SG Lurkers, ready?

forts need help; as they are they suck.

I mean a few things I can think of...

stay as is but allow forts over improvements and not wipe them out. Give them a 1 gold per turn cost so one doesn;t spam them or something.

or

allow forts to act as cities when considering unit promotion bonuses. I mean if you can take a city defense 3 longbow and stick it into a fort and get it's promotion bonus... that's worth something.

as is, forests OWN forts.

nice diagram tho muff... the baby harp seal approves!



oh hell I'm next huh. ok ok hold on muf!!!

Cheers!
-Liq
 
I am heading out this afternoon for a Boxing Day visit at friends home. He has an X-box, and I think he wants someone to come out and play. Mrs Muffin and his wife are friends, so they'll do girl stuff. You know, woodworking, maybe change the oil in the car. Stuff like that. Then the ladies are going to be chugging beers. I'm the designated driver, so I will still be able to operate my mouse without endangering anyone tonight.
:beer:
I will be back this evening. If Liq is done, I may have my turn posted later this evening, so be ready Blackluck. You may have another turn to do tonight or tommorow morning.

Good luck, liq :cooool:
Now you do that voodoo that you do so well.
dancyboy8td.gif
 
preturn:
love love love the 1.52 patch!!!

oo anjar is 44%~~~~

want a high food town for the hermitage/ epic (or whatever) and spam it's size for Great people

Project Pigpin
that town is pigpen... I mean it has pigs and corn + mass grasslands... it is hurting on health though which is an issue as no forest health and no fresh water or coast. tech will help that alot. so gonna pave that with farms all around and watermills. so start the workers there.

those workshops are a nessesary evil for now but they need to go.

chemisty with 90% research is in 8 turns

grocer is only worth +1 health for us since we only have spices.. change to a granery as we have corn rice and wheat for +3 health in 6 turns... bargain.

eff with specs in order to maximize hammers. will grow that same turn granary coems in.

also constitution is BAD BAD BAD.. we need military NOW.. got pyscho toku to the east and "lets plop a city inbetween culture vices!" Saladin to the west and nw.

first off, lets get grens...

shaggy is building a musket and has no barracks ??? =/ WTH change to barracks.

ok lets get this started.

[1]1520AD
Djenne finishes jewish syn go longbow in 2 we need defense.


yay timbuk expands and exposes another whale, get timbuk on a workboat over university... 2 turn delay.


Marooned is settled!!!! get that bad boy started on a forge in um 2542342 turns lol
town has 2 hills uncontested so gonna form two grass farms to support those tiles

hmm taj is up to 40 turns now... not sure why unless patch had something to do with that.
anjar is 43%!~

toku has grens... this is gonna be fun.

we must build military.

grab open borders with monty.. why not.


[2]1525 AD
djenne gets a forest chop for longbow lol... good thing it carrys over.
HC has nationalism so might as well trade it for something good.

move research up to 100% bleeding 72 gold a turn but chemistry in 5 now.

anjar is 42%~!!

[3] 1230 AD
Cyrus wants to trade divine right and 810 gold for nationalism. I agree rather than HC trade it. and that gold will pay for the back breaking research pace.

we get a great scientist in pigpen..Maxwell!!! total grab bag on the GP there.
academy in timbuk coming up.

anjar is 41%~~!!~

timbuk's workboat done, resume the university.



[4]1235 AD
saladin closes borders... it's freaking anjar causing this. 40% on that freak.


[5]1540 AD
Alex demands we end deals with the greeks... sigh not too much choice so agree. I trade the whales to monty for sugar.

kumbi finishes bank... that's alot of cash. go for granary as not sure how we don;t have any.. and there's no point making military units for now.
nagi to barracks in 9... forge would be nice but need military sooner rather than leter.

angle and walata

may need a few more farms at marooned... not sure yet.

make academy in timbuk university in 2...

[6]1545 AD
Djenne gets longbow goes for um longbow..

pigpen finishes it's granary and it's now size 14 with 16/15 health. I move specs to artists. grocery in 12.

Angle finishes it's grocer work on a longbow.

walata gets pikeman go for a hindu missonary for marooned. nm hinduism spread to marooned, go to jud miss.

saladin finished varsailles

nail those whales and trade it to cyrus for 10 gold a turn.

