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Sevomod: Support & Bug Reports

AjaxDoom1

Chieftain
Joined
Dec 1, 2007
Messages
2
Oh wait, I forgot to mention that I am playing on Civ IV GOLD, Not sure if that changes anything.
 

manooly

Warlord
Joined
Feb 23, 2006
Messages
200
Anyone know how to clear up my shiny leaderheads problem? All of my leaders have a plastic, shiny look to them. I believe there was a fix for this, I just cannot find it. Thanks!
 

CivDan

Chieftain
Joined
Jan 2, 2008
Messages
6
i have beyond the sword ver 3.3
is this only for civ4 without expansions?
'cause when i start this mod it crashes and shows a message saying it has performed an ilegal operation and it must be terminated
 

Titi

Prince
Joined
Jun 28, 2002
Messages
554
Location
Angola
Anyone know how to clear up my shiny leaderheads problem? All of my leaders have a plastic, shiny look to them. I believe there was a fix for this, I just cannot find it. Thanks!
From Sevo (http://forums.civfanatics.com/showthread.php?t=188184):

(2) Leaderheads: In the default mode of this mod I have "forced" shaded leaderhead graphics, as they are generally better quality than their non-shaded counterparts. However, some graphics cards don't handle the shaders and will display "ghosts" with only eyes and/or experience poor performance. If you would like to switch over to the lower-quality but safer non-shaders, go to the /Sevomod/assets/xml/art/ directory and replace the file CIV4ArtDefines_Leaderheads.xml with Civ4ArtDefines_Leaderheads.xml.SafeGraphics
 

Titi

Prince
Joined
Jun 28, 2002
Messages
554
Location
Angola
i have beyond the sword ver 3.3
is this only for civ4 without expansions?
'cause when i start this mod it crashes and shows a message saying it has performed an ilegal operation and it must be terminated
I would think so - I'm not even sure it works with 1.74 (I'm still running 1.68)
 

zeus-9f

Chieftain
Joined
Jan 25, 2008
Messages
3
I installed the mod and the latest update but when I go to play it I can't see any of the standard menus that are on the screen. You know, the stuff along the bottom and the sides of the screen that allow you to tell your units what to do and the like. Help! However, if i press ESC the main menu still comes up where you can save and load games and the like.

Ross
 

Titi

Prince
Joined
Jun 28, 2002
Messages
554
Location
Angola
Could come from a language issue... Are you playing in English or French? These two work as expected, I'm not sure for others.
 

zeus-9f

Chieftain
Joined
Jan 25, 2008
Messages
3
I am playing in english. Everything is pretty much set at default. Should I be using the Blue Earth terrain or something. My resolution is 1280x1024. Any other ideas why i have no menus?

Ross
 

AljayBoy

Warlord
Joined
Jan 1, 2006
Messages
227
Location
Glasgow, Scotland
Could be because this MOD hasn't been updated in a good while, Sevomod was one of my faves but if your are using BtS or have had Civ patched recently i doubt this mod will work.
 

Partisanfool

Chieftain
Joined
Mar 20, 2008
Messages
1
Hey, I tried this mod on 1.74 and ran into some trouble, not sure if it's a bug or if I'm just missing something. For one thing, on Marathon, the tech costs are somewhat lower than they are in vanilla. Also, there doesn't seem to be a way to trade techs with other civilizations, even after I've discovered Alphabet (not sure if the requirement is another tech as the civilopedia entry doesn't say anything about it allowing tech trading). I'm playing a custom game, with tech trading definitely on.

Also, when I zoom in to examine the city, the game experiences a drastic slowdown.
 

Ilspana

The Unready
Joined
Sep 26, 2001
Messages
161
Location
Where you least expect it!
(partisanfool was me, just so you know)

Alright, well I tried it with 1.61 (should I be patching it to 1.68?) and still ran into those problems. Namely civilizations getting compass and caravels waaaay too early, the slowdown at city screen, and other things.

I used the fix that was posted a few pages back for the slow down at city screen, which did for that. Then I fiddled with the xml files to be more to my liking, so no problems now, I think.
 

Titi

Prince
Joined
Jun 28, 2002
Messages
554
Location
Angola
Yes, it should work with 1.68 (I'm still running that version, without any problems). I haven't upgraded to 1.74 'cause I find Sevomod a real nice addition to the game - vanilla civ seem dull compared to it!
 

Ilspana

The Unready
Joined
Sep 26, 2001
Messages
161
Location
Where you least expect it!
Oddly enough, the main thing I cannot do without, that this mod gives me, is the ctrl click on troops to group them. No other mod for vanilla that I've tried has done it, or done it right. The extra civilizations, while many of them are nice, seem a bit excessive. Canadians, Australians? Not that I have anything against them but, come'on. I guess some would say the same of America...
 

Nidhogg 1

Chieftain
Joined
Jun 23, 2008
Messages
7
Hi
I have problem when I start up game ( in CivilizationIV.ini have: mod = mods/Sevomod) I get error: "failed to load phyton module CVEventInterface".
in PhytonErr have:

Traceback (most recent call last):
File "<string>", line 1, in ?
File "<string>", line 52, in load_module
File "CvEventInterface", line 17, in ?
File "<string>", line 52, in load_module
File "CvSevoEventManager", line 9, in ?
File "<string>", line 52, in load_module
File "CvEventManager", line 12, in ?
File "<string>", line 52, in load_module
File "CvScreensInterface", line 3, in ?
File "<string>", line 52, in load_module
File "CvMainInterface", line 38, in ?
AttributeError
:
'CyGlobalContext' object has no attribute 'getWinamp'

ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface
ERR: Call function onEvent failed. Can't find module CvEventInterface

of course I hold SHIFT down while I start game and I reinstal game but nothing help
I use Sovemod-3.3 with Titi's patch for Sevomod 3.3
HELP!!!!
PS. I sorry for my english
 

sknyme

Chieftain
Joined
Apr 12, 2006
Messages
15
I somehow got around that and now it seems I can't load the mod. Whenever I go to load it, nothing happens. Civ 4 shuts down, but doesn't reload with the mod!?
 

Titi

Prince
Joined
Jun 28, 2002
Messages
554
Location
Angola
Hi
I have problem when I start up game ( in CivilizationIV.ini have: mod = mods/Sevomod) I get error: "failed to load phyton module CVEventInterface".
Can't find module CvEventInterface
In your Civilization IV\Mods\Sevomod\Assets\python\entrypoints directory, is there any CvEventInterface.py file? Didn't you get any warning about corrupted files? (I had to download some patches several times because of my Internet connection!)
 
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