Here is the results -
Turn 0 - 1600 BC
Move Medic WC S and S into Russian territory (Jungle-Gems)
Turn 1 - 1570 BC
Memphis completed WC - next Settler
Move Medic WC SE and SW to Forest NW of Moscow - 2 Archers defending, and a Worker in the city
Need minimum of 5-6 WCs to start assault, but with only 2 defenders, plan to sit on high production spaces
Warrior is at 0.5 hp; fortify until healed (in forest)
Give out 2 Combat II Promotions, advance WC's, 1 more into Russian Territory
Worker - let's road up to site 4 (for eventual coast connection); perhaps chop, then cottage around capital
Worker NE
Turn 2 - 1540 BC
WC in Thebes, next Settler; switch Plains/Forest to Floodplains for extra commerce
Grant Combat I to newly created WC, and send him to the front
2 More WC's enter Russian Territory
Occupy 2 mined Hills with 2 WC's already in Russian Territory, denying those 6 Hammers to Moscow
Worker starts Road
Turn 3 - 1510 BC
St Petersburg becomes usable - we'd like another Worker I believe; perhaps best to allow growth to Size2, allowing Pop-rush
(8 turns for growth), so let's put shields to something else - WorkBoat
One WC near St Pete's is all healed up; it moves up and Another WC enter's Russian Territory
4 Mined Hills are now Occupied (12 hammers denied to Moscow)
(IBT another dot shows up in Moscow's Unit list - they built a ... Settler!!)
Turn 4 - 1480 BC
Another WC finishes healing in St Pete's; it and another WC enter Russian Territory
Russian Cows are now Occupied
We have 7 WC's around Moscow
figure their Archers are at +50 (archer in city), +25 (archer on hills), +25 (hills), +25 (fortified), +40 (Moscow bonus); 7.95
It will be bloody, but 7 WC's should have a good chance;
Moscow is size 4, so she pop-rushed to produce the Settler
Moscow generates 5 Hammers/turn max (right now); 37 Hammers for Archer; no telling the Carryover, or if there were pre-build hammers
Probably best not to wait 4 turns for the last 2 WC's to arrive and risk a 3rd Archer
Turn 5 - 1450 BC
Worker finishes Road; NW to chop Forest at site 4
Move WC's into Attack positions
Turn 6 - 1420 BC
Moment of truth has arrived!
Send in first Archer fodder (no cannons around

), a 1 xp WC - combat odds 4.5% (yuck!) he dies,taking Archer to 2.5
2nd WC, no xp - wow! retreats, and takes 2nd Archer down to 1.6 (way to go!!!)
With 2 Combat II's, 2 Combat I's and the medic, odd's for a Combat II are 42.7% vs the 2.5 Archer (Combat I is 37.4%)
I decide to risk a Combat II, because if he loses, I'll probably get to promote a Combat I
3rd WC, 6 xp, charges and ... dies (taking Archer to 0.9)
4th WC, 9 xp, (88%) charges and ... bye bye Archer! WC gets 2 xp (11) and takes no damage!
5th WC, 4 xp, charges and takes the city! Moscow is ours and 2 Workers captured.
Decide to set Moscow's production to Library; I'll chop a forest and connect Gems with the Workers
Place Medic in Moscow
Advance 7th WC towards Novgorod
Move up 2 WCs just arriving
Start Chopping at site4
Turn 7 - 1390 BC
Give Combat II promotion to WC that captured Moscow
Give Combat III promotion to other winning WC
Start Chopping near Moscow
Advance 4 WC's toward Novgorod; move 2 to heal with Medic at Moscow
Novgorod's border expands, catching Warrior; let's move him next to Nov.
Catherine has 2 Archer (1 with Combat 1) defenders, let's see if one wants to attack the Warrior (WC is in range to counter)
Turn 8 - 1360 BC
No dice; Nov's Archers are at +50 (archer in city), +25 (fortified), +20 (city) = 5.9, not bad odds, but it's size 1
Not sure if it will implode, even with expanded culture; wait unit size 2, I guess
(IBT Confucianism is founded in a far off land)
Turn 9 - 1330 BC
Forest cleared near Moscow, start on Road
Move healed 5th WC towards Nov
Pop-rush in both Thebes and Memphis
(IBT Inca convert to Confucianism)
Turn 10 - 1300 BC
Thebes and Memphis complete Settlers and start on Libraries
Moscow is now out of resistance; One of it's 3 pop points is angry and not in use
Thebe's Settler starts heading towards site 7, or somewhere along the way to Russia
Site 4 is cleared by Worker
I'll leave Memphis' settler to the next player, so the team can decide on these 2 city placements
Send Medic WC up North to provide some cover to Settler if needed
Reduced Defenses of Novgorod probably only need the 5 WC's around it to be taken
end of log
So in the end, it took 5 WCs to capture Moscow, with this set of events. One thing I noted in the notes the upload provided, attacking a unit the 2nd time in a turn gives it a -20% extra combat penaly - useful when attacking an already wounded unit.
I realize I should have not moved either Settler so we could decide what to do with them. I figure we want Libraries in general, so the shields will be useful, and we have enough growth to bump up into the Happiness issue, so Granaries didn't see to desirable.
Cleared the site 4 location figuring it was likely one of the two Settlers would go here. Not clear in CIV whether founding on a forest gives you the hammers for it, so these might be wasted moves for the Worker. Even if we didn't get the Shields, it might have been better to be cottaging Thebes, which with Catherine pretty much in hand, it is time to get our Commerce up.
At 100% we are losing 14 gpt, with 79 in the bank. Peace will help a bit, but we definitely want to gain control of our economy.
Does Novgorod need to be size 2 to be captured? Do we want to capture it with the red ink we currently have? I also think its using a coast space, so it will take a long time to reach size 2 (one of the coast tiles is showing 3 coins).
(BTW DaviddesJ, with 2 Shields being generated by the Cattle, why deny that space instead of a mine generating 3? The forest I moved to allowed me to move on to the Mine SW W of Moscow the next turn)
1300 BC Save