[7]1550 AD

Chemistry comes in yay a real military unit... military tradition in 7...
timbuk finished university yay! go for gren.

trade cyrus liberlism and econ for replacable parts + 40 gold + his map... yah yah trade in his favor but we cannot be choosers here we need rifling.

djenne builds a grocer... build a hindu missonary for marooned.. do not have the heart to make muskets.

angle builds a grocer. crossbow in 2
shaggy gets it's barracks and musket it builds a gren in 7. muskets suck.


LUMBERYARDS!!!! spam lumberyards on any forest standing people.

get 820 gold from nappy for our liberalism.. gonna need mass cash for toku's upcoming war.

get 400 gold from saladin for liberalism... FIRE SALE..

[8]1555 AD
monty cancels bananas for our deer.
toku adopts vass and theo... can you say war? well if so, bribe nappy to war with toku... we can do it with nationalism AND chemistry....

[9]1660 AD
toku is about to delace war.. see him massing troops on the borders.

[10]1565 AD
nag expands borders... nothing major borderwise.. but 85% city defense now.


ok recap...

took us off constitution and got grens from chemisty... sold techs to support the upgrades we are gonna need + the 100% research rate.

military tradition in 4 for cav and 8 turns on rifling for rifles... toku has grens so riflemen not so useful.

TOKU IS DECLARING WAR... it's gonna happen in the next 4 turns at least so spam grens and cav. I spamed so many longbows this round that it may scare him.... doubt it though

things about to get ugly, toku's had chemistry for a long time now. but he's been running about with knights still. moving my little pony to angle.

if we can blunt toku's attack before too much damage is done lets take the war to him, mass cav should work wonders.

build lumberyards on any forest still standing.

can bribe nappy to declare war on toku but it's gonna cost.

gotta run, missing raids.


Cheers!
-Liq
 
War!!! What is it good for?
peace1jc.gif


I start the game with Liq's alarm bells still ringing in my ear about
a possible war.
Could it be that Toku would attack us? Really?
What about Nappy over there, he's looking pretty smug.
Why wouldn't Toku attack him?
Is just because our military is 8th place, and we have the 2nd largest
Empire?
I will listen to Liq, and prepare myself for the invasion.

First thing I check is... where do I attack?
(So what if we can't declare war, if we are going to have one I want to
win it)
Answer - Osaka. We take his horses, and should be free of any kind of
cavalry counterattack (Elephants are not in our league anymore).
How we do this depends on what cards we are dealt with, but I'm toying
with an idea of a naval invasion on his east coast (his rear) as his main
army will be at our front (his west). This all depends on too many variables,
So I keep it as an idea to work on for the moment.

My number one job is to smash any invasion immediately after
it enters our territory. More likely is that he attacks, and gets pushed back.
We would want to avoid a costly war of attrition, so the east coast surprise
attack may be our solution.

*Lumbermills, yes! Spamerama with the lumbermills. I've been looking forward
to this worker improvement. So have many of our cities. Now watch us boom
our production! Toku may have woke the sleeping tiger! (or whatever).

Toku has Vassalage and Theocracy.
I will try to remember to adopt this civic for ourselves as soon as our
first military units is nearly finished being built.

This should be fun.
************************

1. 1570 AD
Kumbi builds Granery, starts on Catapult.
Workers building lumbermills all over.
I notice our Caravel has been given a multi-move order to protect
our newest Whales. I agree with the order, Protect our eastern waters!
Before our Military units start being produced next turn, I swap our
civic over to Theocracy & Vassalage.


2. 1575 AD
Grenadier built in Djenne, start on another one.
My Little Pony gets an upgrade to Grenadier in Angle.
*It is one of our oldest serving units, want to give him a chance to
survive. Iron Brigade gets an upgrade to Grenadier as well.
Marooned has grown to size 2, keep it maxing food. Growth to 3 in 9 turns.
We are now 5th place in Military size? Something has happened...
Diplomatically, I am more afraid of Monty attacking us than Toku.
But if Liq said...

3. 1580 AD
Timbuktu builds Grenadier, starts on Jewish Missionary.
Walata builds Jewish Missionary, starts on a Grenadier.
I turn research down to 80%. We still get Military Tradition next turn.
I notice some of Toku's troops moving to the eastern front.
Don't you do it, Toku! Turn around, and walk away... :eek:

IBT: Toku Declares War on the Lurker Empire!!!


lurker617pr.jpg


4. 1585 AD
Military Tradition is done just in the nick of time!
(The Lurker who chose this was a genious)
soldier9iw.gif

lurker623ro.jpg

Might as well finish work on Constitution, done in three.

