Warning--long & rambling game post ahead!
discolando27 said:
Err, I didn't notice this in a previous post or reply here but... well I was happily in the middle of a nice 4 way war noble game, something to while away the time, when I saw something moving across the screen, imagine my surprise when a galleon unloaded 4 units from one of my enemies.. right next to my landlocked capital that was no closer then 13 spaces from any water at all... *grins* Now I'm wondering, how do I get my ships to do that.. I've seen this happen with wooden ships(ie: galleons,caravels, etc ) but not with any oil/nuclear based ships.. any thoughts?
Wow! Where can I get me some of those?? That's freakish. I don't think it's anything I've done--but who knows; this beast is pretty complex. If I had to guess I'd say it was probably a "ghost in the machine"; i.e., a strange and novel outcome resulting from complex and unanticipated interactions between various components of the system.
I'm intrigued, though: you imply you've seen this kind of thing more than once. Anyone else out there have wooden hovercraft unloading in the great plains?
Xanikk999 said:
Sevo i liked your mod alot until you made some changes that seemed to break the gameplay...I do not like the fact that tanks or mounted units cannot capture cities...Please think about this. I want to try your mod again but this isnt a very fun thing you did.
I just finished my first full game with 2.9z (yes, I do play the game--that's the only reason I mod the thing!
) and the no-capture rule stays.
Some of you are happy, some of you are sad.
) vs
)
I like smilies.
Anyway, I played my game on Prince and at this point Prince is more or less a certain victory for me. It might take me until the Industrial era to catch up if I have a bad start location or aggressive neighbors, but at some point my insane production capacity outstrips everyone else and--regardless of the victory type I'm attempting--I can start attacking other leaders and by the mid-game I'm solidly in front. (By 1850 my score was 3200+; Mansa Musa, in second place, had another continent completely to himself and had 2100, everyone else was behind b/c I had reduced their empires to pairs of cities or less). I scored an Augustus Ceasar in the HOF.
Here's the game at the end. I won by domination (I usually decide the type of victory I want at game outset to make it more interesting. This was a domination game from the get go). I had originally shared my continent with Teuta in the south, Kublai Khan in the north-east and Napoleon in the Southeast with Asoka in-between them, and myself in the northwest. Mansa Musa and Huyana Capac were on the other continent before Musa wiped out Capac.
Here's the Manf. Goods: I always lead in manufacturing, usually by a lot:
Here's GNP: Typically I fall behind. It's a result of choosing production over cottages/Towns, which the AI love. I catch up in the end and outstrip everyone else out of shear size of my empire, but for most of the game I'm mid-lower in GNP. (you can see right before 1340 where I pretty much bottom-out: that's when Teuta and Khan ganged up on me--read below)
Finally, Power. Again, I typically start mid-range in power, b/c I tend to build my cities up as quickly as possible, keeping military just strong enough to defend myself if attacked (which was good: read on). Once I've built a strong production base I turn up the military and the power climbs quickly.
Anyway, so what the heck's the point? Two observations from this latest game.
1) Teuta and Kublai Khan are both progressive, and they damn near wiped me out early. They were undenyably the most difficult AI opponents on the map I was minding my own business and Teuta declared war on me; the next turn Kublai Khan did the same. Honestly, it was a combination of being Nationalistic and having those Ethiopian Archers with their city defense that saved my butt. For a while I was holding on with negative cash flow, but I managed to keep all my cities save one before finally getting a peace deal out of them. Anyway, progressive is undenyably an overpowered trait in comparison to others. I expect that kind of trouble on Diety, but not Prince.
2) (Here's the point to all this):
I really like the no-capture rule. It made my game much more challenging. Honestly, it's not that hard in the late game once the mobile infantry are around. The hardest period is the cavalry period, since the horses are so much faster, but even then after a quick adjustment it worked fine. I like it--I'm going to keep it. For those of you who totally hate it I'll put the link on the front page with the removal, but I think you're robbing yourself of a more interesting game experience.
Xanikk999 said:
And in the next version can you add some new civics?
I haven't seen any civics additions that were really necessary or interesting enough yet to add...
saint1979 said:
I was thinking about that too. I felt that its annoying that tanks for example cant RAZE cities. Tanks should be able to do that i think, the same with artillery and canons.
I agree, but I wanted to see how things worked out from the no-capture standpoint first. I'm still thinking about how I'll continue with this.