SGOTM 01 - Fifth Element

Goodenuf said:
Are we able to actually coordinate with FDR on attacks against HC? Is it part of the Diplomacy screen? Obviously a 'feature' I haven't noticed before... learn something new everyday I suppose.
Yeah. It took me a long time to find this (and only by reading a post somewhere on the forum). The manual just doesn't cover these things.

It is hidden away in the Diplo screen AFAIR in the "Lets discuss something else" sub-menu alongside or under "What do you think of"'. When you are both at war with someone else, the option "Why don't you attack..." pops up and selecting it allows you to pick a common enemy city. The response will usually be "I'll see what I can do" and their attack force will target that city rather than the one the AI would normally pick. Sounds kinda :evil: eh? but actually it's usually rather hit and miss as you move seperately to your friend.

The other factor that affects this greatly is who moves first. If the friend moves first then you can follow his biggest stack and maintain a SoD in the defenders turn which often works nicely (for instance if the defender attacks with artillery units the collateral damage is spread about). You also stand better chance of capturing a city your friend has already attacked. However, it's pretty useless if you move first as your friend will send units off pillaging from under you.

@Merum. We can shave another few 1000 beakers off by using a GS scientist to research Physics. As BrianS pointed out we have a high probability of getting this scientist in the current GA spamming round due the number of scientists we've been historically running. We might even get a second GE.

After we learn Scientific Method, free religion and missionary spamming will be mutually exclusive so we would need to drop into Organised religion and pop out our 3 missionaries then go back to free religion while the missionaries went about their business. I think we would be better off just sticking with free religion.

I think we could build a few more missionaries now while our monasteries are still working but this will have minimal effect. The real science boost will come from cranking out observatories, universities, markets, banks and grocers while getting the FP up and running and a few well placed courthouses. We should also keep building cottages and lighthouses. We could do with getting economics off Gandhi so we can run an extra trade route.

We should also check the size of our military vs the cities capability to support it.
 
Merum said:
I was just reading the maintenance thread, and the 8 August cutoff is now official. We better move smartly.

In order to speed up we are going to have to keep to 24hr + 48hr timing and play more turns each consecutively over the next round as its easier to play well once you have the game inside your head.

In the first 24hr we plan. Then the player up plays up to 20 turns over 2 days. They should post the save to the server overnight on both days. So everyone can keep suggesting ideas every 10 turns or so. They should not however play on if things are going bad and a little consulation wold help.

Please ask to be dropped a place down the order if you know you won't be able to play after the 24hr planning phase so someone else can take their turn first.

@Doomtrain. At this stage do you forsee any problem is playing after Goodenuf?
 
Have the save now and doing some pre-turn investigations. 20 turns sounds reasonable unless war kicks in... in this case I'll reduce the number to allow more analysis. Aug 8 is coming quickly though.

Pre-Turn Observations

Great Person Production Status
We have 3 cities with a dearth of Artist specialist helping with GA creation.

Moscow is 4 turns away from a GP; GA is 35% and is the highest probability. MM for 1 more artist will put it in 'starvation' mode, but will reduce the time to a GP to 3 turns; before starvation costs us a citizen.

Thebes has a GP in 8 turns... can get to 7 or even 6 turns if we employ another artist or 2 and go into starvation mode without losing a citizen. GA is 15%, GS 46%, and GE 38%.

Giza has a GP in 8 turns as well, and likely can't afford to go into starvation mode since we'd likely lose some research time (i.e. most available tiles have a high coin content). This is also 70% GS and 17% GA.

So, out of 3 cities, we'll be blessed to get 1 GA (Moscow). A GS would be good for research (Physics, for example), or for an academy someplace. A GE would be great for wonders (in particular the UN when available; we'll need 2).

If by chance a GA pops out, I presume we target SUSA as priority 1? Also, if the production does not go as we'd hope... did we want to consider using 2 for a Golden Age? Would be helpful at wartime. If this situation arises, then I will likely pause for a discussion and decision unless everyone is unanimous one way or the other.

Military
As mentioned by BrianS, we have some forces in India poised to go after the 2 core cities of Persia, but there's not enough there. We have some units queued in cities waiting for Vass/Theo to build after the GA production (hopefully in 3 from Moscow). We should continue to build forces for both Persia and the inevitable attack from/to HC. Cats/Maces/Knights/Muskets (with Gunpowder... more on that later) would be the weapons of choice, I presume.

Libyan will be a tough nut to crack; it has 100% culture now just to hold off Indian culture. We will need to discuss how to deal with Lybian. We have a knight, a mace, and 2 cats to start wearing it down, but it will take some time. He has 1 pike and 2 longs there.

Research
Sci Method is due in 6 turns. This would be followed by Physics, so if we can get some help from a GS to research this, that would help. Otherwise we are indeed 142 turns away (yikes, @ 20 turns each thats like Aug 8, 2008). Even with a GS we would be about 130. Perhaps a GS would be better served as an academy in Memphis (currently at 62 research and could build an Observatory to help). Thebes (@79) is our biggest research city, but has an academy already. It will have an observatory in 8, which will help this as well.

As mentioned by BrianS, we can trade Printing Press for Gunpowder with Saladin (he'll even throw in 10 gold to boot). Track to Mass Media should be continued.

BrianS' Plan items
1. Continue to queue units to pop during Vass/Theo, which will come after we pop a GP or 2.

2. Agreed we need more forces for Susa. Will move Cat there when it heals up.

3. Will trade for Gunpowder with Saladin based on this observation

4. The settler in the south will stay until we have the square covered or we have to build based on someone approaching the spot. If it's covered, we will transport a setter/defense force to a location to be determined (as a team).

5. Can improve the speed of GP production with some MM and going into non-destructive starvation mode for a few turns.

6. Will keep watching what Vilcabamba spits out of its port. I would think that he'll be active sometime in the next couple of turns, at which point we will need to switch to Vass/Theo and pop some military units even if we don't have the GP's out yet. I suppose it's the cost of doing business.

General
Units are important, but so are Observatories to get the research going faster. Will get to observatories soon in the larger cities.

That's it for now... please review and comment. Turns will be played tomorrow evening (Pacific Time).
 
I've been thinking about Libyan, and I wonder if we shouldn't forget it for now or make it a second priority after Gordium/Susa. The military units outside Libyan are really needed down south. What about moving those forces south, taking out Gordium/Susa, and then move the remaining good forces north to deal with Libyan? This prolongs our war with Persia, but it avoids having to bring over troops from the Egyptian mainland, where they will likely be needed soon. IIRC, it's only 3 turns from Susa to Libyan.

Edit: One other point. I think we have a GE sitting around in Memphis or Thebes. Let's not forget him when the time is right.
 
@BrianS #565. Probably a good idea to move the forces southeast; probably to Susa. I may wait a bit to see if HC comes after us; in which case we need to defend the mainland with the units we have. Plus, we need to wait for the Peace Treaty to pass (I think we're 7 turns thru it now). Finally, we should have a GA there ready to go before we attack Persia again.

Also, the GE is on reserve for the UN build for now, unless we come up with a better use (e.g. FP on the Persian continent once he's gone). Suggestions welcome, of course.
 
@Goodenuf I agree with your thinking except I doubt an Academy in Memphis can beat the sheer number of beakers we can get by using any Great Scientists we have for Physics and Electricity.

I'll look at the save and to calculate whether Memphis base commerce * research rate * 50% * 130 turns is greater than the amount of beakers using a Great Scientist towards Physics.

My guesstimate at the moment is:
Academy 40 * 50% * 50% * 130 = 1300 beakers
Physics 1500-2000 beakers

With exact figures, unless the Academy is significantly better, then using the GS for Physics would be my choice as we would have all the extra beakers in 6 turns and not dribs & drabs over then next 130 turns. This will allow us more flexibility to trade for other techs from the AI which will fill in our Military and Economic capabilities.

The same applies even if we pop 3 Great Scientists and no artists we can apply 2 to Physics and the third to Electricity along with the Free one from Physics. That will really drive us down the tech tree.

Besides, we can always build the Memphis Academy later when researching Radio and Mass Media should a spare Great Scientist appear then as no doubt we will keep employing loads of scientists.

Having a golden age would be interesting. I recommend this is arranged for after Electricity when the great scientists can't be used directly. We can then spread specialists around and not worry about specific percentages so Caste System isn't needed just buildings.

BTW we can also use a Great Artist towards Mass Media so whatever the flavour Great People are the order of the day.

I would hang on to the GE for the UN as they are hard to come by quickly because their specialists are not spammable through Caste System or Religions.

Regarding the settler in the south. It is located in neutral territory and potentially costing 1gpt supply depending on how many other units are outside our border. We can move it one tile so it is inside our borders instead to avoid this. I suggest inland so HC can't capture it by an amphibious assault. With the 2 movement points it can still move back and found a city should an AI settler land on the spot.
 
OK I have the actual commerce figure for Memphis so estimating the value of an Academy built in 6 turns from now and allowing for some scientists you get:

(Memphis base commerce * research rate + 3 * scientists) * 50% * 124 turns

(56 * 50% +3 * 2) * 50% * 130 = 2108 Beakers

As this is Epic I think that a Great Scientist will give at least that amount towards Physics.

Looking at the two largest contributors to research. Memphis could do with some more food so it can grow and run more specialists. Therefore we should build some windmills there on the 2 unimproved hills and/or over some mines. This will also add commerce and increase with electricity.

At Thebes there are two unimproved tiles astride the lake that could be cottaged. The plains hill could be windmilled maybe even the others.

I think Elephantine is growing too slowly, a citizen could move from a plains hill to the grass hill shared with Alexandria. The crossbow will still complete in 4 turns and growth will be doubled. Alexandria could be MM for growth in 4.

Pasargadae should be given the plains farm tile it shares with Arbela so it can have one more hammer.

Good luck!
 
My brief thoughts...

Don't spend the engineer. It's too important for us to get the UN to spend him on anything else, including a golden age or forbidden palace.

If we pop a GS, we should spend it on Physics. We can decide what to do with the GS we get from that at that time.

If we get an artist, We should think about capturing Susa as soon as possible. We could probably stage a small to medium size force capable of taking it nearby without hurting homeland defense too much.

We could make another 10gpt at least by spreading buddhism in India, but I don't know if the cost to run OR offsets it. We'd need to do a payback analysis on the cost of switching to it long enough to bust out a bunch of missionaries.
 
Here's the first 9 turns so far (middle of the 9th). The opportunity for war is here. Will continue with turns after discussion here.

First 9 turns is mostly GP generation and queuing units; some minor repositioning. Details here:

Spoiler :


Turn 0
We do indeed have our own silk in Arbela, so we cancel deal with Ghandi. No sense helping him out here.

Turn 1 (1520 AD)
Huyan Capac has made peace with Roosevelt!! This is BAAAD news... :eek: looks like we'll have a full on assault coming soon. No changes in VilcaBamba.

Heliopolis: Pikeman (1 turn to go) > Musketman (10). Also Catapult (1) in queue.
Pasargadae: 1% Egyptian... I feel a revolt coming soon.
Persepolis: 3% Egyption... Still pretty serious. Currently food rich to help it grow. 1 turn from growth, then may MM to get some hammers and finish the Globe Theatre. We'll see next turn if there's a significant difference.
Sidon: (size 4) We have an artist specialist here; presumably to build culture as self defense (and +3 beakers). Now that nearby Tarsus is ours, do we still need the artist here? We could reassign to ocean square to get the research/growth (7) going faster. Switch gives growth to 4 instead of 7.
Pi-Ramesses: Galleon due in 1 turn. Does Vass/Theo affect Galleons? I believe so... will queue it up. Switch to Musketman (11).

RE: 2 caravels outside of VilcaBamba... would it make sense to put these guys right on his coast to get the 10% defense bonus? I'm wondering if he will take one or 2 of his spare caravels in VilcaBamba to try to take out our 2 scout caravels.

Apprentice finishes farm (obviously prepping for a city nearby); now starts on pasturing nearby cows.
Worker (yet unnamed) ENE of Moscow starts chopping jungle (6 turns) on Sugar square in prep for Plantation.

Some MM of Elephantine, Alexandria, Arbela, Pasargadae as described by Perugia. Mostly reassignment of shared land.

