OK well... Uhm... dont know what to say here... I am feeling well uhm... Not so good right now... Let me try and respond to Cosmichails first post...
Cosmichail said:
Ok guys I not finding this fun anymore.
When I played last night most cities were busy with NamliaM's set of turns building forges or whatever and had things queued so the only real input I had was building some samurais in Osaka. Rather than having some individual/team input I was just following what NamliaM wanted.
No fun = no good. Did I que that much? I dont recall, if so I am sorry. Ques offcourse can be changed... I do tend to que and will attempt to lower the queing a bit/a lot.
Cosmichail said:
Also contradictions too like don't get calender then the very person that stated this goes ahead and trades for it????????
Yes looking back Calander trade was somewhat over done and over rushed, we could easily have run 0% science for a while and cought up in Astronomy later. And yes I spoke up we needed to not have it... Bad mistake....
Cosmichail said:
Now we have to fire the scientists in Osaka and build Heroic Epic there which will not allow us to build either Oxford or Wall street.
This is important right here!!
Oxford needs:
Paper (1345)=> Education (4036) = 5381 beakers
6 Universities @ 300 hammers each = 1800 hammers
600 hammers to build Oxford
Total of 2400 hammers (or 24! Samurais)
Wall Street needs:
Guilds, but we need that for Gunpowder anyway... So dont count that...
Banking (1569) => Economics (3139) => Corporation (3588) = 8296 beakers
6 banks @ 300 hammers
900 hammers to build Wall streeet
Total of 2700 hammers (or 27! Samurai)
Just to build the stuff we "lose out" on 51! Samurai. FIFTY ONE samurai that is not taking into account the amount of beakers.
Our goal is Conquest not Space...
Cosmichail said:
The extra units we are amassing is costing us. All this whipping in BT is stunting the pop which if it grew to max would be working a lot of commerce tiles improving science overall. I think 10 cats is enough whilst we have a financial problem which only worsens by building more units.
Yes we are investing greatly.... First off one can NEVER have to many catapults as long as we can pay for them (if need be at 0% science)....
On BT, it has a natural cap of 5 pop... 5 ! we dont get anymore productive people...
Kyoto can work the 4 "big coastal tiles" and run a scientist or Engineer and still have +14 food! Lets asume we run an engineer ...
It will bring us 8 beakers, 8gpt, 4 hammers.
A catapult is 60 hammers, ideally we want to whip at say 12 hammers... Thats 3 turns. So on turn 4 we whip (+1

) the catapult netting 90 hammers, 48 go into the Catapult (+1

), 42 overflow into something else. An Archer (37 hammers) for example (+1

). Now the cap isnt 5 anymore its 6 and we got 2 more units...
We spend 5 turns on that cicle... 5*14 food = 70 food, to grow from size 5 to size 6 one needs 45 food (without a granary which we have !)
5=>6 = 25 food?
6=>7 = 30 food? total 55
-1 for the whip = size 6
Now at size 6 rince and repeat... except now we can either work a coastal tile (+2 commerce) or run a scientist (-2 food for +3 Beakers and +3 GPP)
Due to this process we allready have +8

and +4

or a net of +4

in Kyoto even with the whip angre in place which will be of no importance once we get Astronomy, since we get the happy resources from Hokkiado.... at which point we need to check where we are...
Even if it means at one point Kyoto becomes all angry at some point...
Or we can stay at size 5 slowly produce some buildings (which are not going to kill anyone=> Conquest?) Running an engineer and 2 scientists which will get Kyoto to 13 beakers, 6 gpt, 4 hammers,
That is allready including a Library, maybe we can add 1gpt for a market.
So in all of 5 turns we can choose between:
65 beakers, 30 gold, 20 hammers, 20 food (roughly growing from 5 to 6, and 1 whip now again at size 5)
or
Lets asume we work coastal tiles over running a scientist for now...
