SGOTM 02 - Smurkz

On second thoughts, we may have to get rid of Turfan because of the domination limit...
 
Water tiles (coast & ocean) do not count toward domination in Civ IV. One thing that worries me about taking cities that we gift to Mao. Sometimes the game won't give the option to raze the city if you owned it previously and you get it's full expansion right from the capture. I don't know if it's a % of population or a length of time that triggers this.
 
Water tiles (coast & ocean) do not count toward domination in Civ IV. One thing that worries me about taking cities that we gift to Mao. Sometimes the game won't give the option to raze the city if you owned it previously and you get it's full expansion right from the capture. I don't know if it's a % of population or a length of time that triggers this.

We should probably take them last. But, if you gift it, will not that change the nationality?
 
Not immediately, it takes time to change nationalities. There is a bar graph in the lower left hand corner of the city screen that shows nationalities in a city.
 
Good point on the no-raze option! I will definitely leave Essen and Anda-something for last, and hope this will go ok.

From the figures shown by McLMan when he gave the towns away, it looks like each tile (land & lake) represents about 0.11%. We'll gain about 12 land tiles through expansion and conquest, and are now at 58.5%. So with another 3.5% to go this seems safe. In utmost need I can always change civics.

Playing now.
 
I don't really have time to post the log now, but I played 7 turns, China is down to 4 cities and will fall in 2 turns.

I can continue tomorrow, or someone else can finish it.

I've attached the save.
 
Turn 0, 1700AD: The time of the last reckoning has come:
Spoiler :
Smurkz4_2_AD1700_demand.jpg

We earn 50 gold, all he had. And then
Spoiler :
Smurkz4_2_AD1700_WAR.jpg

we declare anyway!

Spoiler :
Smurkz4_2_AD1700_Macau.jpg

Our grenadier and cav kill a rifle and longbow at Macao and burn it to the ground. A cav kills a cav at Shandong and burns it. Two grenadiers kill two rifles in the open. Three cavs kill 2 cavs and a cat at Samarquand and we burn it:
Spoiler :
Smurkz4_2_AD1700_Samarquand.jpg

kill a frigate and capture two workers. Land a stack at Guangzhou and send a massive force to China. Sink a Chinese galley. Anda is undefended! Too bad that we may not capture it yet. Instead I send our troops to pillage. A general round of whipping and drafting follows.

Turn 1, 1703AD: No Chinese counters, except that a large Chinese invasion fleet of 3 frigates and 2 loaded galleons is sailing towards Egypt. I whip a few more units, and hope it will be enough. We kill a Chinese frigate up north, and a galley and galleon in the inner sea. We bombard Guangzhou and Shanghai, kill a rifle, and pillage a bit here and there.

Turn 2, 1706AD: lose a grenadier, a musket and an empty galleon on the IT. Kill a rifle, and a cat. The Chinese have landed 4 cavs and 2 cats at Thebes. I sacrifice a gun to damage the stack, and a cat retreats. Our cav kills one cav, and I'll defend against the others.

Turn 3, 1709AD: on the IT we lose 2 cavs, and a Chinese cav withdraws from combat with our grenadier. The Chinese bombard Thebes and their cavs pillage a bit. Fishez and Raging expand, but no harm done yet, we're up to 58.96%.
The Chinese cavs at Thebes have spread out which was of course stupid. Our cav destroys theirs, and two grenadiers take out the two catapults. Only two damaged cavs remain.
China keeps moving rifles through open ground. We kill three rifles and one cav (and damage three more) at the expense of one grenadier and two cavs.

Turn 4, 1712AD: we lose a gun on the IT and the Chinese cavs around Thebes pillage some more.
We kill a cav in the open.

Guangzhou
Our stack is so big it doesn't even fit the screen:
Spoiler :
Smurkz4_2_AD1712_Guangzhou1.jpg

The Chinese have three rifles, a few cats and a few cavs. Our grenadiers are so good, they don't even need catapult support and kill all 7 defenders (3 rifles, 2 cavs, 2 cats) without losses:
Spoiler :
Smurkz4_2_AD1712_Guangzhou2.jpg


Shanghai
Our catapult retreats, and the grenadiers jump in. Three rifles die at no losses to us, and:
Spoiler :
Smurkz4_2_AD1712_Shanghai.jpg


Kill two more rifles in the open at no losses. March on Hangzhou and Xian.

Turn 5, 1715AD: we kill two cats on the IT and lose a caravel.
Kill a Chinese rifle in the open and kill a frigate. I'll play one or two more turns.

Turn 6, 1718AD: Our cat bombards, our grenadier lobs, and:
Spoiler :
Smurkz4_2_AD1718_Tianjin.jpg

Burn!!!

I am taking a gamble at Xian: 2 cats die, our cannon withdraws, 2 cavs kill rifles, the third withdraws, the fourth kills a cav, a grenadier kills the last rifle, musket kills cat, and
Spoiler :
Smurkz4_2_AD1718_Xian.jpg

Another one down :D. Our forces land at Beijing.

