discolando27
Chieftain
- Joined
- Apr 15, 2006
- Messages
- 38
Ahah, so someone else has noticed the wooden hovercraft phenomenon... least I know I"m not imagining things..
The Thracian said:Ok The mod installed fine however when I select a civ and leader the leaders look something like this..
http://img462.imageshack.us/my.php?image=gcs00031dl.jpg
Is that normal?
leo crumb said:really incredible mod, much thanks to the sevo team, its just what I was looking for...perfect...
1 question - what exactly do the blue icons do on the main screen, ive worked out a few of them. is there some kind of info on them somewhere. they look like formation icons.
help
Shqype said:Hey Sevo, leave my Teuta alone
sach said:Sevo,
great mod, makes civ4 much more fun, but i was wondering if you were gonna add any more resources in v 3.0, or if you could tell me how. ive played amra's mod and enjoy being able to trade hemp, salt, coffee etc. as well as the normal resources
Brave Sir Robin said:notice the great person message
shangian is a barbarian city ?!?!?!?!?
Heh heh heh.Though I will certainly include coffeee...'cause it's the fuel that powers my unnatural and unwholesome existence.
the_keyboard said:Problem: there are no words on the start screen (as in the screen that you first see when you stat the game). The buttons are there and they respond to the mouse moving over them and clicking on them, but I have no clue what they are for. (I havent played before trying to today for 1-3 months, so I cant quite remember them)
Is this because theres a new patch out, or is it something thats already been addressed that i cant find through the multitude of pages for this Mod?
ty
edit: clicked my way to the civ selection screen. It seems that all of the lables are off, including the names, traits and descriptions of the leaders. From there to the actual game, still lables missing. I am curious though to the function of the small buttons. Ill find those out later
Titule said:That's my problem too.
Is it language dependend? (I'm playing the german version)
discolando27 said:You know what I've discovered make for an interesting game? give the barbarians all the ancient and perhaps classical techs 30 minutes or so into a game with raging barbarians on a terra map.. by the time you get over there they're usually developed enough to actually be a problem(to the other open continent that is), of course this can backfire as well if you don't notice barbarians left on your own side of the continent... nothing like seeing 30+ barb swordsmen tear through your cities..
zulu9812 said:Apologies for just wading into this thread, but I have some requests for the next version of the mod.
- Flying Mod by Roger Bacon - http://forums.civfanatics.com/showthread.php?t=171813 (would be useful for the Mi-26)
- Enhanced Cultural Decay by TheLopez - http://forums.civfanatics.com/showthread.php?t=171745 (just gives a more realistic spread to borders and culture)
- Localized Starting Techs Mod by TheLopez - http://forums.civfanatics.com/showthread.php?t=172222 - (makes the starting techs more relevent to your situation)
- Revolution: with BarbarianCiv, Rebellion, AIAutoPlay by jdog5000 - http://forums.civfanatics.com/showthread.php?t=171127 (the AIAutoPlay can be ditched, though)
- Great Doctor by TheLopez - http://forums.civfanatics.com/showthread.php?t=156186 (I really want that field hospital!)
- SD UnitXP by Stone-D - http://forums.civfanatics.com/showthread.php?t=147896 (distributes XP evenly across a stack, also promoted units keep their XP - was released a while ago so maybe needs to be updated for the 1.61 patch)
- Raze City Mod by TwelveMonkeys - http://forums.civfanatics.com/showthread.php?t=168952 (large cities take several turns to be razed)
- Mercenaries Mod by TheLopez - http://forums.civfanatics.com/showthread.php?t=162016 (I think that this will make military campaigns more realistic)
Few! I know that that's a lot, but most are pretty small and (apparently) esy to incorporate (such as those by TheLopez). Additionally, have you thought about incroporating your own Faces of God mod?
Titule said:That's my problem too.
Is it language dependend? (I'm playing the german version)