1. 210 AD
Toynbee (the crumb)
has suggested that we are ranked 7th in civilization size.
I agree, but it's not always about size, is it?
Skirmisher completed in Kumbi,
work on Obelisk has started.
Not sure what the plan was for this skirmisher, so moving him south.
Will use him to push back the fog west of Timbuktu, and protect
that hamlet. Keeping the warrior west of Kumbi on the hill, will be our
lookout there, and keep barbs from spawning. Move the Iron Brigade out
of Barb territory, to increase his healing rate.
2. 220 AD
Moving warrior/skirmisher.
Horseback riding in 21.
Axeman due next turn in Timbuktu.
3. 230 AD
Axeman moves to the barb town, will be taking that soon.
Work on Settler
begun in Timbuktu, and our skirmisher heading SE from Kumbi spots a barb axeman across the river. We are in the bush, so it should all work out.
Will move our sentry warrior south, to find where that barb came from.
4. 240 AD
Skirmisher takes down the barb axeman. He should have never tried
crossing that river, and attacking us in the trees. Fool! Mwa ha ha...
He'll rest, and will be waiting for the settler to arrive to settle a new
town west of Timbuktu.
5. 250 AD
Corn has been farmed in Kumbi. Yay! Cobs for everybody. (I know there
isn't a pop-up for it, but in my mind,
we just invented pop-corn.
Shhh! Don't tell anyone, they'll try to take it from us.
Our warrior west of Kumbi has passed a herd of pigs. Hmmm. Bacon and Popcorn?
Keeping him heading south, looking for barbs.
Not much else to do. Axeman is still enroute to the barb town.
And now, it's time to look at our demographics...
Okay, so we are in first place in absolutely nothing. Will have to
work on that.
6. 260 AD
Start work on a cottage near Kumbi, we're hurting for cash.
Once we get the expanded border, will start working on the stone?
7. 270 AD
Worker completed in Djenne. Start work on barracks.
Interesting developments near the wandering western warrior. I see a road, in the
middle of nowhere. Our scientists believe it is a natural phenomenon, but
just maybe we should check this out and see where this goes.
8. 280 AD
Bad news!
Western warrior was destroyed by a Barb Archer!
I guess I know now where that road leads too, more barbs.
Makes a mental note to take this yet undiscovered city from the barbs. Vengence for smiting our warrior.
Rush settler in Timbuktu, will settle a new town, as Timbuktu cranks out an army for attack.
Not all that crazy about the Inca getting close to our stone city with a Quechua.
9. 290 AD
Settler completed, heading towards purple dot.
10. 300 AD
Oh great, now Cyrus has an axeman north of Kumbi, and we have an
Inca Quechua wandering south of us. Kumbi grows to size 4, so we should be getting stronger here.
Work started on a chariot in Timbuktu.
11. 310 AD
Saladin comes calling. Open Borders? Hmmm... Okay, sure. We need friends.
I move our Purpledot city west one tile, discovered fishes, so we will have
fishes and Sheep in our newest city! Um, that's a little weird, but whatever.
12. 320 AD
Gao founded west of Timbuktu. Skirmisher fortifies the town.
Chariot is completed in Timbuktu. Work on another chariot started.
13. 330 AD
Judism has spread to Gao. That's nice.
Notice that Cyrus is annoyed with us. Doesn't like our heathen religion,
but we do have open borders with him. Maybe we will forgive us for our ways?
On the Barbarian City front, all troops (1 chariot, 1 axeman, 2 skirmishers) have now moved into position to take the town next turn.
They have three archers now, rats.
IBT.One of the barb archers in the town decided to attack our chariot across the river!
Sweet. Chariot took a beating, but now we can try to snag that town with better odds.
14. 340 AD
Chariot takes a promotion (combat II) and we'll see how this goes...
* First in is the axeman: 5-5.1 odds. City attack vs. city defense...
Axeman falls to their archer, but reduces him to 0.7/3 strength.
* Skirmisher attacking: 4.4-5.1 odds, even worse.
We have combat I with the skirmisher.
Should weaken their archer so our other two units can walk in.
Skirmisher down, but only brought their second archer to 1.9/3.
Disappointed.
* Iron brigade (skirmisher) now takes a run at the town.
Chariot will be attacking across the river and is still wounded,
but this town will go to the brave, not the timid.
Iron Brigade has done his work. Archer is down, next up... Mr. Chariot.
* Chariot defeats last archer.
Angle is ours now! Woot.
(except I didn't get a pop-up telling me so).
Start work on an obelisk in Angle, but it is having domestic issues right now.
Once the looting has stopped (4 turns), we'll see what we can do with this town.
On the plus side, we will have iron. Yay!
Scratch one barb town from our "to-do" list,
now we can look to our west, and take that other barb town.
Follow that road of mystery.
15. 350 AD
Move the Iron Brigade into Angle, promotion is due for him,
but will let the next player decide how to use him.
MM'd Kumbi, getting coins from that hamlet now
(horseback riding bumped up to 9 turns, instead of 11).
Growth in 3 for Kumbi, and
Obelisk has been completed. Started working on Barracks.
Timbuktu due to grow in 3 also, work them beavers.
We need cash and faster research.
***************************
Still want some more military, settlers to expand our empire,
and we need to catch up with the AI in most things.
Still need workers, but I took that barb town, and built one of our own
instead.
Research has been lagging, good thing we got the oracle.
Turn order:
Blackluck
Liquidated
Luv_Muffin
Scowler -- Up
Percinho -- On Deck
Sir Toma
Greggo UP