SG - May be best suitor win!

Batting Order ...
Ruff_Hi - back in the club house
Strauss - at the crease
GreyFox - first drop
Double Stack
Culdeus

I switched to cricket terminology - gave baseball terminology a rest.

PS - didn't see the comment about pottery until after I had played. I had thought that we would farm all the flood plains and end up with lots and lots of food. Towns everywhere work too for the gold. What do people think?
 
Towns everywhere is the absolute play right now. Each of these tiles is 3 food so just working the cottage will give a surplus. Expanding too fast via farms will end up with a green face because of all the flood plains. Having multiple cottages working this fast will make our capital the center of commerce, allow for massive expansion and domination, and give us a massive tech lead. Should center our civics around the knowledge that we will be practically using gold coins as ### wipes as long as man walks the earth.
 
Yes - you are right - cottages is the way to go - guess this is my first :smoke: for this game. I thought I was so clever getting agg and the worker out at the same time. Guess we'll have him dig a few mines instead and research pottery.

BTW: I had heard that floodplains gave you health problems. Is this because of the flood plains directly or is it because they cause high populations?
 
ruff_hi said:
Yes - you are right - cottages is the way to go - guess this is my first :smoke: for this game. I thought I was so clever getting agg and the worker out at the same time. Guess we'll have him dig a few mines instead and research pottery.

BTW: I had heard that floodplains gave you health problems. Is this because of the flood plains directly or is it because they cause high populations?

Directly. They are -.4 health/tile.
 
Just remember not to chop those trees in the Big Fat Cross (TM)! They are +0.5 each after 1.52.

Since argiculture is already researched, Strauss might want to build a farm or 2 to speed up the growth, then later convert them into cottages. The farms are needed since we won't be chop-rushing settlers, we need all the food to reduce the zero-growth period for the settler.
 
Or we could just chop outside the BFC - you almost get the same hammer value.
 
lurker's comment: nice start of turns. I'm surprised you didn't go for monotheism after getting polytheism and masonry in the same turn! Could do the boys get 1 religion girls get the 2nd religion plan and have early organized religion civic going.
This should be a fun one to follow
 
Got it, will be playing tonight and I'll try to get the report up as quickly as possible

BTW, how many turns am I playing?
 
What is this map? Tropical? we don't have a great second city site in view. Need to grab the horses obviously, but it doesn't look pretty. Can you explore 10N of us (the next person). Tech start is ok. Need to keep a pretty flat path and avoid alphabet so we don't gift all our techs away too early.
 
Originally posted by Knupp715
This looks like it will be an interesting game. I'll join too if you'll have me
(Post #6)
Batting Order ...
Ruff_Hi - back in the club house
Strauss - at the crease
GreyFox - first drop
Double Stack
Culdeus
(Post #21)

:eek: :cry:
:lol:

If you don't want any more people that's fine. Can I at least be an alternate in case somebody drops or skips? :D
 
Ok, I've played my turns. I will try to get my report up tonight (afternoon for you Americans), but it's getting late so it could be tomorrow.

EDIT: I played ten turns BTW
 
@knupp - oh @#$@ - what a silly bunt I am. Sorry about that - I have no idea how I missed your post. You are alternate #1.

@culdeus - map = lakes
 
Strauss said:
Ok, I've played my turns. I will try to get my report up tonight (afternoon for you Americans), but it's getting late so it could be tomorrow.

EDIT: I played ten turns BTW
Feel free to do 20 - we are playing 20 first time thru and then dropping down to 10.
 
All right then, I'll play my next 10 tomorrow, and get my report up right afterwards.:)
 
Lurker's comment
Going for an early religion in a game where you hope to be friendly with Izzy is a bad idea; Even if you get her to convert to your religion, if she manages to found one, she'll switch to it instead, for massive -dip points in your direction ^_^;;;

And yeah, flood plains city = massive commerce... I once played a game with one of my towns having only 1 tile (except the one it was standing on) that wasn't a flood plain; the damn thing produced over 80 cpt by 1000 AD XD
Bad for health though =/
 
I strongly suggest that we try to adopt Izzy's religion and spread that to all the other girls. If we found a religion, we can spread that to the friendly boys and keep them fighting among themselves.

One question, what do we do if the girls start fighting each other? Let them go or try to get them to make peace?
 
Double Stack said:
I strongly suggest that we try to adopt Izzy's religion and spread that to all the other girls. If we found a religion, we can spread that to the friendly boys and keep them fighting among themselves.
Agreed.

