SGOTM 01 - Realms Beyond

Hey up.

We scrapped that name. Let's just go with "Realms Beyond" and let Alan get on with his organisation :)
 
Mmmmk... FiNe (tangent: I always find that the extra capital letters in a word, e.g. BEn, simulates a voice crack. So insert a humorous voice crack here).

THat was posssibly the LOngest 'OK' EVer.
 
Sounds good to me.
 
In case you've not noticed, the game is underway. I propose the following roster, if nobody minds:

Zalson {UP}
berserks01 {on deck}
BeefontheBone
Dantski
snaproll
EL_OSO {MIA}
subanark {MIA}
wurkwurk {MIA}

20 turns for first round, then 10 after that? If the three guys marked as MIA are around, please at least check in to tell us whether you're playing or not. I'd rather not start out with fewer players available for swapping etc, and it's hard to get into the flow of an SG partway through - you're in danger of being replaced by standby players if you don't show up soon.

We could also do with discussing initial strategy; settle 1S (or 1SE perhaps)? I think we need to find the two civs we're locked into relations with quickly if possible, especially Huayana. Also, bear in mind that we're playing for Dom/Diplo win.
 
Hah! I was out rolling down hills at UCLA. While sober, I might add...

Now that you're sufficiently wierded out...

If anything, I'd like to investigate further... however, the warrior is NOT in a nice place for this... I might move us either north one (get more forests... but this is banking on a health resource up there) or south 1.

In fact, south one is looking like the best strategy... It guarantees a health resource, which is one we'll need anyway (the war chariots I think will serve as excellent defenders).

What techs does hatty start with? I'll check one I get in the game...

Animal husbandry should come first, followed by an immediate grab for horses.

Once we get the horses, I say that we use them to find and harry Huyana. His quecha will be dominant early so if I see yellow borders, I will attempt to take a leaf out of King Arthur's book and run away.

Check out the save, preferably, and let me know what you think. I'll try to play late on Friday night, pacific time. I'd also recommend that we take our time. It is the fastest to diplo or domination (which I think would be easy, if we can get Cavs fast), not the fastest to finish the game, so let's take our time, have fun, and play our best.
 
Took me a little while to find, but save is downloaded. I'd suggest the rest of you do the same.

I agree with the above roster, if I haven't said so before.

And with that, I bid you adeiu.
 
Zalson said:
Took me a little while to find, but save is downloaded. I'd suggest the rest of you do the same.

I agree with the above roster, if I haven't said so before.

And with that, I bid you adeiu.
Please let me know why finding it was hard. I'd like to improve the process if there are problems.

Of course, there's nothing I can do if you were simply suffering from excessive downhill rotation :p
 
Roster looks good to me. I also agree with settling 1S, although I admit to contemplating 2S+1E for the longest time :p

I've read through the sign up thread and there are a few people there who signed up late and are without a team. If our 3 haven't signed in yet and we all agree, we can ask them to join our team if the mods allow.
 
I agree with moving 1S first.

Grabbing War Chariots as early as possible seems the obvious move, I can well imagine they've put the horses in an awkward position, so scout well!
 
berserks01 said:
Roster looks good to me. I also agree with settling 1S, although I admit to contemplating 2S+1E for the longest time :p

I've read through the sign up thread and there are a few people there who signed up late and are without a team. If our 3 haven't signed in yet and we all agree, we can ask them to join our team if the mods allow.
I've assigned the standby players now. I asked Memphus to join your team, if that's OK? I PM'd him and asked him to make contact.
 
Checking in :)

Just let me know how I can help

This first game is right up my ally as Fast Domination Is my game :goodjob:
(See My GOTM results :) )

If you wat my opnion on the start though it should be 1 SW

for these reasons:

+1 :hammers: from the plains hill
you still get the cow
you still get 6 FP's (not 9) which is better to start because less :unhealthy:
You get the proespect of more resources to the West.

