Forums were down for me quite a while.
I may have pulled some bonehead moves here, but I proffer (a seemingly daily now) sinus headache as excuse!
To the turn log:
Pre turn.
Lots of forges ordered up, but they are going to take a long time to complete.
Switch Saleh from forge (16 turns) to walls (four turns). Monty has founded a town just to the north of us:
Swich Angle from forge (16 turns) to Temple, for culture. 16 turns at this point just seems too long a build time to me, and the town is too small right now to take advantage of a forge.
The northern area has been settled by Monty and Napolean:
(lost screen shot; the river delta between Salah and Djenne)
I think we can still fit a city there.
We have only 6 cities; we can squeeze another one in on the coast. We might can get one in the river basin east of Gao. I don't know if we have time right now to build a settler given our needs (which is everything at the moment.)
The archers in the barb town are garrison promoted. We have 2 horse archers and a sword at our disposal. I don't think that will be enough to take it. Monty has two troops near it right now but I doubt that will stay that way for long. The danger here is if I attack the town but only weaken it Monty will scoop it up. I'll start marshelling what forces I can and head that way.
(lost screenshot)
Hit enter.
Turn 1) 860 a.d.
Barracks complete in Gao. Everything takes forever to build here. It's only size three. A galley takes 16 turns. Gah. It only has one skirmisher for a defender. I order an Axeman (still due in 11 turns.) Worker chops woods along river bank. I hate using a chop for a military unit; I'd prefer a granary here or even a temple, but we really needs some more troops. The workboat harvests fishes. Gao is now growing at a good clip and should soon be a very good town.
The barb town now has Saladin as a player. I promote the sword to city raider I but the odds still suck (less than even.) There are also three barb defenders in it. I don't think we can take this town without a better force.
I bide my time.
Worker 1 in Angle is building a cottage.
Worker 2 roads the beavers.
Turn 2:
The Hanging Gardens are build in a faraway land.
Saladin attacks, succeeds in promoting the barb archer.
Monty has retreated. We are now the only force there.
Attack now while the barb is healing? Reinforcements, in the form of one horse archer is a turn away.
I just don't think we can take it yet.
Turn 3:
Forge done in Timbuktu.
I decide to go for Colossus. 15 turns. There are more things we need, but well, we only have one Wonder. I'm having Wonder withdrawal
(I just played a private game as Ghandi ... what a powerhouse. I digress.)
Archer moves out of the barb town.
Okay, need to ponder.
All three of our erstwhile raiders need one point for a promotion.
The odds still are not good to take the city.
I decide to attack the sorte archer with the swordman to get a promotion and city raider II.
He wins!
Barely. Red lines.
Will he be attacked next turn??
Turn 4:
Salah completes walls. Grows in one turn.
Forge still takes too long I think, so I order an axeman.
Worker in Phyrgian roads towards the barb town.
I want to save the chop for a temple after the Skirm is completed.
Sword is not attacked; I promote to City Raider II, move one tile back and heal. Horse archer moves north to scout; safe so far.
Gao -- chop complete, we have an Axeman.
All buildings still take too long to complete. It's Jewish, not Hindu.
Galley takes 16 turns. It's producing no culture.
I decide to make a temple with the aid of a chop.
Worker in Angle begins a road towards Timbuktu.
Toku has a archer/settler pair north of us (lost the screen; in fact, for some reason I lost most of my screen shots.)
Turn 5: 900 A.D.
Djenne completes forge. Tempted to make a settler but we don't have enough military to protect new city.
Another axeman is ordered. I'm spooked now by Monty and Toku.
Turn 6: 920
Hatty asks us to declare war on Alex. Sorry Hatty, no can do.
Angle completes temple. Still only size four, begin walls.
Turn 7:930 a.d.
Horse archer attacked, survives. Promote to flanking II (immune to first strike). Nearly heals him but yoiks stupid promotion.
Sorry guys I suck at choosing promotions.

Sword is nearly healed. Almost ready to take barb town.
Turn 8-9: 940 (As is my wont, I lose track of turns. Blame the sinus headache! That's the ticket)
Monty cancels open borders:
Gao - starts on a gally
Saleh -- starts a spear. I fear a Monty invasion really soon.
Djenne -- Settler. I think we can get the floodplains between Djenne and Salah. This can be vetoed for any number of improvements. We have NO, nada, zero libraries, for instance.
(Hinduism spreads to various cities (sorry I don't have better screens docs, but a) I lost most of those screens and b) my head is killing me)
Sword heals.
Code of Laws comes in. No one will trade us anything except Meditation.
We have some nice expensive techs, but I'm loathe to trade them for cash. Might have too .... for a financial Civ we're not making much cash
Next turn, we assault Shagian
Turn 10/11: 960
Oh boy ... trade network has loosened up.
More in a bit.
The assault on Shagian:
Sword defeats archer! (Barely!)
Flanking II horse archer attacks and retreats! But he redlines barb archer!
Combat II horse archer defeats remaining, wounded defending archer!
We now have three! count'em three workers.
They all built a road towards Phyrgian.
The trading front:
Furs to Napolean for 2 gpt. Not the best deal, but maybe we can enlist his aid when Monty attacks. Can't do a trade with Toku for resources
I don't hit enter; maybe L_M can do some tech trading as I'm too tired now to ponder those.
Toku is being a butthead:
Summary:
Built up military and defenses. Build some cultural improvements.
We need infrastructure. Badly. Libraries, marketplaces. And culture.
Temples. Shagian needs culture ASAP. And walls, too. Monty is RIGHT there.
We need to build up our military road net too.
Per L_M, construction is due in six. After that, my choice would be .. music if possible. Doubtful, and the Incas and Cyrus are well ahead of us. I would probably prioritize libraries and temples. Our military was quite thin, so I spent most of my time working on that.
oh yeah, the save:
View attachment 107609
edit: Doh, Liq is up next:
Turn order:
Blackluck -- done
Liquidated up
Luv_Muffin on deck
Scowler
Percinho
Sir Toma
Greggo