SG Lurkers, ready?

oh and avoid the green coloured cocktails if you know what's good for ya whomp! :D

5.5 am, one more SG to go, SOOOOOO glad it's not my turn in lurkers! lolol. :crazyeye:

btw whomp you never read the raging barb start ok?

you.. never.. saw... anything... :scan:

Cheers!
-Liq'd
 
Liquidated said:
5.5 am, one more SG to go, SOOOOOO glad it's not my turn in lurkers! lolol. :crazyeye:

-Liq'd

I found myself up in both my SGs the other day. It wouldn't have been bad, but The Mrs was badgering me and talking about some 'quality time' rubbish. She seems to think I'm having some sort of affair with women called Elizabeth and Isabella...... :mischief:

This game's shaping up nicely. FAR less hectic without our raging friends, but I must admit there's an element of them that I miss slightly......but not that much!!! :)

Congrats on the ton up Liq! Need to get your head down and make it a big ton now. No point getting to the hundred and thinking it's job done! ;)
 
Percinho said:
Congrats on the ton up Liq! Need to get your head down and make it a big ton now. No point getting to the hundred and thinking it's job done! ;)
What kind of ton are you talking about Percinho? What are a ton of posts really worth? I got a bunch and I'm willing to trade some for optics.

FYI a little trick I learned. If the AI asks for a tech and offers a ton of money ask for it in bills. Because a ton of dollar bills would be worth $908,000 but a ton of quarters would be worth $40,000 and a ton pennies is a paltry $3,632. :cool:

BTW if you're going to SG this is a very cool feature that details what happened over your turns instead of writing it all down. That way you take pictures, summarize and play. :D
Autolog
 
Okey dokey, here goes:

0 - Change Timbuktu around to get the settler in ten turns instead of 14. This will be further hurried by the forest chop coming in in a few turns
1 - 460 BC.

Barbarians appear northeast of Timbuktu. With plenty of experience in dealing with barbs, I send a skirmisher up there to defend.

IBT - Skirmisher attacked, and wins easily.

2 - 440BC.
Djenne finishes it's skirmisher, and begins work on a granary. I believe the plan was for this one to escort the new settler, so I send it halfway between Timbuktu and L_M's turquoise dot (stone site).

IBT sign open borders with greece.

3 - 420BC
Monotheism comes in and we found Judaism in Djenne. I start work on priesthood - perhaps we can get oracle. I change our civics to Org religion and slavery.

Our worker finished building a cottage, and is sent towards Djenne.

4 - 400BC
:crazyeye:

5 - 380BC
Worker begins building a pasture on the horses near Djenne.

6 - 360BC
Convert to Hinduism to get the 25% building bonus. I meant to do this earlier, but thought we were already converted :blush:

7 - 340BC
With help of the forest chop, settler is now ready, and is sent towards turquoise dot, to meet up with the skirmisher en route. Timbuktu begins work on a barracks.
8 - 320 BC
:ar15: :aargh: :sniper: :suicide: :ninja: :hammer:

9 - 300 BC
Priesthood comes in, and start on IW - feel free to change. I also start on the Oracle in Timbuktu, but feel free to change that as well.

10 - 280 BC
Settler is in place with the skirmisher, and ready to found next turn. Send another skirmisher off against an incoming barb archer and win - he'll need to moved back to timbuktu I guess.

I kinda forgot to take any pics, cause nothing especially exciting happened and I was a bit tired :p

EDIT: Just realized I was supposed to take 20 turns - told you I was a bit tired... Oh well, I should be studying anyway :cry:

Here's the save:
 
@ Percinho :lol:
My advice is to cave when she makes demands ;)
***

Boy, am I glad there weren't any computer games around when I was in college. I would've never gotten anything done. :king:

Three religions, nice. This will help with ramping up our culture.

I should have time to do my turn tonight after work.

Good turn, greggo.
 
280 B.C.
Axeman north of Djennes, change Granary in Djennes to Skirmisher. Work horse tile, Skirm due in 8.

Barb town just east of Timbuktu! :eek:

barb.jpg


260 B.C.
Horses come in.
Kumbi Saleh founded.
saleh.jpg


Science to 90 (-5 gpt to -1 gpt)
Head worker to Timbuktu for Oracle chop.

240 B.C.
Axeman Cometh!
Kumbi Saleh is the target.

220 B.C. Head exploratory warrior to Kumbi Saleh for extra protection (only one defender there.)
Northern lands are being rapidly settled by the French.
france.jpg


Napolean is pleased with the Incas (forgot to write down other civs he is pleased with.) Annoyed with Cyrus.
Keep this in mind with dealing with trade requests. Napolean is our largest threat. We need to keep him friendly.

200
Saleh Skirmisher defeats Axeman


180 B.C.
Saleh defender redlines but defeats archer!
Promote to city garrison 1

Chop done. Oracle in 10.
Change science to 100 so IW comes in at 9. Losing 5 gpt

Timbuktu Skirm moves to cover worker.
Worker moves to chop river, then make a cottage.
Land here is fairly barbarian safe. (Djenne earlier threatened with barb activity, thus reason for keeping working near capitol)

160 B.C.
Incas request Open borders. Agreed (they have no religion)

140 B.C.
Cyrus asks for open borders, denied (don't want to piss off Napeleon)
Skirm complete in Djennes.
Head skirm south for next city site (thinking we may need to settle the coast to 1) keep city mainenance down and 2) increase revenue)

We desperately need another worker, but I keep it on granary.
Hopefully the investment will pay off (feel free to veto of course)

120 b.c.
Napolean requests open borders, agreed.
A forest grows near Timbuktu!
Fortify Skirm covering worker as he chops

(:argh: Dammit. Two extra turns in there. I'm gonna try to keep better track of these just 'enter' turns. We're at 80 not 120.)

We need settlers, workers, and military (duh!) Completing Oracle should help with science slingshot.

Our modest empire:
modest.jpg


Barbarian neighbor:
angle.jpg


The save: View attachment 106672
Turn order:
Blackluck
Liquidated Up
Luv_Muffin on deck
Scowler
Percinho
Sir Toma
Greggo UP
 
Just want to point out that them barbs obviously have not followed my carefully constructed dot-map city placement strategy.
Is that where I put the light green dot? Noooo! :rolleyes:

Why did I make that thing, if the barbs just ignore my fiendishly clever plan?
Rats! Foiled again.
:mad:

At least Blackluck knows what's he's doing. :)
I liked your appoach to diplomatic positioning, in regards to Napolean.
I also noticed our rank is climbing.
:goodjob:
If we get the oracle, we should have the momentum back on our side.
 
In hindsight I screwed up a little here.
Liq needs to cancel the worker chop else Oracle will come in before Iron Working. (Although is IW a prereq for Metal Casting? Erm.)

I'm amazed just how quickly that barb town spawned next to Timbuktu.
Not enough scouts out to keep the fog cleared ...
 
Iron Working should not need any pre-requisite other than bronzeworking.
So we should be fine.
Civilization IV Tech Tree (w/ all prerequisites mapped)

EDIT:
Okay, so next time I read a little closer.
Metal Casting only needs bronze and pottery.
Again, we should be fine. :)
 
preflight.. amazed we got stone... AI is slacking. WE need workers bad. I'll work on that.

Barbs all over. kumbi is gtg with a skirmisher guarding it. barb town just spit out a warrior... gonna try and keep our sheep by placing a warrior to lure off the barbs... ok that just sounds wrong.

cut 3 turns off the grainery in djene at the cost of stagnent growth, see no issue on that as it's gonna be making workers soon enough.

[1]60 BC forest chop is done, moving worker to build two roads to link kumbi up and work the corn. I'm using the river to it's fullest advantage in this.

Cut science down to 90% to stop leaking cash as we just went to 48 in the slush fund.... IW remains 4 turns so 100% science served it's purpose.

[2]40 BC Score!

metal2go.jpg


Nabbed metal Casting btw.

Timbuk is 4 turns on a barracks and seeing as we have barbs all over, that's a good build to keep on building.

the skirm heading to kumbi will cover the worker, the skirm in south drops worker cover and goes to ward off the barbs.

[3]20 BC warrior ploy in east paid off has one exp is 1.0/2 strength. nother barb this time from NE south skirm is going to protect those horses.

Kumbi skirm wins as well stayed 4/4.

[4]1 AD uh WTH that barb in the NW went poof. leaving skirm near horses and close enough to hop south.