Kumbi builds Catapult, starts work on Cavalry!
Angle completes Grenadier, starts work on another Grenadier.
Shaggy completes Grenadier, starts on Hindu Monestary.
Also promote Horse Archer to Cavalry in Shaggy, will send him east.
Barracks built in Naggy, begin work on walls.
Borders of Walata have expanded.
Upgraded a horse archer and chariot in Angle to Cavalry.
"My little pony" Grenadier fortifies a forest tile east of Angle,
worker begins to build Lumbermill under the greedy eyes of Toku.
I ask Nappy to convert to Hinduism, and he agrees! Woot!
*Nappy converts to Hinduism* (Free of charge too, I might add)
Toku has a Grenadier and Knight outside our walls (if we had any) at naggy.
He has more reinforcements on the way, with a catapult.
Another larger stack of Toku's troops is heading towards Angle, bringing
catapults and elephants.

lurker635wk.jpg

Judiasm spreads to PigPen.
We are now the #3 ranked military in the world, and growing!
Alexander refuses to talk to us. I wanted to cut off Toku's supply of ivory


IBT: HC asks us to give him Military Tradition.
No way! He won't even talk to us about ending his trade agreements with
Toku, so I send HC packing.
*Denied*

5. 1590 AD
Timbuktu finishes building Jewish Missionary, starts on Grenadier.
Grocer built in PigPen, start work on Grenadier.
Toku seems to be shifting his entire invasion force towards Naggy!
Pillaging around naggy! This war crime shall be avenged!

My response towards this dastardly deed is to destroy the offender.
Cavalry promotes to combat I, attacks Toku's Knight.
(I forget exactly what he pillaged, but his sentence is death anyway)
Cavalry down to 5.4/15 but Toku's Knight is destroyed, withdrawing to Naggy.
lurker642tj.jpg

Promotion due next turn for our cavalry, heal in four
Judaism spread to Angle.

Toku's army: (surrounding Naggy)
4 -- Grenadiers
4 -- Knights
2 -- Catapults
2 -- Musketman
2 -- War Elephants

* I respond by sliding The Iron Brigade North to reinforce Naggy.
withdraw My little Pony from Worker duty, send him back to Angle.
I cover our worker making a lumbermill with a longbow instead.
I also move whatever spare forces I see in our western front towards
the east. Catapults are all on the move, as are horse archers etc...

Our second Cavalry unit that I just moved into Naggy will attack
a stack of Toku's units in the open. Odds in our favor 18 vs. 13.2
lurker6174vl.jpg

Our brave cavalry unit has lost his life defending Naggy!
Now I'm really getting angry! Toku's grenadier down to 3.7/12 though

IBT: Toku attacks Naggy!
Grenadier defeats Toku's knight
Grenadier defeats Toku's Grenadier
 
told you within 4 turns,,, that effer toku is a bastard. the moment he went combat civics I said WAR!!!!

I padded the bank for promotions as you saw, I drained the bank accounts of all around us to get it lol.

as for rifles... toku has too many grens around for them to be useful.. toku really only has chemistry as a gunpowder unit so we have him trumped there.

naggy's cultural bonus is fantastic and toku doesn;t have many catapults so we should have no issue beating him off..

if push comes to shove, naggy is expendable for now. The more turns we delay him the stronger we get.

effing BL better pick this game up soon, just got fun :bounce:

Cheers!
-Liq


post the effing save muff!!!
 
6. 1595 AD
Monty adopts Representation.

One of our reinforcements (Knight) will attack Toku's knight SW of Naggy.
(It has gotten past Naggy, do not want pillaging that deep)
lurker6156iq.jpg

Knight (Combat I & II) vs. Toku's knight (Unpromoted)
Success! Our knight destroys Toku's Knight, and earns a rest inside
Naggy's unwalled barracks. Promote this knight to cavalry & heal.
knight7to.gif

Grenadiers healing, Cavalry healing, Iron Brigade fortifies inside Naggy.

