SGOTM 03 - Geezers

@Thrallia: Do we lose the -1 penalty for declaring war on a friend once the friend is vanquished? I didn't think we did, though I'm not certain.

@Dagnabit: The final city on Muskovy Island will reasonably quickly be working two, then eventually three, gems. That'll more than pay for itself, even though there's a short term (approx. 11 turn, if we start working the cow) hit on science before the first gem comes online. And the additional gems will give us more diplomatic bargaining power. So I'm pretty convinced we should still settle that city as fast as possible. If nothing else, we need more population in order to get more free units so we can keep a big enough defence.

I'm less sure what we should do about Alex/Mao. Capturing Athens only makes sense if we are fairly sure we want to use it, initially as a poprushing centre, later as a great person farm - since that's really all the city is good for. We certainly do need a coastal city on that continent, otherwise Sparta will suffer through not being connected to our trade route (it's not on the coast).

The thing that's driving my thinking right now is that we are desparately short of happiness resources. Many of our cities will hit their happiness cap soon (5, 6 with a forge, 7 with a forge + temple). That will go up to 8 once we have calendar + spices. Mao is sitting on 2 happiness resources, plus another one with calendar, and noone else that we know has any to spare. (And IIRC all three of Mao's resources are the ones that get +1 happiness with markets; that'd bump up our happiness cap to 13 in cities with forge+temple+market.). Mao probably isn't totally a lost cause on diplo; we could gift him some resources to sweeten him, and maybe that'll induce him to trade. However, that'll annoy Hatty, whom I'm inclined to want to be friends with because she tends to become a science powerhouse (the kind of person we want as a trading partner). I tend to feel happier too if the resources are in our direct possession, so we're not at the whim of AI decisions to stop trading. OTOH if we leave Mao alone and just focus on holding Sparta, he may well make a useful opponent in the diplo vote.

I wouldn't blame ourselves too much for the threat posed by Mao though. There are reasonable indications he has the best land of anyone, and he's not exactly peacefully minded, so there's a good chance his catapults would have come knocking on our door eventually no matter what we'd done up to now (other than declaring war on him much earlier).

Or maybe our exploring galleys will find someone else with resources (someone must have the gold, silver, dye and sugar... unless Gyathaar has been exceptionally evil).
 
We seem to have hit a bit of an impasse here. :( I doubt that we can take out Alex in the next turn. I did think whether it would be worth going for peace for 10 turns so that we can build up sufficient forces to take out Athens. It's possible that we could get Construction as part of the peace deal but I have my doubts. As a result it's probably not worth it, especially since I think we would get another demerit from Mao. As Dagnabit has pointed out we can't afford a war with Mao at present.

I suggest whipping the galleys out of Moscow & Lodestone so that we've got some defence against pillaging. It also goes some way to giving a navy to attack Mao's forces should he attack. This will hit science badly in the short term but I think we have to accept that. It may also be worth bringing back our galley to the east of Mao but perhaps it's better where it is? :confused:

I think Coppertownski needs to start pumping out military again. The temple will have to wait. Once Alex hopefully attacks again and loses his archers I think we should send a couple of units to pillage his mine and hence most of his production. We can then build up a sufficient force to finally take out Alex.
After Alex's demise we can go back to the temple before, probably, building more military to deter Mao.

As Moscow and Lodestone don't have barracks perhaps it may be best to build this whilst we wait for the unhappiness to wear off rather than military.

@Dagnabit - I think the war Alex needed to be early before he became a bigger nuisance and/or joined Mao in an attack. The problem was that it came a bit earlier than we might have wished.

As far as the settler up north goes it may be worth just positioning it rather than founding a city immediately.
 
alright, I've got to go to work now, but I'll download and take a look at the save tonight, if there's enough comments, I'll play then otherwise I'll wait till morning.
 
I agree that we are at an impasse, but I think we can get out of it relatively easily, providing we can hold off Mao for the next 15-20 turns. The key is micromanagement to get construction as soon as possible. With a few cats we'd be able to take Athens easily, as well as taking out any big stacks Mao throws at Sparta (or alternatively taking his cities).

Construction looks like it's 26 turns away, but if we switch city tiles from production to commerce, we can immediately get construction down to 14 turns, and metal casting down to 9 turns. (That's by leaving the mega-construction and a few essential food tiles in place, but switching everything else to coast/cottages; we're reducing our production but not decimating it. In particular it means Cski still stays as high construction). In practice it may be even fewer turns because of cottages/cities growing in the meantime and New Novgorod is about to get a library.

I'm reluctant to poprush units now because that gives us a double whammy for science. Less commerce tiles can be worked, and the lower pop risks that our unit support costs (already high) will rise due to fewer free units. As well as the additional costs of the new units just produced - that'll all set back getting catapults, and all the while there's a possibility that Mao is teching/building ahead faster than us. The only exception is that I think we urgently need a couple of spearmen in Sparta in case Mao declares and sends elephants there. (Poprush in Sparta when the obelisk is done?)