[5]20 AD Iron working comes in move to writing(7)... iron is scarce but....


those bastards need to die. moving skirm over to cover that iron. work proper has started on linking kumbi. worker has a guard.

[6]40 AD Timbuk completes barracks building a fast skirm, that barb at 1.6 and combat one appears back and is next to horses grrr. warrior goes a running. seems it had a run in with someone.

Dinne completes grain and auto starts on worker.

[7]60 AD barbs jump to horses, now or never, warriors leap to a 1.9 to 1.8 ratio and........
Mylittlepony.jpg

WIN! 4/2 exp. Dubbed them defender of horses.

[8]80 AD promote warriors to combat one, want to get one more exp to get him medic one.
Skirms fortify on barb city iron... dub them the Iron Brigade. will get across the river bonus if the barbs cross stream.

Angle - aka barb town is size two, might as well capture it since it has the iron.

[9]100 AD HO hum think I messed up on following the rivers and need to walk back a bit to add a road to get trade going in kumbi.

[10]120 AD timbuk builds a skirm... move to forge in 16... why? for the production bonusto get a jump on building colossis if we wish we have a lock on it if we care.

promote skirn to combat 1 and move it to barb city.

yup need one more road... grrr. hard to see rivers in these forests. will farm corn first tho.


[11]140 AD
barb axes show up in west..... move over to axemen first in timbuk

[12]160 AD
barb archer moved north in order to avoid river penalty for attacking Iron brigade... take the offensive and beat them black and blue. hmm Iron is .2/4 now ..wow bad roll...


ok nm kumbi got trade with just those two roads... is gtg. dub sir worker the river king.

[13]180 AD writing comes in tempted to go for code of laws for the confusion rush but with horses horse back riding would own the barb town.... alphabet for tech trading is good too but.... man o man ok gonna try and grab code of laws.

wow Civ just desktopped... WTH. it's been behaving so well since patch... oh the virus scanner kicked in prolly thought civ was a virus .. it may be right!.... mumble...

[12]160 AD again...
barb archer moved north in order to avoid river penalty for attacking Iron brigade... take the offensive and beat them black and blue. hmm Iron is .2/4 now ..wow bad roll...


[13]180 AD again... writing comes in tempted to go for code of laws for the confusion rush but with horses horse backriding would own the barb town.... alphabet for tech trading is good too but.... man o man ok gonna try and grab code of laws.

NM obviously game tried to tell me somthing so changed to horseback riding.

move Iron brigade and reinforcments back to iron tile.

[14]200 AD nice even turn stopping here.


karmacoma.jpg



Got Oracle and metal casting..

got IW and writing. iron is at barb town =p

linked up kumbi using the wizardy of rivers

beat off some barbs, going for the forge after an axeman is done to help defend the timbuk area.

kumbi has an obolix in queue after that started skirm is done.... it needs culture bad so let it build that ob.


horseback riding for the horse archers... need to kick down that barb city sooner rather than later, france is close.

no one even said Hi to me. I mean come now least casar could offer me a salad or something.

barb axes out west of timbuk... make sure to cover that hamlet.

imo barb city is worth keeping seeing where iron is... luvin muffin may pink dot me on that one tho..


Cheers!
-Liq

As always will edit in the pretty screens and crap, I post this now so I rememeber to link save. hmm save is WAY slow...
 
Liquidated said:
no one even said Hi to me.

Hi Liq!!! :)

oh....hold on...... you meant in the game........ ;)

Liquidated said:
hmmmm will not let me post the save....... what the heck keep getting 'upload error'.:confused:

I'll try zipping it. ok that worked... no idea WTH.

Cheers!
-Liq

I had that last night too on my other SG. Think there must have been a database thing going on.

Good turns, the game is starting to develop a bit now. I think we need to rid ourselves of the barb city asap, else it'll just keep spawning attackers.
 
yeah, my bad I meant no one from other civs said hi... this board is so freaking social it scares me!:lol:
gonna edit that to make it sound better.

Cheers!
-Liq
 
1. 210 AD
Toynbee (the crumb) has suggested that we are ranked 7th in civilization size.
I agree, but it's not always about size, is it?
lurker210xk.jpg


Skirmisher completed in Kumbi, work on Obelisk has started.
Not sure what the plan was for this skirmisher, so moving him south.
Will use him to push back the fog west of Timbuktu, and protect
that hamlet. Keeping the warrior west of Kumbi on the hill, will be our
lookout there, and keep barbs from spawning. Move the Iron Brigade out
of Barb territory, to increase his healing rate.

2. 220 AD
Moving warrior/skirmisher.
Horseback riding in 21. Axeman due next turn in Timbuktu.

3. 230 AD
Axeman moves to the barb town, will be taking that soon. Work on Settler
begun in Timbuktu
, and our skirmisher heading SE from Kumbi spots a barb axeman across the river. We are in the bush, so it should all work out.
Will move our sentry warrior south, to find where that barb came from.
lurker228ni.jpg


4. 240 AD
Skirmisher takes down the barb axeman. He should have never tried
crossing that river, and attacking us in the trees. Fool! Mwa ha ha... :devil:
He'll rest, and will be waiting for the settler to arrive to settle a new
town west of Timbuktu.

5. 250 AD
Corn has been farmed in Kumbi. Yay! Cobs for everybody. (I know there
isn't a pop-up for it, but in my mind, we just invented pop-corn.
Shhh! Don't tell anyone, they'll try to take it from us.

Our warrior west of Kumbi has passed a herd of pigs. Hmmm. Bacon and Popcorn?
Keeping him heading south, looking for barbs.
Not much else to do. Axeman is still enroute to the barb town.
And now, it's time to look at our demographics...
lurker234hv.jpg

Okay, so we are in first place in absolutely nothing. Will have to
work on that.

6. 260 AD
Start work on a cottage near Kumbi, we're hurting for cash.
Once we get the expanded border, will start working on the stone?

7. 270 AD
Worker completed in Djenne. Start work on barracks.

Interesting developments near the wandering western warrior. I see a road, in the
middle of nowhere. Our scientists believe it is a natural phenomenon, but
just maybe we should check this out and see where this goes.
lurker240ed.jpg


8. 280 AD
Bad news! Western warrior was destroyed by a Barb Archer! :mad:
I guess I know now where that road leads too, more barbs.
Makes a mental note to take this yet undiscovered city from the barbs. Vengence for smiting our warrior.
Rush settler in Timbuktu, will settle a new town, as Timbuktu cranks out an army for attack.
Not all that crazy about the Inca getting close to our stone city with a Quechua.

9. 290 AD
Settler completed, heading towards purple dot.

10. 300 AD
Oh great, now Cyrus has an axeman north of Kumbi, and we have an
Inca Quechua wandering south of us. Kumbi grows to size 4, so we should be getting stronger here.
Work started on a chariot in Timbuktu.

11. 310 AD
Saladin comes calling. Open Borders? Hmmm... Okay, sure. We need friends.
I move our Purpledot city west one tile, discovered fishes, so we will have
fishes and Sheep in our newest city! Um, that's a little weird, but whatever.

12. 320 AD
Gao founded west of Timbuktu. Skirmisher fortifies the town.
Chariot is completed in Timbuktu. Work on another chariot started.

13. 330 AD
Judism has spread to Gao. That's nice. :)
Notice that Cyrus is annoyed with us. Doesn't like our heathen religion,
but we do have open borders with him. Maybe we will forgive us for our ways?
On the Barbarian City front, all troops (1 chariot, 1 axeman, 2 skirmishers) have now moved into position to take the town next turn.
They have three archers now, rats. :sad:

IBT.One of the barb archers in the town decided to attack our chariot across the river!
Sweet. Chariot took a beating, but now we can try to snag that town with better odds.

14. 340 AD
Chariot takes a promotion (combat II) and we'll see how this goes...
lurker250zv.jpg


* First in is the axeman: 5-5.1 odds. City attack vs. city defense...
Axeman falls to their archer, but reduces him to 0.7/3 strength.
* Skirmisher attacking: 4.4-5.1 odds, even worse.
We have combat I with the skirmisher.
Should weaken their archer so our other two units can walk in.
Skirmisher down, but only brought their second archer to 1.9/3.
Disappointed.
* Iron brigade (skirmisher) now takes a run at the town.
Chariot will be attacking across the river and is still wounded,
but this town will go to the brave, not the timid.
Iron Brigade has done his work. Archer is down, next up... Mr. Chariot.
* Chariot defeats last archer. Angle is ours now! Woot.
(except I didn't get a pop-up telling me so).

