SG - May be best suitor win!

Ruff_Hi
Strauss - just played
GreyFox - up now
Double Stack - on the bench
Culdeus
 
Got it, but can't play now (its 1 am here). I 'll play tomorrow night. That gives us some time for some discussions.

Good call on stonehedge, go for the Great Prophet points to grab us a shrine or perhaps slingshot for a second religion.

Strauss said:
Turn 3: We meet The Little Corporal. Not much else happens.
WHo is the little corporal? Nappie?

Strauss said:
Some explanation on the dotmap: red dot is my advised first city site, grabbing horses and dyes. Blue Dot would be the third city, grabbing copper and again some luxuries. Yellow dot would then be the fourth city, getting more horses and other resources. Both Red and Yellow Dot will be growing quite quickly (and also generating some commerce) once we get that jungle cleared.

I agree with the red and yellow dots, blue dots is arguable. It is pretty agressive settling, going for early land grab. Might hurt our economy a bit.

Strauss said:
Good luck Greyfox!

Yeah, thanks! But luck is not what I need most, its charm! :cooool:

I shall use my foxy charm to dazzle the ladies! :lol:
 
GreyFox said:
WHo is the little corporal? Nappie?



I agree with the red and yellow dots, blue dots is arguable. It is pretty agressive settling, going for early land grab. Might hurt our economy a bit.

Yep, Nappie is the Little Corporal, he always says in his greeting speech "you can call me The Little Corporal, but then I'll have to kill you". Ironically, he is usually the first one to die in most of my games (killed by me of course;) ).

I agree that the blue dot is agressive settling, but I think we need that copper, although that's only true if we also don't get any iron within our borders. As I don't believe iron appears on flood plains or jungle (not sure about the jungle) there is a very high probability. We will need war to dominate/exterminate the males, and our Keshiks won't last long against Spearmen/Phalanxes.
 
I was thinking the red dot would be better 1 tile to the W - pick up some rice while still having very similar tiles.

The other option is that we go for the lake to the E - water tiles are pretty good for Commerce.

Where was Tommy? I didn't actually see a city - just meet a warrior to our W.
 
Tommy is directly to the SE of Napoleon. And I mean DIRECTLY. Their borders are already touching.
 
B- on the exploring. Could be copper near the south pole and we wouldn't know it. Blue is way too far away. Hook up horses for the early UU and we'll go without axes for the time being. Keshiks ~= Axemen as AI doesn't have spears usually this early.
 
culdeus said:
B- on the exploring. Could be copper near the south pole and we wouldn't know it. Blue is way too far away. Hook up horses for the early UU and we'll go without axes for the time being. Keshiks ~= Axemen as AI doesn't have spears usually this early.

Horseback riding is an expensive tech though. It could take us quite some time to get a decent Keshik force up.
 
Gotta weight that vs. controling that distant city with no hope of reinforcements and a road to river connection that might get pillaged. I'm not sure I like this map for early attack anyways. Might be better to turtle for awhile. One of the girls might take a liking to one of the other boys and invading would give us a negative anyway.
 
ruff_hi said:
I was thinking the red dot would be better 1 tile to the W - pick up some rice while still having very similar tiles
In fact, on closer inspection (sorry its way too late last night, so I just take a quick peek), I would instead settle red dot 1 tile east on the hill (for defense). It also make it easier to join border with yellow dot. For the rice, I would have another city to grab the rice and the ivories. If you move the red dot 1 tile west 9as suggested by ruff), you lose the fresh water source.

About blue dot, I think we can settle it much later. An alternative is to go for a city to grab the stone first, on the hill 2 tiles east of stone besides the river linked to our capital. Its a crappy city with half the big fat cross with desert tiles, but it gained us stone.

Exploration wise, I think I will prioritize the area south east and south west of our capital, especially the SW, since the river runs there. There seems to be more plains

culdeus said:
Gotta weight that vs. controling that distant city with no hope of reinforcements and a road to river connection that might get pillaged. I'm not sure I like this map for early attack anyways. Might be better to turtle for awhile. One of the girls might take a liking to one of the other boys and invading would give us a negative anyway.

Interesting arguments there. Well, though this is arguably not a war-mongering variant SG, we may want to instigate tommy, nappy, and alex to attack the ladies. We then go to their aid. Playing the hero to win a ladies heart is such an old, tried and true trick in movies and reallife :lol:
 
Roster
Ruff_Hi - third drop
Strauss - pavilion
GreyFox - at the crease
Double Stack - first drop
Culdeus - second drop

Now, that is easy to understand isn't?

@Greyfox - do you have it?
 
