Sevomod: Feedback

Hey Sevo!

Gratz on your forum!

Idea for Sevomod -- have you considered using Pakbuild?

I noticed with Keldath/MRGenie/TAFirehawk's Visa Mod that the Pakbuild version does load faster.

Just a thought.....keep up the good work!!


T
 
May i suggest a few topics here: Changelog for next version/balance recommendations/what would you change if anything?/current version here/resources/promotions/building designs/screenshots/new civs/maps , just to name a few.

Good ideas above . A welcome to Sevomod thread with a few random thoughts thrown in.
 
I really love your mod:goodjob:

Although may suggest putting on another civ-leader instead of the current willem of oranje head (netherlands) because this head looks like our upcoming king instead of the well, should I say founder of the Netherlands wich looks more like Peter (of Russia) and the actual name of the founder is Wilhelmus of Oranje Nassau (and you can name the existing Netherlands leaderhead Willem-Alexander of Oranje Nassau). And I would also like to see more leaderheads to the existing country's, like people from the world war, or current leaders or founders, or even more well known leaders. for example: Ramses for Egypt, Lenin and Stalin for Russia, Hideki Tojo for Japan, Johan de Witt for Holland, Lincoln for the U.S. and so on. And the thing would Really love most of all, is editing the curren Earth map in a way, that every civilization in the game can be used on the earth itself
 
pay-t said:
I really love your mod:goodjob:

Although may suggest putting on another civ-leader instead of the current willem of oranje head (netherlands) because this head looks like our upcoming king instead of the well, should I say founder of the Netherlands wich looks more like Alexander (of Russia) and the actual name of the founder is Wilhelmus of Oranje Nassau (and you can name the existing Netherlands leaderhead Willem-Alexander of Oranje Nassau). And I would also like to see more leaderheads to the existing country's, like people from the world war, or current leaders or founders, or even more well known leaders. for example: Ramses for Egypt, Lenin and Stalin for Russia, Hideki Tojo for Japan, Johan de Witt for Holland, Lincoln for the U.S. and so on. And the thing would Really love most of all, is editing the curren Earth map in a way, that every civilization in the game can be used on the earth itself
Actually, there's already some pedia for Johan de Witt... as for:
  • Mbatian (Maya)
  • Sejong (Korea)
  • Deganawida (Iroquois)
  • Mackenzie King, Trudeau (Canada)
  • Franz Joseph (Austria)
But they don't show up. By the way, some Civs don't either:
  • Benin
  • Bretagne
  • Caribbean
 
I've played now several games with your mod and have to say: It's great!!
There are so many new ideas included like the tech-leak or the partial gaining of tech, when conquering an opponent city... or that you first have to research tech, before seeing goodies...

...but I also have to say, that some of the new civics seem to me to be overpowered. Espacially barter and religious law seemed to be the 'must haves' in every game. I like it, when you really have to choose your civics, with all their advantages and disadvantages. That's why I put the +3 per specialist of RL down to +1... maybe it would be balanced too, if only priests would get +3... but even 'normal' citizens get +3 and with pyras/representation, they have +3 gold and +3 research... that seems too much for me.

Barter seems to have only advantages and can already be used with pottery (I don't count 'no-foreign-trade' as an disadvantage, when tech leak is on). It makes your capital to a "settler-spawn-machine" without penalty. I choosed to give barter a -50% trade in your capital (citizens have to pay in some way for the bartered food), to slow down your research power.
Now you should have to choose if you wanna have a smaller, more advanced empire or a bigger one that's technologically behind.

don't get me wrong it's a f***ing goood mod!!

To be honest, the best, I have ever played... just needs some more balancing, I think. Many thanks for having created it!! :goodjob:


________________________
P.S.: For all who want to change the civics my way: just open the

Mods\Sevomod\Assets\XML\GameInfo\CIV4CivicInfos

with any editor.
To change Religious Law
search for
TXT_KEY_CIVIC_ECCLESIASTIC
and just exchange several lines below
<SpecialistExtraCommerces>
<iCommerce>3</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
</SpecialistExtraCommerces>
the 3 with a 1

To change Barter
search for
TXT_KEY_CIVIC_BARTER
and change several lines below
<CapitalYieldModifiers>
<iYield>25</iYield>
<iYield>0</iYield>
<iYield>0</iYield> <--insert here -50 instead the 0.
</CapitalYieldModifiers>
 
Hived said:
Barter seems to have only advantages and can already be used with pottery (I don't count 'no-foreign-trade' as an disadvantage, when tech leak is on). It makes your capital to a "settler-spawn-machine" without penalty. I choosed to give barter a -50% trade in your capital (citizens have to pay in some way for the bartered food), to slow down your research power.
Now you should have to choose if you wanna have a smaller, more advanced empire or a bigger one that's technologically behind.

Actually I disagree. Man, if you are playing a game that you are behind tech always of at least 2 CIVs or that you choose a path of tech that most of the AI dont choose and then you have different techs of the AI, the tech leak is a blessing!! And haveing barter on in this situation is, in my point of view, at least a not so good idea! But well, perhaps the +25% food in capital can be too much, but well, perhaps 15%? or 20%? But you can leave like that also! And dont forget that the foregn trade routes are the one who gives the most money!

And I agree about the religious law, could be nerfed a little bit, perhaps 2 gold for specialist..
 
Yup, your mod is just sweet:goodjob:

There is only one thing that keeps annoying me all the time. Could you make this all recouses hidden in the start optional. I would be really happy if you could do so:cool: . I think it would be more logical that they are not hidden because people should still see these recouses. They just dont know how to used them properly without these techs.

Anyway, its very great job:goodjob:
 
Tulx said:
Yup, your mod is just sweet:goodjob:

There is only one thing that keeps annoying me all the time. Could you make this all recouses hidden in the start optional. I would be really happy if you could do so:cool: . I think it would be more logical that they are not hidden because people should still see these recouses. They just dont know how to used them properly without these techs.

Anyway, its very great job:goodjob:

(3) Resource Ignorance -- if you want to turn off resource ignorance, open the folder /assets/XML/terrain/. Inside is a file called Civ4BonusInfos.xml. Delete it and rename the file Civ4BonusInfos_no_resource_ignorance.xml back to the original Civ4BonusInfos.xml.

There you go...!:goodjob:
 
sweetpete said:
(3) Resource Ignorance -- if you want to turn off resource ignorance, open the folder /assets/XML/terrain/. Inside is a file called Civ4BonusInfos.xml. Delete it and rename the file Civ4BonusInfos_no_resource_ignorance.xml back to the original Civ4BonusInfos.xml.

There you go...!:goodjob:
Better than deleting (in case you want to revert to the ignorance default): rename it to Civ4BonusInfos_Resource_Ignorance.xml
 
Arlborn said:
Actually I disagree. Man, if you are playing a game that you are behind tech always of at least 2 CIVs or that you choose a path of tech that most of the AI dont choose and then you have different techs of the AI, the tech leak is a blessing!! And haveing barter on in this situation is, in my point of view, at least a not so good idea!

In my games, I recieve nothing by tech leak, when a CIV has barter... (and most of enemy-CIVs have!)
So as long, as your mentioned 2 techleading CIVs have barter (what is very useful, when techleading), your change back to decentralism or some more advanced civic will be of no use...
...and in the start of game, when no foreign trade routes yet exist, Barter is definitly too overpowered, just by giving you +25% food in your capital for nothing!

Even 'later' in game, when you have discovered writing you can support two scientists in your capital much easier with Barter... afterwards getting code of law and caste system you can even support many more scientists... or you take bondage and produce units there much faster then normally.

The clou is, that CIV always (often?!) gives you one or two food ressources near the starting position, what strenghtens the effect much more.

I still take Barter with the -50% trade in capital... not so long of course, but still quite a while.

...maybe the AI won't take Barter that often anymore, when playing with my mini-Mod of the Maxi-Mod! :mischief: ...although I don't know the algorithm with that AI chooses Civics... is it randomly?! Does anybody know?!
 
monolith94 said:
One cool think would be if building a university gave you +1 health from coffee.
:lol:
Actually, it should be + 1 Tech and +1 Happiness (you sleep less, so study and party more ;)) but on the other hand - 1 Production and - 1 Health (exactly for the same reason :D).
 
The actual problem with the barter-civic is that there really ain't an option besides it. Next stop mercantilism, a heck long of a time to run through. Though the barter makes pottery a much more valuable discovery, which is quite right to my line of thought.

What worries me the most, is the top tech tree, compare it to the excellent tech tree of Civ III for an instance. Now there is a phenomenon of riflemen getting skipped, modern units appear in an unrealistic order. One king idea was the "alternative path of technological development", how about it ruining the entire game?