So what we could do is swap science to construction now. Micromanage tiles to get construction in 14 turns, while continuing to build without poprushing.
Once we have construction, we can start building catapults, and think again about taking Alex out. In the meantime it may be worth positioning an axe by Athens to tempt some of his archers to suicide themselves against it (but only after we have a couple more units in Sparta). Our workers should also build a cottage in Moscow, which could usefully work a cottage but has none to work).

Regarding the new city, I don't really want to delay founding it. But I think we can get it to pay for itself within 3 turns. Here's how: Pre-clear the jungle over the grassland-gem. Have two workers there when the city founded, and the instant it's founded, have them mine the gem, which the city can work on completion, 3 turns later. It means the city will grow slower as it's not using the cow, but with the gem it'll pretty much pay for itself (plus or minus 1 or 2 gold).

There's an alternative strategy, but it's a higher-risk one (also may carry higher rewards if we pull it off though): Do everything as above, but don't swap to construction until we complete metal casting. Then, instead of military, have Cski build forge + colossus, while other cities fill in the catapults we need. This relies on being able to hold Mao off (or him not declaring at all) for longer, but gives us a vastly better chance of completing the colossus, which will help our economy a lot.

I'm also tempted to gift Mao a resource to see if that way we can get him happy enough to give us open borders, so we can find out what is actually in his land.

One other thing: Cski is at its happiness cap and will grow in 10 turns, which is the reason for building the temple. If we swap from working the forest to the mined hill, we can complete the temple in 4 turns, so I'm inclined to complete it.
 
Another alternative strategy is to stop working the stones and one of the mines in Moscow and have two scientist specialists. This stagnates Moscow, increases the galley build to 15, and gets Metal Casting in 9 at the current research rate and/or Construction in 14 at the current research rate.

I say current research rate since we will have problems sustaining that rate once we found the northern city.

I'm not a fan of building cats anywhere other than Coppertownski as that's the only place with barracks at the moment which means they won't be as effective and we'll need more which takes longer to build.

In terms of Coppertownski, if we switch to the mine as you suggest we can build swords in 4 turns and increase growth time to 19 turns. That way we can build 3 swords and still have time to build the temple before it becomes unhappy.

We can stagnate Lodestone by working the three hammer hill under the sign and build that galley in 5 turns.

EDIT: I strongly suggest at least two units to take out Alex's mine. One unit is too vulnerable to massed attacks by archers. Of course they should only go there after Alex's archers try to attack Sparta again.
 
I am on the road until the 26th, but hope to stay in touch if I can find a Starbucks etc.

Thoughts on current situation:

1. Bring back galley from East. Build galleys until we have 5-preferably 6. We need 3 to take out 2 of Alex's if he ventures out. If we attack we suffer the tile occupancy penalty ??2.0 to 2.2??. If he is loaded the risk of attack is acceptable. Otherwise we should corner and force him to attack us. Whether we are in cultural boundaries does not seem to matter. We need a galley for ferry duties at Coppertownski and a pair to patrol near Lodestone. Mao is growing to the south of us and although I don't think he can reach Lodestone until cultural boarders expand he may come up the west side of Alex's land. Is this where his current units came from? If we are ever fortunate to see Sparta's culture expand to where we can grow it with the clams, they will be very vulnerable on Mao's border.

2. Settler-complete,move North but don't found until Metal Casting is complete or it will dump research into the toilet. (figuratively speaking:lol: ) I like Simon's plan to prechop jungle on Gems and have 2 workers ready to build mine as city comes on line.

3. Research path is confused at moment but if we can complete Metal casting and Forge/Colossus in Coppertownski at fastest rate I am for it. Mean while I would chop barracks in Moscow (with worker from Sparta? or move worker up asap from StPete) so we can produce promoted troops. New norogard can help with a troop hear and there and Lodestone can alter between Galley axe archer and help ( as long as there is no way mao can sneak up from the south! :eek: ) I also think we need a couple of spears as was mentioned incase of elephants. I also would like horse archers for their ability against cats but I don't know when we can afford to build Horseriding.-Maybe Trade?

4.Alex- give him a couple turns to see if he will give up his troops and we can take him out completely, but if not make peace (not treaty for 10 turns) He isn't going anywhere and will not be a threat by himself, which can not be said of his grumpy neighbor MAO.
 
Another alternative strategy is to stop working the stones and one of the mines in Moscow and have two scientist specialists. This stagnates Moscow, increases the galley build to 15, and gets Metal Casting in 9 at the current research rate and/or Construction in 14 at the current research rate.

That's a good idea. I just rechecked and doing that, we can sustain 60% research for construction in 14 turns or 70% for metal casting in 7 turns (but then construction will be 18 turns at 40% as we'll have no gold left (well prob a turn or two less due to cottage growth).

I say current research rate since we will have problems sustaining that rate once we found the northern city.

I'm more optimistic. ISTM once the northern city is working one gem, it'll be likely paying for itself. Once it's working two, it'll be a net benefit, not a net loss, to our commerce.

In terms of Coppertownski, if we switch to the mine as you suggest we can build swords in 4 turns and increase growth time to 19 turns. That way we can build 3 swords and still have time to build the temple before it becomes unhappy.

That would work too.

We can stagnate Lodestone by working the three hammer hill under the sign and build that galley in 5 turns.
 
4.Alex- give him a couple turns to see if he will give up his troops and we can take him out completely, but if not make peace (not treaty for 10 turns) He isn't going anywhere and will not be a threat by himself, which can not be said of his grumpy neighbor MAO.

I agree. The other thing to bear in mind is that sooner or later Mao is going to get longbows (we're safe for now as he doesn't have monarchy yet). Alex is now too small to have much significant research, we can leave him a loooooooooooooong time before he has anything except archers.

Also: From the shape of the cultural borders, I think there's a high chance Mao's capital is 2SE of the cows just below Sparta (the borders suggest a city with culture between 150 and 750 there; non-capitals are unlikely to have that much culture yet). Being capital means it's likely to be quite a juicy city ;)

btw did Moscow's clam get pillaged at some point? I thought it used to have a fishing boat.
 
DynamicSpirit said:
btw did Moscow's clam get pillaged at some point? I thought it used to have a fishing boat.

It happened during mark's turn.

markh said:
6) 10BC : not much

IBT : one of our nets at Moscow are destroyed
 
With the additional forces built by Coppertownski it may well be possible to take Athens without waiting for cats. Especially if we take out Alex's mine so that he can't build them as fast.
 
With the additional forces built by Coppertownski it may well be possible to take Athens without waiting for cats. Especially if we take out Alex's mine so that he can't build them as fast.

The disadvantage is we'll definitely lose some of our units doing so, which leaves us less able to stand any Chinese attack. With cats, we can bombard his defences down and therefore take the city with far fewer losses. (But personally I think there's still far more advantage to us in taking some cities off Mao than in taking Athens).

btw on the science front, if we complete metal casting quickly, we should be able to trade it with Gandhi/Caesar to pick up literature and calendar. We'd lose the potential lead on building colossus, but if we need CSki to build military for the time being, we may lose that anyway. (The fact that Gandhi already has literature may mean we have no chance of building the great library).

If we're worried about Mao attacking by sea, we'd need to occupy one tiles S of Sparta with galley(s) to prevent him coming up that way (at least without attacking our galley(s) first) Preventing him coming from the East, via Alex's territory also requires us to occupy one tile. Ditto for a route via Lodestone City.
 
The disadvantage is we'll definitely lose some of our units doing so, which leaves us less able to stand any Chinese attack. With cats, we can bombard his defences down and therefore take the city with far fewer losses. (But personally I think there's still far more advantage to us in taking some cities off Mao than in taking Athens).

It's somewhat swings and roundabouts. Yes, we may lose some units but the quicker we get rid of Alex the less opportunity for increased demerits from Mao and hence an increased likelihood of attack. We will then not have to worry about any WW striking and concentrate on our infrastructure and science. After all at the beginning of the game we went for diplo because it should be quicker. I really don't think we want to initiate hostilities against Mao and get embroiled in a long running war. What we want is a 'quick surgical strike' to get rid of Alex and establish our presence on Mao's island. After that we can get a move on our science and exploring the world. For exploration that means Optics although that's some distance away at present.

btw on the science front, if we complete metal casting quickly, we should be able to trade it with Gandhi/Caesar to pick up literature and calendar. We'd lose the potential lead on building colossus, but if we need CSki to build military for the time being, we may lose that anyway. (The fact that Gandhi already has literature may mean we have no chance of building the great library).

G Lib may be at risk but it would be so great for us that it's worth attempting it. At worst we get increased funds from failing to get it. At best we get a great addition to our science capability.
 
btw on the science front, if we complete metal casting quickly, we should be able to trade it with Gandhi/Caesar to pick up literature and calendar.
Will we be done making obelisks (Northern City?) We lose them when we trade for calendar
 
Will we be done making obelisks (Northern City?) We lose them when we trade for calendar

Good point. But I think Northern City will have to do without an obelisk. Quick calculation suggests the absolute minimum turns from now until we could have an obelisk give it 15 culture is 38 (and that's having it work suboptimal squares to focus on building the obelisk). I don't think we should delay calendar that long (calendar will give St P spices, making St P much more useful). By then we may be able to run caste system anyway (use an artist for 4 turns); if not we can use a missioniary to give it Christianity, or we'll be able to poprush a library a bit later.

(EDIT: Of more relevence is that it would render Sparta's obelisk useless. If we do trade for calendar, it may be worth hanging on till Sparta's culture grows (18 turns from now). Small chance that India or Rome will research metal casting, larger chance that one of them will research something else, giving us better trades. OTOH Sparta can build/poprush a library fairly quickly)
 
Like Dagnabit I will be hitting the road so will be civless for a while. :cry: I'll try and stay in touch but it may well be patchy. I should be back the evening of the 26th.
 
Turn 0: MM cities to get MC in 7 turns, raise science to 80%. Trade rice to Mao for 3 gpt(he has currency!) OB to Frederick so our galley can keep exploring

IBT: Hatty demands alphabet, I refuse. Hatty then declares war on Huayna

Turn 1: Move units toward Athens

IBT: Mao moves an elephant and cat to sparta's borders.

Turn 2: I get close enough to Athens to see Alex has 8 archers there now...I don't think he's planning on moving them, so I'll try to get construction from him in peace. He won't budge, perhaps in a few turns he will...I withdraw my troops and put them near Mao's land

IBT: Just as we thought, Mao declares war. Our stack of 3 axes and a sword deters his elephant and cat though, which move back into his territory

Turn 3: Lose an axe attacking a chinese sword at 74% odds :( Kill the sword with a second one, but will lose him soon to a counter attack

IBT: Mao moves forces toward us

Turn 4: Lose 1 axe and 1 sword killing 1 elephant and 2 catapults

IBT: Nothing

Turn 5: I go down to 60% science again and add 2 scientists in New Novgorod and in moscow to keep research on target. Caesar has galleys and is cautious to us, so I get OB with him. We want him as one of our allies anyway, and my plan is to settle our last muskovy isle city in just 3 turns anyway.

IBT: Nothing

Turn 6: I find Mao's source of ivory. Lodestone City finishes galley and starts another.

IBT: Nothing

Turn 7: MC comes in. Start construction. 15 turns @40% Once we get about 4-5 turns into it, Alex should be willing to give it up for peace. Trade MC to Gandhi for Literature and Monotheism. Pop rush Spear in Sparta.

Huayna is willing to give us Calendar in exchange for Poly and Alphabet...that's the lowest price I've ever seen an AI offer for it. Perhaps once Sparta's culture grows once we should take him up on it!

I scout Beijing(2 archers and a spear!), Nanjing(2 cats, 1 spear, 1 archer), and Shanghai(1 axe, 1 archer)

IBT: Huayna asks us to declare on Hatty, I refuse. Hatty offers Cow for Rice, I accept

Turn 8: I move 3 axes and 2 swords toward Beijing. Found Rostov, but I had cleared jungle on the wrong gems :( It'll take longer to pay for itself. It currently costs 2 gpt more than it pays. Sign OB with Gandhi now

IBT: Kill a Chinese galley that attacks ours. Meet Cyrus. He is willing to trade us silk for rice. We had no extra rice, but since we have plenty of health room, I give it away for extra happiness. He also is willing to trade calendar for MC(as is Hatty right now)

Turn 9: Pillage Mao's crabs in Nanjing. close in for the strike on Beijing.

IBT: I see an elephant moving toward Sparta through the jungles

Turn 10: Beijing taken, losing 1 axe only! Mao loses his ivory, thus he can't build elephants anymore. Pop rush Library in St. Pete(only lost 1 working citizen, and only for 2 turns. Raised science to 60% Construction in 9 turns.

Summary: Mao had superior troops, but not superior luck or tactics. He's lost his capital and only Guangzhou has a decent defense. He currently can't built elephants, and if we pillage the camps before they go back under his culture he won't be able to.

Ctown is building a forge, which is 10 turns from completion. We should attempt to build the Colossus there afterward.

Every turn we should attempt to get Construction from Alex in peace.

Cyrus and Hatty are both willing to trade Calendar for MC.
Gandhi is willing to give us Dye for our extra iron.

Once we have construction, we should turn Moscow back to a production city and attempt the Great Library there. A quarry will make it easier to get done quickly.
 
other team notes: CFR hit 1000BC and got a wonder, likely Oracle...they hit 850BC and started shooting up in score like a rocket...CS slingshot combined with a quick war on Alex?
 
Sounds not too bad.:)

I will have no time today and tomorrow, so I wish all of you a Merry Christmas.:xmas: :xmascheers:
 
Very nice save, and excellent news. Beijing captured. Mao split in two and no longer has elephants. Us now behind only India in score. :goodjob: :goodjob:

I'll hang on till Mark, Dagnabit and Sam return before thinking too much about my turnset. Merry xmas everyone!
 
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