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Settling on tundra?

Joined
Feb 23, 2009
Messages
96
Location
Manila
Supposed that you are given a starting point that most of the land you have explored are full of tundra, would you settle on tundra?

Map:
Spoiler :
civ4screenshot0040j.jpg


Resources:
Spoiler :
civ4screenshot0041b.jpg


Border between plains and tundra in Novgorod:
Spoiler :
civ4screenshot0042.jpg
 
Build a galley and settle east. Backfill the rest later.
 
DaveMCW (who is now hattie and generally hated, apparently :lol:) gives good advice here. Cow with lighthouse-lake will be OK later if you get a food corp or something. Generally the land isn't worth the hammer and maintenance cost otherwise, unless as mentioned plopping junk cities lets you clear the land % requirement later.
 
If I had the Great Lighthouse, I would settle coastal tundra cities. Screenshots seem to be down.
Why is Great Lighthouse useful to the coastal tundra cities?


Thanks for the reply everybody! :)

By the way, the east is taken by the ottomans, which had the larger portion of land than mine.
 
Because of the Great Lighthouse's effect, making "useless" cities profitable.
How is it profitable? Every city I settle my money decreases! Of course I build lighthouse and granaries, should I build market and bank? It doesn't really have many hammers.
 
The great lighthouse makes bad cities make more money. The problem with this early in the game is, you need to have foreign trade routs to really make the lighthouse shine, and that usually doesn't happen until later. But once you meet some AIs, and get astronomy and stuff the lighthouse will make those coastal cities make a bunch of trade coins.

But don't settle anything down there yet.
 
How is it profitable? Every city I settle my money decreases! Of course I build lighthouse and granaries, should I build market and bank? It doesn't really have many hammers.

Do you have foreign trade routes? Are you settling cities coastal? Do you have trade route connections to your own cities if you don't have foreign?

I rarely build banks, so I don't recommend them. Oh wait, I do remember 1 time I built a bank, and that's when my Ironworks city could build it in 1 turn. :lol:
 
Commerce multipliers let you raise the slider, banks are hammer-for-hammer the best commerce multiplier in the game. I like banks...
 
True, but there are so many ways that I can get gold.

1. Resource trades
2. Huts (I turned these off a while ago so these don't count)
3. Begging
4. Map trades (in a standard map, it's not uncommon for me to get up to 1,000 gold from getting paper first; on huge maps with 18 civs, I aim for 5,000 gold)
5. Tech trades (sell cheap techs for gold)
6. Great Merchants
7. Build wealth
8. When making peace, AI's give you gold if you have defeated them
9. Capturing barbarian and AI cities
10. Settled Great Artists, Merchants, and Priests
11. Shrines/Headquarters

This usually means that the only time I am in 0% research for an extended time is early in the game after researching writing and later in the game if I need gold to upgrade for an army. Thus I like to have libraries and universities out (and even laboratories sometimes) before banks. :) However, this might be in part because of my style of play - yours might be different.
 
you don't need 0% slider for more money to be helpful... while the benefit is higher at lower slider, the decrease in power of the commerce multipliers is also slower (i.e. smaller decrease in efficiency when moving from 30% slider to 40% than when moving from 20% to 30%).
 
Fact- As a first city tundra build master only those with water as follow up cities

Fact- Save a settler and a great artist for the farthest tundra culture expansion of the millenium

The evidence is clear- most builders cannot manipulate certain lands- most warriors- have no problem.
 
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