SGOTM 02 - The Real Ms. Beyond

Sorry - I will definitely need a skip on this.
 
If he doesn't have it by this time tomorrow, I'll grab the save and play it.
 
Sounds good, Oso. In fact, I think we should get cracking on this and abide by the 24-hrs to post "got it" then 48 hours to play it after that. I don't think anyone will be offended, and if they are, we'll give them the next turnset.

On the maintenance thread is a move to make the end of November the deadline for the game. I don't see why we can't make that if we decide to.
 
I got the save. I should have time later this evening to post a turn summary. Is there anything else that others would like to add before I play my turn set?
 
Ok Folks,

1412 AD - Turn Received. Checked everything out and made some changes. Started a trade deal with Hatty Bananas for Sheep. Kublai was willing to trade Theology, Banking, Gunpowder, a WM, & 10 gp for Astronomy. I took the deal. I set our research path to Chemistry since I usually notice the AI researching other techs. We'll need 1200+ gp to get it done so I set our science budget to 0% for the interim.

1418 AD - Nothing of interest.

1424 AD - Mao contacted us and asked us to cancel our deals with Hatty. I told him to pound sand and cancelled our open border deal with him.

1430 AD - Hurried a granary in both Kagoshima & Nara.

1436 AD - Nothing of interest.

1442 AD - Hurry the courthouse in Numidian.

1448 AD - Pump the science slider back up to 100%.

1454 AD - Nothing of interest.

1460 AD - Nothing of interest.

1466 AD - Hurry the Observatory in Kyoto, the musket in Barcelona, & the Forge in Satsuma

1072 AD - Nothing of interest.

Turn Summary - I started building some barracks in a few cities and some muskets to beef up our military rating for the time being. I decided to build the Heroic Epic in Osaka as it's production is pretty decent. We should start building military in there from now on.

Madrid is a problem. I switched a bunch of the citizens to specialist roles to slow down its growth. It is already unhappy due to whipping (still after my turnset) and larger than we can provide for it. This is really a prime spot for a GP farm so I queued up the National Epic here. IMO we should focus on grabbing specialists in this city.

We also need to talk about civics. We're still running crap civics... Did we plan on waiting for enlightenment to spring upon us? Maybe we can dump Chemistry for Constitution and get something better going. I hesitated on switching to Hereditary rule as I noticed know one else took the initiative to do so. It might help us with happiness problems for the time being but may not be worth the loss of a turn.

I also think we need to start something going between the AI civs to slow their tech pace down a bit. We're in no position to conduct a major overseas invasion at the moment. We'll need to focue on the Navy first and then a modernized military IMO. Samurai are getting outdated now.

Thoughts?

Spoiler :
Turn 292, 1412 AD: You have discovered Theology!
Turn 292, 1412 AD: You have discovered Banking!
Turn 292, 1412 AD: You have discovered Gunpowder!

Turn 294, 1424 AD: The borders of Satsuma have expanded!

Turn 295, 1430 AD: Yokohama has been founded.
Turn 295, 1430 AD: You have constructed a Granary in Kagoshima. Work has now begun on a Courthouse.
Turn 295, 1430 AD: You have constructed a Granary in Nara. Work has now begun on a Courthouse.
Turn 295, 1430 AD: You have constructed a Granary in Izumo. Work has now begun on a Barracks.

Turn 296, 1436 AD: You have constructed a Granary in Numidian. Work has now begun on a Courthouse.

Turn 297, 1442 AD: Christianity has spread in Yokohama.
Turn 297, 1442 AD: The borders of Numidian have expanded!
Turn 297, 1442 AD: You have constructed a Courthouse in Numidian. Work has now begun on a Barracks.

Turn 298, 1448 AD: You have constructed a Observatory in Osaka. Work has now begun on Heroic Epic.

Turn 299, 1454 AD: The borders of Edo have expanded!
Turn 299, 1454 AD: Santiago celebrates "We Love the Despot Day"!!!
Turn 299, 1454 AD: The borders of Barcelona have expanded!
Turn 299, 1454 AD: Huayna Capac adopts Free Market!

Turn 300, 1460 AD: Shimonoseki has been founded.
Turn 300, 1460 AD: Santiago celebrates "We Love the Despot Day"!!!
Turn 300, 1460 AD: The borders of Santiago have expanded!
Turn 300, 1460 AD: You have trained Christian Missionary in Santiago. Work has now begun on a Musketman.
Turn 300, 1460 AD: Huayna Capac has completed The Spiral Minaret!

