SGOTM 01 - Rat Pack

I'm really sorry guys, i need to be put on autoskip for now, i hope to get my hands on a copy of civ4 next week since my laptop died on me.
 
Just did a test what will happen if 2 civs sign a PA and one is at war
,in our case the Incas,and the other is not.
War overrules peace.
The test also gave info on the defensive pact like in our case.
The option isn't available.
So sharing a military struggle is the only way to get a permanent alliance
as long as the Incas are in the game.

Cyrus has to be eliminated in the second war.
Instead -1 we get -2 with Gandhi for every war
we have started.
 
Ok, I think if we want to win this competition, we simply need to gamble. If we go for another Cyrus war (we should prepare more troops for that adventure), wipe him out and donate cities to Gandhi. We simply need to play this game hoping we can get a permanent alliance.

Either getting him to declare on our foes for 40 turns or having a defensive pact. However, for option 2 we need to eliminate Huayna, might not be that easy though.
So, I hope we can get Gandhi to fight alongside us against our foes. Whatever that takes.
 
I am very leary about giving Ghandi cities right away. If he becomes most powerful, then there is no way we can make him less so. Gifting him cities and he becomes strongest then we could make it impossible to get an alliance and could find the game unwinnable if he grew enough.

Lets keep at least the better cities for now. Once we have the alliance we can gift him to our hearts content.

Tatran,
Do we need both Communism and Fascism for a permanant alliance or just one of the two?
 
We need either on of them.
I don't like the idea of gifting cities to Gandhi at all.
I think we should try to wipe out Cyrus and keep all his cities if we can for higher score.
Also, I think in one of my older games I was able to sign PA some civ even though I never fought war with that civ but we did share defensive pact for a long ass time. Honestly I don't see this PA thing happening that easy here, but I’d be glad if proved wrong
 
I don't like to give Gandhi all those cities either.
In my solo games he's always one of the tech leaders
and wonder builder.
Maybe we should wait until our economy can handle another
expansion.
If we let Cyrus live there is another variant possible.
Gandhi and Cyrus signing a defensive pact.
I don't know what will happen in this case,but maybe
we can get rid of Gandhi too.
 
My turns were eventless economy improving ones. Discovered Marchinery, Optics and started on Guilds. Forbidden Palace finished down south.

Once this round of infrastructure finishes up we should be able to go all military and take out Cyrus. I don't think the stack outside his borders now will be able to do much more than take a city or two. Knights will help in that area.

I also don't like the idea of gifting cities to Ghandi. He is already ahead of us tech-wise and making him stronger makes no sense. As long as we have +4 for friendly deals we aren't getting anything out of gifting him cities. If we aren't able to get the PA then we will need those cities to achieve a domination victory ourself.

And the Save:
 
Roster
Tatran
acidsatyr - autoskip
knupp
TheRat - up
Till
Greebley

Agree on building up a stronger force to take on Cyrus. Did we send out some caravels that we know what we are facing in th world? More contacts are essential for trading as well since Gandhi is so far ahead.
 
whip caravel in Byblos and Alexandria, we need contacts if nothing else
also get open borders with Cyrus, might as well check their land to attack

what I had hoped happens and Huayna loses his caravel against ours

explore and get HG for us in the capital for much needed health

get guilds which gandhi has, go for paper for the liberalism slingshot
get theology from Cyrus, he is still good for something

discover an interesting Island city of Huyana, home of 2 religions, we should take that instead of Cyrus
while near Huayna, meet Theordore and get engineering from him

on my last turn get a new source of iron near Byblos, not that we mind that

situation:
paper is done in 2 turns, maybe we can trade to Gandhi for astro, we need that to invade Huayna
we are #2 in score with Gandhi #1, how to get permanent alliance

I would try for the liberalism slingshot now, while building some troops to get that city and a starting point

for an invasion, we should also bring our troops back from Cyrus, we can always invade him later
if we go for that, trade with Cyrus, he has 5gpt for us


ratpack1280.jpg


by the way knupp, you never uploaded your save to the correct site, I did that for you, next time please do not post your save here but at the SGOTM page, thanks ;)
 
Our enemy is very close.That's good.
Btw,how many AIs are in the game.
I know Saladin is in the game,Roosevelt has some
Arabian cities and isn't running any religion.
Maybe Huayna is alone and that holy island looks
worthless to me.
Let Cyrus live for now and get Astronomy.

(I'm curious what will happen if Cyrus and Gandhi sign
a defensive pact and we attack Cyrus.I can't test this
with the custom settings.)
 
maybe we could use Saladin for some war with Gandhi, as we said we need 40turns of common war. Since Saladin lost some cities to Roosevelt (if I understand Tatran's post correctly), he should be weak.

We can start fighting Huyana close to our Island, we should build a nice force with maces/knights/pikes/cats and also bring our old stack over.
 
Roster
Tatran
acidsatyr - autoskip
knupp
TheRat
Till - up
Greebley
ok, one team finished already and we have roughly 60turns to domination. So, if we still want to win here, we got to play absolutely optimal and start invading Huyana NOW even with galleys
 
So,Team One finished in 1610 AD.
Well,if we have only about 60 turns
I doubt we will finish before this date. :(
Looking at the demographics/land area :
Gandhi 20%,we 18%,Roosevelt ?,Huayna Capac (average),Cyrus and Saladin.
The Incan territory + Gandhi's territory isn't enough and we still need those
40 turns MA and a required tech for a permanent alliance.
 
Got it. My turns will probably consist of war preperations against Huyana. But even if we pick up the pace, i am doubtful about winning within 60 turns.
 
I agree with theRat, we need to start trowing rocks on HC if we can
and damn it sux not being able to play now
 
I'm sorry, it looks like i won't have time to play today. Feel free to skip me, otherwise i'll play as soon as possible, which might not be before saturday. :(
 
I looked at the graphs and we have exact 69 turns to beat Team One.
Another horror was the power graph.

I suggest Till plays this weekend.We aren't in a hurry.
(Greebley is also up in some other SGs.)
 
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