Toku's stack of death outside of Naggy's walls:
Grenadier -- 2
Knight -- 1
Musketmen -- 2
War Elephant -- 2
Catapult -- 2


One of Toku's Grenadiers is on our cows!
I will accept the short term loss of our cows, to losing any units
in an attempt to prevent the pillage. Once the stack of death is
flattened, we can sweep up the rest of his forces and the catapults will
be arriving shortly. *Revenge* :mad:

IBT: Toku Attacks!!!
Grenadier defeats Toku's Grenadier
Grenadier defeats Toku's Knight
Grenadier defeats Toku's Knight

Iron Brigade has been destroyed by Toku's Grenadier!
Defenses reduced at Naggy to 46%

*Note they did not choose to pillage our cows, opting for attack instead*

7. 1600 AD
Constitution is complete. Start work on Democracy (13)
(I Want the statue of Lurker, I mean, Liberty)

Djenne completes Grenadier, starts work on Cavalry.
I notice that Toku has two longbowmen and a settler across the border
in French land! We'll see about that!
lurker670js.jpg


I promote a catapult with collateral damage, just south of Toku's
forces. I also move a chariot from Timbuktu into Djenne.
I now feel secure in my ability to destroy Toku's longbowmen and gain
a worker.

First up is a catapult. I expect to lose him, but it can be replaced.
I have a grenadier and an axeman I will use to take both longbowmen down.
* Fortune favors the foolhardy!
Our Catapult survives that attack! Longbowmen are at 1.7 & 5.4!
Grenadier walks over Toku's longbowman. He is down to 10.2 health/12
Axeman has his day of glory. I promote to combat one, and we should win.
Axeman is untouched, and we gain a worker! Woot!
medievalsmile8oq.gif

Even after we chewed up Toku's first Stack of death, a bigger one has
replaced it!

Toku's forces attacking Naggy:
Grenandiers -- 5
Knights -- 1
Musketmen -- 2
War Elephants -- 2
Catapults -- 4

*This is just getting silly.

A horse archer arrives in Naggy, promoted to Cavalry.
Knight promoted to cavalry last turn is healing for 5 turns

Saladin has rifling now. HC has democracy and the corporation.
I switch back to free speech, maintain theocracy.
Democracy down from 13 to 12 now. *sigh*

IBT: Toku Attacks!!!
Grenadier defeats Toku's Catapult (6 units injured)
Grenadier defeats Toku's Catapult (6 units injured)
Defenses reduced to 21%
Grenadier destroyed by Japanese Grenadier
Cavalry defeats Toku's Grenadier
Cavalry destroyed by Japanese Musketman
Grenadier Destroyed by Toku's Grenadier
Grenadier Destroyed by Toku's Grenadier
Longbowman destroyed by Toku's Grenadier

Pikeman defeats Toku's Knight
Longbowman defeats Toku's War Elephant
Longbowman destroyed by Japanese War Elephant
Longbowman defeats Toku's Musketman

8. 1605 AD
Toynbee has declared the Lurker Empire to be the GREATEST civilization!
(In wealth at least)
lurker662lj.jpg


Pikeman promoted to Combat II, upgraded to Grenadier
A catapult arrives in Naggy, promoted to combat I, Medic I
Walls due in Naggy in 1 turn! (I want them now! Yesterday... build them already!)
I send "My little Pony" to reinforce Naggy from it's garrison duty in Angle.
Toku's units are hurting, would like to attack now but all I have is one
cavalry unit with combat III! Dare I?
As much as I would like to, he has one Grenadier with Combat III at full
strength waiting for me. I should be in a better position next turn with
more units healed and with more on the way.

Toku's Army outside of Naggy:
Grenadiers -- 4
Musketman -- 1
War Elephant -- 1
Catapult -- 2


And we are now back in 5th place for military.
HC now has rifling too. Leaving us all behind now.

Toku Attacks!!!
Cavalry defeats Catapult (Suffer damage to 6 units)
Cavalry defeats Toku's Grenadier
Grenadier defeats Toku's Grenadier

My Little Pony destroyed by Toku's Grenadier
Longbowman defeats Toku's War elephant

9. 1610 AD
Shaggy completes Monestary, starts Granery
Walata completes Grenadier, starts University
Walls finished in Naggy, start Forge
Promote Longbowman to city defense II


Toku's Forces outside of Naggy:
Grenadier -- 2
Musketman -- 1
Catapult -- 1


Time for me to attack! Our troops are injured too, but not nearly
as bad as Toku's. The Sacrifice of "My little Pony" and the "Iron Brigade"
must mean something! This battle will be taught in all Lurker classrooms
from now on.
Calvalry destroys Toku's Musketman. heals
Grenadier Destroys Toku's Grenadier. heals
Promote our Barrage Catapult to combat I. heals
Cavalry defeats Toku's Catapult.
Cavalry defeats Toku's Grenadier.


We have utterly destroyed Toku's invading forces!
bowkneelsuckers6oj.gif


10. 1615
Gao cannot work on Taj Mahal, switch to Hindu Monestary in 4.
*Culture and research boost with Monestary.
(Hatty built the Taj btw)

*View of what is left of the battlefied & pillaging*
lurker683bz.jpg

*North of Naggy we have a longbow (city defense I&II) with a worker re-building a logging improvement.
We also have a herd of workers replacing valuable farmland west of Naggy.
You can't see all the corpses in this image, but believe me... they are there!

Many of the units in Naggy are worthy of promotion, hold onto them
for the next player to do with as he will.
Workers buzzing around Naggy, replacing pillaged tiles.
*As soon as a grenadier is healed, replace city defense II longbowman in
the forest north of Naggy. Currently gaurding the worker building a logging
improvement.

Who's next? Toku, you want more of this? Huh, big guy?
box21uy.gif


Aftermath:
lurker690nf.jpg
 
wow that went better than I expected... time to punish toku for his misdeeds.

cannot believe my little pony died!!!!! :cry:

alas he will be avenged!!!

oh bl, use shipping to get catapults over to toku... since it's mostly coastal towns that's a much faster way to take the fight to him.

Cheers!
-Liq
 
Liquidated said:
wow that went better than I expected... time to punish toku for his misdeeds.

cannot believe my little pony died!!!!! :cry:

alas he will be avenged!!!

Cheers!
-Liq
I too was more than a little upset that both our named units, Iron Brigade and My little pony both went down and other units survived!
It was a brutal little scrap though. Toku just would not stop, and I wasn't giving an inch. (Naggy expendable? I think you mean... Nappy expendable.)
If I plant my flag somewhere, I mean it, darn it! lol

I was punchy after all those battles (smiled when I scooped up that worker).
Now I sort of envy the next players who gets to take the fight to him.
Thats okay, I will need a little time to relax after all this pressure!
I just want to see him go down brutally and without mercy!
 
well the war is won.. all we needed was to stall him and our superior production would turn the tide.

The neat thing about cav is that it's the last mounted unit..

those units that are good against mounted are gone once gun powder kicks in such that cav really get a boost right about this time in the game...

tech came in just in time and so long as we crank more cav out, toku is in trouble.

I tried to name the units in FS-1 but after 4 stacks of panzers I had to resort to google for more german names!! it was about that time that we went all out war and well when 7 units a turn are being made... naming them is too much effing work, especially when you start your round with 50 + unnamed units strewn about.

if you never saw that SG.. silver and Liq were the only ones willing to keep going lol.. worth the read.

http://forums.civfanatics.com/showthread.php?t=140618

see how the peeps fall to the wayside!!!

Cheers!
-Liq
 
:hammer: Nice job defending, L_M!

Do we have any sort of navy? Frigates, galleons?

I don't know if I'll be able to get to my turn today (work and assorted errands, chores, etc.) Scowler is available tomorrow, though, unless someone wants to swap with me tonight.
 
Kagoshima has 2x Galleys, 2x Caravels in harbor.
It also has 2x Grenadiers, 2x Horse Archers, 1 Knight, 1 longbowman and 2x catapults.

Our entire navy is 1 galley, 1 caravel. *Oooh la la*

It would be easier to take this city by land and sink his western fleet in the harbor than build enough ships to risk a naval transport and assault. If we take Kagoshima by land, we may as well keep going as far as we can until Toku is able to put up stiff resistance. Then we should switch to a sneak attack. But Toku also has Caravels and Galleys near Satsuma. Watch that they do not sail west!

It might be an idea to attack Kushans. That city has been culturally attacking Naggy for ages now. If (*Ahem* WHEN...) we take it, it is a short stroll down to Tokyo for the win. After that, Toku's cities should fall like domino's.

Good luck whoever takes the next turn. Unleash the Fury!
bruise6bl.gif

(And see if you can grab us some of the techs that HC has. He is getting way too far ahead of us now. Many civs have rifling, but HC keeps getting more techs every few turns)
 
Liquidated said:
muf: master of smilies from hell!

that worship one is hilarious muf :)

Cheers!
-Liq
Thank you! Thank you! You are too kind. :blush:
Tonight I want to thank all the little people who helped along the way...
bis9gj.gif


family2px.gif

*Family photo captured on webcam*

Heh heh. I liked that particular smiley too. I've been saving it for just the right occasion. I thought that toasting my first real success in the SG would be a groovy time to use it. Glad it entertained you. I try to make my posts something worth reading.
To all those who do suffer through them, the spelling errors are intentional! lol
(I reely know how to speel) ;)
 
Okay, just a few more ideas to put out there for the group to chew on while we (me, er.. I..) wait for the next turn-log.