40 beakers, 40 gold, 20 hammers, 70 food (Roughly growing 5 to 6 to 7, and 1 whip)
So we trade 15 beakers for 10 gold and +1 pop in Kyoto. That +1 pop can now be a scientist and add 3 beakers in those 5 turns again. Adding 15 beakers. Now we are even on beakers, but still +10 gold and +1 pop again.
I dont see the issue?!
Cosmichail said:
One minute we need Astronomy quick and the next we are to take actions that just slow it down. Two scientists add more than 6 beakers with multipliers of library/bureaucracy.
As to the scientist in Kyoto I didn't put them there and NamliaM you stated yourself that we should keep at least one engineer/scientist there. So now we fire four scientist. 4x3=12 beakers and with multipliers more. So Astro goes from 22 turns back to like 28.
The 2 scientists in Osaka actually produce 11 beakers, putting them to work on the Cottage (2f1c at the moment) and the Plains hill (4 hammers) just makes more sence to me.
The food will make Osaka grow (more cottages/mines to work) and we can use the hammers too... Osaka still has 5 pop able to grow.
Cosmichail said:
Workshops are useless until we get guilds which is like 30 turns or more away. (even then plains forest provides the same) Now we are going to whip Barcelona/Madrid (PS Toledo was razed so maybe you mean Cordoba) now too again stunting population which again takes away from working commerce tiles and improving science. Workshops will have 1f2h with guilds and with Chemistry 1f3h. Then with state property 2f3h.
While I conseed that workshops are less effective... Still without guilds they add a hammer, where a cottage adds a coin. With guilds 2 hammers. From Astronomy I am sure we can trade for guilds and Engineering.
Also a plains forest is slight less good. 2 plains forest produce 2 food 4 hammers. 1 farmed Plains and a Workshop plains = 2 food 4 hammers. The same... But you get the hammers from the chop, which makes replacing them slightly better.
Yes I meant Cordoba, sorry for the mix up...
Cosmichail said:
When I saw all those forges I realized that was the intent on whipping everywhere. I learned in this game pop is everything and if you get your cities to max allowable pop you get a lot of science/commerce from it. Whipping just slows that down and does hurt eventually.
No it will not IMHO, more later....
Cosmichail said:
I also pointed that Mao has Astronomy so he is likely to come settling on our land. Did anybody notice that? Not that long ago we were talking about filling up our continent.
Yes I definatly noticed...
There are not that many great spots left anyway, I think we need 1 maybe 2 more "usefull" cities on Hokkiado
1 between the sheep and Wheet, the other south near the copper.
The rest is crap land, let the AI settle it for them thats high upkeep (untill we take it from them) Offcourse we want the Barb city soon too... A pitty we couldnt take it before Spain come around the corner.... so that makes 2 settlers in my book.
Cosmichail said:
I agree that missionaries are good for helping wealth and it's really the only thing I concur with.
Actually we dont need to many of them either. Maybe a few to beef up Cordoba (see I learn) a bit and possibly benifit from Theocracy, but we need Samurais and Guns and lots of them.
Cosmichail said:
If you want a fast victory by the whipping method well just look at our science now. IT SUCKS. Madrid could be a powerhouse commerce/science city and likewise for Seville/Barcelona/Cordoba.
Yep science isnt great, but we DO NOT need it to be great. We want things that kill, not things that stand and do nothing.
Conquer a single city thats +100 gold... That is a lot of turns working a cottage. Lets assume we are working a Town tho (it takes 15 + 30 + 60 = 105 turns for a cottage to grow into a Town!) ... @5 coins (with Printing press) thats 20 turns... (not counting library and such)
Except after conquering a city we can go on to the next and get another 100 gold, say every 10 turns?
All because we whip that 1 pop which would otherwise work the cottage/town.