Turn 2 (1523 AD)
Ghandi willing to trade Wheat (+1 health) for Gems... we don't need the health right now, so I say no (don't want to help him). Will ask again if a city goes over the limit on health.
Ghandi will trade 200 gold plus a world map (wohoo :P) for Gunpowder. Umm... no (although the cash would be handy). He won't trade us Divine Right for Gunpowder, which is more to our liking.
Ghandi just started a golden age. Must have had 2 GPs.
Try trading with FDR (nothing to trade) and his first comment is "Watch out for HC... he can't be trusted". Ya think??! :)
VilcaBamba has a knight now... hasn't boarded yet, but that's inevitable.
Memphis: Catapult (1) > Musketman (5)


Turn 3 (1526 AD)
Bactra comes out of revolt (whew).
Tarsus: Granary > Library (19)
VilcaBamba loads knight onto Galleon. Now has 2 crosses on 1, and a Knight and 2 cats on the other.
Moscow: Maceman (1) > Musketman (7). Kalidas the Great Artist is born; that's a good result. Need to get Moscow back to growth mode, so turfing the artists to get Moscow working again (enough Art for awhile). Growth in 7 (lots of room to grow). No specialists currently in Moscow. Likely review this after growth. Moving Kalidas to Sidon and onto galley to cross over to Tarsus.
Elephantine: Crossbowman (1) > Knight (6). Mace, Cat, Pike also in queue, so 5 units in 5 turns soon.
Giza: Still 10 turns out for a GP; the top end is now 750 due to the GA born in Moscow (the price just went up, I suppose), so that adds turns to the build... may want to get back to some growth (1 short of health limit).
Thebes: We are now 6 turns away from a GP here. Still OK for no starvation problems. We're 5 turns from an observatory. Do we wait 5 turns for the GP, or go to Vass/Theo to get the queued units built? Hold off for now.. the GP could be very useful. Will switch if HC looks like he's getting frisky.

Turn 4 (1529 AD)
Saladin will buy Banking for 140 gold. Say No for now. He is willing to trade Divine Right and 140 gold for Education. This one is more tempting for sure, but I leave it for now. It's still pretty lopsided in his favor IMO.
Cyrus Peace treaty is done; we can go after him if we want (and vice-versa).
Barracks have healed and back in Bactra.
Pi-Ramesses: MM to get growth going again. Musketman due in 8 turns (no change). Growth in 5.
Giza: MM to get growth going (8 turns). We are 12/13 for health in Giza.

I spy a Persian settler (with defenses) heading NW into India. Destination; unsure.
I note Gordium (40% defense) only has a single Pikeman defending it. We have 2 cats, Pike, Mace, Knight on its border. If we declare now we pretty much have Gordium.
Also note that Susa (100% defense) still has a Long and a pike defending it. We have a knight, Mace, cat. That's obviously too little. Move Cat in Bactra toward stack (2 moves) to replenish. Should get some forces from mainland to help out.
VilcaBamba has no changes to units on Galleons.

Turn 5 (1532 AD)
Kalidas the GA now in Bactra.
Persepolis: Mine in SW complete. MM to take advantage, and move worker to forest 2W to chop for Global Theatre (due in 14).

Turn 6 (1535 AD)
We are in the Industrial Era! Scientific Method is now in. Physics started (26 turns @ 50%). We are at 329 gold at -3/turn.
Saladin adopts Mercantilism. So much for any trade routes there. That's why our income dropped from +7gpt to -3.
Kalidas the GA now part of stack next to Susa.
Windmill started outside of Memphis for promoting growth.
DOH! forgot about troops outside of Libyan... moving them towards Susa now; they are 3 turns away. Arg, I wish they were there now; if I had them there now I could launch against Cyrus right now and take both Gordium and Susa without too much trouble. They are not well defended right now. The extra cats would wear down the culture defense significantly. That was an obvious one that I missed. Sigh...
Thebes: GP is due in 3 turns now, so I will wait this out if possible before switching to Vass/Theo so we can get another GP.
Giza: GP in Giza is still 5 turns out, and this will go up once the one in Thebes is built. So, I'm taking off the artists and concentrate on growth/production instead. A bank is being built here, and banks are good. Bank in 25, growth in 2. At this time we'll be at the health limit.
We are at 329 gold @ 50%; +1 gpt.

Turn 7 (1538 AD)
DOH! Muskeman built in Memphis... missed queuing that one. Arg... concentrate! No football on either to distract me. Starting a Knight. Musketman should get CG1, but I leave it for now just in case we want other orders.
Our southern square being observed by the settler now has been covered by culture, so we can use our settler elsewhere if we like. A city here would be very good since there is OIL off this coast :) Unfortunately, there are many shared land squares with Pi-Ramesses (only 4 land square of its own, plus 1 mountain square. Lots of coastal squares though => $$ with Lighthouse). Leaving it for now since it will require some defensive units, and we are all-hands-on-deck right now waiting for HC to move.
VilcaBamba has no changes to units on Galleons. I'm surprised at the delay... maybe a good thing... maybe not. With FDR out of his hair, I figured for sure he'd be on us like hair on a gorilla.

Turn 8 (1541 AD)
Thebes:Observatory is in now. We are at 85 beakers for Moscow. Physics now in 23 (@50%, -6gpt). Started a Musketman in Thebes (11 turns, but this will increase once the GP comes next turn).
Elephantine: Knight (1) > Musketman (6). There are now 5 units queued to go here.
Giza: Celebrates "We Love the Monarch Day". What exactly is the benefit of this??

Ghandi now has Replaceable Parts (he may have had this before... didn't notice). He will trade this OR Divine Right, World Map, and 210 gold for Scientific Method. Tempting, but I dont think so...
Saladin is willing to trade Divine Right and 20 gold for Education. He's low on cash, so the $$ are down. I'm a bit of a tight-wad when it comes to trading; perhaps I should go for the latter one.
VilcaBamba still has no changes to units on Galleons. 1 turn from GP in Thebes, then we switch to Vass/Theo and get some units built. Troops are due next to Susa this turn, so we can go at 'em next turn.

Turn 9 (1544 AD)
OK, this will be an interesting turn.
Moscow: Li Po, a GA is born! Wow, 2 for 2... gotta like it. Restoring Thebes to some growth and production... it's almost lost a citizen. Now we have Musketman in 5.
Bactra went into Persian revolt again. we gotta take these guys out! Looks like we're ready to go, too, but perhaps a pause would be good here :)
First, though, I'm switching to Vass/Theo to get our queued units out. Will switch to Slavery as well to get cost down + allow the whip to kick in.
We are now at 324 gold @ 50% and +9gpt (up from +2 with previous civics). Physics due in 27. However, we have a few units to build, so they will cost us something.

Pre Cyrus attack report:
For Susa, we have:
2 C1 Knights
1 CR2 Maceman
1 C2 Maceman
4 B2 Cats (collateral damage bonus!).
1 GA :)
Defending is:
1 CG2 Long
1 M1C1 Pike

Plan would be to take 4 cats and bombard first turn to get defense to 20%. Second turn bombard with 1 to get defense to 0, then suicide 1 to 2 to get units worn down, then finish with remaining 4 units.

For Gordium, we have:
1 C1 Knight (1 promotion pending; likely C2 or perhaps Shock to get 25% melee bonus vs Pike)
1 C1CR1 Maceman
1 C1 Pikeman (1 promotion pending; likely either CR or Shock, same reason as above. Cover would be handy as well for the approaching Long)
1 B3 Cat
1 B2 Cat
Defending is:
1 C2 Pike
Note: there is a CG2 Long behind our attack force that is likely heading for Gordium. We should take it down before he arrives.

Plan would be to bombard with B3 and B2 Cat (1 unit => no collateral damage), and clean up with Mace/Knight/Pike. Hope Knight finishes him off so we can have 2 units to defend against Long.

That's where we're at. I will pause here for some comments before the balloon goes up. My vote is to go after Cyrus this turn.



Screenies:
Situation around Susa:
SusaBeforeWar.JPG


Situation around Gordium:
GordiumBeforeWar.JPG


Decisions:
Major: War now with Cyrus? The case is pretty strong right now. Libyan will be targeted after these 2 cities fall.

Minor: Trades.
a. Saladin is willing to trade Divine Right and 20 gold for Education. Probably should go for it.
b. We can give up Scientific Method for Replaceable Parts and some cash (140 at last count). This seems a bit imbalanced to me.

EDIT:
a. What to do with settler on south coast? Build to get oil later? Move up to river W of Thebes and build on coast?

A short list, but important one. Of course, any other comments welcome. I will finish my turnset tomorrow evening after getting some input.
 
Yes, war now with Cyrus. The question is whether to bring over the second GA, and I think the right answer is yes. Susa is at 100% for Cyrus and is barely holding its own against Indian culture. While it may seem overkill, I think 2 GAs might help us hold it.

If there are any islands left to colonize, I think we should take the settle to one of those. The extra tiles will be helpful down the road.
 
@ Goodenuf.

Agree with your plan of attack go ahead and make war with Persia now.

Kalidas should culture bomb Susa as soon as the city is captured before any other units move so we get the maximum usable road network which will have the added benefit of instantly removing the rebellion when we capture the city (this will be quite a big one - 7 turns at least due to it's large Persian population).

After the culture bomb move the medic explorer into the city (it is nearby isn't it?) then follow up with the wounded units.

Any more GAs should make their way over to Persia and be held in reserve until Cyrus is eliminated or we suffer a cultural revolt (as opposed to a rebellion on capture).

Gordium is a marginal city and should not be culture bombed as the rebellion will be shorter and it would be a net drain our economy. It's worth having for the Marble which would allow a very fast Heroic Epic build (if we can arrange to get a level 4 unit when we attack Libyan) and would be useful in trade.

Colonising an Island is good. Will need to send a good defense just in case HC targets the fledgling city. One galleon trip not enough eg need settler, worker, 2 long, knight, musket? Alternatively defend by navy 2 galleons say.

And now for the lesser issues.....

Thanks for picking up on the MM, Windmills etc, this stuff is easy to overlook when major things are afoot.

Glad you cut Gandhi out from the silk deal. You didn't mention checking our resource for gold trades. Either you missed this or the AI has no spare gold. I'll explain what you should do in a spolier for anyone who doesn't understand this...
Spoiler :
When at the F4 diplomacy screen, select the resources tab. See if any of the AI has gold listed as a resource. If they do switch to the active tab and see if we have any existing deals the the same AI where we are selling a resource and they are giving gold. If we are then you can cancel the deal and immediately go to the negotiation screen and make the same deal but this time the AI will offer more gold.


The benefit of 'We love the king day' is not much in Civ4, it just removes that city's maintenance cost for that turn.

GP price in Epic inflates as follows 150, 300, 450, 600, 750, 900, 1050, 1200 etc. The next one is 750 and the following 900. These should be the ones in Thebes (and Giza?). After that the price will be 1050 and only affordable by Moscow due to the +100% GPPs from the National Epic on top of the +100% from Pacifism.

Besides Thebes & Giza are really commerce cities and should be running cottages, scientists and/or merchants which is not necesarrilly the same as specific specialist spam. [I see you rearranged Giza for growth but it should change back to make one great person due to the 100s of points already saved there.

Therefore you should get some more specialists running in Moscow as soon as possible as it just make sure it does not beat Giza and Thebes to 750 and 900 which is not likely given their head starts.


Sorry for the rest of this post as it's both minor and pernickety compared to warring with Cyrus and HC but....

Goodenuf said:
Apprentice finishes farm (obviously prepping for a city nearby); now starts on pasturing nearby cows.
Worker (yet unnamed) ENE of Moscow starts chopping jungle (6 turns) on Sugar square in prep for Plantation.
I'm afraid this not in the "plan". I think you must have missed the discussion on this earlier.

We should not be improving tiles outside fat crosses ie those that a city cannot actually work unless we need the resource for trade or we are building roads or farms to chain irrigation or are prep-ing for a new city.

Apprentice Whilst prep-ing for a city is a side-effect we have no plans for another city just yet we can't afford the maintenance. The farming N of Heliopolis is an irrigation chain to the rice between Heliopolis and Thebes. When complete the existing rice farm will produce extra food. Forget about pasteurising the cows they are outside the fat cross of any city.

Same goes for unnamed worker ENE for Moscow. There is no good reason I can see for chopping that jungle and building a plantation. Ask yourself what use can we make of a sugar plantation there? The workers should focus on existing cities. There are still unimproved tiles there.

When giving workers orders go for stuff with an immediate payback, please.

Do you understand what I mean, this is pretty basic stuff?
 
Culture bomb ready to go when Susa is taken. I would agree as well on holding on to the 2nd artist on the Persian continent rather than culture bombing Gordium.

I do believe the medic explorer is in one of the coastal cities in Persia. The idea was to move him to whichever city ends up with more damaged units. This would most likely be Susa, but we'll see where that goes. I would presume that a medic is still effective in a city under revolt (like Gordium will be)? Do units heal in a city in revolt without a medic?

