SG Lurkers, ready?

New city planning ideas, partII.

lurkercityplanning27rn.jpg

*Note, the white area is the alternative "horse" city layout.
A is white
B is pink

Red would be a lousy city, but would fill the gap nicely. It is near a river... that's about all I can say about it. Would be a "border" town, think of it like a cork to fill a gap. Maybe there will be oil there one day... Hmmm...

This is by no means an informed opinion, or binding on any player.
Don't know if there are any fishes near the coast of the purple city site.
If you don't like my ideas, it's groovy. Just putting stuff in the pot for the group to chew on.

Someone can start thinking about our eastern front as well.
 
I don't usually reach out that far in my games, but a city by the stone (L_M's turquiose dot) looks quite good. I prefer white dot to pink dot for the cows.

Some scouting in the east would be good soon - maybe there's marble or something :P
 
Just want to point out that the location to the stone city site is only three tiles further away than our horse city tile.
6 Tiles to horsetown
9 Tiles to stonecity

It only looks far away, because of the diagonal position of it, but count the tiles, you'll see. It really isn't as far as it looks. Too close to ignore, certainly.
We are on a large world too, right? We will have a few more cities than normal. Japan is far away East, Persia & Monty are to our north, Hatty North-East where is everyone else? (am I right in their locations? I think so....)

If the AI allows us to expand, we can influence the entire continent by our strategic central location. Also means we are kinda surrounded.

What the heck is that resource the Scowler posted from the east? North of the pigs, looks like... paper? What is that thing? Do we want it? It is really far away...

I hope percinho is on soon, it's driving me crazy not knowing what will happen next. :)
 
As I'm waiting for Percinho to play his turn, I thought I'd sketch out how my original sketch would look like when looking at the eastern front.
(Too much time on my hands. See what happens folks, when your wife leaves you unsupervised?) :bounce:

easternview21wu.jpg

Again with the horse town, white and pink for our two star candidates for where to settle.
* JPEG courtesy of Scowler's turn log.


- That resource north of the pigs is silk, apparantly. Checked around for this info.
- Besides horses, there is nothing there, that I can see, that demands our attention.
Would still like to colonize it, rather us than Toku, but it's way down on my priority list. I guess Toku will be getting calvalry.
- Perhaps a city NE of our capitol, to act as a buffer, should someone choose to invade our territory? Unless they use sea power, I'd prefer not having our capital as a front line battleground.
I think we can scoop up them cows, maybe there is something hidden in the black tiles there that we could use too. Should investigate further.
(East of "horsetown", north of "Beaverburg")

* Where are all the gems and gold?
* I think we will have an adequate supply of beavers, unless we want to corner the market, then we could grab that last rodent to the SE.
 
Ai caramba, I go away for one day and find so much to catch up on! :crazyeye:

this is my I Got It post. Once I've read up I'll turn it around today.

Cheers all.
 
[1] Orientate myself with our glorious empire and move a couple of warriors round. Solid start I think. ;)

[2] – [8] Erm…much the same. The worker was moved towards the beaver to snag himself some fur. Set up road and started on a camp. Lots more exploring with out warrior but no new civs found.

[9] We are able to sail! Finally the ability to collapse a small boat is ours. I decide to head for bronze working to see if we get lucky with resources. As I write this, I actually know the outcome, but to keep the suspense level high, I’m not going to tell you it yet. :) In other news, our warrior has found a barb archer…..

[10] We are here this turn to pay our respects to one of our longest serving military units. May he rest in piece. :cry:

[11] – [16] Having obtained camp beavers, our worker heads for the plains. Spam a few turns, explore a little, etc etc.

[17] We have our settler! The skirmisher is going to escort him towards the A/B site. A new skirmisher is being built to replace him. It’s a little far for me though so the decision will fall on broader shoulders than mine. For what it’s worth, I was heading for A though. And whilst I have you thinking on that I’ll quietly mention there’s a barb archer in the way.

[18] We have bronze working! For those of you worrying on the resource front, the answer is not far off…… We have copper! And it’s south of Karakorum, so it’s safe as houses. Decide on Pottery as I’m a fan of cottages and granaries. There’ll not be much done on it though, so feel free to change if needs be.

[19] Well, we’re on our way to the new city site, but there’s only one square between us and the barb archer. As a result, I’m going to call it a turn here, and leave a stratregic decision for Sir Toma, rather than plunge him straight into war.

To summarise, We have sailing and bronze working, with a safe copper resource ready to be linked up. The settler’s heading towards the new city site, but there’s an archer in the way. Due to forest cover, I’d suggest defending. That’s me done for the mo.

Sir T, it's over to you...

[edit] best let you have the save.......
 