Cosmichail said:
BIG cities mean BIG commerce/science. Producing units right now will just worsen science and that needs to be addressed. We are falling behind and only one we can trade with is KK. I traded Philo for Drama to get the max out of it. I felt in the beginning we were heading the right direction but now I think we are slowing down. Researching Astronomy right now only hurts us and won't be much of a trade tech with Mao having it already. Bismarck tends to be friends with everybody so that Astro will be traded. Now I haven't looked at the relationship so I could be wrong about that. Huyana has Guilds but won't trade it.
BIG commerce/science => WHO NEEDS IT? Like I posted
in post #321 (altered for current state)
Well what is our goal? Conquest right? Right...
What do we need?
- Catapults (we have)
- Samurais (we have)
- Galleons (we have, in ~30 turns)
1st Optional:
- Grenadiers (Chemistry & Engineering )
2nd Optional:
- Knights (Guilds)
- Cavs (MT & Gunpowder)
3rd optional:
- Cannons (Steel)
Any research beyond that... is simply not needed. If it is, we lost the chance for the Ribon anyway.
A more detailed thing about beaker cost and stuff... is
here in #328
I think we should beeline Chemistry and Steel... But... hey... thats just me... but its concentrating our resources in 1 spot. Samurais => Grenadiers and Catapults => Cannons. Where MT would offcourse be Knight => Cav...
Cosmichail said:
What I feel we need to do:
Improve science/commerce so we can get Astronomy out of the way and get to guilds/banking to improve our finances.
No we dont, IMHO, war will improve our finances... Less units (we lose some offcourse) and lots of gold... Banking costs 1569 beakers and 300 hammers for each bank... That IMHO is a good way to "waste" good resources that could be spend on warring and/or warring techs.
Gunpowder = 2691 beakers. We could be ~60% thru Gunpowder instead of researching banking. That means we are that much closer to Grenadiers...
CR3 Grenadiers cause a lot of damage....
Cosmichail said:
Stop building units for now and get our financial house in order. We won't be able to support a large army with these finances. 40/50% science is too low and should be at 70% at least. I would have loved to build missionaries but again "it's build lots of samurais, whip catapults and who cares if we have 3 crappy cities" Those crappy cities could be offering a lot of commerce at their max pop. If we don't want Mao on our land we need to build settlers.
While 40/50% is not great, it will do... because as I said above we dont need much more beakers. Or by the time we get it up to 70% we will be into the 2000ad allready...
It takes a cottage 45 turns just to grow from a cottage (1coin) to a village (3coins) thats a loooong time.... for "little" gain.
Re: 3 crappy cities, see my "thing" above about Kyoto.
Cosmichail said:
So what's it going to be:
Build settlers or build missionaries or build military units. Troops are near barb city so that can be taken soon. We may need another 3 settlers to fill up the continent which will only push us deeper into debt. Having Kyoto/Edo with max pop working many commerce tiles will help alleviate that. Madrid/Barcelona/Seville/Cordoba likewise. Tokyo can only work so many tiles (other cities too) so just build what we need and move on to the next city and build what we need.
Kyoto and Edo at max pop... hmz... Lets see... assuming we have the luxes and infinate happy...
Kyoto would be size 20, 8*2 + 12*1 + 1= 29 base commerce. Or lets assume we work the 4 big ones and run 16 (which we cannot) scientist:
4*2 + 1 + 16 * 3 = 9 commerce and 48 beakers. Nice enough.. but those are beakers... Beakers dont kill, OK having a scientific edge on the opponent helps. But that aint gonna happen. Therefor we need Catapults and Samurais and lots of them. Later upgrade them to Grenadiers.
A beeline to Grenadiers = ~11000 beakers not accounting for any trading. At 114 beakers a turn thats a 100 turns, I know thats a lot. but take into account ...
Hopefully we can trade for Engineering and Guilds that leaves about 6700 beakers or 60 turns, better right? Now take into account we will earn booty from the capture of cities.... that would easy bring it down to 40-50 turns maybe... BUT we need units to do that.
We have to go down (build units = lower tech) to go up (booty)...