RE: Giza and GP. Giza is 2 turns from growth; once this occurs, I will reset to finish GP. RE: Moscow and GP; I believe there is 3 more turns until growth (don't have the save handy at work). I will then reset for GP growth (scientist or merchant focus, any preferences on which?). It will be some time before Moscow builds a GP given that its been just a few turns since the GA popped out. Thebes of course just build a GA, so it also has a ways to go. Giza should beat them out easily for the next one.

Re: worker allotment; There had been some discussion a ways back on locating our settler 5W of Thebes (right side of river on the coast); therefore building out farms/pastures etc. nearby would be eventually beneficial (cows may be tradeable as well), especially if we use our existing settler for a city at that location (with the HC threat, I don't see the cycles or the defensive units to get to another island for a while yet). However, its a fair comment to concentrate on the existing cities. Not many tiles are currently unimproved, but we also expect growth to occur, so we should be ready when that happens (existing workers are doing exactly this). Also re: sugar tile... I would see the ability to trade away sugar for $$ as an immediate benefit to justify the work. However that could simply be conjecture at this point. Certainly he can be re-tasked if needed.

Which leads to the issue of the spare Settler... we do need to decide what to do with him. He's costing some $$ for him to twiddle his thumbs instead of being a positive influence in the empire. Given that we are a ways from safely taking him and a defense/work force to a remote island, I would vote we place him 5W of Thebes and start working towards getting him to be useful. The proximity to Thebes makes his maintenance pretty low. The other potential choice (as mentioned earlier) is the south coast, but the proximity to Pi-Ramesses and the resulting overlap may be problematic.

RE: checking existing trades; last turn I did notice Ghandi now had an extra gpt for trade. The others seemed to be dry at the time. I havent checked any of this for turn 9 yet. Will renegotiate for that gold on this turn if available.

Attack on 2 persian cities will commence this turn. I will likely start tonight around 7pm (PDT), so any comment before then, please :).
 
@Goodenuf. I missed your minor comments below the 2 screenshots (which are very nice I must say!)

Go for the deal with Saladin. We don't want him wasting his beakers researching Education. See if he will include the WM for good measure. You might even be able to persuade him to go back to Decentralisation but that's probable redded out.

You are right in holding the Replaceable Parts for Scientific Method deal right now whatever else is included by way of a sweetener. We need to be closer to Physics when we make the deal to ensure we beat the Ai to the free GS. However, it's a good deal as it will obsolete the monasteries of the recipient plus allow us to build lumbermills and enhance mill production and should be made at the right time. The exact time depends on whether we pop a Great Scientist.

One more thing. There's a Persian longbow outside his 2 cities. If you have moved most of our attack units then use any ones remining to take it out before it can reinforce his cities. If we have not moved the attack units at all, ignore it until the cities have been captured.

Also ignore the unit guarding his iron mine near Persepolis (if it's still there)

Edit The above was cross-posted with #574

I like your idea about founding the city W of Thebes it already is partly prepared as you said. It's more votes. Regarding the sugar to trade that's fine but have we roaded the sugar at Heliopolis yet as a road build is faster than a chop+plantation.

Specialist Preferences

In general, cities intended to pop Great People - Scientists at the moment, Artists later.

In particular, Giza and Thebes should try and pop Great Scientists now to rush on Physics and Electricity.

As Thebes has an Academy/University/Library/Observatory (+125%), the only specialists it should run are scientists - for ever. But food/commerce tiles should also be used so it grows.

Moscow is the GP farm & should build a mixture of Scientists and Artists as we might be able to use another Great Scientiest to finish Electricity (we should have a better idea of how many beakers its worth after we expend one on Physics). It should be mostly Scientists at the moment for the beakers later the focus should be back to Great Artists to research both Radio and Mass Media.

By all means run a few merchants anywhere that is not trying to pop a great person especially if it has a bank/grocer/market (+100%) for the gold but not Academy/University/Library/Observatory otherwise just rely on the slider for gold.

Glad to hear we are on top of gpt for trade (at least as much as can be expected with everything else going on).

Have fun....
 
One other note... When taking Gordium, we will (eventually, after revolt is over) have a Marble resource. However, given the cultural pressure of India, we may eventually lose this city. Other than the Marble, this city is nothing to write home about as far as resources etc. are concerned; it's not really worth culture bombing (would rather double-hit Susa).

While we do have the marble, any choice on cities for building Heroic Epic (double production with Marble)? It will spit out military units @+100% rate. I would expect one of Thebes/Memphis/Moscow, but perhaps Alexandria or Elephantine could be considered...
 
@Goodenuf.

My thoughts in response to your latest note....

Re your comments on Gordium, I am in agreement as you can see from below:
post #573 said:
Gordium is a marginal city and should not be culture bombed as the rebellion will be shorter and it would be a net drain our economy. It's worth having for the Marble which would allow a very fast Heroic Epic build and would be useful in trade.
I have no problem with double bombing Susa. When we do we will be very close to Gandhi on the culture chart - just look at the boost Valmiki gave us. However I would like proof that the second bomb at Susa is necessary otherwise but we should be in no hurry. I think we just retain Li Po in reserve to maximise the options for expending him on Mass Media or a Golden Age. So after the first culture bomb we need zzz Li Po in Susa and moving forward check the stability of the border with Gandhi and only expend Li Po if we are losing the culture battle.

Re Heroic Epic. Looking at rough hammer potential without further improvemnt we have 28 hammers in Elephantine, Memphis and Thebes less elsewhere. Elephantine is the obvious choice for Heroic Epic as the Memphis & Thebes are commerce cities and might want to run Research while Elephantine keeps churning out the military. Besides I think HE works on boats as well (Vassalage and Theocracy certainly do to answer an earlier question of yours).
 
Merum said:
I know Gordium is a marginal city, but every city is votes, and the bigger we make them, the more we'll get. We should try to take and keep it if possible.

Don't get me wrong... I'm not going to 'gift' it to anyone (although FDR would be interesting) or not build appropriate improvements to keep it and help it grow. I wouldn't use our GA to keep it, though. Certainly Theatre/Lib/Court/etc. would be appropriate. The marble and the oil (later, if we get that far) would be handy to keep.
 
