September Update Thread

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Military units are certainly not distinguishable based on their promotions, like a horseman with Coursers and a horseman with Caparison, although units can be renamed, maybe Apostles can too.
Military units are broken into discrete classes to define their role and function. With religious units, apostles do all they heavy lifting, with role and function are defined by promotion and (perhaps) an enhancer belief. What you do with a Debater, Proselytizer, Chaplin, or Martyr for is all more radically varied and nuanced than what you get from most military promotions. Imagine if a cavalry, melee, and anti-cav unit used the same iconography.

However, if you combine units into a corps or army, that is made distinct so that players know when they're about to collide with a bunch of units with +10 combat strength. A Debater gets +20.
 
Yes, they certainly do. Those arguing for a Civ6 start a lot earlier than 4000BC would be well-advised to read up on the "hybrids" inhabiting Europe (as one example location). :)

Not to mention things like the Lake Ojibway Event just over 2000 years prior to Start of Game (approx 6200 - 6400 BCE) that changed the climate throughout Europe and the Middle East, possibly spread agriculture up the Danube valley into northern Europe, and caused several agriculture-based cities (some in Anatolia, in fact) to be abandoned because of drought. When the entire human population is thin on the ground and fragile, the early game could become a Lose-Lose situation . . .

Archaeology without applied mathematics is just philosophy with shovels. :)
My other sister got her Doctorate in Archeology, and did her thesis on applying statistical analysis to Midden Heaps to determine diet, general health, technology, and even seasonal stresses on a population. Today, as I understand it, they have progressed to microscopic examination of Teeth and Bones to determine diet, cooking/food prep technology, and of course genealogy. Not only is the past not Dead, it is screaming all sorts of things at us . . .
 
To whom it may concern, Firaxis is advertising the position of full-time writer with historical and research knowledge. I think that was Pete Murray's job.

Anyway, *cough* @Zaarin *cough*
I wonder if it could be a remote job? I'm not planning to move to Maryland, much as I hate Florida, and Western North Carolina where I hope to end up would be a bit of a commute. :lol: Maybe after I get my master's...
 
Military units are broken into discrete classes to define their role and function. With religious units, apostles do all they heavy lifting, with role and function are defined by promotion and (perhaps) an enhancer belief. What you do with a Debater, Proselytizer, Chaplin, or Martyr for is all more radically varied and nuanced than what you get from most military promotions. Imagine if a cavalry, melee, and anti-cav unit used the same iconography.

However, if you combine units into a corps or army, that is made distinct so that players know when they're about to collide with a bunch of units with +10 combat strength. A Debater gets +20.
I don't fuss too much if I have to use an apostle for something other than it was promoted for like giving combat support or just plain spreading religion. I equally dislike it when I have to use a horseman to pillage that I did not promote to Depredation. I think promoted Apostles have more in common with each other than different classes of units do. You should be able to mouse over a rival apostle when selecting one of your own to compare stats.
 
I wonder if it could be a remote job? I'm not planning to move to Maryland, much as I hate Florida, and Western North Carolina where I hope to end up would be a bit of a commute. :lol: Maybe after I get my master's...

Meanwhile, I’ve just been sitting pretty with my history Master’s degree in hand...
 
I don't fuss too much if I have to use an apostle for something other than it was promoted for like giving combat support or just plain spreading religion. I equally dislike it when I have to use a horseman to pillage that I did not promote to Depredation. I think promoted Apostles have more in common with each other than different classes of units do. You should be able to mouse over a rival apostle when selecting one of your own to compare stats.

You can mouse over them while having your own Apostle selected to see the combat prediction and what bonuses the enemy apostle may or may not have, just like regular combat.
 
Meanwhile, I’ve just been sitting pretty with my history Master’s degree in hand...

When I graduated with an undergraduate History degree, part of a Master's in Classics and a minor in Education, I could have been the 50,001st History Major trying to find a teaching job in his/her field. Instead, sold books for a couple of years and then went into the US Army, spent 20 years making history (Vietnam, Cold War, 1st Gulf War) instead of teaching it. I suppose in the long run it all worked out: I'm currently finishing research on my 16th book of military history and probably couldn't have accomplished any more in an academic setting . . .
 
Meanwhile, I’ve just been sitting pretty with my history Master’s degree in hand...
I'm about to start mine in interdisciplinary studies with a focus in English and history, which is really just a cheeky way of getting around the fact that very few colleges offer online English master's. :p I've been resisting becoming a professor since I graduated from undergrad seven years ago, but I've finally acknowledged it really is my best option. Freelancing isn't horrible, but the pay is. :( And if I change my mind about the Firaxis job, I'll be able to point to degrees in English and history. :p
 
Meh, and I'm just sitting here with my Master in Historical Archaeology and dont really know what to do.
 
I graduated with an undergraduate degree in history, medieval European as the focus. And started a career in web development, because that's what the jobs were. When in Rome as they say.
 
Joins in with a Masters of International Relations
 
My PhD is in Electrical & Computer Engineering. No help for history writing. :(
 
Ah yes, this happens to me often. Especially on smaller maps. But it's only a few more turns until Cultural Heritage unlocks Shipwrecks.

I'd rather have dedicated renaissance and industrial digsites unlocked later than the ancient/classical ones, but I think the game is too static for that, since cities/districts/improvements dont move and are seldom removed after building them. :think:
 
The pessimistic side of me wonders if the Harbor and Admiral changes will really only be advantageous for the two civs with unique harbors. If the reasons not build harbors have been removed the only reason not too would lack of available coast tiles, and the new map types look like the will offer more coast.

It's a minor bonus to Norway and the Ottomans because there will be more coastal infrastructure to pillage. Other civs will get a situational bonus as it will allow better 'backfill' opportunities for cities on the coast once you have used up your inland opportunity.

Firaxis: If this a your coastal patch, the AI currently ignores sea-based natural wonders.
 
Overall i like that firaxis is keeping the support alive and doing free patches but if you say you want to fix coastal cities then we should be critizing that part also

What I did not like about coastal cities before this patch:
land tiles more ( a lot more ) valuable
not enough housing
not enough hammers
not enough tiles to chop for fast infrastructure or repairs after disaster
more sea resources or special trade routes

so they fix housing i guess , hammers is not fixed since you still need to build harbor+2 buildings which are still not a priority tech on the tree
apart from that more maps is always welcome, great admirals feel better but still will i invest heavily in harbors to get more than a few, i dont think so , maybe 1 city for the sea petra and water entertainment ) , which is helping i guess.

they beefed up mountains a lot better than sea/ocean tiles , i am not even talking about deserts or tundras which are even preferred by some civs at the moment.

is firaxis really ignoring coastal cities because they dont want to deal with the abysmal navy usage of the AI or do they want to ignore half of every map because it makes it easier on the developpers?

Again i like that firaxis is doing free patching and i still hope that some issues will be fixed with the next expansion ( yeah i know i am dreaming )
 
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