Loppan Torkel
Deity
- Joined
- Feb 21, 2004
- Messages
- 4,756
Things suggested like evolving civs where you for example get to choose which traits you want or need might be "realistic", but it will also erase some of the differences between the civs. There are probably other stuff suggested to increase the custamization of the civs that will do the same.
Maybe its not a problem but these set things will be the connection to the real civilizations and would probably increase the immersiveness for me at least.
So what things do you think should be set in the start and throughout the game?
The things I want set and can come up with right now are:
1. Cultural group.
2. Unique unit.
3. Traits, which ones. They could be given at some point but not choosable(?)
4. An option to set the religious development in a somewhat given path if it's done with christianity, islam, buddhism and so on. If you play culturally linked starting loc. for instance it would be nice if religious blocs developed.
5. A few culturally/religious unique buildings, units or wonders. This will bind the civs closer to their culture group.
6. Agressivness
Not a set thing but...
I would like to see a history develope in the civs too, one that will influence their feelings toward others, patriotism, general happiness and so on. You should be able to review it as you play to make your descisions easier or harder. I think I've read somewhere it's being implemented, am I right?!
Maybe its not a problem but these set things will be the connection to the real civilizations and would probably increase the immersiveness for me at least.
So what things do you think should be set in the start and throughout the game?
The things I want set and can come up with right now are:
1. Cultural group.
2. Unique unit.
3. Traits, which ones. They could be given at some point but not choosable(?)
4. An option to set the religious development in a somewhat given path if it's done with christianity, islam, buddhism and so on. If you play culturally linked starting loc. for instance it would be nice if religious blocs developed.
5. A few culturally/religious unique buildings, units or wonders. This will bind the civs closer to their culture group.
6. Agressivness
Not a set thing but...
I would like to see a history develope in the civs too, one that will influence their feelings toward others, patriotism, general happiness and so on. You should be able to review it as you play to make your descisions easier or harder. I think I've read somewhere it's being implemented, am I right?!