Sevomod: Support & Bug Reports

:mad:

has anyone alse encountered this? I was barely able to play yesterday, after installing Titi's patch for sevo 3.3. Every time I opened the city screen, there was a big delay, and some important info (current culture, but not only this) was missing. I never had such problem before. Standart Map, continents, 1GB RAM on Sempron 2300


regards

Piotr
Was it on a new game? If not, could you send me / post your save so I test on my end?
 
Was it on a new game? If not, could you send me / post your save so I test on my end?

Hey Titi, Im 99% sure that the VISA team experimented Exactely the same thing in a version of them..They fixed it I think. You could try to ask them about it..
 
Thanks Arlborn!
I couldn't reproduce what radzik experienced, so I'm glad you told me to ask the VISA team, 'cause I didn't know what to do next!
 
Just a "me too" post:
I have the same problem with the slow city screen. I've removed the sevomod directory completely, then installed just Sevomod and started new game => worked fine. After installing Titi's patch, the city screen was slow again, even with just one city founded in the first round.
I also rarely encounter some kind of variables (consisting of capital letters and underscores) in the diplomacy "greetings" screen. I can give you more details if this happens again, but I'm not sure if this is of interest for anyone since the mod reached final status?
 
When i try to extract the file i get an error message.

(address of file).exe is not a supported archive

?
 
@leggo
Just try to download the file again, it is very likely that your download is corrupt. The file size should be about 181 MB.
 
Just a "me too" post:
I have the same problem with the slow city screen. I've removed the sevomod directory completely, then installed just Sevomod and started new game => worked fine. After installing Titi's patch, the city screen was slow again, even with just one city founded in the first round.
Although I really doubt it will make any difference, what happens if you replace CvMainInterface.py in the \screens folder (usually "..\Civilization IV\Mods\Sevomod\Assets\python\screens" with the version attached?

I also rarely encounter some kind of variables (consisting of capital letters and underscores) in the diplomacy "greetings" screen. I can give you more details if this happens again, but I'm not sure if this is of interest for anyone since the mod reached final status?
I'd bet you're referring to "TXT_KEY_something" or "AI_DIPLO_FIRST_CONTACT_LEADER_name of leader_1"... It's only because the tag doesn't exist in the XML files in \Civilization IV\Mods\Sevomod\Assets\XML\Texts\added Civics.
 

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You were right, it didn't solve the problem :(
In case you are wondering what is not shown on the city screen, I made a Screenshot.
Also, I noticed that the city screen of a city I conquered from barbarians shows all information.
And I'm not sure if I'm just paranoid, but it seems to me that the automate citizen manager disables itself from time to time.
 
This 3.3 mod looks awesome, however i'm having a problem with no menubars in the game. The Dawn of time thing never appears and none of the menus which tell you useful stuff like your score, date etc... appear making it pretty hard to play. I tried reinstalling the .exe and have applied titi`s patch, no luck there. Im thinking it might have been a corrupt download but the .exe is 180mb. When i click on the civilopedia in the mod nothing happens either.
This is the first time i've used sevomod do you need to have installed previous versions?
When you say Vanilla civIV does that mean civIV version 1.6.1.1841?
 
This 3.3 mod looks awesome, however i'm having a problem with no menubars in the game. The Dawn of time thing never appears and none of the menus which tell you useful stuff like your score, date etc... appear making it pretty hard to play. I tried reinstalling the .exe and have applied titi`s patch, no luck there. Im thinking it might have been a corrupt download but the .exe is 180mb. When i click on the civilopedia in the mod nothing happens either.
If patch 1.61 is not installed, the interface doesn't load correctly (hence the missing menus).
Another reason could be that the Python files for the screens are not correctly installed or are corrupted.
This is the first time i've used sevomod do you need to have installed previous versions?
No, but since the mod adds many features, it must be installed in your civ IV \Mods main folder (that is to say not the one you'll find in \My Games).
When you say Vanilla civIV does that mean civIV version 1.6.1.1841?
Yes, CivIV must be patched to 1.61 for Sevomod 3.3 to work.
 