Turn 9, continued (1544 AD)
Ah yes, the sugar at Heliopolis needs a road. Far better idea. Cancelling plantation build and heading here to road the sugar.
Trading Education to Saladin for Divine Right, 30 gold (all of it), and World Map :).
We crossed the 2000 point mark.
Saladin wants to trade us Ivory (Elephants + 1 happiness) for one of our copper. Ya, that's a no-brainer.
Renegotiated Fish for +5 gold from Saladin to +6 gold. Every coin counts! :)
Only Cyrus has +1 gpt available for trade, but I suppose there's no sense renegotiating with him since we're gonna backstab him this turn ;)
Moving Settler to 5W of Thebes (3 turns) for future city build there.
New GA moves to Sidon to board ship. He is 3 turns away.
Starting Windmill SE of Pi-Ramesses.
Time to declare vs Cyrus. Gordium will be attacked first.
2 Catapults take Gordium down to 28%. Mace has 88% odds of taking it. That would be great if we can get it with just the one unit. And... we are victorious (and 88 gold richer). Maceman is 2.9/8. Knights take out the Longbow sitting behind the Gordium stack. I did not promote it since we had 98% odds, so we can wait a bit with that. Knight is 8.6/10. Gordium is 5 turns of revolt. Moved pikeman in to Gordium and promoted to C2 to defend against a likely Knight attack (saw one earlier floating in India). Moving Knight to join Susa stack for 2nd round attack.
Bombarded Susa... only went down to 40% from 100%... ah of course. My usual upgrade of a Cat is for Bombard, not collateral damage. That's why the rate is lower. OK, so next turn we'll need to get it down to 0, then start suiciding the other cats. Attacking at 40% is impossible since Susa is on a hill. I'm just ignoring the Long on the iron N of Persepolis. Promoted Knight to C2 for combat strength.
Emancipation has been implemented in India, so our citizens are -2 due to this. Plus we're -4 war weariness in most cities. The former Persian cities are especially hit hard by this.

Turn 10 (1547 AD)
I see now that Ghandi has Cavalry. No apparent additional units for Cyrus though.
Bombarded Susa with 2 cats, and suicide 2 cats as well. Should be able to finish it now. Not too much trouble, and another 112 gold in the coffers! Add in the Great Artist and voila... oh wow, that was not as impressive as I thought it would be. Rebellion is gone, but we are still surrounded by Ghandi's culture. We may need that 2nd GA here after all. Susa is size 3, but has very little workable squares for food, so it will suffer some lost population until we can get more culture going here. Moving in units to Susa for healing. Moving Medic explorer here as well.

Here's what Susa looked like after the culture bomb:

SusaAfterCultureBomb.JPG


Capturing Susa did wonders for the coastal Persian cities' culture boundaries, though. Much MM to maximize growth.
We are now producing units from the queue at a good rate. Cats, muskets, etc.
Sending new Cat in Alexandra and Knight in Elephantine to the Persian continent to assist the the Libyan offensive.

-----------------------------------------------------------------

Crash Occurs after this savepoint in my log file.

Sorry guys, but after I finished turn 12, my system crashed... losing my turn log for the end of turn 10 through turn 12 (when my final save was made). The game file save is OK, though.

Nothing too serious happened over these turns; mostly unit healing, unit building, and some MM to deal with additional tiles on the Persian, and preparing for an attack on Libyan. Some windmills built and more on the way.

After freaking out about this, we had some unexpected out-of-town guests show up, and it looks like they're here for the weekend. So, this is a logical place for me to upload and let the next person go. (What am I gonna tell them? "Go home...I'm playing Civ!". That will likely not go over well...).

Status:

1. Units are being healed in Susa and Gordium. These, along with some additional units in other cities on this continent, a Cat on the 'ferry' galley by Tarsus, and a Knight that just landed south of Tarsus.

2. Queued units are being finished on the mainland using the Vass/Theo bonus.

3. The settler is on his way North to the area 5W of Thebes for city build.

4. Susa is under VERY heavy cultural pressure; it's population is down to 1. We should probably use our 2nd GA to help out here. The GA just landed on the Persian island S of Tarsus (with the Knight)

5. Did some renegotiating with both FDR and Ghandi to get more gpt (1 each) for our resources.

6. HC has not moved at all. No more units in the galleons. Not sure what he's up to. FDR will go back to war with him for SciMethod, but we are not far enough along with Physics to make this viable.

7. Gordium has 2 turns of revolt to go. After that we should have access to the marble.

Some Screenshots of the current Persian continent:

PersiaNorth.JPG


PersiaMiddle.JPG


PersiaSouth.JPG


Moving Forward (aka the "Plan"):

1. We need to take out Libyan. We certainly have the forces for this now... it's just a matter of getting them there. Until this is done, our Persian cities will have lots of unhappy faces. Do we raze Libyan or keep it (or gift it to FDR... i like that one...)?

2 We are in Vass/Theo right now while we're building units. We should get back to something more 'science friendly' after our queue of units is complete. We are building in anticipation of an HC attack (either from him or from us).

3. Giza and Moscow can't get a lot of GP production going until we get back to Caste system (we're in slavery now just in case we needed to whip). Caste is great for GP, but its expensive. The GPs should be used for researching down the Mass Media path. A GE should be held for the UN build (there's a GE in Thebes already).

4. Continue down the path of Mass Media. Physics is still a ways off.

5. Heroic Epic... Elephantine looks to be the best place for this. Once we get the marble, we should start this off.

6. The current turn has moves left to execute... :)

Here's the turn log:
Spoiler :

Here is your Session Turn Log from 1514 AD to 1553 AD:

Turn 309, 1514 AD: You have discovered Gunpowder!
Turn 309, 1514 AD: Alhazen has been born in Bangalore!
Turn 309, 1514 AD: Huayna Capac has made peace with Roosevelt!

Turn 310, 1520 AD: Gandhi's Golden Age has begun!!!

Turn 311, 1523 AD: Kalidas has been born in Moscow!
Turn 311, 1523 AD: The borders of Pasargadae have expanded!
Turn 311, 1523 AD: The borders of Bactra have expanded!
Turn 311, 1523 AD: Nicolaus Copernicus has been born in Mecca!

Turn 312, 1526 AD: The borders of Pi-Ramesses have expanded!

Turn 313, 1529 AD: The borders of Tarsus have expanded!

Turn 314, 1532 AD: You have discovered Scientific Method!
Turn 314, 1532 AD: Saladin adopts Mercantilism!

Turn 315, 1535 AD: You have trained a Musketman in Memphis. Work has now begun on a Catapult.
Turn 315, 1535 AD: Giza celebrates "We Love the Monarch Day"!!!
Turn 315, 1535 AD: The borders of Sidon have expanded!
Turn 315, 1535 AD: Gandhi adopts Emancipation!

Turn 316, 1538 AD: Giza celebrates "We Love the Monarch Day"!!!

Turn 317, 1541 AD: Li Po has been born in Thebes!
Turn 317, 1541 AD: A Persian revolt has taken place in Bactra!

Turn 318, 1544 AD: Fifth Element adopts Vassalage!
Turn 318, 1544 AD: Fifth Element adopts Slavery!
Turn 318, 1544 AD: Fifth Element adopts Theocracy!
Turn 318, 1544 AD: You have discovered Divine Right!
Turn 318, 1544 AD: Deal Canceled: Open Borders to Cyrus for Open Borders
Turn 318, 1544 AD: You have declared war on Cyrus!
Turn 318, 1544 AD: Your Catapult has reduced the defenses of Gordium to 28%!
Turn 318, 1544 AD: Fifth Element's Maceman (8.80) vs Cyrus's Pikeman (6.18)
Turn 318, 1544 AD: Combat Odds: 88.4%
Turn 318, 1544 AD: (Extra Combat: -10%)
Turn 318, 1544 AD: (Extra Combat: +20%)
Turn 318, 1544 AD: (Plot Defense: +53%)
Turn 318, 1544 AD: (Fortify: +25%)
Turn 318, 1544 AD: (City Attack: -45%)
Turn 318, 1544 AD: (Combat: -50%)
Turn 318, 1544 AD: Cyrus's Pikeman is hit for 23 (77/100HP)
Turn 318, 1544 AD: Fifth Element's Maceman is hit for 16 (84/100HP)
Turn 318, 1544 AD: Cyrus's Pikeman is hit for 23 (54/100HP)
Turn 318, 1544 AD: Cyrus's Pikeman is hit for 23 (31/100HP)
Turn 318, 1544 AD: Fifth Element's Maceman is hit for 16 (68/100HP)
Turn 318, 1544 AD: Cyrus's Pikeman is hit for 23 (8/100HP)
Turn 318, 1544 AD: Fifth Element's Maceman is hit for 16 (52/100HP)
Turn 318, 1544 AD: Fifth Element's Maceman is hit for 16 (36/100HP)
Turn 318, 1544 AD: Cyrus's Pikeman is hit for 23 (0/100HP)
Turn 318, 1544 AD: Fifth Element's Maceman has defeated Cyrus's Pikeman!
Turn 318, 1544 AD: You have captured Gordium!!!
Turn 318, 1544 AD: Fifth Element's Knight (11.00) vs Cyrus's Longbowman (6.00)
Turn 318, 1544 AD: Combat Odds: 98.7%
Turn 318, 1544 AD: (Extra Combat: -10%)
Turn 318, 1544 AD: Cyrus's Longbowman is hit for 26 (74/100HP)
Turn 318, 1544 AD: Cyrus's Longbowman is hit for 26 (48/100HP)
Turn 318, 1544 AD: Fifth Element's Knight is hit for 14 (86/100HP)
Turn 318, 1544 AD: Cyrus's Longbowman is hit for 26 (22/100HP)
Turn 318, 1544 AD: Cyrus's Longbowman is hit for 26 (0/100HP)
Turn 318, 1544 AD: Fifth Element's Knight has defeated Cyrus's Longbowman!
Turn 318, 1544 AD: Your Catapult has reduced the defenses of Susa to 85%!
Turn 318, 1544 AD: Your Catapult has reduced the defenses of Susa to 55%!
Turn 318, 1544 AD: Thebes celebrates "We Love the Monarch Day"!!!
Turn 318, 1544 AD: You have trained a Catapult in Memphis. Work has now begun on a Knight.
Turn 318, 1544 AD: You have trained a Musketman in Heliopolis. Work has now begun on a Pikeman.
Turn 318, 1544 AD: You have trained a Musketman in Moscow. Work has now begun on a Maceman.
Turn 318, 1544 AD: Elephantine celebrates "We Love the Monarch Day"!!!
Turn 318, 1544 AD: You have trained a Knight in Elephantine. Work has now begun on a Crossbowman.
Turn 318, 1544 AD: You have trained a Catapult in Alexandria. Work has now begun on a Knight.