Double Stack said:
One question, what do we do if the girls start fighting each other? Let them go or try to get them to make peace?
Good question - I guess that they don't have to like each other, just us. The other thing that has me thinking is what if they declare war on us. My initial thought is that we just have to take it - sort of like us standing there while they flay their arms about - all defense, no attack for (say) 10 rounds at which time we jump out, take one of their cities and ask for peace (sort of like a quick slap to the face with a "pull yourself together" comment). Naturally, we say sorry, give back the city and maybe add some jewellery, etc.
 
Preturn:

Looking over our world, I see that it is not Tommy to our direct west, but The Little Corporal (blue borders). Also I think that there are a few nice plots for cities. I will show a dotmap along the way. Since barbarians won't threaten us just yet, I send the warrior north to explore.
Some good news: Lizzie turned down Alexander's advances and they are now annoyed with each other.

IBT 1: The beautiful Isabella greets us.



Turn 1: Agriculture finishes, research starts on Pottery. The worker also finishes, but instead of sending him to farm a floodplain I let him build a pasture on the sheep. This will take 1 turn less, but more importantly it will provide us with 4 food + 1 hammer on the tile, instead of the 4 food on the floodplain.
Cricklewood starts on a warrior.
The existing warrior is sent further north.
The scouts continue exploring, the one near Nappie is sent to contact him, the one near Alexander comes near a tribal village.

IBT 2: We meet the pretty Hatshepsut.


Turn 2: Our worker starts building the pasture. Our scout in the north enter the tribal village and upon leaving, he is escorted by some of their best warriors.
Our other warrior will meet Nappie next turn, while our original warrior continues north.

Turn 3: We meet The Little Corporal. Not much else happens.

IBT 4: Our northern scout is attacked by wolves, and emerges victorious. We have won our first victory, and I promote him to Woodsman I.

Turn 4: Continue exploring.

Turn 5: Our tribal warriors in the north keep going SE, away from the bears! Our original warrior spots a goody hut.

Turn 6 (2960 BC): Warrior finishes in Cricklewood. What to build next.... I will wait with producing a settler until the city hits size 3 (in 2 turns). In the meanwhile we can begin construction on either Stonehenge (24 turns) or Barracks (6 turns). Although the obelisk-part of Stonehenge is practically nullified by our creative trait, we could use a Prophet to build our shrine. As we will spread our religion to quite some cities (in light of the male vs. female religion plan) this could prove quite nice. So I start construction on Stonehenge.


Our Worker finishes the pasture and I send him to farm the flood plains 1 S of the city. He will be finished 4 turns after Pottery is researched.

Our original warrior moves closer to the goody hut.

Turn 7: Our warrior enters the tribal village, and they learn him the secrets of mining! Not bad ;)


I also see that the land to Nappie's north is quite bad, lots of desert and the first food resource is pretty far north.


Turn 8: Cricklewood hits size 3 and starts on settler. It will take 12 turns at the moment, but this will be sped up a bit when the worker finishes the farm. I will send him to the red dot, although the next person will have to make the final decision.

Turn 9: Pottery is discovered. Research started on Bronze Working.

Turn 10: Our western warrior spots a tribal village.

Turn 11: Our warrior enters the tribal village and receives 46 gold.

Turn 12: zzzzzz

Turn 13: Our worker has finished the farm and will now begin a cottage on the 1 W of Cricklewood (5 turns).

Turn 14: I send the northern warrior back south to escort our settler

Turn 15: zzzz

Turn 16: 3 turns left for the settler...

Turn 17: One of our scouts comes face to face with a lion....

Turn 18: The lion is killed. Our workers finish the cottage and start another one 1 tile SW of Cricklewood. Bronze Working is researched. Start researching archery in order to better defend ourselves. The nearest source of copper is quite far west (11 tiles to be exact). I think we should go for the Red Dot first, as it is closer to Lizzie than the copper is to Napoleon. I do not yet switch to slavery.

The dotmap:


Some explanation on the dotmap: red dot is my advised first city site, grabbing horses and dyes. Blue Dot would be the third city, grabbing copper and again some luxuries. Yellow dot would then be the fourth city, getting more horses and other resources. Both Red and Yellow Dot will be growing quite quickly (and also generating some commerce) once we get that jungle cleared.

Turn 19: The Settler is finished and is sent north, towards Red Dot. He will get to the oasis 2 N of Cricklewood during my reign, so he can still be diverted if necessary. Our wounded scout starts healing on a hill.

Turn 20 (2400 BC): Nothing special, our warrior stands ready on the edge of our borders to escort our settler.

I also found Tommy, his borders are already touching the French borders! :eek: They are *very* close near each other. Hopefully they'll destroy each other.

Some overview:






Good luck Greyfox!
 
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