Assembly line, industrialization, and the techs required to build modern units, they seem to be totally screwed in comparison with the Civ III and it's great mods. And what is the catch of an IFV running without oil-based fuel? Biplane-monoplane-jet-development path is also a distorted one in the terms of timeline. Actually the realism is so wanting in the top tech tree that I would suggest remaking the entire ****.

I also think that the tech leakage should be revised, or at least the "tech exchange" problem that has been around since the very beginning of Civilization. Was there a modification on the tech paradigm? And why? Civilization I kept many game logic-problems simple, and by so doing made many points that Civ II-IV have forsaken. Or perhaps it is just this old fart with his critique messing around... :lol:

Please keep posting, brainstorming makes a mod, and a mod makes the game!
 
Dear Mr. Sevo,

I'm amazed. I'm amazed with good opinions your mod has collected. Well, I don't understand why people like your mod so much. I agree, it is good, but here are two points I dislike in your mod:
1. It is not "user friendly". Well, I could call it "user rude". Gilgamesh and few other leaders have offered me a deal with comment "something stinks in here". Also, they said that I could "use some beauty sleep".
2. Point two. Grave mistake you have made. I noticed four great people in this mod: Adolf Hitler, Fidel Castro, Joseph Stalin and Saddam Hussein. I have two theories about this. You are a child who does not know who those people were. Or you have such sick views. If you do, it is a terrible mistake to show them in your mod. And as I said, I am amazed people find this mod good.

Wyz Sub told me you have just chosen some ideas from other mods. And here goes my third theory, these grave mistakes are just components from other mods. You have just foolishly chosen these ideas. I wish to believe that it is just your incompetence with choosing best fragments from other mods. And with this wish I would like to end this criticism.
 
@ Mufin, while you are certainly entitled to your opinion, i think you are missing the point. 1st of all this is a GAME, not a reflection of real world. 2nd right or wrong the afore mentioned people were influential world leaders. I certainly do not condone their behaviours, it was by far attrocious. Im sure that people probably felt the same way in their days of other leaders. Genghis Kahn and Mao are a few that comes to mind. Im sorry you may not like this mod, but you are entitled to your opinon, as are those of us who enjoy the mod. After all it is just a GAME.
 
Rockinroger,

The main problem is Sevo classified them as "great people". This is all I mean. If he had added them as "dictators" I wouldn't be so disgusted. I don't know if you remember that Mr. Hitler has killed millions of Jews and has conquered the whole Europe, therefore calling him a "great person" (or "great statesman") is far from accurate - he was just a murderer and criminal (and possibly lunatic, which does not excuse him). All four men were dictators and not great people. Even in game (or anywhere else), we should not tolerate praising or admiring such evil people and one who admires Adolf Hitler is probably a fascist (although not always - he might be a fool) and fascists are dangerous for most people as their ideology is unfriendly for them. Of course, one person spreading such views is not dangerous, but this should not be tolerated as these views are sick and frightening.

Of course, there are also fools who admire Adolf Hitler, but not for his ideology, only for fact he is so hated. But I repeat: those four people were (and are) dictators spreading hatred for some kind of people, murdering people, starting wars, opressing people, they are fathers of regime so hated by most of us. Therefore, we should not tolerate men stating those dictators' views, and man who admires the dictator or calls him "great person" can be only a fanatic or a fool. And we know well, how dangerous can be fanatics (and fools of course).
 
Mufin, I agree with your views of the afore mentioned, people. My grandparents fought in wwII, I fought in Desert Storm to get Saddam out of Kuwait. All Im saying is that this is just a mod to a GAME. Not cause for social commentary. I for one enjoy crushing the above mentioned people in the game.
 
The main problem is Sevo classified them as "great people". This is all I mean. If he had added them as "dictators" I wouldn't be so disgusted.

Even in game (or anywhere else), we should not tolerate praising or admiring such evil people and one who admires Adolf Hitler is probably a fascist (although not always - he might be a fool) and fascists are dangerous for most people as their ideology is unfriendly for them.

Sorry for quoting myself, but this is my opinion. Adding dictators as great people is incorrect and even if this is a game, we should not tolerate this.
Dictators are not great people, you wrote that you agree with that.
The main issue we don't agree on, is whether it is correct to show such views in game. You wrote:

All Im saying is that this is just a mod to a GAME. Not cause for social commentary

You see, I believe admiring Hitler is not correct even in the game. We should criticise people who praise Hitler even if they do it in the game. And such example is a case for social commentary, because this is very important to disagree with fascistic views anywhere(and admiring Hitler is in fact admiring his views), as they are completely incorrect - they are dictator's views.
I think this is what most people think.
 
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