Cosmichail said:
I was really enjoying this game but now feel like I am only playing NamliaM's SP turns. I am being truthful about how I feel and this is a team effort.
This is not good. Again my reall apologies for this. Like I said allready above... I tend to que and should do that.
On the other hand about techs/buildings/national wonders I feel verry strongly we are mostly done. We just need to produce units now and lots of them. We lack hills on Hokkiado to add Hammers, we have LOTS of food in BT and Barca and Madrid. The whip is our only big producer of hammers and (again) IMHO we dont need much/any more techs.
Cosmichail said:
I don't use whipping a lot as I like to grow the cities to their max and then consider whipping if they exceed that. Kyoto is at 10 cap now which never gets past 6 those 4 extra citizens would produce 8Coins more and help with our research. Why not have a GP farm in Kyoto and pop scientists.
10 cap? NO... Check again... 5 natural cap (till Astro) if the cap is higher it is due to the units that we
whipped....
1 whip = 2 happy faces... So we gain a happy every whip...
Down to the Nitty gritty. Yes assume we could have 4 more pop, gaining 8 coins/gold. Now we have 10 Catapults which when complemented by a few LBs can take down Mansa earning us 200 gold for 2 cities (if he has 2 cities, more if he has more cities) thats 25 turns of running 4 more pop.
But from there we now have a base to start on the next AI (the one with the pyramids?). I repeat, but the goal is conquest... not space.
Cosmichail said:
We are going in too many different directions and not addressing our immediate needs. Bottom line. Both Bob/NamliaM come up with things like WHY this and WHY that like what is this the Spanish Inquisition.
No inquisition, just my way of trying to help and understand...
Cosmichail said:
We are here to play and have fun. Now switching to non state religion and switching from OR to what Paganism again?? Wouldn't that be 2 turns of anarchy. So now Astro will be more like 30 turns considering NamliaM's plan and Bobs.
We are currently Hindu, with 2 cities having that religion.
Maybe Confused would be better, as we have 4 cities allready there.
We are currently NOT running OR... So strike that... We could (later) consider swapping to Theology if that seems right... for the +2 xp even better if we can get the Pyramids (for Police State?).
Current religion issues are:
-1 Bismark
-1 Mao
-2 Kublai
-4 Hatty & Mansa (only a few cities left!)
Total modifiers
-9 Mansa (Furious)
-5 Hatty (annoyed)
+1 Mao (Cautious)
+3 HC (cautious)
+5 Bismark (Pleased)
+9 Kublai (Pleased)
Pyramids by the way are in Cusco (inca next to Mansa), so maybe they be the next target?
Cosmichail said:
Bob asks something "Calender" and one post away is the answer. NamliaM felt sorry for KK.
Uhm, that was a joke... Tho an obvious mistake on my part which I allready owned up to.... It would have been better to wait possibly run 0% and settle a city or 2, pop its borders and then get Calander...
Cosmichail said:
Now our new cities won't pop borders anymore until we get a religion there but oh with no state religion that won't happen. We can build theaters now so that will do the trick but the faster we pop borders the better so as to stop Mao from settling on our land. Eventually Bismarck/Hatty will be showing up too with settlers.
True offcourse
Cosmichail said:
I hope we can consider all the players input since there are six of us.
That is what TEAM stands for right? Again, sorry to make you feel we are not a team... What is it they say in English... There is no I in Team ... Right?
Cosmichail said:
EDIT: I understand that NamliaM you want to take Timbuktu with the cats/archers/Lbm but again we can't afford it. I would love to take that city as it is a gem. You can't go to war if you don't have the financial infrastructure to back it.
Conquest gives money too...
Hopefully some AI may just happen to build us Versailles... This would help a lot...
Getting astronomy will help too, as we get the traderoutes over the Ocean to the mainland.... this will help considerably, tho this will go down as we conquer AIs...
Edit: Corrected some small typos