Head Serf
Emperor
SerfNES I - Shattered Imperium
Introduction
The NES is an alternate historical NES. History has diverged in the middle of the 1st Century BC (depending on the nation), and the NES begins in the year 20 AD.
The first major change occurred in 31 BC, when a major storm destroyed most of the navy of the Roman Empire under Augustus. Soon after Grand Aegyptus, under Mark Antony, defeats the rest of Augustus's navy at the battle of Actium. Mark Antony's soldiers receive much-needed supplies and are able to break through Octavian's fortifications one month later, destroying his army in a costly battle. This leads to independence of Grand Aegyptus under Mark Antony, as Augustus is unable to defeat Antony's navy.
A major revolt takes place in Numidia Superior, which soon spreads to Numidia Inferior, Africa, and Mauretania in 8 AD. The revolting territory of Imperial Numidia was defended from attack by Augustus when Mark Antony used his large navy to, yet again, destroy the Roman navy and stop them from landing troops in Africa.
The Roman army in the north is mostly destroyed at the battle of Teutoburg Forest in 14 AD. A major revolt is started in Belgica by the governor of Belgica. After another Roman defeat at the Battle of Hochberg (17 AD), the Belgians went on to conquer parts of northern Gallia, which gladly joined the new nation of Belgica-Gallia.
The Catuvellauni of Britain have expanded their land holdings signifigantly over the course of the last 50 years BC until they reached their current size. Ordovices combined with several other nearby nations to form a new tribal confederacy. The Picts have built their first city, well fortified in the mountains of northern Britain.
The Cherusci tribe of Germania has held together despite strong inner turmoil after the Battle of Teutoburg Forest. The Gotones crossed into eastern Germania in the middle of the first century BC. The Marcomanni, Quadi, and Cimbri have all expanded their previous land holdings but are all struggling from conflicts with surrounding Germanic tribes.
Dacia has greatly expanded the infrastructure in and between their cities, a process which has improved their population and economy. The Scythians have conquered the Greek city of Olbia, making it their capital, and protected it against foreign attackers.
Galatia and Cappadocia, though greatly influenced by Grand Aegyptus and Parthia, are independent nations (at least for now). Armenia has kept independent from Parthia. Parthia has kept their dynasty in absolute power and not allowed themselves to waver in the face of political conflicts. Judea, controlled by King Herod, was passed down to his only son. This unified Judea, which was friendly to Grand Aegyptus, has rebelled late in 19 AD, and may face an invasion. A man named Jesus has also begun his teaching in Judea, preaching a new covenant with God.
Lastly, the nations of Meroe and Aksum have remained as they did historically, Aksum as a commercial powerhouse, and Meroe a Nubian nation caught between Grand Aegyptus and Aksum.
Players and Nations
As many players may join as the want, until all of the nations have been taken. No players may start a revolt until after the first update (30 AD). You may choose one of the created nations (so long as it isn't reserved by another player), or create your own nation in the gray section of the map, either from or not from one of the local tribes. Players who have reserved nations must choose their nation within 3 days; otherwise the nation is open to all players. Lastly I would prefer if only fairly experienced players chose the Roman Empire, Grand Aegyptus, and Parthia.
NPCs will be played by me. You can initiate diplomacy with them, or anything you would normally do with a human player.
Lastly, many barbarian tribes may act at times like other nations. They can initiate raids on neighboring nations, they can be conquered, and if they grow large enough, may form a nation themselves.
Stories
Writing stories is not required, however, those who do may be rewarded, and oftentimes good stories will have an effect on the update.
Orders
Orders, as usual, should be PMed to me. You may organize them however you like, just remember to be as clear as possible. Unclear or poor orders will make my life more difficult, and will make the update take longer. Don't tell me you're invading another country; explain exactly how many armies, how they're organized, include a map if you can, etc. Include new programs, military maneuvers, diplomatic agreements you want official (and public), and other things you want done with your empire. Send your orders ASAP, late orders may or may not be included, while early orders will be rewarded.
Updates
Orders are always due at 3:00 PM American East Coast time. That roughly translates to noon on the American West Coast, and 21:00 in central Europe. Updates will cover 10 years, and I will include information for each country, both domestic, military, and diplomatic, along with random events. Lastly I will give bonuses based on different things, from best orders, to earliest orders, to good stories, etc. I won't punish players for good behavior.
Map
The map will be updated with each update. White borders show borders between different countries; black borders show the different sections in Confederacy-type governments. Cities with white outlines are capitals, cities with red centers are walled/fortress cities, cities with blue centers are centers of production/trade.
Stats
Stats are organized into the following categories:
Capital :
Leader :
Government Type :
Economy (Agriculture/Industry/Trade) :
Army :
Navy :
Infrastructure :
Population :
Confidence :
Culture :
Technology :
Wonders :
Background :
Introduction
The NES is an alternate historical NES. History has diverged in the middle of the 1st Century BC (depending on the nation), and the NES begins in the year 20 AD.
The first major change occurred in 31 BC, when a major storm destroyed most of the navy of the Roman Empire under Augustus. Soon after Grand Aegyptus, under Mark Antony, defeats the rest of Augustus's navy at the battle of Actium. Mark Antony's soldiers receive much-needed supplies and are able to break through Octavian's fortifications one month later, destroying his army in a costly battle. This leads to independence of Grand Aegyptus under Mark Antony, as Augustus is unable to defeat Antony's navy.
A major revolt takes place in Numidia Superior, which soon spreads to Numidia Inferior, Africa, and Mauretania in 8 AD. The revolting territory of Imperial Numidia was defended from attack by Augustus when Mark Antony used his large navy to, yet again, destroy the Roman navy and stop them from landing troops in Africa.
The Roman army in the north is mostly destroyed at the battle of Teutoburg Forest in 14 AD. A major revolt is started in Belgica by the governor of Belgica. After another Roman defeat at the Battle of Hochberg (17 AD), the Belgians went on to conquer parts of northern Gallia, which gladly joined the new nation of Belgica-Gallia.
The Catuvellauni of Britain have expanded their land holdings signifigantly over the course of the last 50 years BC until they reached their current size. Ordovices combined with several other nearby nations to form a new tribal confederacy. The Picts have built their first city, well fortified in the mountains of northern Britain.
The Cherusci tribe of Germania has held together despite strong inner turmoil after the Battle of Teutoburg Forest. The Gotones crossed into eastern Germania in the middle of the first century BC. The Marcomanni, Quadi, and Cimbri have all expanded their previous land holdings but are all struggling from conflicts with surrounding Germanic tribes.
Dacia has greatly expanded the infrastructure in and between their cities, a process which has improved their population and economy. The Scythians have conquered the Greek city of Olbia, making it their capital, and protected it against foreign attackers.
Galatia and Cappadocia, though greatly influenced by Grand Aegyptus and Parthia, are independent nations (at least for now). Armenia has kept independent from Parthia. Parthia has kept their dynasty in absolute power and not allowed themselves to waver in the face of political conflicts. Judea, controlled by King Herod, was passed down to his only son. This unified Judea, which was friendly to Grand Aegyptus, has rebelled late in 19 AD, and may face an invasion. A man named Jesus has also begun his teaching in Judea, preaching a new covenant with God.
Lastly, the nations of Meroe and Aksum have remained as they did historically, Aksum as a commercial powerhouse, and Meroe a Nubian nation caught between Grand Aegyptus and Aksum.
Players and Nations
As many players may join as the want, until all of the nations have been taken. No players may start a revolt until after the first update (30 AD). You may choose one of the created nations (so long as it isn't reserved by another player), or create your own nation in the gray section of the map, either from or not from one of the local tribes. Players who have reserved nations must choose their nation within 3 days; otherwise the nation is open to all players. Lastly I would prefer if only fairly experienced players chose the Roman Empire, Grand Aegyptus, and Parthia.
NPCs will be played by me. You can initiate diplomacy with them, or anything you would normally do with a human player.
Lastly, many barbarian tribes may act at times like other nations. They can initiate raids on neighboring nations, they can be conquered, and if they grow large enough, may form a nation themselves.
Stories
Writing stories is not required, however, those who do may be rewarded, and oftentimes good stories will have an effect on the update.
Orders
Orders, as usual, should be PMed to me. You may organize them however you like, just remember to be as clear as possible. Unclear or poor orders will make my life more difficult, and will make the update take longer. Don't tell me you're invading another country; explain exactly how many armies, how they're organized, include a map if you can, etc. Include new programs, military maneuvers, diplomatic agreements you want official (and public), and other things you want done with your empire. Send your orders ASAP, late orders may or may not be included, while early orders will be rewarded.
Updates
Orders are always due at 3:00 PM American East Coast time. That roughly translates to noon on the American West Coast, and 21:00 in central Europe. Updates will cover 10 years, and I will include information for each country, both domestic, military, and diplomatic, along with random events. Lastly I will give bonuses based on different things, from best orders, to earliest orders, to good stories, etc. I won't punish players for good behavior.
Map
The map will be updated with each update. White borders show borders between different countries; black borders show the different sections in Confederacy-type governments. Cities with white outlines are capitals, cities with red centers are walled/fortress cities, cities with blue centers are centers of production/trade.
Stats
Stats are organized into the following categories:
Capital :
Leader :
Government Type :
Economy (Agriculture/Industry/Trade) :
Army :
Navy :
Infrastructure :
Population :
Confidence :
Culture :
Technology :
Wonders :
Background :