SGOTM 02 - The Real Ms. Beyond

Nice - I would grow until size 3 and start an obelisk. I would whip the obelisk as soon as possible and let the overflow go into a settler. I really want to grow Osaka to get those extra tiles in the equation.

Good job on starting BW. Bad job on losing our only unit!
 
Okay. First of all, this is not meant to be an attack or criticism on BotB - Beef, I thought you played your turns well. I know that personally, when I'm up in a SG and the save has been posted, I like to play as soon as I see it, especially if my time might be limited later on. In any case, I just wanted to check in with the whole team and get general thoughts on play speed.

IMO, we played those last turns too quickly. I didn't feel like we had heard from the whole team. After my (excruciatingly drawn-out :)) turns, we had only heard from Compromise. The summary post from Kodii still had question marks regarding the major areas of what to build/research.

Now, I don't want to turn into some sort of evil dictator, mandating and brutally enforcing my will. Nor do I want the game to drag on and on and on as we play a turnset per week, or anything like that. But I would like to make sure we have a group consensus on what we're doing before we play the turns. The turns are still going to be there in a day or two.

But, I'm willing to be outvoted, if others don't agree.

Okay, now on to the turns just played, and my thinking on the upcoming set. I agreed with the research of BW, and the 2nd workboat in Kyoto. I would have like to have had the obelisk built before more warriors. Though in practice, once our first warrior was brutally murdered, we'd have probably had to switch over anyways, so no big harm done.

Religion - I think we've decided on our religion - Buddhism!! :hammer: If it spreads, I think I'd probably hold off on converting, though if she asked us to, I think we should. If we are alone with her on the continent then we just hammer her anyways, and if we're not, then we have the option to befriend her and hammer someone else.

Builds - I think we swap to an obelisk ASAP, and have a worker start chopping a forest the turn BW comes in (even if that means interrupting the roads, or not starting a new one). And I think the overflow needs to go to another warrior. Though I suppose I could be outvoted to a settler if it turns out that we don't have copper at Osaka and need to go get some.

Tech - I guess it all depends on whether or not we have copper. If we do, then I think Pottery->Writing. If not, then I guess we need to go Hunting->Archery. Though I will also throw out the riskier option of going right for Iron Working. Though if we can't see any copper anywhere, we have to consider the option that TPTB have edited out both metals, to make sure we can't use samurai.

Also, though it's a ways off, once we get Alphabet, we should not just indiscriminately get all the cheap techs (like say Meditation). Since WFYABTA is triggered by number of techs received in trade (not beaker value), we want to delay triggering that. So it makes sense to hold off on trading for cheap techs that can be researched in 1-2 turns, unless we actually need them.

Worker Actions - As mentioned above, priority #1 is getting the worker on a forest when BW comes in so we can chop it for the obelisk. Priority #2 is hooking up the copper if it's in Osaka's BFC. Other priorities would be building a road for a trade route with Izzy, so we can get some Buddhism on board.

Civics: Slavery seems like a nobrainer. We do want to be careful about whipping too much though in Kyoto, since it grows so fast. We want to whip things with high population counts, since otherwise Kyoto will grow unhappy too quickly. The other option would be to start building Stonehenge in Kyoto and whip it once we can. Certainly something to consider.

Thoughts, everyone?
 
There was quite a big gap between your posting the save and me playing it, and we had lots of discussion during your turns I thought - the only real decision I had to make in that set was which research path to take. I see your point, though - the problem we had with SGOTM1 was, apart from a bit of weedy behaviour on everyone's parts, the lack of discussion and focus.

I hadn't even thought about chopping since I do it so rarely, but chopping the obelisk could well be a worthwhile move here, with overflow definitely going into a warrior - we'll need more units than usual with raging barbs on (have to keep reminding myself of that).
 
I too was surprised by the quick grab, play, post but (as it turned out) Beef did exactly what I would have suggested anyway ... so, no harm, no foul. Choping in the Ob is a very good suggestion and one I would endorse.

Re Tech - archery if no copper is my vote.

Since we can see land at our capital, do we want to get a settler out there too and settle that island? It would reduce the benefit from a palace move (if we go that route). If we settle beside the pigs(?), are the rocks inside the city limit? This might prove useful for building walls and wonders.
 
Besides not having too much discussion in between those two playing times, I didn't really mind. After all, its nice to get moving a bit faster :lol:

I agree with chopping the obelisk. I would also vote for Archery if no copper shows. Don't forget people, we're still on Raging Barbs. We're going to need some sort of defence before long. I'm not sure if risking our warriors in the wild is the best idea. (I personally have terrible luck with barbarian animals :lol: )

If we don't have copper in our fat cross, then we'll need a settler, but still, we need something to protect that settler. I'm not sure which side to take for where the overflow goes.

regoarrarr
BeefontheBone
EL_OSO (up)
Kodii (on deck)
Compromise
ruff_hi
Snaproll
Zalson
 
I PM'd Oso - hopefully he'll check in. From what he posted before, he was really busy with work.