Turn 301, 1466 AD: Clearing a Forest has created 90 ? for Nagoya.
Turn 301, 1466 AD: You have constructed a Courthouse in Nagoya. Work has now begun on a Barracks.


Download the Save Here!
 
Good work, Oso. I've taken a quick look at the save. Here are my thoughts.

Forests are not a very good tile to work. Unless it's for production and for the very short term, you're usually better off working cottages or something. We are working a lot of forests: Santiago, Barcelona, Madrid, Numidian, Kagoshima, Ningoya, Izumo. Some of these have workers nearby, so the forest working is temporary, but feel free to whip in cities that are working forests.

Some specific city comments: Satsuma could probably run an engineer. Numidian should probably work its seafood. Nara is building a barracks, but it looks like it should be a commerce city and should be building/working cottages. Nagasaki needs to work its iron mine after its upcoming border pop. Yokohama could mine a nearby hill to make its lighthouse more quickly. Shimonoseki needs culture (ah, I see the missionary en route, good!) and could chop a couple forests to speed its lighthouse

Also, we probably have a couple troops outside our cultural borders on the continent. We could pull those inside to save a couple gpt on supply costs.

As for our tech plan. We're now going for chemistry, but I think we should probably switch. Education would let us build universities and help us tech more quickly. And Economics (after that) would give us a good reason to switch civics. I think we should go to Hereditary Rule, Bureaucracy and Free Market (when we get Economics). This will take 3 revolution turns if we do it after Economics or 3 turns (for HR and Bur) now plus 2 turns (for FM) if we switch some now. I'm not sure if bureacracy is worth 2 extra turns of anarchy. Maybe the next person can make a judgment call and we'll all stick to it.

So far, it doesn't look like anyone is itching to go to war. I think we're at the point where we need to get some basic defenses up while we tech as fast as we can. We'll probably want to (tech) bribe someone into war, then wait a bit, then join in with the winning side.

I do think Oso is right. We need to slow down the AI tech pace. The only thing I can think of is starting wars. Preferably between the AIs.
 
I think we're back to the top of the order:

Roster
regoarrarr - UP
BeefontheBone - On deck
Kodii - hoping Compromise doesn't steal his turns again
Compromise - turnstealing bastard
ruff_hi - skipped per request
Snaproll - MIA (retired?)
Zalson - retired
EL_OSO - just ran

I'm thinking we want to wrap this up as quickly as possible. We should expect the deadline to be the end of November. If you need a skip or want to retire :(, post as quickly as reasonably possible.

Conquest here will be an uphill battle. Usually, my games are quite decided by this point. It's been a long time since I've tried to wage a cross-continental assault with advanced troops. Should be interesting....
 
Compromise said:
Good work, Oso. I've taken a quick look at the save. Here are my thoughts.

Forests are not a very good tile to work. Unless it's for production and for the very short term, you're usually better off working cottages or something. We are working a lot of forests: Santiago, Barcelona, Madrid, Numidian, Kagoshima, Ningoya, Izumo. Some of these have workers nearby, so the forest working is temporary, but feel free to whip in cities that are working forests.

Some specific city comments: Satsuma could probably run an engineer. Numidian should probably work its seafood. Nara is building a barracks, but it looks like it should be a commerce city and should be building/working cottages. Nagasaki needs to work its iron mine after its upcoming border pop. Yokohama could mine a nearby hill to make its lighthouse more quickly. Shimonoseki needs culture (ah, I see the missionary en route, good!) and could chop a couple forests to speed its lighthouse

Also, we probably have a couple troops outside our cultural borders on the continent. We could pull those inside to save a couple gpt on supply costs.

As for our tech plan. We're now going for chemistry, but I think we should probably switch. Education would let us build universities and help us tech more quickly. And Economics (after that) would give us a good reason to switch civics. I think we should go to Hereditary Rule, Bureaucracy and Free Market (when we get Economics). This will take 3 revolution turns if we do it after Economics or 3 turns (for HR and Bur) now plus 2 turns (for FM) if we switch some now. I'm not sure if bureacracy is worth 2 extra turns of anarchy. Maybe the next person can make a judgment call and we'll all stick to it.

So far, it doesn't look like anyone is itching to go to war. I think we're at the point where we need to get some basic defenses up while we tech as fast as we can. We'll probably want to (tech) bribe someone into war, then wait a bit, then join in with the winning side.

I do think Oso is right. We need to slow down the AI tech pace. The only thing I can think of is starting wars. Preferably between the AIs.

DISCLAIMER:

Don't take this as a personal attack.

I change worked tiles all the time. Don't assume that I only work forests. ;) It depends on what I feel the greatest need is at the time. I think our biggest difference here is you prefer working the economy and growth whereas I place more emphasis on production and military. Both ways work from my experience.