The only drawback is that it take one mroe turn to settle

Added bonus city #2 or 3 could go on the desert hill to be a strong coastal city, without overlappign with the captial, thus giving two powerhouse research centers.

On thsi game this diffuclty macemen should be out before 100 B.C. thus allowing a expediated world take over!:eek:
 
Welcome Memphus [party]

Your reasoning is sound, however I think Zalson probably started already so it might be a little late :p

We should probably do more strats talk before making the future moves.
 
Welcome aboard, Memphus (and nice avatar!). Updated roster follows:

Zalson {Playing}
berserks01 {on deck}
BeefontheBone
Dantski
snaproll
Memphus
 
I haven't started yet... However, I'm wary about moving on to the plains hill, simply because we don't know what is to the left. It could be 50 billion more FP's.

However, your logic is must better than mine, as I just woke up :p

Research path: AH then?

Build- I think we have to go with worker first, especially if we move to the plains hill. We'll finish him in 12.

I'd like to have the tech path determined before we start our turnset.

@AlanH- The save was only hard to find because I was tired and cold last night. Notta good combination.
 
I tend to try and avoid delaying founding the capital if I can, but plains hills do have their charms, and it allows another city by the sea - Memphus might be onto something here. If it turns out to be all desert to the west I still get to look smug, right?
 
My reasearch path would be
AH
Writing

or even Pottery ASAP to spam cottages on those FP's

Either way you want your first Great Scientist comming out at roughly 1400 B.C. to build an academy
 
Hmmm... Good ideas, all. Or rather, Memphus.

I'll play once I finish my tasty, tasy Panda Express.

I'll go AH, Pottery, Writing... then pass it on to our resident berserker
 
4k BC- until 3700

I must request, no auto-logger. Either alt-tab, or use pen and paper. I absolutely detest the autologger. Useful pictures will be helpful.

Turn 0: 4k

See the spolier shot for how we began. I set the warrior to explore to the north, along the ridge for now.

After turn 0 (or 1)... don't remember which is which. Keep it as turn 0, to keep the turn #'s even, please. Otherwise I get confused.

RBSGOTM1-4000BC.JPG


Good idea, Memphus... The city on the desert hill will be nice. I think that's city 3, after the horses city.

1. 3970

Thebes is founded... Mira the goodness. Start AH and a worker. And I just now realize that this is on Epic... We should try to get masonry and ag
RBSGOTM1-Thebes-3970.JPG


5. 3850

The great white north:

RBSGOTM1-GreatWhiteNorth.JPG


6. 3820

Lions begin roaming around Thebes. But we're ok.

11. 3670

Up in the north will be a great production site... got several hills, plains and X2 food resources. We can locate it on the coast or inland, to supply us with military. I'm guessing there will be a horses resource somewhere on the tundra.

RBSGOTM1-ProdCity-3670.JPG


18. 3460

Ummm. Damn. I move our warrior diagonal out of the forest.

RBSGOTM1-Dots.JPG


19. 3430

And, of course, with my luck, we lose the warrior. Crap!!! My :smoke: shoulda stayed in the forest... Damn it.

The worker finishes and I start on a warrior. There is a horse on the grassland at production site. Second city will go there.

20. 3400

Start a pasture. I'm annoyed about that warrior.

Play well, berserks01. Pick up the save at window. Play 20, just so as not to bore yourself into oblivion.

20 rounds first round, again.

Our lands and suggested dots to follow.

Roster:

Zalson: Just Played
beserkso1:Up
BeefontheBone:On Deck
Dantski:In the hole
Snaproll
Memphus


I apologize in advance. I forgot to crop the images after the first one.
 
RBSGOTM1-RealDots.JPG


Thebes is a rathe good capital, all around very powerful. Pink Dot should be second, to get the horses. After that we should attempt to expand to the south, and cut off as much land as possible. Blue would come later, when cities are expensive, as would cyan. Green would be a complete crap fishing village, to get the silver.
 
Back
Top Bottom