Glad to have been of some help!
By the way, when you open the city screen, do you see a list of buildings and the culture points they give (at the right of the screen), or like inetd82 this part is blank?
 
Same prob with city screen. Brand new game, brand new city, when you open the city screen, the entire game bogs down. Doesnt happen in vanilla Civ4.

This is the error from the logs... it keeps adding the same one multiple times whenever you zoom to the city screen:

ERR: Python function forceScreenRedraw failed, module CvScreensInterface
Traceback (most recent call last):

File "CvScreensInterface", line 610, in forceScreenRedraw

File "CvMainInterface", line 1934, in redraw

File "CvMainInterface", line 3942, in updateCityScreen

TypeError: not all arguments converted during string formatting
ERR: Python function forceScreenRedraw failed, module CvScreensInterface


Tried your alternate CvMainInterface.py and got the same errors.
 
hmm yeah everything was blank, you basically had the map and you could move your units around and settle, even build using keyboard shortcuts and such. It was kind of cool not having any menus or HUD so to speak clogging up the screen but when you needed to consult your advisors or check what the date was or even zoom into the city the hud display was not available. I happened to notice that in the registry some of the keys for the patches hadn't been installed correctly. I solved this by reinstalling the whole civ iv, and checking registry had v1.000 in the software keys. Every patch adds its own key to the registry. However i wouldn't recommend altering your registry if you don't know what your doing it could be the beginning of the end so to speak. I'd supply the registry entries which had been lost probably due to some over zealous spyware or virus program, only i don't think anyone would trust me enough to add them to their registry!
 
Thanks for the feedback. I'll have to put Civ in stand-by for a few days (I've got several meetings to attend to, with travels from one place to another in the meantime...)
I'm not sure when I'll have time to look at this issue, but I will (or if someone else finds how to solve it before, please share the fix!)
 
Thanks for the feedback. I'll have to put Civ in stand-by for a few days (I've got several meetings to attend to, with travels from one place to another in the meantime...)
I'm not sure when I'll have time to look at this issue, but I will (or if someone else finds how to solve it before, please share the fix!)

Think I fixed it. Took a while to figure out exactly what the prob was, but had to do with the translation code you added and something odd bout the way Civ4 parses it. Anywho, here's the changes:

Line 3942 from:
Code:
szTurnsToComplete = " %d" + strTiti %(iCulTurns)
to
Code:
szTurnsToComplete = (" %d" + strTiti) %(iCulTurns)

and Line 3966 from
Code:
szTurnsToComplete = " %d" + strTiti %(iGPTurns)
to
Code:
szTurnsToComplete = (" %d" + strTiti) %(iGPTurns)

Seems to be running smoothly now for me. Here is an updated CvMainInterface.py
 

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I'm not sure if this should be in the this Sevo thread or not, but...

Temple of Zeus:This is supposed to allow you to build the Medevil Infantry, basicly a more powerful maceman I think, but I have never been able to build them even though I have that building most games. Was this ability deleted, but the in-game description is wrong?

Great Wall: When this goes obsolete, I think with the discovery of gunpowder, all of the walls around each city disappear, along with all of the castles you may have built too!!!!!! The special power of this structure as I understand it, is to give you a wall around each city. But when it goes obsolete, the ability of it to build walls should stop. Tearing down all of the walls makes no sense since they were built prior to gunpowder. If you have to go back and build walls (and castles) at that point in the game it is almost not worth trying for it in the first place.

I know Sevo is semi-retired from modding for now, but does anyone have the skills to fix this?
 
The latest version of SevoMod I downloaded doesn't have the .bik file for the Lockheed Wonder movie.

If somebody has it, could you please PM me? I'd really like to have it!

Thanks.
 
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