Snerk
Smeghead
I second that too, the national wonders with UU are too expensive. I find it simply not to be worth building them.
Uncle Anton said:Um, while we're at it...
I've had just enough to drink this fine eve to feel the need to complement Sevo on his choice of Pedia entry for "Mounted Infantry"...
[ Ex-TPR, A Sqn, 10 Light Horse (RECON) ]
Zorn said:I think forts are fine as they are.
When Monty attacked me, he killed my whole army in a city.
I reloaded, buildt a fort and was able to repell his attack easily.
Quiet Man said:... I go away for a couple of months because Sevo says 3.0 is "the last update" and I take that at face value being totally content to immerse myself in 3.0 and what happens?
I haven't checked all of the posts; did anyone complain about whether or not tanks could/should or not capture a town, or has that finally been put to bed?
- New site
- New version
- New patch
- The Hitler thing resurrects itself ...AGAIN!
So, Sevo, while I'm waiting for 3.2 to finish downloading, thanks yet again for doing what you do for Civ IV.
Regards,![]()
Quiet Man
Hitler thing must go! Try less effing nazi like Schtrassler.bryanw1995 said:It's good to see that hitler is still having a positive impact on society. I've always wondered if civ would introduce him as a "great" leader, and I've wondered even more about the reaction that would commence. I did notice last night that the ethiopians built "adolph hitler", and that was my excuse to invade and assimilate them. I must admit that it is rather humorous to me that hitler is the ultimate bogeyman in our society these days, while stalin, castro, genghis khan, etc are considered to be mainstream enough that few eyebrows are raised at their inclusion in civ 4 or other similar (albeit inferior) games. Stalin probably killed more people than hitler did, but he had more to do with hitler's failure than roosevelt or churchill. The best thing about Genghis Khan is, um, well, he doesn't have a lot of redeeming features, does he? He was what hitler could have been if there had not been others to stop him. Why is Khan or Stalin ok but hitler not?
hi. Israeli unit shoudn't be talking Arabic. More like HebrewSevo said:
sweetpete said:(3) Resource Ignorance -- if you want to turn off resource ignorance, open the folder /assets/XML/terrain/. Inside is a file called Civ4BonusInfos.xml. Delete it and rename the file Civ4BonusInfos_no_resource_ignorance.xml back to the original Civ4BonusInfos.xml.
Titi said:Better than deleting (in case you want to revert to the ignorance default): rename it to Civ4BonusInfos_Resource_Ignorance.xml
bryanw1995 said:Why is Khan ... ok but hitler not?
Shigga said:Sevo,
kudos again for your latest release, implementation of Dale's Combat Mod really kicks ass!
There are several lengthy suggestions so I'll try to keep this as short as possible.
1.)
As Soren Johnson states in his presantation, success of a game is partly dependant on killing unfun elements. There is one things I still find vastly annoying:
Spreading your religion. You can only have 3 missionaries at a time atm. This is very cumbersome, since you have to go back to the city were you Alt+built them and change the queue, then when you used a missionary, change again (especially annoying if the missis take only 1 turn to build...).
The stronger your religion(s) get(s), the easier it should become to spread it/them.
Why not give a +3 on the max number of missis for every hindu manir/christian cath/confucian academy etc. you build, say, to a max number of 9? Since you can only build them when you have a certain number of temples, they are a measure of the influence of your rel, and at that point you put quite resources in it to reach that.
2.)
2 small (?) fixes to the cities advisor screen: When I click on a city and then on "view", it goes to the city detail screen- but of a seemingly random city. Is this a bug or do I do sth wrong? Why does double clicking not open the city detail screen directly?
The other thing: Implement a pop-up that shows the chances for the different types of great people when you mouse over the gp-points of a city in the list. As it is now, if I want to decide where to build a wonder to support the generation of a certain gp type, I have to go to city detail screen, switch from city to city and mouseover the gp bar in each. Or is there another way?
Again, this is a small thing but very helpful.
Oh, and P.S.: The smartmap script works again with Sevo 3.2. It also fixes the stones issue, in my current game there's stones all around!
Shigga said:Why does double clicking not open the city detail screen directly?
Titi said:I found it was a pity privateers had only an exploration ability.
I added a plunder ability: when they win a fight against caravels or galleons, they give you some gold:
An enemy galleon has been looted! 61 [ICON_GOLD] pillaged!
Of course, the same is likely to happen if it's an enemy privateer that sinks your vessel:
Your caravel has been looted! 58 [ICON_GOLD] pillaged! :lol