Sevomod: Support & Bug Reports

Hey Flatline, I installed your fix and everything works just fine. You saved me quite a headache and made the mod infinitely more enjoyable. Thank you so much for the time and effort you took to find and fix the problem.

Here's a great big dose of holiday cheer for you.:goodjob:
 
I've been playing sevomod for about 180 turns as Romans on the earth18civs ppublic map. Now I have researched gunpowder, but there is now sulphur anywhere on the map! (I checked with Worldbuilder - no sulphur anywhere) So is there a private map(s) for sevomod or what map should I be using? HELP! Otherwise, this is a very good mod.

jimmygeo
 
Hey Flatline, I installed your fix and everything works just fine. You saved me quite a headache and made the mod infinitely more enjoyable. Thank you so much for the time and effort you took to find and fix the problem.

Here's a great big dose of holiday cheer for you.:goodjob:

Works for me as well. Well done, thanks a lot !
 
Hey All,

I want to enjoy Sevomod but i'm getting really poor performance in the city screen (5 FPS as opposed to 45-50 w/o the mod) and thats with just one city, small world 7 opponents. Can anyone help?

I am using the small unit-graphics and the safe leader-head-graphics. I have also tried low graphic settings with no luck. I have searched and searched the forums but found no performance discussin on sevomod, other that the leaderhead and unit file reccomendations.

Thanks,

Tom

My specs:

Dell Demension 4500 MB
Pentuim 4 at 2.8 GHz
1.5gig DDR SDRAM at 266MHz
128MB NVIDIA GeForce 6800 GT, AGP
 
Yup... scroll back (bout 6 posts) to my previous post and grab the file from it, or make the changes manually.

Maybe Titi could update his "final" patch to include this lil bug fix?

Merry xmas all, welcome for the fix. Great mod btw Sevo and Titi!

BTW I'm no expert but there doesnt seem to be any provision in Civ4 itself for keeping buildings after a wonder has gone obsolete that created them for free. Only thing you could do is make the Great Wall never go obsolete, but then you'd continue to get free walls in every city til the end of the game... I dont see a way around that.
 
hi all.. i love this mod, been playing it since version 2.* something :P

anyhow, just installed 3.3 + titi's patch, but lost all resources (and forests/jungles).
i only get resources visual by ctrl+r, but i keep on walking on forests and jungles :o

any suggestions?
ive tried reinstalling mod+patch
EDIT:
sorry, my mistake.. apparently that cracked exe i installed at same time, didnt work
sigh.. sucks to just have 1 dvd-drive :P

merry xmas :)
and happy 2007 :beer:
 
I NEED HELP!

*and sorry i really do not know civ lingo for whatever reason

ok so i'm new to this site, but not to civ 2-4... i downloaded Sevomod and i got it working and everything, my only problem - a somewhat big problem - is when i play i see absolutely no stats, score, city screen, etc. there's action, i can use my units and wonder around as long as i know some keyboard shortcuts but i can't change my research or culture, i can't see how much gold i have... basically i have nothing to click on with my mouse. all i see is what happens automatically (advisor/city popups). when i zoom into my city i only see the zoomed version of the city, no information.

is there an obvious solution for this that i missed?

** i installed and uninstalled the game twice and still faced this problem.

help?
 
I NEED HELP!

*and sorry i really do not know civ lingo for whatever reason

ok so i'm new to this site, but not to civ 2-4... i downloaded Sevomod and i got it working and everything, my only problem - a somewhat big problem - is when i play i see absolutely no stats, score, city screen, etc. there's action, i can use my units and wonder around as long as i know some keyboard shortcuts but i can't change my research or culture, i can't see how much gold i have... basically i have nothing to click on with my mouse. all i see is what happens automatically (advisor/city popups). when i zoom into my city i only see the zoomed version of the city, no information.

is there an obvious solution for this that i missed?

** i installed and uninstalled the game twice and still faced this problem.

help?

Are you playing Warlords? If so that is the reason.

The Sevomod is unfortunately only for vanilla Civ4.
 
Are you playing Warlords? If so that is the reason.

The Sevomod is unfortunately only for vanilla Civ4.

no i'm not using Warlords... you're saying its not for Warlords right? and sorry what exactly is "vanilla Civ4?" is that just the regular version of Civ4? sorry i don't know this lingo stuff.

thanks..
 
Yes - vanilla means the original version of civ4.

Try clearing out the cache when initially loading the game.

You do that by pressing the Shift key while the game loads.
 
ok so i'm new to this site, but not to civ 2-4... i downloaded Sevomod and i got it working and everything, my only problem - a somewhat big problem - is when i play i see absolutely no stats, score, city screen, etc. there's action, i can use my units and wonder around as long as i know some keyboard shortcuts but i can't change my research or culture, i can't see how much gold i have... basically i have nothing to click on with my mouse. all i see is what happens automatically (advisor/city popups). when i zoom into my city i only see the zoomed version of the city, no information.

Very interesting. I often get some random text/code sequence with a timer "00:00" running in the middle of the screen, a bit up. Units do not show their info screens as I place cursor on them, cities do not present peak when I place cursor on the city name section. And there is no city screen at all!

The problem does not disappear by just saving and reloading, nor starting a new game right away. The whole Civilization needs to be restarted to get rid of this annoying bug(?).

Though it only happens quite rarely. What might be wrong? Perhaps it is a cache problem or something like Harrier speculated...

A solution would be very helpful, as my machine is slow as heck, and during multiplayer games restarting the whole thing can be extremely frustrating. :( (And not only for me.) :rolleyes:
 
Hi all Sevofans !
Since I'm on the3.3 I've this special problem which is already the matter of the #1 in this thread: when attacking a city with a big stack, the Sevomod crashes and the computer also.
Some idea? Personnaly, I make a saving before attacking a city. Yes, :lol:
 
There seems to be something wrong in the custom game victory conditions. I disabled space race, but the Apollo program was still available, and spaceships could be built.

I'm not sure about the other victory conditions, but I have understood that disabling the diplomatic victory removes the UN wonder from the game?

Or does this have something to do with the other victory conditions?

Anyone else encountered the compulsory space race (bug)? :confused:

I'd be very thankful for any help regarding the issue.
 
Is there any on going effort to fix the stack-attack lock-up?
Everything else is smooth as silk and addictive. The stack attack problem is a real discouraging problem. Attacking one at a time slows the pace and is more costly in terms of casualties. My stack attack lock alwasys happens duromg an assault on a city in which ( I'm pretty sure) I'm the victor and and the city will change hands.

Te civics and wonders are the greatesta and I just can't see myself going back to vanilla.
Thanks for your work.
 
I just loaded Sevomod 3.3.exe (I had some months ago succesfully loaded 3.1) and I am having a problem. If I start a new game everything goes smoothly but if I try to load a previous game, I get the following error message:

Microsoft Visual C++ Runtime Library
Program: C\Program Files\Civilization4\Civilization4.exe
The application has requested the Runtime to terminate in an unusual way. Please contact the applications support team for more information.

Thanks, in advance, for any help !!!
 
I just loaded Sevomod 3.3.exe (I had some months ago succesfully loaded 3.1) and I am having a problem. If I start a new game everything goes smoothly but if I try to load a previous game, I get the following error message
Is the previous game from Sevomod 3.1? The two versions are not compatible (look at the change log, you'll see for example that some units/wonders have been removed, and that other victory conditions have been added.)
 
@Maatissi and Nayohmee:
Do you use Sevomod with my patch installed? If yes, did you try Flatline23's fix?
 
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