What do people think about someone taking the save for 3 turns and discovering BW and figuring out if we have copper. I'd really like to know that before we start talking too much about our future plans
 
BeefontheBone said:
the problem we had with SGOTM1 was, apart from a bit of weedy behaviour on everyone's parts, the lack of discussion and focus.

Weelllll... yeah. We didn't discuss that much. At all. Very little. Barely. Tinily

But I think that we are doing an excellent job so far. The only mistake was one that Beef couldn't ever forsee (how dare you attempt to win fights against animals! At good odds! :p All I gotta say is "At least it wasn't me" ), so I don't think that it's THAT big of a deal (now, deciding to research Hinduism after losing buddhism... now THAT was a great idea). I know some teams for the the first game imposed a "wait-24-to-talk-about-it-before-you-play rule;" that's fine by me, although I might go under it a lil' bit. I'm a much more touchy-felly player, but then again, I'm not captain this time :p

Since we know what's going on, and if OSO can't play (which we already know is possible), I'd recommend swaping someone with OSO. Beef replaying the last 3 turns seems kinda ... wierd.
 
I don't think that Beef should do that ... as we would likely see the next three turns in about 4 days (as pay back) ... :lol:
 
Not replaying the last 3 turns - just playing 3 more turns. The reason for that being it seems like a crucial decision point whether or not we have copper.

If we don't want someone to just play 3 turns, I'd recommend that OSO (or whoever swaps with him if necessary) play those 3 turns and then pause so we can decide a) what techs to research next, depending on where /if our copper is and b) how fast we want a settler and to where

What I want to avoid is someone playing 10 turns, and then realizing that they've put us on something we don't want to do for 7 turns (like researching Pottery when we don't have copper and want to research Hunting->Archery, or whatever)
 
If we can't get a hold of OSO soon, then maybe we should do what Zalson suggested. Maybe we could swap players.
 
Right. If OSO doesn't respond in 24, then we'll swap, which I think means Kodii would be up. Kodii, do you think you could play the first 3 and then pause and report back (whenever you end up playing?)

Heck, if you want, I don't care if you just play 3 turns right now, since you're here and OSO is not. If/when he checks in, we can figure out who goes next for how many turns.

If you do want to play the 3 turns, just be sure to post a got it so nobody else grabs it. Should be pretty straightforward - get the worker to a forest sometime in the next 2 turns and hit enter a few times :-)

Oh and try not to lose our only warrior, mmkay :)
 
Not replaying the last 3 turns - just playing 3 more turns. The reason for that being it seems like a crucial decision point whether or not we have copper.

Crud. I said that, huh? I meant, of course, PLAY the next three turns. Kodii should prolli play more than three, though. But a break, to see if we get copper?
 
Ok, I got it. I'll play the three turns now and report it. I'll finish the other seven after we discuss.
 
IHT 2890 BC - Heal Warrior

T1 2860 BC - Road to Gold completes

T2 2830 BC - Moved worker to the northern forest

T3 2800 BC - Bronze Working comes in.

Good news and bad news. The good news is that there's copper! The bad news is that it isn't in our fat cross, but very nearby. I suggest we found Tokyo on the eastern coast beside the stone, copper and fish. I haven't switched to Slavery yet, or begun chopping the forest, so this is a bit of a note for me to do that once I begin my next few turns. Hope to hear from you guys soon! I have to go for a haircut now :)

Civ4ScreenShot0002.jpg

Civ4ScreenShot0001.jpg


The save, if you're interested: http://gotm.civfanatics.net/saves/civ4sgotm2/The_Real_Ms_Beyond_SG002_BC2800_01.Civ4SavedGame
 
The only mistake was one that Beef couldn't ever forsee (how dare you attempt to win fights against animals! At good odds! All I gotta say is "At least it wasn't me")
Not even that, the animal appeared after I moved so I couldn't have known to avoid it. The combat log said that was 12% odds (the bear later was 28% to lose and we won that one, incidentally).

If we settle beside the pigs(?), are the rocks inside the city limit? This might prove useful for building walls and wonders.

Nope, the small island is 3 tiles from the larger one.

I'm assuming that's the only copper nearby - we could settle either 1NE of the copper or 1E of the stone methinks. I'd probably favour the second if we had a religion to get some culture over there (for the extra hammer and more grass/less desert), though chopping an obelisk wouldn't be a huge problem with all that forest. Thoughts?
 
Back
Top Bottom