@All,
Nobody has to tell me twice! dV said go so here it is.
You give me too much power!
I think we have to put a city on the hill where the scout stands now. We'll get 11 food from the fish and clams after lighthouse, which can feed the many production tiles. Stone suddenly puts some wonders back on the table. With a city on that hill, and one where the settler is now, there is only a two tile overlap of the fat crosses if I am seeing right. The city where settler is has mega food potential, so a GP farm and scientist haven?
Question is, which one should be the capital? If we settle first on the hill, we get 2 hammers from the city tile (2/2/1). Playing that out on the culdeus test map, by 3220 I have Fishing, 1 warrior built (he finishes before fishing is done), BW due in 6 turns, WB just done and fishing the (well, it's clams on the culdeus map but it would be the fish on ours), pop is 2 with next due in 11 (on the clams, sooner on the fish).
If I settle in place and pursue the same goals, I get by 3220 WB due in 3, BW due in 3, pop is 3 with next due in 12 (this will shorten after WB goes to work), and still 8 turns away from finishing the warrior.
Seems to me that the extra hammer in the city is helpful and overcomes the time delay of moving to settle. So I am inclined to found Moscow on the hill, warrior while getting fishing, workboat while researching BW, with an eye to settling the original settler start fairly soon as a GP farm and a worker/settler farm. The high production capital can make the WB for the farm, and we can chop and whip other production in that city. Make it a science city.
Of course, we have some time to settle the original settler start, so the second city might go north of Moscow depending on resources, neighbors, etc.
Unless we really want the capital to be where all the food is, and use bureaucacy to boost the science output.
If we move the settler 1 NE, then the scout NW (1N, 1NW), we'll have some sense of that NW coast before committing the settler.
A note on fog gazing: I use a laptop, and usually the screen has the top slightly angled away from me. but if I angle the top slightly towards me, I see more detail at the edges of the fog. I assume that this might also apply to flat panel screens on desktops, but not to CRTs. So for laptop or flat panel, try shifting your viewing angle a bit.
Update edit: I see that CFR-W has completed their first 30 turns and are at a score of 65. CFR-V uploaded after 1 turn (to discuss) and are at score of 13 (so we are tied for first !!

) Have we decided on number of turns per turnset in the early game?
Also, since first turn will be turn 0, I would suggest that Ronnie1 play 10x + 1 turns to start, so our saves will thereafter have a multiple of 10 as the turn number. The CFR-W save after 30 turns says 3130 29 turns. The progress chart is showing tick marks at 3100 and 30 turns, so adding one turn to the first set seems to be a better fit to the chart (which is set up for first turn = turn 0)
Just to be clear, we save and upload before we hit end turn of our last turn, or after we hit end turn but before doing anything on the now open next turn? My guess is that is is the former. I am checking with AlanH about any rules regarding these last three issues.
dV