Turn 319, 1547 AD: The enemy has been spotted near Persepolis!
Turn 319, 1547 AD: Your Catapult has reduced the defenses of Susa to 25%!
Turn 319, 1547 AD: Your Catapult has reduced the defenses of Susa to 10%!
Turn 319, 1547 AD: Fifth Element's Catapult (5.00) vs Cyrus's Longbowman (15.30)
Turn 319, 1547 AD: Combat Odds: 0.0%
Turn 319, 1547 AD: (Plot Defense: +35%)
Turn 319, 1547 AD: (Fortify: +25%)
Turn 319, 1547 AD: (City Defense: +70%)
Turn 319, 1547 AD: (Hills: +25%)
Turn 319, 1547 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 319, 1547 AD: Fifth Element's Catapult is hit for 33 (67/100HP)
Turn 319, 1547 AD: Fifth Element's Catapult is hit for 33 (34/100HP)
Turn 319, 1547 AD: Cyrus's Longbowman is hit for 11 (89/100HP)
Turn 319, 1547 AD: Cyrus's Longbowman is hit for 11 (78/100HP)
Turn 319, 1547 AD: Fifth Element's Catapult is hit for 33 (1/100HP)
Turn 319, 1547 AD: Fifth Element's Catapult is hit for 33 (0/100HP)
Turn 319, 1547 AD: Cyrus's Longbowman has defeated Fifth Element's Catapult!
Turn 319, 1547 AD: Your Catapult has died trying to attack a Longbowman!
Turn 319, 1547 AD: Fifth Element's Catapult (5.00) vs Cyrus's Longbowman (11.93)
Turn 319, 1547 AD: Combat Odds: 0.6%
Turn 319, 1547 AD: (Plot Defense: +35%)
Turn 319, 1547 AD: (Fortify: +25%)
Turn 319, 1547 AD: (City Defense: +70%)
Turn 319, 1547 AD: (Hills: +25%)
Turn 319, 1547 AD: Your Catapult has caused collateral damage! (1 Unit)
Turn 319, 1547 AD: Fifth Element's Catapult is hit for 32 (68/100HP)
Turn 319, 1547 AD: Fifth Element's Catapult is hit for 32 (36/100HP)
Turn 319, 1547 AD: Fifth Element's Catapult is hit for 32 (4/100HP)
Turn 319, 1547 AD: Fifth Element's Catapult is hit for 32 (0/100HP)
Turn 319, 1547 AD: Cyrus's Longbowman has defeated Fifth Element's Catapult!
Turn 319, 1547 AD: Your Catapult has died trying to attack a Longbowman!
Turn 319, 1547 AD: Fifth Element's Knight (11.00) vs Cyrus's Longbowman (11.93)
Turn 319, 1547 AD: Combat Odds: 44.8%
Turn 319, 1547 AD: (Extra Combat: -10%)
Turn 319, 1547 AD: (Plot Defense: +35%)
Turn 319, 1547 AD: (Fortify: +25%)
Turn 319, 1547 AD: (City Defense: +70%)
Turn 319, 1547 AD: (Hills: +25%)
Turn 319, 1547 AD: Fifth Element's Knight is hit for 22 (78/100HP)
Turn 319, 1547 AD: Fifth Element's Knight is hit for 22 (56/100HP)
Turn 319, 1547 AD: Fifth Element's Knight is hit for 22 (34/100HP)
Turn 319, 1547 AD: Fifth Element's Knight is hit for 22 (12/100HP)
Turn 319, 1547 AD: Fifth Element's Knight is hit for 22 (0/100HP)
Turn 319, 1547 AD: Cyrus's Longbowman has defeated Fifth Element's Knight!
Turn 319, 1547 AD: Your Knight has died trying to attack a Longbowman!
Turn 319, 1547 AD: Fifth Element's Maceman (8.00) vs Cyrus's Longbowman (9.82)
Turn 319, 1547 AD: Combat Odds: 30.9%
Turn 319, 1547 AD: (Plot Defense: +35%)
Turn 319, 1547 AD: (Fortify: +25%)
Turn 319, 1547 AD: (City Defense: +70%)
Turn 319, 1547 AD: (Hills: +25%)
Turn 319, 1547 AD: (City Attack: -45%)
Turn 319, 1547 AD: Cyrus's Longbowman is hit for 16 (62/100HP)
Turn 319, 1547 AD: Cyrus's Longbowman is hit for 16 (46/100HP)
Turn 319, 1547 AD: Cyrus's Longbowman is hit for 16 (30/100HP)
Turn 319, 1547 AD: Cyrus's Longbowman is hit for 16 (14/100HP)
Turn 319, 1547 AD: Fifth Element's Maceman is hit for 23 (77/100HP)
Turn 319, 1547 AD: Cyrus's Longbowman is hit for 16 (0/100HP)
Turn 319, 1547 AD: Fifth Element's Maceman has defeated Cyrus's Longbowman!
Turn 319, 1547 AD: Your Maceman has destroyed a Longbowman!
Turn 319, 1547 AD: Fifth Element's Maceman (9.60) vs Cyrus's Pikeman (5.76)
Turn 319, 1547 AD: Combat Odds: 96.2%
Turn 319, 1547 AD: (Extra Combat: -20%)
Turn 319, 1547 AD: (Extra Combat: +10%)
Turn 319, 1547 AD: (Plot Defense: +35%)
Turn 319, 1547 AD: (Fortify: +25%)
Turn 319, 1547 AD: (Combat: -50%)
Turn 319, 1547 AD: Cyrus's Pikeman is hit for 24 (56/100HP)
Turn 319, 1547 AD: Cyrus's Pikeman is hit for 24 (32/100HP)
Turn 319, 1547 AD: Fifth Element's Maceman is hit for 16 (84/100HP)
Turn 319, 1547 AD: Cyrus's Pikeman is hit for 24 (8/100HP)
Turn 319, 1547 AD: Fifth Element's Maceman is hit for 16 (68/100HP)
Turn 319, 1547 AD: Cyrus's Pikeman is hit for 24 (0/100HP)
Turn 319, 1547 AD: Fifth Element's Maceman has defeated Cyrus's Pikeman!
Turn 319, 1547 AD: Your Maceman has destroyed a Pikeman!
Turn 319, 1547 AD: You have captured Susa!!!
Turn 319, 1547 AD: The borders of Susa have expanded!
Turn 319, 1547 AD: The borders of Susa have expanded!
Turn 319, 1547 AD: Clearing a Forest has created 54 $ for Persepolis.
Turn 319, 1547 AD: Thebes celebrates "We Love the Monarch Day"!!!
Turn 319, 1547 AD: You have trained a Pikeman in Heliopolis. Work has now begun on a Catapult.
Turn 319, 1547 AD: Elephantine celebrates "We Love the Monarch Day"!!!
Turn 319, 1547 AD: You have trained a Crossbowman in Elephantine. Work has now begun on a Maceman.
Turn 319, 1547 AD: You have trained a Musketman in Pi-Ramesses. Work has now begun on a Galleon.
Turn 319, 1547 AD: Gandhi's Golden Age has ended...

Turn 320, 1550 AD: The enemy has been spotted near Persepolis!
Turn 320, 1550 AD: Deal Canceled: Sugar to Roosevelt for Gold Per Turn (9)
Turn 320, 1550 AD: Deal Canceled: Rice to Gandhi for Gold Per Turn (10)
Turn 320, 1550 AD: You have trained a Maceman in Elephantine. Work has now begun on a Catapult.
Turn 320, 1550 AD: The borders of Bactra have expanded!

Turn 321, 1553 AD: The enemy has been spotted near Susa!
Turn 321, 1553 AD: Fifth Element's Knight (12.00) vs Cyrus's Longbowman (6.00)
Turn 321, 1553 AD: Combat Odds: 99.1%
Turn 321, 1553 AD: (Extra Combat: -20%)
Turn 321, 1553 AD: Fifth Element's Knight is hit for 14 (86/100HP)
Turn 321, 1553 AD: Cyrus's Longbowman is hit for 28 (72/100HP)
Turn 321, 1553 AD: Cyrus's Longbowman is hit for 28 (44/100HP)
Turn 321, 1553 AD: Cyrus's Longbowman is hit for 28 (16/100HP)
Turn 321, 1553 AD: Cyrus's Longbowman is hit for 28 (0/100HP)
Turn 321, 1553 AD: Fifth Element's Knight has defeated Cyrus's Longbowman!
Turn 321, 1553 AD: Your Knight has destroyed a Longbowman!
 
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