Turn 7, 1721AD: lose 2 cavs on the IT, and kill 1. Mao completes the Kremlin. How nice :).
At Hangzhou we suicide a cat and kill three rifles with two grenadiers and a cav:
Spoiler :
Smurkz4_2_AD1721_Hangzhou.jpg

Once again Mao thinks it wise to move a rifle out in the open, and of course he gets killed. Kill one of the two defending rifles at Essen, and kill the lst cav at Thebes, losing one cav of ours.

Battle for Beijing: Our cannon kills a rifle, the second one dies. Four grenadiers kill a cav and 3 rifles, our cav kills a cat, and now there's only a cat defending but I'm out of troops.
Spoiler :
Smurkz4_2_AD1721_AlmostBeijing.jpg


I don't really have time to post the log now, but I played 7 turns, China is down to 4 cities and will fall in 2 turns.

Probably China will fall even in one turn - I forgot that we can attack from ships.
I'll play the final turn now.
 
Each turn can be the difference between 5th and 7th place in this game, so give it your best! :)
 
Turn 7, 1721AD (cont'd): just to be more certain, I move some of our troops to Anda and Essen.

Turn 8, 1724AD (final turn!): Just look at this!
Spoiler :
Smurkz4_2_AD1724Gold.jpg

Is it a sign? :D

Battle for Beijing, part 2: the city is now defended by a rifle, a grenadier and two cats, but we easily burn it:
Spoiler :
Smurkz4_2_AD1724_Beijing.jpg

At Nanking, our frigates bombard, and our cannons charge from the decks of our galleons:
Spoiler :
Smurkz4_2_AD1724_NankingBombardment.jpg

One of them even wins!
Spoiler :
Smurkz4_2_AD1724_NankingBombardm-1.jpg

Then it's the turn of two companies of grenadiers to storm the beaches:
Spoiler :
Smurkz4_2_AD1724_NankingGrenadier.jpg

Spoiler :
Smurkz4_2_AD1724_NankingGrenadier2.jpg

Spoiler :
Smurkz4_2_AD1724_Nanking.jpg

And of course we burn it.

Anda-something is an open city:
Spoiler :
Smurkz4_2_AD1724_AndaOpen.jpg

Sorry, the should read: was an open city:
Spoiler :
Smurkz4_2_AD1724_Anda.jpg


Essen, in contrast, is heavily defended:
Spoiler :
Smurkz4_2_AD1724_Essen1.jpg

but not for long:
Spoiler :
Smurkz4_2_AD1724_Essen2.jpg


There was no option to raze either one, and:
Spoiler :
Smurkz4_2_AD1724_TheEnd.jpg

What will be our victory type? Multi-win maybe? Well, there's nothing that can be done now, so I press Enter...
 
Spoiler :
Smurkz4_2_AD1727_Ouch.jpg

This feels like:
Spoiler :
Smurkz4_2_AD1727_FeelsBad.jpg

Spoiler :
Smurkz4_2_AD1727_Score.jpg

And then we get this to top it all off:
Spoiler :
Smurkz4_2_AD1727_SoTrue.jpg


Sorry, guys.

The save from the end of 1724 is attached.
Here's the save from the start of 1727AD.
 
Dan Quayle!?!?! Oh, whatever! :D

Great job zyxy, and great job team! :goodjob:
We got a solid 6th place this time around, one worse than last game but still very good. I wonder where we went "wrong" though, I felt we had a really strong start. I hope I can find some time to read some other teams' threads...
 
:woohoo: Great game everyone! That had to be nerve racking zyxy pressing Enter and not knowing which condition we'd win by. Excellent job.

I'm really curious to read the other threads, especially those who appear to have finished before us. Hopefully we can do a better job during SGOTM3.
 
Thank you, Gyathaar! And thanks to you and AlanH for providing this interesting game! :thanx:

@Niklas: I am not sure what went "wrong". The Oracle slingshot worked very well IMO. I could imagine that a few things could be improved:
  • Occasionally less than optimal empire management and MM.
  • We were forced to whip defenses in Osaka a few times, and probably did not grow the town enough in the early game.
  • IIRC, team CFR used GS to lightbulb towards Astro. Perhaps that is faster than joining them, as we did.
  • The Spanish Wars had a few setbacks, as did the first German War. We lost a few turns in Egypt as well, I think. And perhaps we should have swallowed Egypt whole on the first occasion.
  • Our troop composition was not always ideal. It is a tricky thing to get arty and infantry/cavalry in position in the correct mix at the right time.
  • Towards the end, we had way too many troops that couldn't reach the front. I think we probably should have attacked China much sooner than we did. And we lacked the shipping for getting our troops into battle quicker. Some teams proceeded along the continental ring in two directions, and that is of course much quicker than our single directional approach - if you have enough forces to pull it off.
 
While reading other team's threads I came across these posts I felt you all might be interested in reading. Especially those that point out our mistakes in their opinion. Very interesting reading.

Team CFR post# 842
Team CFC post#845
Team One post #365
I found this next link extremely funny. Read both posts #725 and #726.

I enjoy reading respectful critiques, as we can learn from them.
 
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