Tasks to work on: :hammer:
* Check to see what cities can still build a Hindu or Jewish Monestary!
* Send missionaries to Shaggy (High Priority) & Marooned.
Pigpen just got Judiasm (High Priority) as did Angle.
Both cities would do well with a research boost, and the culture means a lot more in a city like PigPen (on border). Check all cities for monestaries.
If we can build a monestary, do it before we lose the opportunity to Scientific Method which may arrive sooner than I expect.

* Marooned is due to grow. Place at least one worker on a hammer tile to get that forge done (or do we build a monestary here if it won't take too long, then finish forge?)

* Decide which city gets what national wonder. :undecide: (SG input requested)
National Epic: Might want to allow Gao to work on it's monestary, then maybe a caravel, but get it started on a National Epic soonish.
Heroic Epic: Which will be our military city?
Hermitage: If NE goes to Gao, we put this in Djenne? How about Kumbi?
Oxford University: (Not sure if we can build it yet) Leaning towards Timbuktu.
Forbidden Palace: (Do we put this in Eastern Japan once we annex it?)

War with Toku:
soldier9iw.gif
Things to debate in our SG.
I still think Osaka is the centre of mass for Toku. We can walk our catapults to Kagoshima in 2, use forests for defense each turn, and hopefully scoop this city from under Toku's nose. If we get Kagoshima, we can transport our catapults to Osaka and race our cavalry in for the steal at Osaka. Right now, Osaka has a tiny garrison. If possible, I'd love to own this city before Toku can trade for Military Tradition (Which is why we will not trade it, ever, unless someone else sells it to him).
Take Osaka, and we should not have to deal with Japanese Cavalry, ever!

Kushans would be another good route to take. If we use our spiritual trait, we can swith to Judiasm, get intel on that city (what does Toku have left in that city), and then switch back to hinduism. If Kushans has been emptied of troops, take it? Naggy is on the frontline, and Kushans has a lot of culture. It would be nice to lop this city away from Toku, denying him a staging area to assault Naggy. If Kagoshima falls into our hands as well, our eastern front should be secure from pillaging. Then let loose the hounds of war!

Military size: We are still going to need to produce troops at a fast turnover rate. We will not only have to take cities, but have to garrison them quickly in order to maintain our momentum! It doesn't matter if all we garrison with is longbows and pikemen, we just need bodies behind the walls to keep our better units in the field taking cities away from Toku.
 
Heroic Epic in Djenne, would be my preference. It has far more production than say Gao. Hermitage in one of the other border towns would be a good choice, I agree (either Kumbi or Djenne, even Walata which should grow into a nice sized city)


I think the Osaka gambit is risky:

1) It's far from any city that can produce military units quickly, making it hard to defend; the cultural pressures from Tokyo will be enormous; we'll also have to deplete our garrisons to reinforce the eastern front which in turn

2) Increases the threat from Saladin, which also makes doing the four or five turns as Judasim risky (i.e. taking the religion difference diplo hit)

and

3) depleted garrisions also opens us up to a naval incursion from Toku (he won't take cities, but he'll pillage us badly)

Finally

4) I don't think we have nearly enough military units to take more that one, possibly two cities.
We need roughly 3:1 odds to take a city successfully, I think. So far as I can tell, there's a lot of randomness in combat results now. We might get lucky, but then, we might not.

The Inca are turning into a runaway AI civ at this point; we'll be hard pressed to keep up (we're already falling behind). The Toku war will make this worse in the short term; in the long term, increased lands might actually help ....
 
Blackluck said:
2) Increases the threat from Saladin, which also makes doing the four or five turns as Judasim risky (i.e. taking the religion difference diplo hit)
All of your comments have merit, but I'm not sure about this one.
We are Hindu, Saladin is Budhist. He already considers us a heathen.
We might upset Nappy for a little while, but he likes us. Maybe you are right though. Losing the 25% bonus for four turns would not be a good idea. (I did not take into consideration that we would have to wait 4 turns to switch back). I assumed swapping religions with a spiritual civ was like swapping civics, we could do it as fast as we want without penalty.

See... this is why I like input. I actually learned something this morning.
(And Mrs Muffin says playing this game is unproductive!) :lol:
Hee hee. Just kidding, I like and respect Mrs Muffin
love41gs.gif
 
Quickly (at work!) we're currently Free Religion, so no religious penalty (and no state religon.)
 
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