railroads, move units,

Turn 6:
More of the same

Turn 7:
Destroyer healed, kill a destroyer and a frigate; newly build destroyer on the east side kills a destroyer as well. On the east side we only have a frigate threatening us; west there's a destroyer and a frigate. I'm going to build a complete flotilla and put Zara under guard (hopefully).

Turn 8:
Bio in and FP done :D
Micro the cities again; Set tech to physics

Turn 9:
Lose a destroyer but finish of the last of Zara's oil fleet in the west. Kill a frigate as well, only 1 frigate left on both sides.

Renogatiate trades with Darius

Turn 10:
Nothing

Turn 11:
IBT Zara suicides a frigate
Kill Mehmeds anoying frigate as well. Seas are clean, let's claim them

Turn 12
Physics in, set research to Arty
We get a free (well, it cost 412g) MilAcad in Seoul
Sent a group of three destroyers to return the favor to Zara; another group will be ready next turn.

I built a bunch of canals, to have more freedom regarding our ships.
We also have a GE sleeping in Seoul.
And a settler as well. We still need a bunch more spies for our own cities, then we can start working on foreign service.
 

Attachments

Sengir you never mentioned in your report how we became Egyptian, and why we're now running an OCC. Bad form, old bean, bad form.
 
Back
Top Bottom