Immacolata
Chieftain
- Joined
- Dec 15, 2001
- Messages
- 75
I played a bit around with the mod, but quickly grew tired of the start phase. It is painful. It seems counter-intuitive to me that technologies reveals basic animal resources at this stage. Wouldn't it be the other way around? You see a pig. You think: Hmm, I wonder how pig tastes. And you fork one. You then invent the pigsty. At the very least, Hunting should reveal _ALL_ animals, making hunting an interesting early tech, not just for fur which no one rarely haves, but for all the other animals. I mean I am sure that mankind got his appetite for beef, pork and such by shooting it first, then inventing husbandry later.
Having the tech first, then the resource, seems to artifically slow down the start game. You simply have no clue where to put your cities! Later in game, it doesn't matter as much, but most of the "no tech" resources like animals should probably be clear from the start. I mean, camman. Elephants! Who'd have bloody missed their huge sizes and ivory tusks, even if you are unaware of what you can make out of them?
Is there a way to increase the number of res tiles revealed at the start for a little more running start?
[EDIT]
Found the xml files with the rules, so I modded my animal ressources back to the lowest tech reveal again.
Having the tech first, then the resource, seems to artifically slow down the start game. You simply have no clue where to put your cities! Later in game, it doesn't matter as much, but most of the "no tech" resources like animals should probably be clear from the start. I mean, camman. Elephants! Who'd have bloody missed their huge sizes and ivory tusks, even if you are unaware of what you can make out of them?
Is there a way to increase the number of res tiles revealed at the start for a little more running start?
[EDIT]
Found the xml files with the rules, so I modded my animal ressources back to the lowest tech reveal again.