Grrrrrrrrrr.... Don't make me angy Toku. You wouldn't like me when I'm angry.
(0) 1656AD
Micro-management time:
- Timbuktu is adjusted to improve production – we gain a turn on cavalry; growth stays the same.
- Djenne: adjusted to give an extra commerce; growth stays the same
- Gao: currently unhealthy, but tolerable. However, we don’t want things to get any worse so I decide to slow growth by appointing an engineer (+2 hammers). I also notice that an aqueduct is queued up after the current cavalry build. Sensible, and will obviously be needed eventually, but I veto it anyway in favour of a caravel, which I believe is more urgent.
- PigPen: also unhealthy, and growing way too fast to cope with this. As no health buildings/resources are available I halt growth and put specialists to work: 1 scientist; 1 merchant; 1 priest. We also don’t need 2 artists so I change 1 of them to a scientist. PP is now generating 15GP points per turn (and we are still producing +28 culture/turn, which is more than enough for the time being).
- Shaggy: adjusted to favour production. It is still growing (slowly), but the grenadier build drops from 10 to 7 turns.
- Walata: adjusted to give +2 commerce and +1 food while keeping production at max.
- Nagasaki: adjusted to give +2 hammers and +1 commerce while keeping growth the same – grenadier drops from 9 to 8 turns. Next, the specialist is switched from scientist to engineer: grenadier drops from 8 to 7 turns (research on Rifling remains unaffected).
- Marooned: adjusted slightly in favour of production – growth drops from 4 to 6 turns, but production on the forge goes from 31 to 21 turns, which I think is a better option. We also get an extra commerce point.
Civics:
- Change from Serfdom to Emancipation: we no longer need the worker bonus, and the big E will spread a little unhappiness in all Toku’s cities.
- Switch from Free Speech to Vassalage (units ready next turn)
- Change from Hereditary Rule to Representation: we have enough happiness leeway to cope with this change (for the moment) and I think we will benefit more from Representation (plus it is cheaper). Our only problem here is PigPen, but since it is our biggest city the actual loss in happiness will only be -1, at least until war weariness kicks in. To cover the loss in production caused by this change I send the remaining specialist artist into the fields.
Game saved; time for bed.
(1) 1658AD
- Right away Nappy drops by to offer us Rifling + 20gp in exchange for Democracy. I’m sure I will be roundly cursed for this, but I am going to accept. I make a judgement call on whether we are likely to build SoL before anyone else and decide it is unlikely while we are tied up with Toku. More importantly, how long will it be before Toku gets Rifling from someone? You can beat me later…
- Production is switched to Riflemen in various places.
- Steel is started (due in 12)
(2) 1660AD
- We destroy a lone Japanese grenadier on his way to pillage our land.
(3) 1662AD
- Gao: caravel -> caravel
- Walata: university -> rifleman
- Nappy switches from Nationhood to Emancipation
- HC also switches to Emancipation (I notice that he now has both Corporation and Scientific Method!)
- A mini-stack consisting of 3 grenadiers and 1 cat approaches Naga.
- Oh, and we squish another offending grenadier who foolishly steps out into the open.
(4) 1664AD
- The mini-stack is destroyed (we lose 1 cavalry in the process)
(5) 1666AD
- Monty declares War…
… on Cyrus
(6) 1668AD
- Saladin offers us Corporation and 50 gold for Democracy: I agree. I'm just a guy who can't say no.
- Gao: caravel -> caravel
- We lose a farm E of Naga to a pillaging knight, but he is then slaughtered for the insult.
- And speaking of insults, I haven’t forgotten Toku’s slanderous words so I start sending some troops towards Kushans.
(7) 1670AD
IBT: The solitary grenadier in Kushans attacks our grenadier outside the walls and loses! Ha! Foolish Toku: there are now just 2 longbows and 2 cats in Kushans.
- Our cats bombard the defences of Kushans down to 3%
- Cavalry kills 1 longbow
- Rifleman (upgraded from longbow in Naga a couple of turns earlier) kills the other longbow
- Our second rifleman kills cat 1
- Another cavalry kills cat 2 and we have captured Kushans in a single turn! (resistance there is 9 turns!)
Unfortunately, we get hit hard by maintenance costs
(8) 1672AD
IBT: a Japanese caravel/galley combo kills our galley guarding Gao’s fishing grounds. Gao is left starving because we can’t work the sea tiles due to the Japanese blockade.
- Obviously this is unacceptable so I press our newly-built caravels into action:
Gao can now eat once more.
- Kumbi: rifle -> rifle
- PigPen: rifle -> rifle
- Angle: rifle -> rifle
- One of our riflemen kills a pillaging Japanese knight near Naga.
(9) 1674AD
IBT: military intelligence observing enemy troop movements reports numbers of riflemen being deployed in various places. Some rogue nation has clearly supplied Toku with forbidden technology.
- Our victorious rifle from the previous turn was unfortunately left exposed and ends up capped by a sneaky Japanese grenadier. He will be avenged.
- Gao: caravel -> caravel
- Shaggy: rifle -> caravel (to help destroy the enemy caravel currently blockading the whales nearby)
- Walata: rifle -> rifle
- Naga: rifle -> rifle
- A cavalry unit from occupied Kushans kills a marauding enemy knight.
NB: Naga and Walata have both been switched to “Avoid Growth” in order to prevent the happiness limit being exceeded.
(10) 1676AD
IBT: An enemy knight attacks Kushans and dies.
Notes:
- PigPen is now suffering from war weariness. Walata and Naga are also on the edge. Consider switching civics to deal with this?
- As noted above, don’t forget both Walata and Naga are on “Avoid Growth”.
- One of our caravels is on its way W to tackle the blockade on the whales at Shaggy.
- Beware of more enemy ships heading our way: Toku has a large navy.
- Toku has also sent some grenadiers towards Kushans: