Yes we dont have Engineering yet, but I am speculating we can trade for it...
Kublai and Bismark seem to be the slow AI, having Theo and Engineering on us (Visible that is).
Mao is straight out tech leader (He got Astro thru the Liberalism sling back in 1238)
and Hatty is not to far behind. Bismark, HC & Kublai are our partners in crime I guess, where we (hopefully) have Astronomy (4485) on them and want Engineering and Guilds (2242 each), maybe add Theo and if possible Gunpowder(2691, pretty expensive...)?
Engineering and Theo or Guilds and Theo, looking at the tech price (even trading with cheap AI) seems possible.
Then picking up Engineering on another trade... We could also pick up paper (1345) from HC and trade paper on
I have said this before, we are not in OR...
Re: techrace, I should have added: this game...
Offcourse you can outtech a Monarch AI, but this is a WAR game not a tech game. We dont win by flying of to space (need techs), we claim the planet for our selves... We dont need tanks to do that.
Check out the powergraph on the progress page, compare ours to Rat Packs... They have the same game as us, ~same power, ~same score, < Culture.
However Ratpack's score and power start to rocket, which means they ARE conquering. Offcourse this doesnt mean we can, but warring now is definatly a possibility.
If we want we can choose to go after Mao, he is nearly as strong as us (power) but is Techleader... Meanwhile tho Bismark, HC and Hathy are going to grow in power.
Power isnt all, AI do tend to have their power in City Garison. And buildings and techs add to power to, but they do not kill soldiers.
I.e. walls and Castles add Soldiers, sure they help but a few Catapults take care of them. There is a thread in stratagy out there some where about the power rating.
You are right on Vassalage vs Burocracy, at the moment not an option. But xp is got while in the field, not out of the barracks. Theo & field experience will get us to CR2 easy. I could have gone with CR3, but didnt because that would be rather extreem...
Also we can upgrade some of our Samurais with combat 2 and Formation (25% vs horses) that puts them on even pegging with Knights.
Grocers and Banks are nice, but count your coins...
A bank in Osaka is going to net us 15 gpt right now (tho nice). Assume we have to research banking ourselves... 1569 beakers. It will take a full 100 turns to make a profit on it. If we can indeed conquer 2 cities on average per turnset of 10 turns. Thats 20 cities closer to conquest, at which point its mute anyway (3 civs down - MM + 2 more).
Banks and grocers... Nice, but capture/raze a city and you earn 100+ gold too... which is as good as our entire economy at the moment.
Why in the world are we so worried about Tech parity? While its nice and all...
Grennies with Cannons can do a good job vs Infantry. This game isnt about getting our tech up, its about getting their tech down... We can do that by taking out atleast 2 AI (MM and Bismark?, maybe HC?) out of the trading game.
While it slows the (collective) AI down, it speeds us up....
Madrid can indeed be a nice GP farm, as can Kyoto. While whipping Kyoto we still run 2/3 specialists. 3 specialist = 11 gpp...
Madrid is nice too it can run lost of specialists if we want it too. But we dont need to... We dont need techs beyond what we have right now (Astro not included), with enough Samurais (1 every 2 turns from kyoto) and Catapults (every else) we can RULE this world. Getting Grennies is just making it easier.
Madrid isnt hammer heavy, true... 11 base hammers now... add 3 workshops (keep max food) an engineer and 2 Priest 21 base + 25% (forge) = 26 hammers. Thats a samurai every ~4 turns. And we can whip it every 15 turns for an extra Samurai, while GPs are nice they dont kill
Priests when joined to a city add 5 gold, which is a nice boon...
Why add a library to a city that is producing a whopping 5 beakers? We get 1 extra Whoopi! ! ! ! !
Tokyo: We need a farm for every Workshop to keep growing a little... I would add farms first on the Grasslands south then Workshops on the plains to balance that. farm/workshop the rest.
Kagoshima is breaking even? 9gold + 6 beakers vs -7 upkeep?
I thought we just went thru 3 pages to find out I was wrong about putting HE in Osaka?
HE + Globe are 750 hammers.
Whip a Cat (from 5) netting 98 hammers into a Catapult.
38 overflow... we have HE + Globe 20 Catapults later. ~60 turns.
Actually we dont need HE for a while yet... because we can whip Samurais anyway without HE. Globe is most important at the moment, with 450 hammers ~12 cats or ~36 turns.
The ONLY way to produce ANYTHING at ANY reasonable rate is to WHIP Kyoto every 3 turns... Yes building a huge stack of Catapults, but we can start use them in ~16 turns. Get Globe into Kyoto ASAP so we can start using it to its full potential... Forget about the market, it will just slow us down.
For that matter, the only way to produce anything in BT is to use the whip
Obervatory in Osaka? Nice, it will safe us 5 turns on Gunpowder => Chemistry. After which IMHO we can turn off science and it will be useless....
We need to build libraries in Madrid/Barcelona/Seville/Cordoba/Tokyo
Madrid? Maybe... so we can run 2 scientists there later on, but currently its producing 6 whole beakers... That is 1 extra beaker, maybe 2. Running scientists... OK we get 6+6 = 12 +25% = 15 from the 6 we have now... makes sence....
Barca, with all the food that place has we should IMHO workshop it up all the way not a cottage in sight... why add a lib? Again maybe later when we start to work some coast? or want to run a scientist.
Seville, maybe (again) currently its only bringing in 2 beakers... with near no food to spare we will not be running scientists... We can Cottage it up, for longer term benifits to Research (> 45 turns) or put some farms/workshops down for serious hammers. It currently is at 12 raw hammers if you mine that one jungle hill... adding 2 (later 3) hammers per workshop and add a forge.
Just 2 workshops (4 raw hammers) = 16 raw hammers = 1 sam every 5+ turns (105 / 20 = 5.2).
We dont yet have CR3 cats, but we dont need them yet either...
For that matter we dont have CR3 Sams either.... War means casualties, but we want to sacrifice "new commers" and keep the promoted once for clean up (> 80% odds) Like my test shows, sacrifice some (7) green 6 xp, fresh out off the Theocratic Barracks agains a stack of Grennies in a city with 0% culture defense and the odds go from 2% to 78% or 1 in 5 CR2 (also 6xp) Samurais will fail.
But we will not be facing Grennies just yet and we will not be facing a huge amount of CG3 Grennies... But CG2 with fortification bonus is the same as in my test, which is why I did it this way.
We will also lose some Sams in the field, and/or face fights in the field. Therefor we need some Sams to go down ie. Combat 2/Formation (6xp). Sadly Sams cannot get Pinch

Also we need some LBs/Crossbows to defend our stack and to defend any cities we deside to keep.
Osaka cannot build boats, its not on water... Satsuma can...
This game is won by

not

expect losses in the field and raze city by city... replacing the green soldiers faster than they fall.
AI will counter our attack, ie. germany... It will send a formidable stack against us, but once we get Berlin... It is all over, and all we do is clean up....
I have seen a few SG run their economy on WAR money rather than their own. If you want something that makes money build a catapult or Samurai... Dont go for a market/grocer/lib that will bring 1gpt, I know long term... Yes... But we dont have long term... The window on sams is not closed yet, but it is closing. IMHO we can easy take MM = Bismark + Hatty before we have to lose the Samurai/Cat/Pike/LB combination for something better (grennies)
At 3 cities per 10 turns, Bismark have 9 cities currently, thats allready 30 turns... Hatty is slightly bigger... another 30...
Our current research sets us at ~50 turns to Grennies?