Why would you want to work food in Madrid? It's growing out of control like I said in my previous point. I slowed it down by working forests. It was still too unhappy to whip at the end of my 10 turns.

Switching to Education is a mistake. Both Mansa and Hatty have that tech. Why research something the AI already knows? By the time the tech is researched and universities built the AI will be well into the industrial age. We should be able to trade Chemistry for Education to someone.... I might be missing something here so clue me in. I would feel much more comfortable invading the continent with cannons and grenadiers than a medieval army.

Are we trying for a space race or domination? We need a well trained army and navy as soon as possible IMHO. Having axemen and archers at this point is a liability.

I would suggest acquiring consitution for representation. I favor that civic over hereditary rule any day. Kyoto is still the capital so I'm not sure we're really going to benefit that much from using that civic. Once Mansa gets democracy we'll have new happiness problems with our people crying for emancipation.

You're right about the units not being in national borders. They were there when I received the turn and I totally missed moving them back. I imagine they we're initially placed to combat barbarians and bust fog.

Thanks for the tips.

Oso
 
Compromise said:
I think we're back to the top of the order:

Roster
regoarrarr - UP
BeefontheBone - On deck
Kodii - hoping Compromise doesn't steal his turns again
Compromise - turnstealing bastard
ruff_hi - skipped per request
Snaproll - MIA (retired?)
Zalson - retired
EL_OSO - just ran

I'm thinking we want to wrap this up as quickly as possible. We should expect the deadline to be the end of November. If you need a skip or want to retire :(, post as quickly as reasonably possible.

Conquest here will be an uphill battle. Usually, my games are quite decided by this point. It's been a long time since I've tried to wage a cross-continental assault with advanced troops. Should be interesting....


The Incans appear to be the closest. Once we form a beachhead we should be ok. I would suggest the next player to use our Caravels to scout out their overseas possessions to find the best spots to land. At this point I would go for the Incan, then Kublai, and lastly Mao. Kublai and Mao are the least liked by Hatty and Bismark. Bismark is way behind which means he's the least amount of threat to us.
 
EL_OSO said:
Are we trying for a space race or domination?
If I'm not mistaken, our only victory choice is conquest.
 
Is it me or am I the only one not getting updates on when someone posts in this thread? It's wierd because I haven't unsubscribed to it and recently I haven't been notified via email that someone has posted.

Perhaps the lack of participation by the other group members is an indication of some kind of a bug?

Anyhow, Compromise is right. We need to keep the ball rolling on this game or we won't finish it in time for the deadline. That would be a shame as a lot of us have invested a lot of time and thought into it.
 
Kodii said:
If I'm not mistaken, our only victory choice is conquest.

My bad, You are correct. Maybe we should start our coastal cities on building galleons and start to pump out some offensive units to get the ball rolling.

I had another idea that we should think about looking into. One of us should go through our cities and make a list declaring what it's main purpose is (commerce, GP farm, production).

With this list as a guide, it could serve us well to have all members on the same page as far as tiles worked is concerned. Some of these are obvious but others are not.
 
[Just getting back after a couple internet-free days.]

Oso, no offense taken at all. I like the discussion. The reason I point out forests is because they are less productive than forests for production. If you work a forest, you are food-neutral and make 15 hammers in 15 turns (on epic). If you have a food surplus and whip that citizen instead of having him do the forest, he's worth 45 hammers in the same 15 turns.

That said, forests are okay if you're trying to build up population so you can whip it, but you're usually better off chopping the forest (unless you need it for health) and working a cottage in that square instead.

Most of this is certainly not any one player's (or one turnset's) issue, but something I think we can all be aware of when we're trying to figure out how to assign those worker actions.

Good call on getting chemistry before education. I didn't consider the (considerable) tech trade opportunity. I hope they still don't have chemistry when we get it.

I no longer look for notification in email, but just log onto the usercp.php page frequently, so I'm not sure if the email notification is broken or not.

So, it looks like Beef is up?
 
Blimey. Feels like I only just played. I'll try and get it done today. Incidentally, my daily updates on the notification thing are working.
 
I'm available to play a round of this Monday night. How does that fit into the schedule?
 
ruff_hi said:
I'm available to play a round of this Monday night. How does that fit into the schedule?

Sounds like Beef will run some turns today, then you're free to (steal Kodii's turnset and :lol: ) run some turns Monday. Fine with me if Kodii doesn't mind. Unless he sneaks in some turns after Beef, but before you. Then, you can steal my turns!
 
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