Note that there might be mutually contradicting statements/ideas here. Also, it is just a patchwork, and incomlete at that as well.
Rushing Catherine now:
Do we have any advantage? I do not see anything obvious, so I assume we would be wasting time and effort trying.
Expansion:
Landgrab is very important. We do not know how much space Catherine got in the back, but I would bet she will quickly try to expand to her North regardless of what she’s got there. We want that land as well! If that’s the ONLY way she can expand and we grab it first then she will choke for the lack of space and will be an easier target a bit later. We do not know now, but still: grab that territory! Somewhere at the isthmus by the cows, W-SW of Thebes is the spot!
Build order in Thebes:
Finish worker; build settler and settle W-SW. Then we need to see how much land is in the fog-of-war. This is because of the “Barbarians are coming!” problem if we have any land fogged. They will be archers, and axes, many of them. We either light up the land by spreading our units (warrier/warreir/warrier…

or research Archery and build archers. Building archers does not preclude lighting up the land using them (to an extent)—they are more exensive—and they are good to have in the city by Catherine’s border, but it is an extra research to do—as if we didn’t have enough to learn without it. Need to explore the dark areas before committing. This also means that maybe the second settler goes SW to shut Catherine off. Need to explore SW of Thebes!!!
We need money for research, guys. So far we are in bad shape here. Pottery is about the ONLY answer for us (for a while) on this map: we need that to start building cottages on the floodplains.
Research (Archery might be necessary as well)
1. Fishing (gains 20% off on Pottery). Switch to working the fresh water lake tile to boost research.
2. Pottery. Build a cottage ASAP, add as needed. Switch from lake tile. Meantime develop cows (3H+3F).
3. Mining (it is one of the 2
optional prerequisites for Masonry, gives 20% off Masonry; Mysticism is another one). Mine on of the plain hills, say the one SW of the city, for 4H production. Note: farm rice for health, only if needed—I hope we will grow fast enough without working it. For food use floods with cottages, and make sure they are being worked (MM if necessary).
4. Mysticism (for another 20% discount on Masonry)—maybe?
5. Masonry (can build city walls and Pyramids). Build quarry on the stone tile. This will give us 5H.
6. Bronze Working. (By the way, it will take less time to research Mysticism+Masonry than BW!)
Tiles worked on in the city:
Pop 2: cows+flood
Pop 3: cows+flood+lake?
Pop 4: cows+flood+mine+flood/forest
Pop 5: cows+flood+mine+flood+stone
Worker works on:
Cows, Cottage, Mine, Cottage; fill in building roads. If a worker has nothing to do, build the road towards the next city site.
We should
avoid chopping wood until Writing/Math for greater yield. Pluse the additional doubling when building Pyramids with stone hooked up! Got to have at least 2 more cities with good production befor going for the Pyramids though.
It would be great if the players would always show to the rest of the team
Resources, Yields, and the Grid in the screen shots! If those are in the way of something,
supplement with the “plain vanilla” images.
What do you think?