Inherited Turn (2400 BC)
Now I see that Liz has already claimed the ivories, ruff's suggestion of claiming the rice made sense to me.

Turn 1 (2360 BC)
Tech learned: Archery

Turn 2 (2320 BC)
Research begun: Writing <-- to get open borders

Turn 3 (2280 BC)
:sleep:

Turn 4 (2240 BC)
Liz-Watch founded <-- as ruff_hi suggested
Liz-Watch begins: Barracks
Tribal village results: map

Turn 5 (2200 BC)
:coffee:

Turn 6 (2160 BC)
Cricklewood grows: 4

Turn 7 (2120 BC)
:sleep:

Turn 8 (2080 BC)
Tech learned: Writing
Liz-Watch's borders expand

Turn 9 (2040 BC)
Research begun: Priesthood <-- go for oracle
Warrior defeats (1.22/2): Barbarian Lion
With writing learned, I contacted all our potential lovers:


Turn 10 (2000 BC)
Cricklewood finishes: Stonehenge <-- with a single chop


Turn 11 (1960 BC)
Cricklewood begins: Settler
Liz-Watch grows: 2

Turn 12 (1920 BC)
Tech learned: Priesthood
Judaism founded in a distant land

Turn 13 (1880 BC)
Research begun: Horseback Riding

Turn 14 (1840 BC)
:coffee:

Turn 15 (1800 BC)
:sleep:

Turn 16 (1760 BC)
:coffee:

Turn 17 (1720 BC)
Cricklewood's borders expand

Turn 18 (1680 BC)
:sleep:

Turn 19 (1640 BC)
Cricklewood finishes: Settler
Liz-Watch grows: 3

Turn 20 (1600 BC)
Cricklewood begins: The Oracle
 
After Turns Notes

- May be :smoke: going for oracle, but I always like the free tech

- There is indeed copper near our capital, but surrouned by crappy tiles:


- In the above picture, you will see the settler ...
up to the next player to settle, but thre is no escort :smoke:

- In above picture, the worker is not roading for nothing,
intention is to connect the two cities,
but next player may want to chop-rush the oracle

- our commerce situation, the red dot cost us 2 gold.
Didn't knew paganism will cost 1 gold too!


- The world as we know it:




The save (Double Stack on the crease ... whatever that means :crazyeye:)
 
@Strauss - see, told you tommy was to OUR west.

@GreyFox - nice set of turns. Are we really playing noble because we are killing this game - can someone check.

re city placement - I like the look of a city on the same river as our main city, further west - is that stone there and copper beside the lake (cannot access save - just going of world view)? That far copper looks like a better spot that the crappy copper to the south.

Finally, is Izzabella's short name Izzy or Bell? Personally, I think that Bell is much more appealing.
 
ruff_hi said:
@Strauss - see, told you tommy was to OUR west.

@GreyFox - nice set of turns. Are we really playing noble because we are killing this game - can someone check.

Finally, is Izzabella's short name Izzy or Bell? Personally, I think that Bell is much more appealing.

But he was ALSO to Nappie's SE :king:

I like Bella as short name BTW;)
 
Yeah but I don't give a rats as* where he is visa-a-via Nappie. Actually, I do, it should certainly put a dent in their style!

And Bella is even better :goodjob:
 
@ruff & Staruss: bella it is then :)

We really got to be careful about Liz though, and watch out for the -ve relation due to border tension.

As to tommy & nappy, good thing they are so close together. Let them fight themselves out.
EDIT: oh... and one more thing, Liz told us "Watch out for our worst enemy Tonkugawa. He cannot be trusted". ... might be useful ;)

I am also surprise by us leading the AIs in score so early and so much. Perhaps its the grab of an early religion and the stonehedge. Also our luck from the hut (getting tech and gold and map and all that) may account for it too. But i am not complaining, don't forget we LOSE this game if we don't get the four fine ladies to be "Friendly" to us :eek:
 
GreyFox said:
... don't forget we LOSE this game if we don't get the four fine ladies to be "Friendly" to us :eek:
Hey - is that right. I thought we just had to have a higher score with the girls than the other boys and the score had to be positive (either pleased or friendly).
 
Okay, I am just exageerating so that we would not be too :smug: .... :p

Of-course, we just need them to be "pleased" to us (I checked your first post, the exact words were:
ruff_hi said:
dominate the males (or totally remove) and have all of the women pleased or friendly with us.
).
 
Great, will start in the morning since it night for me. :)
 
Prolly won't be able to roll my turns today. It's my 5yr anniversary and I'd prefer to not have our marriage end with her cracking my laptop over my head. Should be able to roll it out Sat. morning. Skip if you want and I'll hop back in line.
 
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