Preturn:
Looking over our world, I see that it is not Tommy to our direct west, but The Little Corporal (blue borders). Also I think that there are a few nice plots for cities. I will show a dotmap along the way. Since barbarians won't threaten us just yet, I send the warrior north to explore.
Some good news: Lizzie turned down Alexander's advances and they are now annoyed with each other.
IBT 1: The beautiful Isabella greets us.
Turn 1: Agriculture finishes, research starts on Pottery. The worker also finishes, but instead of sending him to farm a floodplain I let him build a pasture on the sheep. This will take 1 turn less, but more importantly it will provide us with 4 food + 1 hammer on the tile, instead of the 4 food on the floodplain.
Cricklewood starts on a warrior.
The existing warrior is sent further north.
The scouts continue exploring, the one near Nappie is sent to contact him, the one near Alexander comes near a tribal village.
IBT 2: We meet the pretty Hatshepsut.
Turn 2: Our worker starts building the pasture. Our scout in the north enter the tribal village and upon leaving, he is escorted by some of their best warriors.
Our other warrior will meet Nappie next turn, while our original warrior continues north.
Turn 3: We meet The Little Corporal. Not much else happens.
IBT 4: Our northern scout is attacked by wolves, and emerges victorious. We have won our first victory, and I promote him to Woodsman I.
Turn 4: Continue exploring.
Turn 5: Our tribal warriors in the north keep going SE, away from the bears! Our original warrior spots a goody hut.
Turn 6 (2960 BC): Warrior finishes in Cricklewood. What to build next.... I will wait with producing a settler until the city hits size 3 (in 2 turns). In the meanwhile we can begin construction on either Stonehenge (24 turns) or Barracks (6 turns). Although the obelisk-part of Stonehenge is practically nullified by our creative trait, we could use a Prophet to build our shrine. As we will spread our religion to quite some cities (in light of the male vs. female religion plan) this could prove quite nice. So I start construction on Stonehenge.
Our Worker finishes the pasture and I send him to farm the flood plains 1 S of the city. He will be finished 4 turns after Pottery is researched.
Our original warrior moves closer to the goody hut.
Turn 7: Our warrior enters the tribal village, and they learn him the secrets of mining! Not bad
I also see that the land to Nappie's north is quite bad, lots of desert and the first food resource is pretty far north.
Turn 8: Cricklewood hits size 3 and starts on settler. It will take 12 turns at the moment, but this will be sped up a bit when the worker finishes the farm. I will send him to the red dot, although the next person will have to make the final decision.
Turn 9: Pottery is discovered. Research started on Bronze Working.
Turn 10: Our western warrior spots a tribal village.
Turn 11: Our warrior enters the tribal village and receives 46 gold.
Turn 12: zzzzzz
Turn 13: Our worker has finished the farm and will now begin a cottage on the 1 W of Cricklewood (5 turns).
Turn 14: I send the northern warrior back south to escort our settler
Turn 15: zzzz
Turn 16: 3 turns left for the settler...
Turn 17: One of our scouts comes face to face with a lion....
Turn 18: The lion is killed. Our workers finish the cottage and start another one 1 tile SW of Cricklewood. Bronze Working is researched. Start researching archery in order to better defend ourselves. The nearest source of copper is quite far west (11 tiles to be exact). I think we should go for the Red Dot first, as it is closer to Lizzie than the copper is to Napoleon. I do not yet switch to slavery.
The dotmap:
Some explanation on the dotmap: red dot is my advised first city site, grabbing horses and dyes. Blue Dot would be the third city, grabbing copper and again some luxuries. Yellow dot would then be the fourth city, getting more horses and other resources. Both Red and Yellow Dot will be growing quite quickly (and also generating some commerce) once we get that jungle cleared.
Turn 19: The Settler is finished and is sent north, towards Red Dot. He will get to the oasis 2 N of Cricklewood during my reign, so he can still be diverted if necessary. Our wounded scout starts healing on a hill.
Turn 20 (2400 BC): Nothing special, our warrior stands ready on the edge of our borders to escort our settler.
I also found Tommy, his borders are already touching the French borders!
They are *very* close near each other. Hopefully they'll destroy each other.
Some overview:
Good luck Greyfox!