Start work on an obelisk in Angle, but it is having domestic issues right now.
Once the looting has stopped (4 turns), we'll see what we can do with this town.
On the plus side, we will have iron. Yay!
Scratch one barb town from our "to-do" list,
now we can look to our west, and take that other barb town.
Follow that road of mystery.

15. 350 AD
Move the Iron Brigade into Angle, promotion is due for him,
but will let the next player decide how to use him.
MM'd Kumbi, getting coins from that hamlet now
(horseback riding bumped up to 9 turns, instead of 11).
Growth in 3 for Kumbi, and Obelisk has been completed. Started working on Barracks.

Timbuktu due to grow in 3 also, work them beavers.
We need cash and faster research.

***************************
lurker269ws.jpg

Still want some more military, settlers to expand our empire,
and we need to catch up with the AI in most things.
Still need workers, but I took that barb town, and built one of our own
instead.
Research has been lagging, good thing we got the oracle.

Turn order:
Blackluck
Liquidated
Luv_Muffin
Scowler -- Up
Percinho -- On Deck
Sir Toma
Greggo UP
 
Luv_Muffin said:
* Chariot defeats last archer. Angle is ours now! Woot.
(except I didn't get a pop-up telling me so).

Man, I can't believe you didn't get a 'woot' pop-up! ;)

Nice turns. Fortune favours the brave. I think 5 cities is a solid number at this stage of the game, so we have a nice base.

[EDIT] Just re-read this post and realised I used the work 'nice' twice, which is a heineous sin. Apologies all round... How about this instead:

Quality set of turns. I think 5 cities at this stage is a solid base to build on.

[/EDIT]
 
Percinho said:
[EDIT] Just re-read this post and realised I used the work 'nice' twice, which is a heineous sin.[/EDIT]
Tsk Tsk.
Somebody paying attention in English Class?
I used that time to develop my paper airplane making skills. :crazyeye:
You never know, it may come in usefull one day.

Here is a new look at our demographics, not a lot of change, but we
are heading in the right direction.
lurker283if.jpg


I circled the stats that have changed. Population should correct itself, we have cities ready to grow.

In retrospect, I tend to agree that our 5 cities should be fine, for now.
Still would like to take that hidden barb city to our west, better us than the Inca (or whomever).
Instead of settlers, we need a few workers in our new towns, and capital.
I also have been using our worker at Djenne to build a farm (should have worked our resources instead, D'oh!), but the chop will go to Djenne, and we can then build road to horses. That was the plan at least. :rolleyes:
Scowler will be able to get those resources connected, and that city will get moving a lot faster. My bad. A farm won't hurt though, but I could have used that worker better.
 
I think we need more mines, everywhere.
As soon as Kumbi has a border expansion, we can mine all those hills.
I should have been building a mine at Djeene during my turn.
Oh, hindsight is so cruel sometimes. :blush:
After taking that city, our military is small again. Lost two units taking it.
Maybe take a peek once our chariot is completed, and see if we have gained a rank or not.
We need to boost our army, or another civ may see this as a sign of weakness. :nono:

Good luck Scowler.
I tried to develop my turn so that I gave you things to play with, and choices to make during your turn. Things should be popping up early in your turn, so you can shape our future as you see fit.
I made a few steps forward, I hope you can take a giant leap for "Lurker-kind". :D

EDIT: Keep in mind the info from Liq's turnlog.
Napolean is on our doorstep to the north, and there are two cities west of the mountains next to Kumbi. The global map does not show it, but our continent is rapidly getting settled! :eek:
That is why I rushed settling our new town, and capturing angle may have evened the playing field a little (plus, we got that iron).
The other barb city would be a nice addition to our empire, since Napolean looks to have a lot of cities. Better we have it, than some other civ.

Things are getting interesting... I can hardly wait to see how this all turns out.
 
wanted to stress that the only 3 iron that showed up on map.

1 is at angle... gee gee
1 is east by japan's(?) culture
1 is north dab in the middle of france.

those are the only three in the known area... imo keep france happy with us.

Cheers!
-Liq
 
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