Marc Aurel
Philosopher Emperor
Strategy: Now I also have an overview over the situation Here are my conclusions:
Research
The start island is relatively large, so I am a little bit torn between voting for early sailing and getting a foot on other islands and settling only on this continent first. Sailing enables the lighthouse, what makes our seafood even more effective.
The clear strength of the continent are the masses of gems we have around. But we need iron working fast to make good use of them. Seeing whether we have iron or copper even helps with dotmapping. From this point it additionally is a good idea to research BW ATM. So I am happy with the situation I 've got. We have no use for agri unless we have IW.
We definitely have to include our +100% GP points strength in our strategy. We have stone around. That makes stonehenge and the pyramids easier. But the Parthenon would be a real danger for all other in our hands. However we have no marble. So it would be risky to try to get it. Even more since we have no real other use for Polytheism. There is something to discuss and I have not yet made up my mind. In any case we need masonry for stone and pyramids and a GP farm is mandatory IMHO. For that I looked for a city to have 3 food in its radius. I came to prefer light blue dot in my map below.
After BW, I think an order might be :
The wheel
Pottery for the granaries (up to here it is important for my turnset)
Masonry for the stones when we will have settled red dot
Sailing, (lighthouses and galleys if we find a much superior region to settle on)
IW,
Agri,
AH,
Myst, to set out for either CS Slingshot or Parthenon or so
Dotmapping
It was reaaly hard! For the reasons that zyxy has explained. I moved around dots very long and finally came to a conclusion:
I tend to prefer Methos Red dot to make an early production city with some help for commerce. More however, I think, it will be important to use all the seafood around to fire up our population. zyxys map just does not make use of two important sea ressoures. Since Red dot will be our only city that is not located one the shore I think it is not that much critical to be away from teh sea. zyxys map however makes superior use of the gems, since he has 3 in his green dot city, what makes it more effective to install multiplying buildings like the library. But after long thought, I decided to vote for two cities with two gems only, since I want those gems to work earlier. Zyxys blue dot will be too slow growing IMHO. So I left it out in favour of looking for other places to settle on other islands with other ressources that help us to grow our cities by increasing happiness. Here is my approach for the discussion.

Growth
We will need two WBs. I agree to move the scout back. Fogbusting against barbs will eb more important. We learn to know the others early enough and now we can in any case not yet trade techs. But we will have boats around soon. After the WBs, I think warrior-worker or so
I will play tomorrow around 20 GMT if anybody wants to be around if something special happens. That’s your time for comments.
Research
The start island is relatively large, so I am a little bit torn between voting for early sailing and getting a foot on other islands and settling only on this continent first. Sailing enables the lighthouse, what makes our seafood even more effective.
The clear strength of the continent are the masses of gems we have around. But we need iron working fast to make good use of them. Seeing whether we have iron or copper even helps with dotmapping. From this point it additionally is a good idea to research BW ATM. So I am happy with the situation I 've got. We have no use for agri unless we have IW.
We definitely have to include our +100% GP points strength in our strategy. We have stone around. That makes stonehenge and the pyramids easier. But the Parthenon would be a real danger for all other in our hands. However we have no marble. So it would be risky to try to get it. Even more since we have no real other use for Polytheism. There is something to discuss and I have not yet made up my mind. In any case we need masonry for stone and pyramids and a GP farm is mandatory IMHO. For that I looked for a city to have 3 food in its radius. I came to prefer light blue dot in my map below.
After BW, I think an order might be :
The wheel
Pottery for the granaries (up to here it is important for my turnset)
Masonry for the stones when we will have settled red dot
Sailing, (lighthouses and galleys if we find a much superior region to settle on)
IW,
Agri,
AH,
Myst, to set out for either CS Slingshot or Parthenon or so
Dotmapping
It was reaaly hard! For the reasons that zyxy has explained. I moved around dots very long and finally came to a conclusion:
I tend to prefer Methos Red dot to make an early production city with some help for commerce. More however, I think, it will be important to use all the seafood around to fire up our population. zyxys map just does not make use of two important sea ressoures. Since Red dot will be our only city that is not located one the shore I think it is not that much critical to be away from teh sea. zyxys map however makes superior use of the gems, since he has 3 in his green dot city, what makes it more effective to install multiplying buildings like the library. But after long thought, I decided to vote for two cities with two gems only, since I want those gems to work earlier. Zyxys blue dot will be too slow growing IMHO. So I left it out in favour of looking for other places to settle on other islands with other ressources that help us to grow our cities by increasing happiness. Here is my approach for the discussion.

Growth
We will need two WBs. I agree to move the scout back. Fogbusting against barbs will eb more important. We learn to know the others early enough and now we can in any case not yet trade techs. But we will have boats around soon. After the WBs, I think warrior-worker or so
I will play tomorrow around 20 GMT if anybody wants to be around if something special happens. That’s your time for comments.

to zyxy for the first turnset. It has been absolutely the best to go for BW and get a fast grip on the whip!
My reasoning started with blue dot. I realised that we will not get this town grow and so would miss on using the gems. With a bleeding heart I moved blue dot north well knowing that I would miss two ressources for that move. But then I did all to not lose another ressource and so I wanted to get the gems NW of our starting position on all costs. Light blue dot was born by my belief, that we are doomed to make somehow effective use of the 100% GP points bonus, if we want to have any chance to be sucessful this time (I must admit, that I was very disappointed with rank 6 after having had a dream start in SGOTM02) So I looked for a town that could gather 3 food ressources in its radius. That way this dot map came into being. But I had many problems seeing it as a good alternative and I know well what are the advantages on your map, zyxy!