[1] BC 860: Move settler and skirmisher towards archer, we should win, its 75% defense bonus (forest + across river) and we have an extra strength

[2] BC 840: We meet the incas. I look at the score :eek: GASP!!!:eek: we're dead last!!! Any way i move our settler and skirmisher onward. I'm going to settle in spot A (the one with the cows)

[3] BC 820: Settler and skirmisher defeat archer. move them to site A. Start worker on copper mine to the south of Timbuktu

[4] BC 800: Found Dejenne (or however you spell it) at site A. Start building a skirmisher (i'm crazy about defense):crazyeye:

[5-6] BC 780-760: Yawn

[7] BC 740: Skirmisher finishes in Timbuktu. Begin on another which i will hope to use to escort a settler to the Stone site. In light of this i research masonry after pottery has finished

[8] BC 720: Hinduism has spread to Djenne. Don't convert as there is no point (we don't even know who founded it!!!)

[9-10] BC 700-680: Yawn

[11] BC 660: Yay :beer: we passed Toguwaga in score

[12] BC 640: Copper mine is finished. Move worker to build a cottage on a forested grassland. We are okay for health so it won't matter that much

[13] BC 620: Masonry complete. Go for monotheism as a religion can't hurt.

[14] BC 600: An enemy has appeared near Timbuktu. Reminds me of the good old, barb filled days. In other news the area to the north where our warrior was at the start of my turn is a jungle covered peninsula.

[15] BC 580: Skirmisher in Timbuktu completed start on a settler. Defeat a barb archer just as another one appears near Djenne.

[16] BC 560: Yawn kill a barbarian archer Yawn. I just noticed that it was us who founded Hinduism. Well we are now going to found 2 religions. Sorry.

[17] BC 540: Cyrus comes asking for open boarders. accidentaly refuse but i see no harm in it.

[18-19] BC 520-500: Yawn

[20] Bc 480: Not much

As it stands there is a skirmisher about to be produced in Djenne, a settler is being made in Timbuktu (send it to stone), our worker is cutting some trees and building a cottage, and we are researching monotheism (not that long left). And we're last in score again
I reccomend building a worker after Djenne finishes its settler and leaving us on no state religion as we don't need the happines and the extra 5 culture/turn for which ever city founds Judaism could come in handy.

Sir Toma
 
I just noticed that it was us who founded Hinduism. Well we are now going to found 2 religions. Sorry.
:rotfl:

love that. hehe

I posted the big screen for a reason hehehehe but hell it's 4 am and liq is goofed up on cough syrup again so what does he know.

2 religions are fine, extra culture push for djenenenenene if we land it this late. The more the merrier!

Cheers!
-Liq
 
Sorry about being AWOL for the weekend; struck down with a flu-like bug.

Nice dot map Muffin :) I agree with the choices.
Looks like we'll have ample time to fill out our lands.

Getting a second religion is good, Sir Toma. Allow us to build up more culture.
We might want to consider open borders as that will spread our religion more.


Turn order:
Blackluck On deck
Liquidated
Luv_Muffin
Scowler
Percinho
Sir Toma
Greggo UP
 
Well played turn, Sir T. :)
I don't see your savegame, when you have the chance, Greggo will need it.
I'm with you, having more troops is a good thing! I will have to keep looking at the info screen, to check our military ranking. I hate having to build an army from scratch when the AI gets cranky.

Quite happy to hear that our second city is going to be such a powerhouse. And a second settler to lock down the stone? Sweet.
Our ranking should be temporary, especially with our second city that will grow like gangbusters. With masonry, our capital can also take a shot at building our first wonder soon.

Looking forward to seeing what greggo does with his turn, then the boss and liq, but it seems like our empire is in good hands.
Yay team! :goodjob:
 
Almost forgot to comment on your turn, Percinho....

Percinho said:
We are here this turn to pay our respects to one of our longest serving military units. May he rest in piece. :cry:

*chuckles* That was funny. :lol:
You both did a good job.

"Bling-bling", liq? :rolleyes: ha ha

Hope you didn't catch that bird-flu that's been going around, Blackluck.
 
forgetting the save is too easy.

I spent so much time cropping and uploading screens and then bolding key phrases and stuff in another SG that when it was all done, I forgot the save... good thing peeps are so polite here!!!:lol:

Cheers!
-Liq'd
 
Got it. I'll play tomorrow morning.

:sleep:
 
lurker's comment: You guys are nuts! I gotta hang with some of you crazed dogs sometime. :lol: Keep keepin' on folks.
Yours in idiocy,
Major Idiot Whomper
 
Whomp said:
lurker's comment: You guys are nuts! I gotta hang with some of you crazed dogs sometime. :lol: Keep keepin' on folks.
Yours in idiocy,
Major Idiot Whomper

Thank you, kind sir. :worship:
Two drink minimum, kitchen closes at six, keep your hands off the waitresses, and we hope you enjoy your stay at the Lurker's house of pancakes (and assorted civ stuff). :lol:

Am I the only one who finds my jokes more hillarious each time I read them?
:groucho:
 
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