Okay, it is done.
Quick synopsis: We are alone on our island. We have copper, but it is very far away in a not-great city site. I have revealed all city-workable tiles on our island. Lots of jungle.
Full report:
3970BC: I settled at 12**, now officially named Moscow.
I started building a warrior and began researching fishing per the plan. The city worked a grass forest. When the first border pop occured, I worked the floodplain for one turn.
3790BC: Very quickly (as the scout was rounding the northernmost point on our island, a lion appeared outside the city borders. That seemed early, but oh well. This is raging barbs.
Time passed. We got fishing and I started a workboat, switching the city's tile assignment back to the floodplain for a turn while continuing with the starting warrior. I think the warrior only lost a hammer or two to decay.
3610BC: Somebody somewhere founds Buddhism. (Hinduism was not founded on my turnset.)
3340BC: The workboat finished and went to the fish (netting them the next turn).
3250BC: The warrior finishes. I send him toward the jungle grass hill to reveal a few of our as-yet unknown hidden tiles. I start a workboat figuring that it might be more useful than a warrior here. Feel free to debate this.
Also in 3250, our lion appears near our scout who has finished revealing every workable tile to the west and the north of our upside-down-U-shaped island. I decide to fortify him north of some cows to maximally reveal tiles while on +50% space.
I decide to flee this encounter, however, because my scouts always seem to die to animals, especially when they're lightly fortified (here only 5%). By going due west, I can keep an eye on the shore. By moving NE then S next turn, I can make sure I can go back to this position without fear of ending up near the lion.
All of this microtacticking has a price, however. I think I forgot to manually assign the city tile when the city grew to size 2. (Maybe not, I didn't note carefully how much food was in the food bar.) Regardless, on the first or second turn after we grew to two, I switched the auto-assignment from the plains hill forest to the floodplain to maximize growth
3160BC: We spy a Chinese (Mao) archer on the island off to our southeast! He is alone and heavily promoted already.
3070BC: My last turn is eventful. A Greek (Alexander) scout appears near the same spot as Mao's archer. Now we know both the Greeks and the Chinese. Naturally--for the aggressive AI setting--they are pleased with each other and annoyed with us. (At least Mao is. Maybe next turn Alex will flip to annoyed.)
Also, the lion has moved in between our warrior (sent that way to engage the lion!) and our scout (who should probably try to avoid this battle too).
The following two overviews can guide our dotmap planning:
The last screenshot has all resources on it, but the southwesternmost gems and copper don't have the little circles near them.
Bottom line: We're alone on the island. What do we want to do. We grow to size 3 next turn. We can flip to slavery right now. Our island is dispersed and jungle-filled. We're certainly on the good end of it. We know about every workable tile (except 3 water tiles south of the southern spices) on the island.
Advice for next player:
Inherited turn (before hitting end-turn when you get it): Move the scout 1W to avoid the lion. Fortify the warrior and let him bear the attack from the lion. Revolt to slavery (if we lose the warrior, we don't want to waste a turn in anarchy rebuilding him).
First non-inherited turn: move the warrior south to bust fog. Or switch locations (even better!) with the scout by moving the scout to NW of the rice (W of where warrior is now) and the warrior to where the scout is right now. That way, fog will be busted on the entire east side of the island and our stronger warrior will be there to take the brunt of any wandering animals.
I've uploaded the
save to the proper place.
EDIT: By playing quickly, we are winning!: